73772f54b2
Requested-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/issues/121>
2620 lines
75 KiB
C++
2620 lines
75 KiB
C++
/*
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* Portions of this file are copyright Rebirth contributors and licensed as
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* described in COPYING.txt.
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* Portions of this file are copyright Parallax Software and licensed
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* according to the Parallax license below.
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* See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Inferno main menu.
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*
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*/
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#include <stdio.h>
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#include <string.h>
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#include <SDL.h>
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#include "menu.h"
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#include "inferno.h"
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#include "game.h"
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#include "gr.h"
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#include "key.h"
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#include "mouse.h"
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#include "iff.h"
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#include "u_mem.h"
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#include "dxxerror.h"
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#include "bm.h"
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#include "screens.h"
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#include "joy.h"
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#include "player.h"
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#include "vecmat.h"
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#include "effects.h"
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#include "game.h"
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#include "slew.h"
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#include "gamemine.h"
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#include "gamesave.h"
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#include "palette.h"
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#include "args.h"
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#include "newdemo.h"
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#include "timer.h"
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#include "sounds.h"
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#include "gameseq.h"
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#include "text.h"
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#include "gamefont.h"
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#include "newmenu.h"
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#include "scores.h"
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#include "playsave.h"
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#include "kconfig.h"
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#include "titles.h"
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#include "credits.h"
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#include "texmap.h"
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#include "polyobj.h"
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#include "state.h"
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#include "mission.h"
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#include "songs.h"
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#if DXX_USE_SDLMIXER
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#include "jukebox.h" // for jukebox_exts
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#endif
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#include "config.h"
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#if defined(DXX_BUILD_DESCENT_II)
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#include "movie.h"
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#endif
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#include "gamepal.h"
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#include "gauges.h"
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#include "powerup.h"
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#include "strutil.h"
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#include "multi.h"
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#include "vers_id.h"
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#if DXX_USE_UDP
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#include "net_udp.h"
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#endif
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#if DXX_USE_EDITOR
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#include "editor/editor.h"
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#include "editor/kdefs.h"
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#endif
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#if DXX_USE_OGL
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#include "ogl_init.h"
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#endif
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#include "physfs_list.h"
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#include "dxxsconf.h"
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#include "dsx-ns.h"
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#include "compiler-exchange.h"
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#include "compiler-make_unique.h"
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#include "compiler-range_for.h"
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#include "partial_range.h"
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// Menu IDs...
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enum MENUS
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{
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MENU_NEW_GAME = 0,
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MENU_GAME,
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MENU_EDITOR,
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MENU_VIEW_SCORES,
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MENU_QUIT,
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MENU_LOAD_GAME,
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MENU_SAVE_GAME,
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MENU_DEMO_PLAY,
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MENU_CONFIG,
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MENU_REJOIN_NETGAME,
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MENU_DIFFICULTY,
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MENU_HELP,
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MENU_NEW_PLAYER,
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#if DXX_USE_UDP
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MENU_MULTIPLAYER,
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#endif
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MENU_SHOW_CREDITS,
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MENU_ORDER_INFO,
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#if DXX_USE_UDP
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MENU_START_UDP_NETGAME,
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MENU_JOIN_MANUAL_UDP_NETGAME,
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MENU_JOIN_LIST_UDP_NETGAME,
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#endif
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#ifndef RELEASE
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MENU_SANDBOX
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#endif
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};
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//ADD_ITEM("Start netgame...", MENU_START_NETGAME, -1 );
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//ADD_ITEM("Send net message...", MENU_SEND_NET_MESSAGE, -1 );
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#define ADD_ITEM(t,value,key) do { nm_set_item_menu(m[num_options], t); menu_choice[num_options]=value;num_options++; } while (0)
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static array<window *, 16> menus;
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// Function Prototypes added after LINTING
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static int do_option(int select);
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static window_event_result do_new_game_menu(void);
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#if DXX_USE_UDP
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static void do_multi_player_menu();
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#endif
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#ifndef RELEASE
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static void do_sandbox_menu();
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#endif
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namespace {
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template <typename T>
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using select_file_subfunction = window_event_result (*)(T *, const char *);
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}
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__attribute_nonnull()
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static int select_file_recursive2(const char *title, const char *orig_path, const partial_range_t<const file_extension_t *> &ext_list, int select_dir, select_file_subfunction<void> when_selected, void *userdata);
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template <typename T>
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__attribute_nonnull()
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static int select_file_recursive(const char *title, const char *orig_path, const partial_range_t<const file_extension_t *> &ext_list, int select_dir, select_file_subfunction<T> when_selected, T *userdata)
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{
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return select_file_recursive2(title, orig_path, ext_list, select_dir, reinterpret_cast<select_file_subfunction<void>>(when_selected), reinterpret_cast<void *>(userdata));
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}
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// Hide all menus
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int hide_menus(void)
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{
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window *wind;
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if (menus[0])
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return 0; // there are already hidden menus
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wind = window_get_front();
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range_for (auto &i, menus)
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{
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i = wind;
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if (!wind)
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break;
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wind = window_set_visible(*wind, 0);
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}
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Assert(window_get_front() == NULL);
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return 1;
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}
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// Show all menus, with the front one shown first
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// This makes sure EVENT_WINDOW_ACTIVATED is only sent to that window
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void show_menus(void)
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{
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range_for (auto &i, menus)
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{
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if (!i)
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break;
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// Hidden windows don't receive events, so the only way to close is outside its handler
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// Which there should be no cases of here
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// window_exists could return a false positive if a new window was created
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// with the same pointer value as the deleted one, so killing window_exists (call and function)
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// if (window_exists(i))
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window_set_visible(exchange(i, nullptr), 1);
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}
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}
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namespace dcx {
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/* This is a hack to prevent writing to freed memory. Various points in
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* the game code call `hide_menus()`, then later use `show_menus()` to
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* reverse the effect. If the forcibly hidden window is deleted before
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* `show_menus()` is called, the attempt to show it would write to freed
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* memory. This hook is called when a window is deleted, so that the
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* deleted window can be removed from menus[]. Removing it from menus[]
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* prevents `show_menus()` trying to make it visible later.
