dxx-rebirth/common/main/gamesave.h

58 lines
1.7 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Headers for gamesave.c
*
*/
#ifndef _GAMESAVE_H
#define _GAMESAVE_H
#define D1X_LEVEL_FILE_EXTENSION "RDL"
#define D2X_LEVEL_FILE_EXTENSION "RL2"
#if defined(DXX_BUILD_DESCENT_I)
#define NUM_SHAREWARE_LEVELS 7
#define NUM_REGISTERED_LEVELS 23
extern char *Shareware_level_names[NUM_SHAREWARE_LEVELS];
extern char *Registered_level_names[NUM_REGISTERED_LEVELS];
int convert_tmap(int tmap); // for gamemine.c
#define DXX_LEVEL_FILE_EXTENSION D1X_LEVEL_FILE_EXTENSION
#elif defined(DXX_BUILD_DESCENT_II)
#define DXX_LEVEL_FILE_EXTENSION D2X_LEVEL_FILE_EXTENSION
#endif
void LoadGame(void);
void SaveGame(void);
int get_level_name(void);
extern int load_level(const char *filename);
extern int save_level(const char *filename);
extern char Gamesave_current_filename[PATH_MAX];
extern int Gamesave_current_version;
extern int Gamesave_num_org_robots;
// In dumpmine.c
extern void write_game_text_file(const char *filename);
extern int Errors_in_mine;
#endif /* _GAMESAVE_H */