403 lines
10 KiB
C++
403 lines
10 KiB
C++
/*
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* Portions of this file are copyright Rebirth contributors and licensed as
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* described in COPYING.txt.
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* Portions of this file are copyright Parallax Software and licensed
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* according to the Parallax license below.
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* See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Kill matrix displayed at end of level.
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*
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <ctype.h>
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#include <stdarg.h>
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#include "dxxerror.h"
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#include "pstypes.h"
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#include "gr.h"
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#include "window.h"
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#include "key.h"
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#include "palette.h"
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#include "game.h"
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#include "gameseq.h"
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#include "window.h"
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#include "physfsx.h"
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#include "gamefont.h"
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#include "u_mem.h"
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#include "newmenu.h"
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#include "menu.h"
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#include "player.h"
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#include "screens.h"
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#include "cntrlcen.h"
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#include "mouse.h"
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#include "joy.h"
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#include "timer.h"
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#include "text.h"
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#include "rbaudio.h"
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#include "multi.h"
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#include "kmatrix.h"
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#include "gauges.h"
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#include "pcx.h"
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#include "object.h"
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#include "args.h"
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#include "compiler-range_for.h"
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#ifdef OGL
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#include "ogl_init.h"
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#endif
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#define CENTERING_OFFSET(x) ((300 - (70 + (x)*25 ))/2)
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#define CENTERSCREEN (SWIDTH/2)
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#define KMATRIX_VIEW_SEC 7 // Time after reactor explosion until new level - in seconds
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static void kmatrix_redraw_coop();
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static void kmatrix_draw_item(int i, playernum_array_t &sorted)
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{
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int x, y;
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char temp[10];
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y = FSPACY(50+i*9);
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gr_string(FSPACX(CENTERING_OFFSET(N_players)), y, static_cast<const char *>(Players[sorted[i]].callsign));
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for (int j=0; j<N_players; j++)
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{
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x = FSPACX(70 + CENTERING_OFFSET(N_players) + j*25);
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const auto kmij = kill_matrix[sorted[i]][sorted[j]];
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if (sorted[i]==sorted[j])
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{
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if (kmij == 0)
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{
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gr_set_fontcolor( BM_XRGB(10,10,10),-1 );
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gr_string(x, y, "0");
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}
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else
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{
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gr_set_fontcolor( BM_XRGB(25,25,25),-1 );
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gr_printf(x, y, "-%hu", kmij);
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}
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}
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else
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{
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if (kmij <= 0)
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{
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gr_set_fontcolor( BM_XRGB(10,10,10),-1 );
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}
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else
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{
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gr_set_fontcolor( BM_XRGB(25,25,25),-1 );
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}
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gr_printf(x, y, "%hu", kmij);
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}
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}
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if (Players[sorted[i]].net_killed_total+Players[sorted[i]].net_kills_total==0)
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strcpy (temp,"NA");
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else
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snprintf (temp,sizeof(temp),"%d%%",(int)((float)((float)Players[sorted[i]].net_kills_total/((float)Players[sorted[i]].net_killed_total+(float)Players[sorted[i]].net_kills_total))*100.0));
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x = FSPACX(60 + CENTERING_OFFSET(N_players) + N_players*25);
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gr_set_fontcolor( BM_XRGB(25,25,25),-1 );
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gr_printf( x ,y,"%4d/%s",Players[sorted[i]].net_kills_total,temp);
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}
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static void kmatrix_draw_coop_item(int i, playernum_array_t &sorted)
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{
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int x, y;
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y = FSPACY(50+i*9);
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gr_string(FSPACX(CENTERING_OFFSET(N_players)), y, static_cast<const char *>(Players[sorted[i]].callsign));
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x = CENTERSCREEN;
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gr_set_fontcolor( BM_XRGB(60,40,10),-1 );
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gr_printf( x, y, "%d", Players[sorted[i]].score );
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x = CENTERSCREEN+FSPACX(50);
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gr_set_fontcolor( BM_XRGB(60,40,10),-1 );
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gr_printf( x, y, "%d", Players[sorted[i]].net_killed_total);
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}
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static void kmatrix_draw_names(playernum_array_t &sorted)
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{
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int x;
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for (int j=0; j<N_players; j++)
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{