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*
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* It would be cleaner, but more invasive, to restructure the code so
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* that the menus[] array does not need to exist and window pointers are
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* not stored outside the control of their owner.
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*/
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void menu_destroy_hook(window *w)
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{
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const auto &&e = menus.end();
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const auto &&i = std::find(menus.begin(), e, w);
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if (i == e)
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/* Not a hidden menu */
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return;
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/* This is not run often enough to merit a clever loop that stops
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* when it reaches an unused element.
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*/
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std::move(std::next(i), e, i);
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menus.back() = nullptr;
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}
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//pairs of chars describing ranges
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constexpr char playername_allowed_chars[] = "azAZ09__--";
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}
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static int MakeNewPlayerFile(int allow_abort)
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{
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int x;
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char filename[PATH_MAX];
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callsign_t text = get_local_player().callsign;
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try_again:
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{
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array<newmenu_item, 1> m{{
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nm_item_input(text.buffer()),
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}};
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Newmenu_allowed_chars = playername_allowed_chars;
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x = newmenu_do( NULL, TXT_ENTER_PILOT_NAME, m, unused_newmenu_subfunction, unused_newmenu_userdata );
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}
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Newmenu_allowed_chars = NULL;
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if ( x < 0 ) {
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if ( allow_abort ) return 0;
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goto try_again;
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}
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if (!*static_cast<const char *>(text)) //null string
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goto try_again;
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text.lower();
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snprintf(filename, sizeof(filename), PLAYER_DIRECTORY_STRING("%s.plr"), static_cast<const char *>(text) );
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if (PHYSFSX_exists(filename,0))
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{
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nm_messagebox(NULL, 1, TXT_OK, "%s '%s' %s", TXT_PLAYER, static_cast<const char *>(text), TXT_ALREADY_EXISTS );
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goto try_again;
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}
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if ( !new_player_config() )
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goto try_again; // They hit Esc during New player config
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get_local_player().callsign = text;
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write_player_file();
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return 1;
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}
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static void delete_player_saved_games(const char * name);
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static window_event_result player_menu_keycommand( listbox *lb,const d_event &event )
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{
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const char **items = listbox_get_items(lb);
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int citem = listbox_get_citem(lb);
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switch (event_key_get(event))
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{
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case KEY_CTRLED+KEY_D:
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if (citem > 0)
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{
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int x = 1;
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x = nm_messagebox( NULL, 2, TXT_YES, TXT_NO, "%s %s?", TXT_DELETE_PILOT, items[citem]+((items[citem][0]=='$')?1:0) );
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if (x==0) {
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char plxfile[PATH_MAX], efffile[PATH_MAX], ngpfile[PATH_MAX];
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int ret;
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char name[PATH_MAX];
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snprintf(name, sizeof(name), PLAYER_DIRECTORY_STRING("%.8s.plr"), items[citem]);
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ret = !PHYSFS_delete(name);
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if (!ret)
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{
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delete_player_saved_games( items[citem] );
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// delete PLX file
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snprintf(plxfile, sizeof(plxfile), PLAYER_DIRECTORY_STRING("%.8s.plx"), items[citem]);
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if (PHYSFSX_exists(plxfile,0))
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PHYSFS_delete(plxfile);
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// delete EFF file
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snprintf(efffile, sizeof(efffile), PLAYER_DIRECTORY_STRING("%.8s.eff"), items[citem]);
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if (PHYSFSX_exists(efffile,0))
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PHYSFS_delete(efffile);
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// delete NGP file
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snprintf(ngpfile, sizeof(ngpfile), PLAYER_DIRECTORY_STRING("%.8s.ngp"), items[citem]);
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if (PHYSFSX_exists(ngpfile,0))
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PHYSFS_delete(ngpfile);
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}
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if (ret)
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nm_messagebox( NULL, 1, TXT_OK, "%s %s %s", TXT_COULDNT, TXT_DELETE_PILOT, items[citem]+((items[citem][0]=='$')?1:0) );
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else
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listbox_delete_item(lb, citem);
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}
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return window_event_result::handled;
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}
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break;
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}
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return window_event_result::ignored;
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}
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static window_event_result player_menu_handler( listbox *lb,const d_event &event, char **list )
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{
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const char **items = listbox_get_items(lb);
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switch (event.type)
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{
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case EVENT_KEY_COMMAND:
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return player_menu_keycommand(lb, event);
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case EVENT_NEWMENU_SELECTED:
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{
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auto &citem = static_cast<const d_select_event &>(event).citem;
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if (citem < 0)
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return window_event_result::ignored; // shouldn't happen
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else if (citem == 0)
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{
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// They selected 'create new pilot'
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return MakeNewPlayerFile(1) ? window_event_result::close : window_event_result::handled;
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}
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else
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{
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get_local_player().callsign.copy_lower(items[citem], strlen(items[citem]));
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}
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return window_event_result::close;
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break;
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}
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case EVENT_WINDOW_CLOSE:
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if (read_player_file() != EZERO)
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return window_event_result::handled; // abort close!
