dxx-rebirth/similar/main
2016-04-06 03:34:15 +00:00
..
ai.cpp Pass object &to multi_send_robot_position 2016-04-06 03:34:15 +00:00
aipath.cpp Remove highest_valid 2016-02-12 04:02:28 +00:00
automap.cpp Remove unnecessary gr_setcolor calls 2016-02-12 04:02:28 +00:00
bm.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
cntrlcen.cpp Remove highest_valid 2016-02-12 04:02:28 +00:00
collide.cpp Simplify bump_two_objects conditional 2016-04-06 03:34:14 +00:00
config.cpp Fix clang build of CGameCfg 2016-01-29 04:05:47 +00:00
console.cpp Remove unnecessary gr_setcolor calls 2016-02-12 04:02:28 +00:00
controls.cpp Remove default argument for basic_ptr(pointer,array &) 2016-01-09 16:38:13 +00:00
credits.cpp
digiobj.cpp Remove default argument for basic_ptridx(index) 2016-01-09 16:38:14 +00:00
dumpmine.cpp Use vwallptr 2016-02-12 04:02:28 +00:00
effects.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
endlevel.cpp Removed subtraction of lifeleft for external_explosion in do_endlevel_sequence as it is already happening in object_mode_one() making the explosion animation play too fast 2016-03-30 14:31:13 +02:00
fireball.cpp Added a failsafe to randomized player selection in maybe_drop_net_powerup() that will prevent the loop to hang and go with Player_num instead 2016-02-29 16:31:20 +01:00
fuelcen.cpp New powerup management code: Addeed functions and packet type to keep track of original and current level inventory as well as player and thief inventories. Calling maybe_drop_net_powerup() for all ammo based weapons except Concussion missiles. Limiting maybe_drop_net_powerup() to only spawn items missing from initial level inventory. Added function to let host respawn items that were lost for whatever reason. Expanded maybe_drop_net_powerup() and child functions to be able to drop item based on a random player. Changed back maybe_drop_secondary_weapon_egg() to its original behavior, dropping 3 of each type max. 2016-02-25 14:11:08 +01:00
fvi.cpp Fix some -Wshadow warnings 2016-02-12 04:02:28 +00:00
game.cpp Move FakingInvul to player_info 2016-02-27 19:02:21 +00:00
gamecntl.cpp Reworked 586ba9ff6db85b976f074589c5dd7e2d6ff40cd1: Show player ping along with player kills/scores and made it a toggle for HUD configuration so the player can enable it permanently 2016-03-30 20:09:46 +02:00
gamefont.cpp Move OglFixedFont to CArg 2015-12-24 04:01:27 +00:00
gamemine.cpp Remove highest_valid 2016-02-12 04:02:28 +00:00
gamerend.cpp Remove valptridx operator-(P *, A &) 2016-04-06 03:34:13 +00:00
gamesave.cpp Widen scope of player_info preservation 2016-03-19 19:08:11 +00:00
gameseg.cpp Remove highest_valid 2016-02-12 04:02:28 +00:00
gameseq.cpp Widen scope of player_info preservation 2016-03-19 19:08:11 +00:00
gauges.cpp Remove valptridx operator-(P *, A &) 2016-04-06 03:34:13 +00:00
hostage.cpp
hud.cpp Remove unnecessary gr_setcolor calls 2016-02-12 04:02:28 +00:00
iff.cpp Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
inferno.cpp Move namespace dsx handling to dsx-ns.h 2016-03-19 19:08:10 +00:00
kconfig.cpp Cache kconfig fspacx/fspacy values 2016-04-02 21:26:00 +00:00
kmatrix.cpp Move multi_endlevel_poll* lookups to menu creation 2016-01-26 03:45:06 +00:00
laser.cpp Simplify track_goal setup 2016-03-19 19:08:10 +00:00
lighting.cpp Remove highest_valid 2016-02-12 04:02:28 +00:00
menu.cpp Reworked 586ba9ff6db85b976f074589c5dd7e2d6ff40cd1: Show player ping along with player kills/scores and made it a toggle for HUD configuration so the player can enable it permanently 2016-03-30 20:09:46 +02:00
mglobal.cpp Use valptridx array type for Walls 2016-02-06 22:12:54 +00:00
mission.cpp Address Clang name lookup issues: lookup descent_version_type enumerations against 'Mission' type instead of from Mission/Mission_path instances 2016-03-06 13:01:41 +08:00
morph.cpp Fix some -Wshadow warnings 2016-02-12 04:02:28 +00:00
multi.cpp Add get_ghost_id for multi_do_reappear 2016-03-20 20:38:54 +00:00
multibot.cpp Pass object &to multi_send_robot_position 2016-04-06 03:34:15 +00:00
net_udp.cpp Add configure test and fallback code to support ancient Windows 2016-03-18 02:05:16 +00:00
newdemo.cpp Move namespace dsx handling to dsx-ns.h 2016-03-19 19:08:10 +00:00
newmenu.cpp Remove unnecessary gr_setcolor calls 2016-02-12 04:02:28 +00:00
object.cpp Move draw_object_blob to namespace dcx 2016-04-06 03:34:14 +00:00
paging.cpp Use vwallptr 2016-02-12 04:02:28 +00:00
physics.cpp Pass object &to phys_apply_rot 2016-04-06 03:34:14 +00:00
piggy.cpp Disable piggy_bitmap_page_out_all 2016-02-20 17:28:11 +00:00
player.cpp Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
playsave.cpp Reworked 586ba9ff6db85b976f074589c5dd7e2d6ff40cd1: Show player ping along with player kills/scores and made it a toggle for HUD configuration so the player can enable it permanently 2016-03-30 20:09:46 +02:00
polyobj.cpp Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
powerup.cpp Factor out key pickup 2016-04-06 03:34:14 +00:00
render.cpp Remove unnecessary gr_setcolor calls 2016-02-12 04:02:28 +00:00
robot.cpp Fix some -Wshadow warnings 2016-02-12 04:02:28 +00:00
scores.cpp Remove sprintf from scores.cpp 2016-01-03 20:21:35 +00:00
segment.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
slew.cpp
songs.cpp
state.cpp Use range_for for state.cpp 2016-03-19 19:08:09 +00:00
switch.cpp Always check for valid cside for wall1 2016-04-05 01:10:18 +00:00
terrain.cpp Remove unnecessary gr_setcolor calls 2016-02-12 04:02:28 +00:00
texmerge.cpp
text.cpp Remove unnecessary free_text 2016-01-09 16:38:11 +00:00
titles.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
vclip.cpp Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
vers_id.cpp
wall.cpp Use range_for for kill_stuck_objects 2016-04-05 01:10:18 +00:00
weapon.cpp Remove highest_valid 2016-02-12 04:02:28 +00:00