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40ecc65268
dxx-rebirth
/
arch
/
linux
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zicodxx
f7b82723c4
Fixing possible string overflow while using KALI_PROCESS_NAME
2009-12-11 10:13:27 +00:00
..
include
alsadigi.c
Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup
2008-11-14 16:56:40 +00:00
hmiplay.c
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
hmistub.c
ipx.c
Adding macros USE_UDP and USE_IPX for the compiler to compile with either UDP- and/or IPX-support and removed the older IPX macros
2009-11-29 16:46:13 +00:00
ipx_kali.c
Abstracting networking protocols - Step 4: Implemented new UDP layer with Client/Server communication, Packet Loss Prevention and strict Version checking. Netgames list will follow later.
2009-11-24 09:48:53 +00:00
ukali.c
Fixing possible string overflow while using KALI_PROCESS_NAME
2009-12-11 10:13:27 +00:00