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WriteConfigFile(); // Update lastplr
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PHYSFS_freeList(list);
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d_free(items);
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break;
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default:
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break;
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}
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return window_event_result::ignored;
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}
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//Inputs the player's name, without putting up the background screen
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int RegisterPlayer()
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{
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static const array<file_extension_t, 1> types{{"plr"}};
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int i = 0, NumItems;
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int citem = 0;
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int allow_abort_flag = 1;
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auto &plr = get_local_player();
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if (!*static_cast<const char *>(plr.callsign))
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{
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if (!*static_cast<const char *>(GameCfg.LastPlayer))
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{
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plr.callsign = "player";
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allow_abort_flag = 0;
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}
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else
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{
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// Read the last player's name from config file, not lastplr.txt
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plr.callsign = GameCfg.LastPlayer;
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}
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}
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auto list = PHYSFSX_findFiles(PLAYER_DIRECTORY_STRING(""), types);
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if (!list)
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return 0; // memory error
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if (!list[0])
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{
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MakeNewPlayerFile(0); // make a new player without showing listbox
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return 0;
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}
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for (NumItems = 0; list[NumItems] != NULL; NumItems++) {}
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NumItems++; // for TXT_CREATE_NEW
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RAIIdmem<const char *[]> m;
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MALLOC(m, const char *[], NumItems);
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if (m == NULL)
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{
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return 0;
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}
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m[i++] = TXT_CREATE_NEW;
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range_for (const auto f, list)
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{
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char *p;
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size_t lenf = strlen(f);
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if (lenf > FILENAME_LEN-1 || lenf < 5) // sorry guys, can only have up to eight chars for the player name
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{
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NumItems--;
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continue;
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}
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m[i++] = f;
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p = strchr(f, '.');
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if (p)
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*p = '\0'; // chop the .plr
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}
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if (NumItems <= 1) // so it seems all plr files we found were too long. funny. let's make a real player
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{
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MakeNewPlayerFile(0); // make a new player without showing listbox
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return 0;
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}
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// Sort by name, except the <Create New Player> string
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qsort(&m[1], NumItems - 1, sizeof(char *), string_array_sort_func);
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for ( i=0; i<NumItems; i++ )
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if (!d_stricmp(static_cast<const char *>(get_local_player().callsign), m[i]) )
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citem = i;
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newmenu_listbox1(TXT_SELECT_PILOT, NumItems, m.release(), allow_abort_flag, citem, player_menu_handler, list.release());
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return 1;
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}
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// Draw Copyright and Version strings
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static void draw_copyright()
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{
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gr_set_default_canvas();
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auto &canvas = *grd_curcanv;
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auto &game_font = *GAME_FONT;
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gr_set_fontcolor(canvas, BM_XRGB(6, 6, 6), -1);
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const auto &&line_spacing = LINE_SPACING(game_font, game_font);
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gr_string(canvas, game_font, 0x8000, SHEIGHT - line_spacing, TXT_COPYRIGHT);
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gr_set_fontcolor(canvas, BM_XRGB(25, 0, 0), -1);
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gr_string(canvas, game_font, 0x8000, SHEIGHT - (line_spacing * 2), DESCENT_VERSION);
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}
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namespace dsx {
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// ------------------------------------------------------------------------
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static int main_menu_handler(newmenu *menu,const d_event &event, int *menu_choice )
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{
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newmenu_item *items = newmenu_get_items(menu);
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switch (event.type)
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{
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case EVENT_WINDOW_ACTIVATED:
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load_palette(MENU_PALETTE,0,1); //get correct palette
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if (!*static_cast<const char *>(get_local_player().callsign))
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RegisterPlayer();
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else
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keyd_time_when_last_pressed = timer_query(); // .. 20 seconds from now!
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break;
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case EVENT_KEY_COMMAND:
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// Don't allow them to hit ESC in the main menu.
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if (event_key_get(event)==KEY_ESC)
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return 1;
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break;
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case EVENT_MOUSE_BUTTON_DOWN:
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case EVENT_MOUSE_BUTTON_UP:
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// Don't allow mousebutton-closing in main menu.
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if (event_mouse_get_button(event) == MBTN_RIGHT)
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return 1;
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break;
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case EVENT_IDLE:
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#if defined(DXX_BUILD_DESCENT_I)
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#define DXX_DEMO_KEY_DELAY 45
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#elif defined(DXX_BUILD_DESCENT_II)
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#define DXX_DEMO_KEY_DELAY 25
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#endif
|
|
if (keyd_time_when_last_pressed + i2f(DXX_DEMO_KEY_DELAY) < timer_query() || CGameArg.SysAutoDemo)
|
|
{
|
|
keyd_time_when_last_pressed = timer_query(); // Reset timer so that disk won't thrash if no demos.