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x = FSPACX (70 + CENTERING_OFFSET(N_players) + j*25);
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if (Players[sorted[j]].connected==CONNECT_DISCONNECTED)
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gr_set_fontcolor(gr_find_closest_color(31,31,31),-1);
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else
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{
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const auto color = get_player_or_team_color(sorted[j]);
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gr_set_fontcolor(BM_XRGB(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b),-1 );
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}
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gr_printf( x, FSPACY(40), "%c", Players[sorted[j]].callsign[0u] );
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}
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x = FSPACX(72 + CENTERING_OFFSET(N_players) + N_players*25);
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gr_set_fontcolor( BM_XRGB(31,31,31),-1 );
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gr_string( x, FSPACY(40), "K/E");
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}
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static void kmatrix_draw_coop_names(playernum_array_t &)
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{
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gr_set_fontcolor( BM_XRGB(63,31,31),-1 );
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gr_string( CENTERSCREEN, FSPACY(40), "SCORE");
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gr_set_fontcolor( BM_XRGB(63,31,31),-1 );
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gr_string( CENTERSCREEN+FSPACX(50), FSPACY(40), "DEATHS");
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}
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static void kmatrix_status_msg (fix time, int reactor)
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{
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gr_set_curfont(GAME_FONT);
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gr_set_fontcolor(gr_find_closest_color(255,255,255),-1);
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if (reactor)
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gr_printf(0x8000, SHEIGHT-LINE_SPACING, "Waiting for players to finish level. Reactor time: T-%d", time);
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else
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gr_printf(0x8000, SHEIGHT-LINE_SPACING, "Level finished. Wait (%d) to proceed or ESC to Quit.", time);
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}
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struct kmatrix_screen : ignore_window_pointer_t
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{
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grs_bitmap background;
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int network;
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fix64 end_time;
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int playing;
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int aborted;
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};
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static void kmatrix_redraw(kmatrix_screen *km)
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{
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playernum_array_t sorted;
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gr_set_current_canvas(NULL);
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show_fullscr(km->background);
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if (Game_mode & GM_MULTI_COOP)
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{
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kmatrix_redraw_coop();
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}
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else
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{
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multi_sort_kill_list();
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gr_set_curfont(MEDIUM3_FONT);
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#if defined(DXX_BUILD_DESCENT_II)
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if (game_mode_capture_flag())
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gr_string( 0x8000, FSPACY(10), "CAPTURE THE FLAG SUMMARY");
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else if (game_mode_hoard())
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gr_string( 0x8000, FSPACY(10), "HOARD SUMMARY");
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else
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#endif
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gr_string( 0x8000, FSPACY(10), TXT_KILL_MATRIX_TITLE);
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gr_set_curfont(GAME_FONT);
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multi_get_kill_list(sorted);
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kmatrix_draw_names(sorted);
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for (int i=0; i<N_players; i++ )
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{
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if (Players[sorted[i]].connected==CONNECT_DISCONNECTED)
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gr_set_fontcolor(gr_find_closest_color(31,31,31),-1);
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else
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{
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const auto color = get_player_or_team_color(sorted[i]);
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gr_set_fontcolor(BM_XRGB(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b),-1 );
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}
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kmatrix_draw_item( i, sorted );
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}
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}
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gr_palette_load(gr_palette);
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}
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static void kmatrix_redraw_coop()
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{
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playernum_array_t sorted;
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multi_sort_kill_list();
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gr_set_curfont(MEDIUM3_FONT);
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gr_string( 0x8000, FSPACY(10), "COOPERATIVE SUMMARY");
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gr_set_curfont(GAME_FONT);
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multi_get_kill_list(sorted);
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kmatrix_draw_coop_names(sorted);
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for (playernum_t i = 0; i < N_players; ++i)
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{
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if (Players[sorted[i]].connected==CONNECT_DISCONNECTED)
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gr_set_fontcolor(gr_find_closest_color(31,31,31),-1);
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else
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{
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auto &color = player_rgb_normal[get_player_color(sorted[i])];
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gr_set_fontcolor(BM_XRGB(color.r, color.g, color.b),-1 );
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}
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kmatrix_draw_coop_item( i, sorted );
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}
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gr_palette_load(gr_palette);
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}
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static window_event_result kmatrix_handler(window *, const d_event &event, kmatrix_screen *km)
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{
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int k = 0, choice = 0;
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switch (event.type)
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{
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case EVENT_KEY_COMMAND:
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k = event_key_get(event);
