dxx-rebirth/main/gamefont.h
2006-03-20 16:43:15 +00:00

95 lines
2.8 KiB
C
Executable file

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
* $Source: /cvsroot/dxx-rebirth/d1x-rebirth/main/gamefont.h,v $
* $Revision: 1.1.1.1 $
* $Author: zicodxx $
* $Date: 2006/03/17 19:43:53 $
*
* Font declarations for the game,.
*
* $Log: gamefont.h,v $
* Revision 1.1.1.1 2006/03/17 19:43:53 zicodxx
* initial import
*
* Revision 1.3 1999/11/20 10:05:17 donut
* variable size menu patch from Jan Bobrowski. Variable menu font size support and a bunch of fixes for menus that didn't work quite right, by me (MPM).
*
* Revision 1.2 1999/10/08 00:57:03 donut
* variable GAME_FONT
*
* Revision 1.1.1.1 1999/06/14 22:12:22 donut
* Import of d1x 1.37 source.
*
* Revision 2.0 1995/02/27 11:31:09 john
* New version 2.0, which has no anonymous unions, builds with
* Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
*
* Revision 1.7 1994/11/18 16:41:28 adam
* trimmed meat
*
* Revision 1.6 1994/11/17 13:07:00 adam
* removed unused font
*
* Revision 1.5 1994/11/03 21:36:02 john
* Added code for credit fonts.
*
* Revision 1.4 1994/08/17 20:20:25 matt
* Took out alternate-color versions of font3, since this is a mono font
*
* Revision 1.3 1994/08/11 12:44:32 adam
* killed a #define
*
* Revision 1.2 1994/08/10 19:57:16 john
* Changed font stuff; Took out old menu; messed up lots of
* other stuff like game sequencing messages, etc.
*
* Revision 1.1 1994/08/10 17:20:22 john
* Initial revision
*
*
*/
#ifndef _GAMEFONT_H
#define _GAMEFONT_H
// When adding a new font, don't forget to change the
// filename in gamefont.c!!!!!!!!!!!!!!!!!!!!!!!!!!!
#define GFONT_BIG_1 0
#define GFONT_MEDIUM_1 1
#define GFONT_MEDIUM_2 2
#define GFONT_MEDIUM_3 3
#define GFONT_SMALL 4
#define GAME_FONT (Gamefonts[GFONT_SMALL])
#define HELP_FONT (Gamefonts[GFONT_MEDIUM_1])
#define MENU_FONT (Gamefonts[GFONT_MEDIUM_1])
#define SCORES_FONT (Gamefonts[GFONT_MEDIUM_1])
#define MAX_FONTS 5
extern grs_font *Gamefonts[MAX_FONTS];
void gamefont_init();
void gamefont_close();
char *gamefont_curfontname(int gf);
void gamefont_choose_game_font(int scrx,int scry);
#endif