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
int n_demos = newdemo_count_demos();
|
|
if ((d_rand() % (n_demos+1)) == 0 && !CGameArg.SysAutoDemo)
|
|
{
|
|
#if DXX_USE_OGL
|
|
Screen_mode = -1;
|
|
#endif
|
|
PlayMovie("intro.tex", "intro.mve",0);
|
|
songs_play_song(SONG_TITLE,1);
|
|
set_screen_mode(SCREEN_MENU);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
newdemo_start_playback(NULL); // Randomly pick a file, assume native endian (crashes if not)
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
if (Newdemo_state == ND_STATE_PLAYBACK)
|
|
return 0;
|
|
#endif
|
|
}
|
|
}
|
|
break;
|
|
|
|
case EVENT_NEWMENU_DRAW:
|
|
draw_copyright();
|
|
break;
|
|
|
|
case EVENT_NEWMENU_SELECTED:
|
|
{
|
|
auto &citem = static_cast<const d_select_event &>(event).citem;
|
|
return do_option(menu_choice[citem]);
|
|
}
|
|
|
|
case EVENT_WINDOW_CLOSE:
|
|
d_free(menu_choice);
|
|
d_free(items);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Create the main menu.
|
|
static void create_main_menu(newmenu_item *m, int *menu_choice, int *callers_num_options)
|
|
{
|
|
int num_options = 0;
|
|
|
|
#ifndef DEMO_ONLY
|
|
ADD_ITEM(TXT_NEW_GAME,MENU_NEW_GAME,KEY_N);
|
|
|
|
ADD_ITEM(TXT_LOAD_GAME,MENU_LOAD_GAME,KEY_L);
|
|
#if DXX_USE_UDP
|
|
ADD_ITEM(TXT_MULTIPLAYER_,MENU_MULTIPLAYER,-1);
|
|
#endif
|
|
|
|
ADD_ITEM(TXT_OPTIONS_, MENU_CONFIG, -1 );
|
|
ADD_ITEM(TXT_CHANGE_PILOTS,MENU_NEW_PLAYER,unused);
|
|
ADD_ITEM(TXT_VIEW_DEMO,MENU_DEMO_PLAY,0);
|
|
ADD_ITEM(TXT_VIEW_SCORES,MENU_VIEW_SCORES,KEY_V);
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
if (!PHYSFSX_exists("warning.pcx",1)) /* SHAREWARE */
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
if (PHYSFSX_exists("orderd2.pcx",1)) /* SHAREWARE */
|
|
#endif
|
|
ADD_ITEM(TXT_ORDERING_INFO,MENU_ORDER_INFO,-1);
|
|
ADD_ITEM(TXT_CREDITS,MENU_SHOW_CREDITS,-1);
|
|
#endif
|
|
ADD_ITEM(TXT_QUIT,MENU_QUIT,KEY_Q);
|
|
|
|
#ifndef RELEASE
|
|
if (!(Game_mode & GM_MULTI )) {
|
|
#if DXX_USE_EDITOR
|
|
ADD_ITEM(" Editor", MENU_EDITOR, KEY_E);
|
|
#endif
|
|
}
|
|
ADD_ITEM(" SANDBOX", MENU_SANDBOX, -1);
|
|
#endif
|
|
|
|
*callers_num_options = num_options;
|
|
}
|
|
|
|
//returns number of item chosen
|
|
int DoMenu()
|
|
{
|
|
int *menu_choice;
|
|
newmenu_item *m;
|
|
int num_options = 0;
|
|
|
|
CALLOC(menu_choice, int, 25);
|
|
if (!menu_choice)
|
|
return -1;
|
|
CALLOC(m, newmenu_item, 25);
|
|
if (!m)
|
|
{
|
|
d_free(menu_choice);
|
|
return -1;
|
|
}
|
|
|
|
create_main_menu(m, menu_choice, &num_options); // may have to change, eg, maybe selected pilot and no save games.
