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43017a3445
dxx-rebirth
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arch
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ogl
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Bradley Bell
4e862e361b
fix a couple of defines
2004-05-20 23:38:20 +00:00
..
.cvsignore
added .cvsignore files
2002-08-07 05:39:22 +00:00
glx.c
add ogl_setbrightness_internal stub for glx (d1x r1.17)
2004-05-20 02:15:15 +00:00
gr.c
fix a couple of defines
2004-05-20 23:38:20 +00:00
internal.h
implement brightness/palette effects in OGL using SetGammaRamp, much faster than the hack that was being used. currently SDL only (though not too hard to add to WGL, not as easy as sdl) (d1x r1.31, r1.3, r1.13, r1.21)
2004-05-20 02:04:30 +00:00
Makefile.am
oops, can't get rid of main INCLUDE yet...
2003-03-28 04:51:34 +00:00
ogl.c
add caching of weapon inner models, screen shatter effects, robot explosions and weapons, and some more always present stuff. Also clean up ogl_cache_weapon_textures calling. (d1x r1.37)
2004-05-20 07:43:57 +00:00
sdlgl.c
implement brightness/palette effects in OGL using SetGammaRamp, much faster than the hack that was being used. currently SDL only (though not too hard to add to WGL, not as easy as sdl) (d1x r1.31, r1.3, r1.13, r1.21)
2004-05-20 02:04:30 +00:00
wgl.c
minor cleanup, use same for loop for filling r, g, and b values (d1x r1.15)
2004-05-20 07:49:21 +00:00