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ai.h
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Move valptridx subtypes to individual fwd headers
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2015-08-22 20:43:04 +00:00 |
aistruct.h
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Use uint8_t for player_awareness_type_t
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2015-08-22 20:43:02 +00:00 |
automap.h
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Add fwd-window.h with forward declarations of window.h
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2015-10-09 02:46:10 +00:00 |
bm.h
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Fix check_header_includes build
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2015-07-25 23:10:45 +00:00 |
cli.cpp
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Allow nullptr for gr_get_string_size
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2015-09-29 02:41:22 +00:00 |
cli.h
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cmd.cpp
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Fix gcc-4.6 cmd build
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2015-07-14 02:42:12 +00:00 |
cmd.h
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cntrlcen.h
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Use little endian for control center triggers
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2015-09-13 21:02:19 +00:00 |
collide.h
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Move valptridx subtypes to individual fwd headers
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2015-08-22 20:43:04 +00:00 |
config.h
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Move player callsign to player-callsign.h
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2015-07-25 23:10:45 +00:00 |
controls.h
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Move valptridx subtypes to individual fwd headers
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2015-08-22 20:43:04 +00:00 |
credits.h
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cvar.cpp
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Fix LTO -Wodr for cheats
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2015-07-18 03:49:47 +00:00 |
cvar.h
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digi.h
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Move valptridx subtypes to individual fwd headers
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2015-08-22 20:43:04 +00:00 |
effects.h
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endlevel.h
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Fix check_header_includes build
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2015-07-25 23:10:45 +00:00 |
escort.h
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Move valptridx subtypes to individual fwd headers
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2015-08-22 20:43:04 +00:00 |
fireball.h
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Check return of pick_connected_segment before use
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2015-09-29 02:41:22 +00:00 |
fuelcen.h
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Move valptridx subtypes to individual fwd headers
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2015-08-22 20:43:04 +00:00 |
fvi.h
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fwd-player.h
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Use forward-declaration header for player.h
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2015-07-25 23:10:45 +00:00 |
fwd-wall.h
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Move fwdwall.h -> fwd-wall.h for consistency
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2015-10-09 02:46:10 +00:00 |
fwd-weapon.h
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Reduce pointer->int->pointer conversions for thief
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2015-10-10 03:44:14 +00:00 |
fwdobject.h
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Move fwdvalptridx.h -> fwd-valptridx.h for consistency
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2015-10-09 02:46:11 +00:00 |
fwdsegment.h
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Move fwdvalptridx.h -> fwd-valptridx.h for consistency
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2015-10-09 02:46:11 +00:00 |
game.h
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Add fwd-window.h with forward declarations of window.h
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2015-10-09 02:46:10 +00:00 |
gamefont.h
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Cache font scale X float
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2015-06-13 22:42:20 +00:00 |
gamemine.h
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Fix check_header_includes build
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2015-07-25 23:10:45 +00:00 |
gamepal.h
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Fix check_header_includes build
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2015-07-25 23:10:45 +00:00 |
gamesave.h
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gameseg.h
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Switch get_seg_masks from vcsegptridx_t to vcsegptr_t
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2015-07-12 01:04:17 +00:00 |
gameseq.h
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Use forward-declaration header for player.h
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2015-07-25 23:10:45 +00:00 |
gauges.h
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Move valptridx subtypes to individual fwd headers
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2015-08-22 20:43:04 +00:00 |
hostage.h
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Move valptridx subtypes to individual fwd headers
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2015-08-22 20:43:04 +00:00 |
hudmsg.h
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inferno.h
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Add fwd-event.h with forward declarations of event.h
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2015-10-09 02:46:10 +00:00 |
kconfig.h
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Wrap game-specific types in game-specific preprocessor guards
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2015-09-26 21:17:12 +00:00 |
kmatrix.h
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laser.h
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Move valptridx subtypes to individual fwd headers
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2015-08-22 20:43:04 +00:00 |
lighting.h
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Move valptridx subtypes to individual fwd headers
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2015-08-22 20:43:04 +00:00 |
menu.h
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mission.h
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Wrap game-specific types in game-specific preprocessor guards
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2015-09-26 21:17:12 +00:00 |
morph.h
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Move valptridx subtypes to individual fwd headers
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2015-08-22 20:43:04 +00:00 |
multi.h
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Make team_kills signed
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2015-10-03 22:15:17 +00:00 |
multibot.h
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Added multi_send_theif_frame() function to update thief bot more frequently (by PPS) and even if it is not controlled by a player to counter discrepancies caused by client side AI movement of the bot
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2015-09-03 15:13:56 +02:00 |
multiinternal.h
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Add helper macro DXX_CONSTANT_TRUE
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2015-07-29 03:05:28 +00:00 |
net_udp.h
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newdemo.h
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Move valptridx subtypes to individual fwd headers
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2015-08-22 20:43:04 +00:00 |
newmenu.h
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Shrink menu_bit_wrapper_t when B is empty
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2015-10-09 02:46:11 +00:00 |
nvparse.h
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Fix check_header_includes build
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2015-07-25 23:10:45 +00:00 |
object.h
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Initialize the largest subobjects in object unions
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2015-09-22 02:28:38 +00:00 |
objnum.h
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Move magic_constant definition into valptridx
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2015-07-21 02:57:27 +00:00 |
paging.h
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physics.h
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piggy.h
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Remove non-GNU PIGGY_PAGE_IN
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2015-08-22 20:43:03 +00:00 |
player-callsign.h
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Move player callsign to player-callsign.h
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2015-07-25 23:10:45 +00:00 |
player.h
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Use uint8 for secondary ammo counts
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2015-10-03 17:17:49 +00:00 |
playsave.h
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Factor out cloak/invul timer display
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2015-10-03 17:17:49 +00:00 |
polyobj.h
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Move texture_list_index into local scope
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2015-10-09 02:46:09 +00:00 |
powerup.h
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Wrap game-specific types in game-specific preprocessor guards
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2015-09-26 21:17:12 +00:00 |
render.h
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Combine game-specific preprocessor blocks
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2015-09-19 23:04:35 +00:00 |
render_state.h
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Fix check_header_includes build
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2015-07-25 23:10:45 +00:00 |
robot.h
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scores.h
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screens.h
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segiter.h
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Fix check_header_includes build
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2015-07-25 23:10:45 +00:00 |
segment.h
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Replace fill(0) with ={}
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2015-09-29 02:41:22 +00:00 |
segnum.h
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Move magic_constant definition into valptridx
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2015-07-21 02:57:27 +00:00 |
segpoint.h
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slew.h
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Move valptridx subtypes to individual fwd headers
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2015-08-22 20:43:04 +00:00 |
songs.h
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sounds.h
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state.h
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switch.h
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Move valptridx subtypes to individual fwd headers
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2015-08-22 20:43:04 +00:00 |
terrain.h
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texmerge.h
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text.h
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Fix check_header_includes build
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2015-07-25 23:10:45 +00:00 |
textures.h
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titles.h
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vclip.h
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Move fwdvalptridx.h -> fwd-valptridx.h for consistency
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2015-10-09 02:46:11 +00:00 |
vers_id.h
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wall.h
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Move fwdwall.h -> fwd-wall.h for consistency
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2015-10-09 02:46:10 +00:00 |
weapon.h
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Move fwdvalptridx.h -> fwd-valptridx.h for consistency
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2015-10-09 02:46:11 +00:00 |