|
|
|
|
newmenu_do3( "", NULL, num_options, m, main_menu_handler, menu_choice, 0, Menu_pcx_name);
|
|
|
|
return 0;
|
|
}
|
|
|
|
}
|
|
|
|
//returns flag, true means quit menu
|
|
int do_option ( int select)
|
|
{
|
|
switch (select) {
|
|
case MENU_NEW_GAME:
|
|
select_mission(0, "New Game\n\nSelect mission", do_new_game_menu);
|
|
break;
|
|
case MENU_GAME:
|
|
break;
|
|
case MENU_DEMO_PLAY:
|
|
select_demo();
|
|
break;
|
|
case MENU_LOAD_GAME:
|
|
state_restore_all(0, secret_restore::none, nullptr, blind_save::no);
|
|
break;
|
|
#if DXX_USE_EDITOR
|
|
case MENU_EDITOR:
|
|
if (!Current_mission)
|
|
{
|
|
create_new_mine();
|
|
SetPlayerFromCurseg();
|
|
}
|
|
|
|
hide_menus();
|
|
init_editor();
|
|
break;
|
|
#endif
|
|
case MENU_VIEW_SCORES:
|
|
scores_view(NULL, -1);
|
|
break;
|
|
#if 1 //def SHAREWARE
|
|
case MENU_ORDER_INFO:
|
|
show_order_form();
|
|
break;
|
|
#endif
|
|
case MENU_QUIT:
|
|
#if DXX_USE_EDITOR
|
|
if (! SafetyCheck()) break;
|
|
#endif
|
|
return 0;
|
|
|
|
case MENU_NEW_PLAYER:
|
|
RegisterPlayer();
|
|
break;
|
|
|
|
#if DXX_USE_UDP
|
|
case MENU_START_UDP_NETGAME:
|
|
multi_protocol = MULTI_PROTO_UDP;
|
|
select_mission(1, TXT_MULTI_MISSION, net_udp_setup_game);
|
|
break;
|
|
case MENU_JOIN_MANUAL_UDP_NETGAME:
|
|
multi_protocol = MULTI_PROTO_UDP;
|
|
net_udp_manual_join_game();
|
|
break;
|
|
case MENU_JOIN_LIST_UDP_NETGAME:
|
|
multi_protocol = MULTI_PROTO_UDP;
|
|
net_udp_list_join_game();
|
|
break;
|
|
#endif
|
|
#if DXX_USE_UDP
|
|
case MENU_MULTIPLAYER:
|
|
do_multi_player_menu();
|
|
break;
|
|
#endif
|
|
case MENU_CONFIG:
|
|
do_options_menu();
|
|
break;
|
|
case MENU_SHOW_CREDITS:
|
|
credits_show();
|
|
break;
|
|
#ifndef RELEASE
|
|
case MENU_SANDBOX:
|
|
do_sandbox_menu();
|
|
break;
|
|
#endif
|
|
default:
|
|
Error("Unknown option %d in do_option",select);
|
|
break;
|
|
}
|
|
|
|
return 1; // stay in main menu unless quitting
|
|
}
|
|
|
|
static void delete_player_saved_games(const char * name)
|
|
{
|
|
int i;
|
|
char filename[PATH_MAX];
|
|
|
|
for (i=0;i<10; i++)
|
|
{
|
|
snprintf( filename, sizeof(filename), PLAYER_DIRECTORY_STRING("%s.sg%x"), name, i );
|
|
PHYSFS_delete(filename);
|
|
snprintf( filename, sizeof(filename), PLAYER_DIRECTORY_STRING("%s.mg%x"), name, i );
|
|
PHYSFS_delete(filename);
|
|
}
|
|
}
|
|
|
|
static window_event_result demo_menu_keycommand( listbox *lb,const d_event &event )
|
|
{
|
|
const char **items = listbox_get_items(lb);
|
|
int citem = listbox_get_citem(lb);
|
|
|
|
switch (event_key_get(event))
|
|
{
|
|
case KEY_CTRLED+KEY_D:
|
|
if (citem >= 0)
|
|
{
|
|
int x = 1;
|
|
x = nm_messagebox( NULL, 2, TXT_YES, TXT_NO, "%s %s?", TXT_DELETE_DEMO, items[citem]+((items[citem][0]=='$')?1:0) );
|
|
if (x==0)
|
|
{
|
|
int ret;
|
|
char name[PATH_MAX];
|
|
|
|
strcpy(name, DEMO_DIR);
|
|
strcat(name,items[citem]);
|
|
|
|
ret = !PHYSFS_delete(name);
|
|
|
|
if (ret)
|
|
nm_messagebox( NULL, 1, TXT_OK, "%s %s %s", TXT_COULDNT, TXT_DELETE_DEMO, items[citem]+((items[citem][0]=='$')?1:0) );
|
|
else
|
|
listbox_delete_item(lb, citem);
|
|
}
|
|
|
|
return window_event_result::handled;
|
|
}
|
|
break;
|
|
|
|
case KEY_CTRLED+KEY_C:
|
|
{
|
|
int x = 1;
|
|
char bakname[PATH_MAX];
|
|
|
|
// Get backup name
|
|
change_filename_extension(bakname, items[citem]+((items[citem][0]=='$')?1:0), DEMO_BACKUP_EXT);
|
|
x = nm_messagebox( NULL, 2, TXT_YES, TXT_NO, "Are you sure you want to\n"
|
|
"swap the endianness of\n"
|
|
"%s? If the file is\n"
|
|
"already endian native, D1X\n"
|
|
"will likely crash. A backup\n"
|
|
"%s will be created", items[citem]+((items[citem][0]=='$')?1:0), bakname );
|
|
if (!x)
|
|
newdemo_swap_endian(items[citem]);
|
|
|
|
return window_event_result::handled;
|
|
}
|
|
break;
|
|
}
|
|
|
|
return window_event_result::ignored;