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switch( k )
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{
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case KEY_ESC:
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{
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array<newmenu_item, 2> nm_message_items{{
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nm_item_menu(TXT_YES),
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nm_item_menu(TXT_NO),
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}};
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choice = newmenu_do( NULL, TXT_ABORT_GAME, nm_message_items, km->network ? multi_endlevel_poll2 : unused_newmenu_subfunction, unused_newmenu_userdata );
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}
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if (choice==0)
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{
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Players[Player_num].connected=CONNECT_DISCONNECTED;
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if (km->network)
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multi_send_endlevel_packet();
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multi_leave_game();
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km->aborted = 1;
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return window_event_result::close;
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}
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return window_event_result::handled;
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default:
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break;
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}
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break;
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case EVENT_WINDOW_DRAW:
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timer_delay2(50);
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if (km->network)
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multi_do_protocol_frame(0, 1);
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km->playing = 0;
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// Check if all connected players are also looking at this screen ...
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range_for (auto &i, Players)
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if (i.connected)
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if (i.connected != CONNECT_END_MENU && i.connected != CONNECT_DIED_IN_MINE)
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{
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km->playing = 1;
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break;
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}
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// ... and let the reactor blow sky high!
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if (!km->playing)
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Countdown_seconds_left = -1;
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// If Reactor is finished and end_time not inited, set the time when we will exit this loop
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if (km->end_time == -1 && Countdown_seconds_left < 0 && !km->playing)
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km->end_time = timer_query() + (KMATRIX_VIEW_SEC * F1_0);
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// Check if end_time has been reached and exit loop
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if (timer_query() >= km->end_time && km->end_time != -1)
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{
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if (km->network)
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multi_send_endlevel_packet(); // make sure
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#if defined(DXX_BUILD_DESCENT_II)
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if (is_D2_OEM)
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{
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if (Current_level_num==8)
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{
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Players[Player_num].connected=CONNECT_DISCONNECTED;
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if (km->network)
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multi_send_endlevel_packet();
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multi_leave_game();
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km->aborted = 1;
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return window_event_result::close;
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}
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}
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#endif
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return window_event_result::close;
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}
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kmatrix_redraw(km);
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if (km->playing)
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kmatrix_status_msg(Countdown_seconds_left, 1);
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else
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kmatrix_status_msg(f2i(timer_query()-km->end_time), 0);
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break;
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case EVENT_WINDOW_CLOSE:
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game_flush_inputs();
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newmenu_free_background();
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break;
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default:
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break;
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}
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return window_event_result::ignored;
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}
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kmatrix_result kmatrix_view(int network)
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{
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window *wind;
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kmatrix_screen km;
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gr_init_bitmap_data(km.background);
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if (pcx_read_bitmap(STARS_BACKGROUND, km.background, BM_LINEAR, gr_palette) != PCX_ERROR_NONE)
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{
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return kmatrix_result::abort;
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}
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gr_palette_load(gr_palette);
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km.network = network;
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km.end_time = -1;
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km.playing = 0;
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km.aborted = 0;
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set_screen_mode( SCREEN_MENU );
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game_flush_inputs();
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range_for (auto &i, Players)
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if (i.objnum != object_none)
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digi_kill_sound_linked_to_object(vcobjptridx(i.objnum));
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wind = window_create(&grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT, kmatrix_handler, &km);
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if (!wind)
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{
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return kmatrix_result::abort;
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}
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while (window_exists(wind))
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event_process();
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gr_free_bitmap_data(km.background);
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return (km.aborted ? kmatrix_result::abort : kmatrix_result::proceed);
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}
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