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Kp 455ab60c4a Switch OGL extension include to <SDL.h>
The new OGL extension code included <SDL/SDL.h>, which works when the
SDL headers are installed in a directory named SDL and that directory is
in a system search directory.  Those conditions usually hold on Linux,
both for /usr/include and /usr/local/include.  However, non-Linux users
sometimes install SDL in other places.  Kreator reports that the OGL
build on OS X failed because his SDL headers were on the search path,
but not in a directory named SDL on the search path.  Switch the
include directive to an unqualified name to match other SDL includes.

Reported-by: kreatordxx <private mail>
Fixes: db267af6f2 ("add basic OpenGL extension handling")
2016-02-11 03:25:52 +00:00
common Switch OGL extension include to <SDL.h> 2016-02-11 03:25:52 +00:00
contrib Add stub __attribute_always_inline to VS2013 header 2015-10-30 02:52:57 +00:00
d1x-rebirth Remove sprintf from D1 bmread.cpp 2016-01-09 16:38:16 +00:00
d2x-rebirth Move OF_PLAYER_DROPPED into drop_powerup 2016-02-06 22:12:55 +00:00
Documentation Add TODO item for namespace changes 2015-12-18 04:08:24 +00:00
similar Cache font scale values at function scope 2016-02-10 03:58:05 +00:00
.gitignore
COPYING.txt
GPL-3.txt
INSTALL.markdown Add basic instructions on building Rebirth 2015-09-26 21:17:14 +00:00
SConstruct Remove dsx safety net for clang 2016-02-06 22:12:55 +00:00