|
|
}
|
|
|
|
static window_event_result demo_menu_handler(listbox *lb, const d_event &event, char **items)
|
|
{
|
|
switch (event.type)
|
|
{
|
|
case EVENT_KEY_COMMAND:
|
|
return demo_menu_keycommand(lb, event);
|
|
case EVENT_NEWMENU_SELECTED:
|
|
{
|
|
auto &citem = static_cast<const d_select_event &>(event).citem;
|
|
if (citem < 0)
|
|
return window_event_result::ignored; // shouldn't happen
|
|
newdemo_start_playback(items[citem]);
|
|
return window_event_result::handled; // stay in demo selector
|
|
}
|
|
case EVENT_WINDOW_CLOSE:
|
|
PHYSFS_freeList(items);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return window_event_result::ignored;
|
|
}
|
|
|
|
int select_demo(void)
|
|
{
|
|
int NumItems;
|
|
|
|
auto list = PHYSFSX_findFiles(DEMO_DIR, demo_file_extensions);
|
|
if (!list)
|
|
return 0; // memory error
|
|
if (!list[0])
|
|
{
|
|
nm_messagebox( NULL, 1, TXT_OK, "%s %s\n%s", TXT_NO_DEMO_FILES, TXT_USE_F5, TXT_TO_CREATE_ONE);
|
|
return 0;
|
|
}
|
|
|
|
for (NumItems = 0; list[NumItems] != NULL; NumItems++) {}
|
|
|
|
// Sort by name
|
|
qsort(list.get(), NumItems, sizeof(char *), string_array_sort_func);
|
|
|
|
auto clist = const_cast<const char **>(list.get());
|
|
newmenu_listbox1(TXT_SELECT_DEMO, NumItems, clist, 1, 0, demo_menu_handler, list.release());
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int do_difficulty_menu()
|
|
{
|
|
array<newmenu_item, NDL> m{{
|
|
nm_item_menu(MENU_DIFFICULTY_TEXT(0)),
|
|
nm_item_menu(MENU_DIFFICULTY_TEXT(1)),
|
|
nm_item_menu(MENU_DIFFICULTY_TEXT(2)),
|
|
nm_item_menu(MENU_DIFFICULTY_TEXT(3)),
|
|
nm_item_menu(MENU_DIFFICULTY_TEXT(4)),
|
|
}};
|
|
|
|
const unsigned s = newmenu_do1(nullptr, TXT_DIFFICULTY_LEVEL, m.size(), &m.front(), unused_newmenu_subfunction, unused_newmenu_userdata, Difficulty_level);
|
|
|
|
if (s <= Difficulty_4)
|
|
{
|
|
const auto d = static_cast<Difficulty_level_type>(s);
|
|
if (d != Difficulty_level)
|
|
{
|
|
PlayerCfg.DefaultDifficulty = d;
|
|
write_player_file();
|
|
}
|
|
Difficulty_level = d;
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
window_event_result do_new_game_menu()
|
|
{
|
|
int new_level_num,player_highest_level;
|
|
|
|
new_level_num = 1;
|
|
player_highest_level = get_highest_level();
|
|
|
|
#ifdef NDEBUG
|
|
if (player_highest_level > Last_level)
|
|
#endif
|
|
player_highest_level = Last_level;
|
|
if (player_highest_level > 1) {
|
|
char info_text[80];
|
|
|
|
snprintf(info_text,sizeof(info_text),"%s %d",TXT_START_ANY_LEVEL, player_highest_level);
|
|
for (;;)
|
|
{
|
|
array<char, 10> num_text{"1"};
|
|
array<newmenu_item, 2> m{{
|
|
nm_item_text(info_text),
|
|
nm_item_input(num_text),
|
|
}};
|
|
const int choice = newmenu_do(nullptr, TXT_SELECT_START_LEV, m, unused_newmenu_subfunction, unused_newmenu_userdata);
|
|
|
|
if (choice == -1 || !num_text[0])
|
|
return window_event_result::handled;
|
|
|
|
char *p = nullptr;
|
|
new_level_num = strtol(num_text.data(), &p, 10);
|
|
|
|
if (*p || new_level_num <= 0 || new_level_num > player_highest_level)
|
|
{
|
|
nm_messagebox( NULL, 1, TXT_OK, TXT_INVALID_LEVEL);
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
|
|
Difficulty_level = PlayerCfg.DefaultDifficulty;
|
|
|
|
if (!do_difficulty_menu())
|
|
return window_event_result::handled;
|
|
|
|
StartNewGame(new_level_num);
|
|
|
|
return window_event_result::close; // exit mission listbox
|
|
}
|
|
|
|
static void do_sound_menu();
|
|
static void input_config();
|
|
static void change_res();
|
|
namespace dsx {
|
|
static void hud_config();
|
|
static void graphics_config();
|
|
}
|
|
static void gameplay_config();
|
|
|
|
#define DXX_OPTIONS_MENU(VERB) \
|
|
DXX_MENUITEM(VERB, MENU, "Sound & music...", sfx) \
|
|
DXX_MENUITEM(VERB, MENU, TXT_CONTROLS_, controls) \
|
|
