dxx-rebirth/main/segment.h
Bradley Bell 9bd1ba7c47 This commit was generated by cvs2svn to compensate for changes in r2,
which included commits to RCS files with non-trunk default branches.
2001-01-19 03:30:16 +00:00

239 lines
8.1 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
#ifndef _SEGMENT_H
#define _SEGMENT_H
#include "pstypes.h"
#include "fix.h"
#include "vecmat.h"
//#include "3d.h"
//#include "inferno.h"
// Version 1 - Initial version
// Version 2 - Mike changed some shorts to bytes in segments, so incompatible!
#define SIDE_IS_QUAD 1 // render side as quadrilateral
#define SIDE_IS_TRI_02 2 // render side as two triangles, triangulated along edge from 0 to 2
#define SIDE_IS_TRI_13 3 // render side as two triangles, triangulated along edge from 1 to 3
// Set maximum values for segment and face data structures.
#define MAX_VERTICES_PER_SEGMENT 8
#define MAX_SIDES_PER_SEGMENT 6
#define MAX_VERTICES_PER_POLY 4
#define WLEFT 0
#define WTOP 1
#define WRIGHT 2
#define WBOTTOM 3
#define WBACK 4
#define WFRONT 5
#if defined(SHAREWARE)
#define MAX_SEGMENTS 800
#define MAX_SEGMENT_VERTICES 2800
#else
#define MAX_SEGMENTS 900
#define MAX_SEGMENT_VERTICES 3600
#endif
//normal everyday vertices
#define DEFAULT_LIGHTING 0 // (F1_0/2)
#ifdef EDITOR //verts for the new segment
#define NUM_NEW_SEG_VERTICES 8
#define NEW_SEGMENT_VERTICES (MAX_SEGMENT_VERTICES)
#define MAX_VERTICES (MAX_SEGMENT_VERTICES+NUM_NEW_SEG_VERTICES)
#else //No editor
#define MAX_VERTICES (MAX_SEGMENT_VERTICES)
#endif
// Returns true if segnum references a child, else returns false.
// Note that -1 means no connection, -2 means a connection to the outside world.
#define IS_CHILD(segnum) (segnum > -1)
//Structure for storing u,v,light values.
//NOTE: this structure should be the same as the one in 3d.h
typedef struct uvl {
fix u,v,l;
} uvl;
#ifdef COMPACT_SEGS
typedef struct side {
byte type; // replaces num_faces and tri_edge, 1 = quad, 2 = 0:2 triangulation, 3 = 1:3 triangulation
ubyte pad; //keep us longword alligned
short wall_num;
short tmap_num;
short tmap_num2;
uvl uvls[4];
// vms_vector normals[2]; // 2 normals, if quadrilateral, both the same.
} side;
#else
typedef struct side {
byte type; // replaces num_faces and tri_edge, 1 = quad, 2 = 0:2 triangulation, 3 = 1:3 triangulation
ubyte pad; //keep us longword alligned
short wall_num;
short tmap_num;
short tmap_num2;
uvl uvls[4];
vms_vector normals[2]; // 2 normals, if quadrilateral, both the same.
} side;
#endif
typedef struct segment {
#ifdef EDITOR
short segnum; // segment number, not sure what it means
#endif
side sides[MAX_SIDES_PER_SEGMENT]; // 6 sides
short children[MAX_SIDES_PER_SEGMENT]; // indices of 6 children segments, front, left, top, right, bottom, back
short verts[MAX_VERTICES_PER_SEGMENT]; // vertex ids of 4 front and 4 back vertices
#ifdef EDITOR
short group; // group number to which the segment belongs.
short objects; // pointer to objects in this segment
#else
int objects; // pointer to objects in this segment
#endif
// -- Moved to segment2 to make this struct 512 bytes long --
// ubyte special; // what type of center this is
// byte matcen_num; // which center segment is associated with.
