dxx-rebirth/common/main/multibot.h
Kp 616a3a6b70 Merge branch d1x-rebirth into unification/master
Conflicts:
	SConstruct
	common/main/cntrlcen.h
	common/main/fuelcen.h
	common/main/fvi.h
	common/main/gameseq.h
	common/main/gauges.h
	common/main/multibot.h
	common/main/net_udp.h
	common/main/object.h
	common/main/player.h
	common/main/vers_id.h
	d1x-rebirth/main/hostage.c
	d1x-rebirth/main/multi.c
	main/controls.c
	main/hostage.h
	main/laser.h
	main/screens.h
	similar/arch/ogl/gr.c
	similar/editor/centers.c
	similar/main/inferno.c
	similar/main/lighting.c
	similar/main/multibot.c
	similar/main/paging.c
	similar/main/physics.c
	similar/main/player.c
	similar/main/robot.c
	similar/main/wall.c
2013-04-21 04:51:35 +00:00

63 lines
2.2 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Header file for multiplayer robot support.
*
*/
#ifndef _MULTIBOT_H
#define _MULTIBOT_H
#if defined(DXX_BUILD_DESCENT_I)
#define MAX_ROBOTS_CONTROLLED 3
#elif defined(DXX_BUILD_DESCENT_II)
#define MAX_ROBOTS_CONTROLLED 5
#endif
extern int robot_controlled[MAX_ROBOTS_CONTROLLED];
extern int robot_agitation[MAX_ROBOTS_CONTROLLED];
extern int robot_fired[MAX_ROBOTS_CONTROLLED];
int multi_can_move_robot(int objnum, int agitation);
void multi_send_robot_position(int objnum, int fired);
void multi_send_robot_fire(int objnum, int gun_num, vms_vector *fire);
void multi_send_claim_robot(int objnum);
void multi_send_robot_explode(int objnum, int killer, char unused);
void multi_send_create_robot(int robotcen, int objnum, int type);
void multi_send_boss_actions(int bossobjnum, int action, int secondary, int objnum);
int multi_send_robot_frame(int sent);
void multi_do_robot_explode(const ubyte *buf);
void multi_do_robot_position(const ubyte *buf);
void multi_do_claim_robot(const ubyte *buf);
void multi_do_release_robot(const ubyte *buf);
void multi_do_robot_fire(const ubyte *buf);
void multi_do_create_robot(const ubyte *buf);
void multi_do_boss_actions(const ubyte *buf);
void multi_do_create_robot_powerups(const ubyte *buf);
int multi_explode_robot_sub(int botnum, int killer, char unused);
void multi_drop_robot_powerups(int objnum);
void multi_dump_robots(void);
void multi_strip_robots(int playernum);
void multi_check_robot_timeout(void);
void multi_robot_request_change(object *robot, int playernum);
#endif /* _MULTIBOT_H */