DXX_MENUITEM(VERB, MENU, "Graphics...", graphics) \
|
|
DXX_MENUITEM(VERB, MENU, "Gameplay...", misc) \
|
|
|
|
namespace {
|
|
|
|
class options_menu_items
|
|
{
|
|
public:
|
|
enum
|
|
{
|
|
DXX_OPTIONS_MENU(ENUM)
|
|
};
|
|
array<newmenu_item, DXX_OPTIONS_MENU(COUNT)> m;
|
|
options_menu_items()
|
|
{
|
|
DXX_OPTIONS_MENU(ADD);
|
|
}
|
|
};
|
|
|
|
}
|
|
|
|
static int options_menuset(newmenu *, const d_event &event, options_menu_items *items)
|
|
{
|
|
switch (event.type)
|
|
{
|
|
case EVENT_NEWMENU_CHANGED:
|
|
break;
|
|
|
|
case EVENT_NEWMENU_SELECTED:
|
|
{
|
|
auto &citem = static_cast<const d_select_event &>(event).citem;
|
|
switch (citem)
|
|
{
|
|
case options_menu_items::sfx:
|
|
do_sound_menu();
|
|
break;
|
|
case options_menu_items::controls:
|
|
input_config();
|
|
break;
|
|
case options_menu_items::graphics:
|
|
graphics_config();
|
|
break;
|
|
case options_menu_items::misc:
|
|
gameplay_config();
|
|
break;
|
|
}
|
|
return 1; // stay in menu until escape
|
|
}
|
|
|
|
case EVENT_WINDOW_CLOSE:
|
|
{
|
|
std::default_delete<options_menu_items>()(items);
|
|
write_player_file();
|
|
break;
|
|
}
|
|
|
|
default:
|
|
break;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int gcd(int a, int b)
|
|
{
|
|
if (!b)
|
|
return a;
|
|
|
|
return gcd(b, a%b);
|
|
}
|
|
|
|
void change_res()
|
|
{
|
|
newmenu_item m[50+8];
|
|
array<char, 12> crestext, casptext;
|
|
|
|
int mc = 0, citem = -1;
|
|
|
|
#if SDL_MAJOR_VERSION == 1
|
|
array<screen_mode, 50> modes;
|
|
const auto num_presets = gr_list_modes(modes);
|
|
array<array<char, 12>, 50> restext;
|
|
|
|
range_for (auto &i, partial_const_range(modes, num_presets))
|
|
{
|
|
const auto &&sm_w = SM_W(i);
|
|
const auto &&sm_h = SM_H(i);
|
|
snprintf(restext[mc].data(), restext[mc].size(), "%ix%i", sm_w, sm_h);
|
|
const auto checked = (citem == -1 && Game_screen_mode == i && GameCfg.AspectY == sm_w / gcd(sm_w, sm_h) && GameCfg.AspectX == sm_h / gcd(sm_w, sm_h));
|
|
if (checked)
|
|
citem = mc;
|
|
nm_set_item_radio(m[mc], restext[mc].data(), checked, 0);
|
|
mc++;
|
|
}
|
|
|
|
nm_set_item_text(m[mc], ""); mc++; // little space for overview
|
|
// the fields for custom resolution and aspect
|
|
const auto opt_cval = mc;
|
|
#endif
|
|
nm_set_item_radio(m[mc], "use custom values", (citem == -1), 0); mc++;
|
|
nm_set_item_text(m[mc], "resolution:"); mc++;
|
|
snprintf(crestext.data(), crestext.size(), "%ix%i", SM_W(Game_screen_mode), SM_H(Game_screen_mode));
|
|
nm_set_item_input(m[mc], crestext);
|
|
mc++;
|
|
nm_set_item_text(m[mc], "aspect:"); mc++;
|
|
snprintf(casptext.data(), casptext.size(), "%ix%i", GameCfg.AspectY, GameCfg.AspectX);
|
|
nm_set_item_input(m[mc], casptext);
|
|
mc++;
|
|
nm_set_item_text(m[mc], ""); mc++; // little space for overview
|
|
// fullscreen
|
|
#if SDL_MAJOR_VERSION == 1
|
|
const auto opt_fullscr = mc;
|
|
nm_set_item_checkbox(m[mc], "Fullscreen", gr_check_fullscreen());
|
|
mc++;
|
|
#endif
|
|
|
|
// create the menu
|
|
newmenu_do1(NULL, "Screen Resolution", mc, m, unused_newmenu_subfunction, unused_newmenu_userdata, 0);
|
|
|
|
// menu is done, now do what we need to do
|
|
|
|
// check which resolution field was selected
|
|
#if SDL_MAJOR_VERSION == 1
|
|
unsigned i;
|
|
for (i = 0; i <= mc; i++)
|
|
if (m[i].type == NM_TYPE_RADIO && m[i].radio().group == 0 && m[i].value == 1)
|
|
break;
|
|
|
|
// now check for fullscreen toggle and apply if necessary
|
|
if (m[opt_fullscr].value != gr_check_fullscreen())
|
|
gr_toggle_fullscreen();
|
|
#endif
|
|
|
|
screen_mode new_mode;
|
|
#if SDL_MAJOR_VERSION == 1
|
|
if (i == opt_cval) // set custom resolution and aspect
|
|
#endif
|
|
{
|
|
char revert[32];
|
|
char *x;
|
|
const char *errstr;
|
|
unsigned long w = strtoul(crestext.data(), &x, 10), h;
|
|
screen_mode cmode;
|
|
if (
|
|
