bb135e546e
Descent 2 sets nullptr in the bitmap data field. Do the same in Descent 1 for consistency.
30 lines
684 B
C
30 lines
684 B
C
/*
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* This file is part of the DXX-Rebirth project <http://www.dxx-rebirth.com/>.
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* It is copyright by its individual contributors, as recorded in the
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* project's Git history. See COPYING.txt at the top level for license
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* terms and a link to the Git history.
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*/
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#ifndef _CUSTOM_H
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#define _CUSTOM_H
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#include "pstypes.h"
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#include "piggy.h"
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#ifdef __cplusplus
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#include "dxxsconf.h"
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#include "compiler-array.h"
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/* from piggy.c */
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#define DBM_FLAG_LARGE 128 // Flags added onto the flags struct in b
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#define DBM_FLAG_ABM 64
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extern array<int, MAX_BITMAP_FILES> GameBitmapOffset;
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void load_custom_data(const d_fname &level_file);
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void custom_close();
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#endif
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#endif
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