131 lines
4.5 KiB
C
131 lines
4.5 KiB
C
/* $Id: mission.h,v 1.11 2003-03-14 09:17:08 btb Exp $ */
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/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Header for mission.h
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*
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* Old Log:
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* Revision 1.1 1995/05/16 15:59:22 allender
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* Initial revision
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*
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* Revision 2.0 1995/02/27 11:31:35 john
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* New version 2.0, which has no anonymous unions, builds with
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* Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
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*
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* Revision 1.6 1995/01/30 12:55:41 matt
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* Added vars to point to mission names
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*
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* Revision 1.5 1995/01/22 18:57:21 matt
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* Made player highest level work with missions
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*
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* Revision 1.4 1995/01/22 14:13:21 matt
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* Added flag in mission list for anarchy-only missions
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*
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* Revision 1.3 1995/01/21 23:13:12 matt
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* Made high scores with (not work, really) with loaded missions
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* Don't give player high score when quit game
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*
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* Revision 1.2 1995/01/20 22:47:53 matt
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* Mission system implemented, though imcompletely
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*
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* Revision 1.1 1995/01/20 13:42:26 matt
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* Initial revision
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*
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*
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*/
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#ifndef _MISSION_H
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#define _MISSION_H
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#include <pstypes.h>
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#define MAX_MISSIONS 300
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#define MAX_LEVELS_PER_MISSION 30
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#define MAX_SECRET_LEVELS_PER_MISSION 6
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#define MISSION_NAME_LEN 25
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#define D1_MISSION_FILENAME "descent"
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#define D1_MISSION_NAME "Descent: First Strike"
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#define D1_MISSION_HOGSIZE 6856701
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#define D1_10_MISSION_HOGSIZE 7261423
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#define D1_MAC_MISSION_HOGSIZE 7456179
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#define D1_OEM_MISSION_NAME "Destination Saturn"
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#define D1_OEM_MISSION_HOGSIZE 4492107
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#define D1_SHAREWARE_MISSION_NAME "Descent Demo"
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#define D1_SHAREWARE_MISSION_HOGSIZE 2339773
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#define D1_SHAREWARE_10_MISSION_HOGSIZE 2365676
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#define D1_MAC_SHARE_MISSION_HOGSIZE 3370339
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#define SHAREWARE_MISSION_FILENAME "d2demo"
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#define SHAREWARE_MISSION_NAME "Descent 2 Demo"
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#define SHAREWARE_MISSION_HOGSIZE 2292566
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#define MAC_SHARE_MISSION_HOGSIZE 4292746
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#define OEM_MISSION_FILENAME "d2"
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#define OEM_MISSION_NAME "D2 Destination:Quartzon"
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#define OEM_MISSION_HOGSIZE 6132957
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#define FULL_MISSION_FILENAME "d2"
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#define FULL_MISSION_HOGSIZE 7595079
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#define MAC_FULL_MISSION_HOGSIZE 7110007
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//mission list entry
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typedef struct mle {
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char filename[9]; // path and filename without extension
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char mission_name[MISSION_NAME_LEN+1];
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ubyte anarchy_only_flag; // if true, mission is anarchy only
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ubyte location; // see defines below
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ubyte descent_version; // descent 1 or descent 2?
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} mle;
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//values that describe where a mission is located
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#define ML_CURDIR 0
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#define ML_MISSIONDIR 1
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#define ML_CDROM 2
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//where the missions go
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#ifndef EDITOR
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#define MISSION_DIR "missions/"
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#else
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#define MISSION_DIR "./"
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#endif
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extern mle Mission_list[MAX_MISSIONS];
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extern int Current_mission_num, Builtin_mission_num;
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extern char *Current_mission_filename,*Current_mission_longname;
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extern char Builtin_mission_filename[9];
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extern int Builtin_mission_hogsize;
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//arrays of name of the level files
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extern char Level_names[MAX_LEVELS_PER_MISSION][FILENAME_LEN];
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extern char Secret_level_names[MAX_SECRET_LEVELS_PER_MISSION][FILENAME_LEN];
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//fills in the global list of missions. Returns the number of missions
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//in the list. If anarchy_mode set, don't include non-anarchy levels.
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//if there is only one mission, this function will call load_mission on it.
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int build_mission_list(int anarchy_mode);
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//loads the specfied mission from the mission list. build_mission_list()
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//must have been called. If build_mission_list() returns 0, this function
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//does not need to be called. Returns true if mission loaded ok, else false.
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int load_mission(int mission_num);
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//loads the named mission if exists.
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//Returns true if mission loaded ok, else false.
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int load_mission_by_name(char *mission_name);
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#endif
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