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ai.cpp
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Remove dead AI fire leading code
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2015-07-25 23:10:47 +00:00 |
aipath.cpp
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Remove default argument for basic_ptridx(magic,array)
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2015-07-29 03:05:28 +00:00 |
automap.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
bm.cpp
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Enable -Wcast-qual
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2015-06-13 22:42:21 +00:00 |
cntrlcen.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
collide.cpp
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Simplify multiplayer sound handling
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2015-08-05 02:59:02 +00:00 |
config.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
console.cpp
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Cache font LINE_SPACING
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2015-06-13 22:42:22 +00:00 |
controls.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
credits.cpp
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Move player callsign to player-callsign.h
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2015-07-25 23:10:45 +00:00 |
digiobj.cpp
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Remove unused return value of digi_link_sound_to_object*
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2015-08-05 02:59:02 +00:00 |
dumpmine.cpp
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Use valptr for dumpmine.cpp
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2015-07-12 01:04:19 +00:00 |
effects.cpp
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Reduce inclusion of wall.h
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2014-12-22 04:35:49 +00:00 |
endlevel.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
fireball.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
fuelcen.cpp
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Simplify multiplayer sound handling
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2015-08-05 02:59:02 +00:00 |
fvi.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
game.cpp
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Simplify multiplayer sound handling
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2015-08-05 02:59:02 +00:00 |
gamecntl.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
gamefont.cpp
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Convert most global arrays to array<>
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2015-04-02 02:36:52 +00:00 |
gamemine.cpp
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Remove default argument for basic_ptridx(magic,array)
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2015-07-29 03:05:28 +00:00 |
gamerend.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
gamesave.cpp
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Use forward-declaration header for player.h
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2015-07-25 23:10:45 +00:00 |
gameseg.cpp
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Use valptr for gameseg.cpp
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2015-07-12 01:04:20 +00:00 |
gameseq.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
gauges.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
hostage.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
hud.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
iff.cpp
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Use accessor for grs_bitmap::bm_type
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2015-07-25 23:10:47 +00:00 |
inferno.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
kconfig.cpp
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Use unqualified begin/end
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2015-08-03 03:11:25 +00:00 |
kmatrix.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
laser.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
lighting.cpp
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Move render_state.h up for gcc-4.7 static_assert
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2015-08-03 03:11:25 +00:00 |
menu.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
mglobal.cpp
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Using one global yet independent timeer for homing missiles similar to d_tick instead of having one in each missile object. Also decreased HOMING_TURNING_TIME to 25 FPS base
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2015-05-30 18:29:41 +02:00 |
mission.cpp
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Use forward-declaration header for player.h
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2015-07-25 23:10:45 +00:00 |
morph.cpp
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Convert most global arrays to array<>
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2015-04-02 02:36:52 +00:00 |
multi.cpp
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Simplify multiplayer sound handling
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2015-08-05 02:59:02 +00:00 |
multibot.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
net_udp.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
newdemo.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
newmenu.cpp
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Simplify newmenu idle
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2015-07-04 21:01:17 +00:00 |
object.cpp
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Remove default argument for basic_ptridx(magic,array)
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2015-07-29 03:05:28 +00:00 |
paging.cpp
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Use valptr for paging highest_valid
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2015-06-13 22:42:18 +00:00 |
physics.cpp
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Use valptr for physics.cpp
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2015-07-12 01:04:21 +00:00 |
piggy.cpp
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Enable -Wcast-qual
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2015-06-13 22:42:21 +00:00 |
player.cpp
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Pass PHYSFSX_readVector vector by &
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2014-10-26 22:08:58 +00:00 |
playsave.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
polyobj.cpp
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Pass reactor& to read_model_guns
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2015-07-25 23:10:48 +00:00 |
powerup.cpp
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Simplify multiplayer sound handling
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2015-08-05 02:59:02 +00:00 |
render.cpp
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Move render_state.h up for gcc-4.7 static_assert
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2015-08-03 03:11:25 +00:00 |
robot.cpp
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Use enum class for AIB constants
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2015-04-26 20:15:51 +00:00 |
scores.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
segment.cpp
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Remove unused delta_light dummy
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2015-02-28 19:36:01 +00:00 |
slew.cpp
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Remove vm_angles_2_matrix return value
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2015-02-05 03:03:51 +00:00 |
songs.cpp
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Move player callsign to player-callsign.h
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2015-07-25 23:10:45 +00:00 |
state.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
switch.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
terrain.cpp
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Expand render_mine window_rendered_data helper inline
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2015-05-05 03:20:42 +00:00 |
texmerge.cpp
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Remove gauges.h #include "piggy.h"
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2015-01-29 04:27:35 +00:00 |
text.cpp
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Convert most global arrays to array<>
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2015-04-02 02:36:52 +00:00 |
titles.cpp
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Cache font scale X float
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2015-06-13 22:42:20 +00:00 |
vclip.cpp
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Switch Laser_render to vobjptr_t
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2014-11-30 22:09:23 +00:00 |
vers_id.cpp
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Support overriding build date/time
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2015-03-11 02:19:15 +00:00 |
wall.cpp
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Use range_for for add_stuck_object
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2015-07-21 02:57:27 +00:00 |
weapon.cpp
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Simplify multiplayer sound handling
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2015-08-05 02:59:02 +00:00 |