// short value;
// fix static_light; //average static light in segment
// #ifndef EDITOR
// short pad; //make structure longword aligned
// #endif
} segment;
#define S2F_AMBIENT_WATER 0x01
#define S2F_AMBIENT_LAVA 0x02
typedef struct segment2 {
ubyte special;
byte matcen_num;
byte value;
ubyte s2_flags;
fix static_light;
} segment2;
//values for special field
#define SEGMENT_IS_NOTHING 0
#define SEGMENT_IS_FUELCEN 1
#define SEGMENT_IS_REPAIRCEN 2
#define SEGMENT_IS_CONTROLCEN 3
#define SEGMENT_IS_ROBOTMAKER 4
#define SEGMENT_IS_GOAL_BLUE 5
#define SEGMENT_IS_GOAL_RED 6
#define MAX_CENTER_TYPES 7
#ifdef COMPACT_SEGS
extern void get_side_normal(segment *sp, int sidenum, int normal_num, vms_vector * vm );
extern void get_side_normals(segment *sp, int sidenum, vms_vector * vm1, vms_vector *vm2 );
#endif
// Local segment data.
// This is stuff specific to a segment that does not need to get written to disk.
// This is a handy separation because we can add to this structure without obsoleting
// existing data on disk.
#define SS_REPAIR_CENTER 0x01 // Bitmask for this segment being part of repair center.
//--repair-- typedef struct {
//--repair-- int special_type;
//--repair-- short special_segment; // if special_type indicates repair center, this is the base of the repair center
//--repair-- } lsegment;
typedef struct {
int num_segments;
int num_vertices;
short segments[MAX_SEGMENTS];
short vertices[MAX_VERTICES];
} group;
// Globals from mglobal.c
extern vms_vector Vertices[];
extern segment Segments[];
extern segment2 Segment2s[];
extern int Num_segments;
extern int Num_vertices;
extern byte Side_to_verts[MAX_SIDES_PER_SEGMENT][4]; // Side_to_verts[my_side] is list of vertices forming side my_side.
extern int Side_to_verts_int[MAX_SIDES_PER_SEGMENT][4]; // Side_to_verts[my_side] is list of vertices forming side my_side.
extern char Side_opposite[]; // Side_opposite[my_side] returns side opposite cube from my_side.
#define SEG_PTR_2_NUM(segptr) (Assert((unsigned) (segptr-Segments)<MAX_SEGMENTS),(segptr)-Segments)
// New stuff, 10/14/95: For shooting out lights and monitors.
// Light cast upon vert_light vertices in segnum:sidenum by some light
typedef struct {
short segnum;
byte sidenum;
byte dummy;
ubyte vert_light[4];
} delta_light;
// Light at segnum:sidenum casts light on count sides beginning at index (in array Delta_lights)
typedef struct {
short segnum;
byte sidenum;
byte count;
short index;
} dl_index;
#define MAX_DL_INDICES 500
#define MAX_DELTA_LIGHTS 10000
#define DL_SCALE 2048 // Divide light to allow 3 bits integer, 5 bits fraction.
extern dl_index Dl_indices[MAX_DL_INDICES];
extern delta_light Delta_lights[MAX_DELTA_LIGHTS];
extern int Num_static_lights;
extern int subtract_light(int segnum, int sidenum);
extern int add_light(int segnum, int sidenum);
extern void restore_all_lights_in_mine(void);
extern void clear_light_subtracted(void);
extern ubyte Light_subtracted[MAX_SEGMENTS];
// ----------------------------------------------------------------------------------------------------------
// -------------------------- Segment interrogation functions ------------------------
// Do NOT read the segment data structure directly. Use these functions instead.
// The segment data structure is GUARANTEED to change MANY TIMES. If you read the
// segment data structure directly, your code will break, I PROMISE IT!
// Return a pointer to the list of vertex indices for the current segment in vp and
// the number of vertices in *nv.
extern void med_get_vertex_list(segment *s,int *nv,short **vp);
// Return a pointer to the list of vertex indices for face facenum in vp and
// the number of vertices in *nv.
extern void med_get_face_vertex_list(segment *s,int side, int facenum,int *nv,short **vp);
// Set *nf = number of faces in segment s.
extern void med_get_num_faces(segment *s,int *nf);
void med_validate_segment_side(segment *sp,int side);
// Delete segment function added for curves.c
extern int med_delete_segment(segment *sp);
// Delete segment from group
extern void delete_segment_from_group(int segment_num, int group_num);
// Add segment to group
extern void add_segment_to_group(int segment_num, int group_num);
// Verify that all vertices are legal.
extern void med_check_all_vertices();
#endif