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2001-10-23 21:51:50 +00:00
2d Don't free unused variables... 2001-10-20 11:23:57 +00:00
3d Partial application of linux/alpha patch. Courtesy of Falk Hueffner <falk.hueffner@student.uni-tuebingen.de> 2001-10-19 08:06:20 +00:00
arch Build fixes. Now works with automake 1.5 and autoconf 2.52. --enable-editor option added. SDL_VIDEO and SDL_INPUT defined for mingw (-grabmouse now works on win32). 2001-10-23 21:51:50 +00:00
cfile Partial application of linux/alpha patch. Courtesy of Falk Hueffner <falk.hueffner@student.uni-tuebingen.de> 2001-10-19 08:06:20 +00:00
iff make dist more sensible 2001-10-20 03:11:35 +00:00
include Bringing font stuff more in line with d1x 2001-10-20 11:02:22 +00:00
input make dist more sensible 2001-10-20 03:11:35 +00:00
main Build fixes. Now works with automake 1.5 and autoconf 2.52. --enable-editor option added. SDL_VIDEO and SDL_INPUT defined for mingw (-grabmouse now works on win32). 2001-10-23 21:51:50 +00:00
maths Build fixes. Now works with automake 1.5 and autoconf 2.52. --enable-editor option added. SDL_VIDEO and SDL_INPUT defined for mingw (-grabmouse now works on win32). 2001-10-23 21:51:50 +00:00
mem Partial application of linux/alpha patch. Courtesy of Falk Hueffner <falk.hueffner@student.uni-tuebingen.de> 2001-10-19 08:06:20 +00:00
misc Partial application of linux/alpha patch. Courtesy of Falk Hueffner <falk.hueffner@student.uni-tuebingen.de> 2001-10-19 08:06:20 +00:00
sound Fix a gcc 3.0 warning, couple updates from d1x 2001-10-12 06:36:55 +00:00
texmap Build fixes. Now works with automake 1.5 and autoconf 2.52. --enable-editor option added. SDL_VIDEO and SDL_INPUT defined for mingw (-grabmouse now works on win32). 2001-10-23 21:51:50 +00:00
tools/cvs2cl Removed automake stuff from "inert" subdirs. And there was much rejoicing. 2001-10-13 05:46:13 +00:00
unused Removed automake stuff from "inert" subdirs. And there was much rejoicing. 2001-10-13 05:46:13 +00:00
video Changed __ENV_LINUX__ to __linux__ 2001-10-19 00:00:54 +00:00
acconfig.h Build fixes. Now works with automake 1.5 and autoconf 2.52. --enable-editor option added. SDL_VIDEO and SDL_INPUT defined for mingw (-grabmouse now works on win32). 2001-10-23 21:51:50 +00:00
AUTHORS Taking over as maintainer of d2x 2001-01-21 14:58:14 +00:00
autogen.sh Removed automake stuff from "inert" subdirs. And there was much rejoicing. 2001-10-13 05:46:13 +00:00
configure.in Build fixes. Now works with automake 1.5 and autoconf 2.52. --enable-editor option added. SDL_VIDEO and SDL_INPUT defined for mingw (-grabmouse now works on win32). 2001-10-23 21:51:50 +00:00
COPYING Added d1x license 2001-02-08 02:50:16 +00:00
cvshowto.txt updated anonymous password 2001-06-19 19:50:50 +00:00
cygconf Added instructions for mingw32 build 2001-10-13 02:37:51 +00:00
djgpp.bat This commit was generated by cvs2svn to compensate for changes in r5, 2001-01-19 03:34:09 +00:00
djgpp.sh This commit was generated by cvs2svn to compensate for changes in r5, 2001-01-19 03:34:09 +00:00
INSTALL renamed INSTALL to installation.txt 2001-10-13 02:37:18 +00:00
installation.txt renamed INSTALL to installation.txt 2001-10-13 02:37:18 +00:00
license.txt Added d1x license 2001-02-08 02:50:16 +00:00
Makefile.am Build fixes. Now works with automake 1.5 and autoconf 2.52. --enable-editor option added. SDL_VIDEO and SDL_INPUT defined for mingw (-grabmouse now works on win32). 2001-10-23 21:51:50 +00:00
mingw32.txt Added instructions for mingw32 build 2001-10-13 02:29:02 +00:00
NEWS Fixed the invulnerable robots bug! 2001-10-17 23:59:47 +00:00
README updated documentation 2001-01-24 11:21:47 +00:00
readme.txt This commit was generated by cvs2svn to compensate for changes in r5, 2001-01-19 03:34:09 +00:00
thinking.txt This commit was generated by cvs2svn to compensate for changes in r2, 2001-01-19 03:30:16 +00:00

Please view the file README before this file.


Legal Stuff:

THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.  
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED.

We make no warranties as to the usability or correctness of this code.

============================================
Message from Matt Toschlog & Mike Kulas:

Descent fans:

Here, finally, is the source for Descent II.  We've been so busy with 
Descent 3, Mercenary, FreeSpace, FreeSpace 2, and several other 
projects that we haven't given much thought to this old code.  But we 
know that many of you are eager to get it, so here you go.

We were amazed and impressed at the cool things people did with 
the Descent source we released a few years ago.  It touches us 
deeply how devoted some people are to the Descent series, and we 
look forward to seeing what people can do with this Descent II 
source.

Matt Toschlog               Mike Kulas
Outrage Entertainment       Volition, Inc.

============================================

About the Source Code:

Included is almost all the source code to Descent 2, ver. 1.2.  We removed
all code to which we did not own the copyright.  This mainly involved low-
level sound and modem code and the movie code.    

The Descent Network has agreed to provide a list of mirror locations where 
this code can be downloaded. The location is:

http://www.descent2.com/ddn/sources/descent2

The following tools were used in the development of Descent:
Watcom C/C++, version 9.5
Microsoft Macro Assembler, version 6.1x
Opus Make, version 6.01

Have fun with the code!
Parallax Software Corporation
12/14/1999


As Packaged the code currently will not compile. Some code had to be removed
to release it, therefore you will get some missing file errors when building.

Much of this code is very close to the Descent 1 source code. Many people have
put effort into porting that code, so if you are interested in porting D2, you
should be able to take advantage of some of that work.

A few good web sites to check out are:

The D1X Project:
http://d1x.warpcore.org

The Descent Network:
http://www.descent-network.com