((x == crestext.data() || *x != 'x' || !x[1] || ((h = strtoul(x + 1, &x, 10)), *x)) && (errstr = "Entered resolution must\nbe formatted as\n<number>x<number>", true)) ||
|
|
((w < 320 || h < 200) && (errstr = "Entered resolution must\nbe at least 320x200", true))
|
|
)
|
|
{
|
|
cmode = Game_screen_mode;
|
|
w = SM_W(cmode);
|
|
h = SM_H(cmode);
|
|
snprintf(revert, sizeof(revert), "Revert to %lux%lu", w, h);
|
|
nm_messagebox_str(TXT_WARNING, revert, errstr);
|
|
}
|
|
else
|
|
{
|
|
cmode.width = w;
|
|
cmode.height = h;
|
|
}
|
|
auto casp = cmode;
|
|
w = strtoul(casptext.data(), &x, 10);
|
|
if (
|
|
((x == casptext.data() || *x != 'x' || !x[1] || ((h = strtoul(x + 1, &x, 10)), *x)) && (errstr = "Entered aspect ratio must\nbe formatted as\n<number>x<number>", true)) ||
|
|
((!w || !h) && (errstr = "Entered aspect ratio must\nnot use 0 term", true))
|
|
)
|
|
{
|
|
nm_messagebox_str(TXT_WARNING, "IGNORE ASPECT RATIO", errstr);
|
|
}
|
|
else
|
|
{
|
|
// we even have a custom aspect set up
|
|
casp.width = w;
|
|
casp.height = h;
|
|
}
|
|
const auto g = gcd(SM_W(casp), SM_H(casp));
|
|
GameCfg.AspectY = SM_W(casp) / g;
|
|
GameCfg.AspectX = SM_H(casp) / g;
|
|
new_mode = cmode;
|
|
}
|
|
#if SDL_MAJOR_VERSION == 1
|
|
else if (i < num_presets) // set preset resolution
|
|
{
|
|
new_mode = modes[i];
|
|
const auto g = gcd(SM_W(new_mode), SM_H(new_mode));
|
|
GameCfg.AspectY = SM_W(new_mode) / g;
|
|
GameCfg.AspectX = SM_H(new_mode) / g;
|
|
}
|
|
#endif
|
|
|
|
// clean up and apply everything
|
|
newmenu_free_background();
|
|
set_screen_mode(SCREEN_MENU);
|
|
if (new_mode != Game_screen_mode)
|
|
{
|
|
gr_set_mode(new_mode);
|
|
Game_screen_mode = new_mode;
|
|
if (Game_wind) // shortly activate Game_wind so it's canvas will align to new resolution. really minor glitch but whatever
|
|
{
|
|
{
|
|
const d_event event{EVENT_WINDOW_ACTIVATED};
|
|
WINDOW_SEND_EVENT(Game_wind);
|
|
}
|
|
{
|
|
const d_event event{EVENT_WINDOW_DEACTIVATED};
|
|
WINDOW_SEND_EVENT(Game_wind);
|
|
}
|
|
}
|
|
}
|
|
game_init_render_buffers(SM_W(Game_screen_mode), SM_H(Game_screen_mode));
|
|
}
|
|
|
|
static void input_config_keyboard()
|
|
{
|
|
#define DXX_INPUT_SENSITIVITY(VERB,OPT,VAL) \
|
|
DXX_MENUITEM(VERB, SLIDER, TXT_TURN_LR, opt_##OPT##_turn_lr, VAL[0], 0, 16) \
|
|
DXX_MENUITEM(VERB, SLIDER, TXT_PITCH_UD, opt_##OPT##_pitch_ud, VAL[1], 0, 16) \
|
|
DXX_MENUITEM(VERB, SLIDER, TXT_SLIDE_LR, opt_##OPT##_slide_lr, VAL[2], 0, 16) \
|
|
DXX_MENUITEM(VERB, SLIDER, TXT_SLIDE_UD, opt_##OPT##_slide_ud, VAL[3], 0, 16) \
|
|
DXX_MENUITEM(VERB, SLIDER, TXT_BANK_LR, opt_##OPT##_bank_lr, VAL[4], 0, 16) \
|
|
|
|
#define DXX_INPUT_CONFIG_MENU(VERB) \
|
|
DXX_MENUITEM(VERB, TEXT, "Keyboard Sensitivity:", opt_label_kb) \
|
|
DXX_INPUT_SENSITIVITY(VERB,kb,PlayerCfg.KeyboardSens) \
|
|
|
|
|
|
class menu_items
|
|
{
|
|
public:
|
|
enum
|
|
{
|
|
DXX_INPUT_CONFIG_MENU(ENUM)
|
|
};
|
|
array<newmenu_item, DXX_INPUT_CONFIG_MENU(COUNT)> m;
|
|
menu_items()
|
|
{
|
|
DXX_INPUT_CONFIG_MENU(ADD);
|
|
}
|
|
};
|
|
#undef DXX_INPUT_CONFIG_MENU
|
|
#undef DXX_INPUT_SENSITIVITY
|
|
menu_items items;
|
|
newmenu_do1(nullptr, "Keyboard Calibration", items.m.size(), items.m.data(), unused_newmenu_subfunction, unused_newmenu_userdata, 1);
|
|
|
|
constexpr uint_fast32_t keysens = items.opt_label_kb + 1;
|
|
const auto &m = items.m;
|
|
|
|
for (unsigned i = 0; i < 5; i++)
|
|
{
|
|
PlayerCfg.KeyboardSens[i] = m[keysens+i].value;
|
|
}
|
|
}
|
|
|
|
static void input_config_mouse()
|
|
{
|
|
#define DXX_INPUT_SENSITIVITY(VERB,OPT,VAL) \
|
|
DXX_MENUITEM(VERB, SLIDER, TXT_TURN_LR, opt_##OPT##_turn_lr, VAL[0], 0, 16) \
|
|
DXX_MENUITEM(VERB, SLIDER, TXT_PITCH_UD, opt_##OPT##_pitch_ud, VAL[1], 0, 16) \
|
|
DXX_MENUITEM(VERB, SLIDER, TXT_SLIDE_LR, opt_##OPT##_slide_lr, VAL[2], 0, 16) \
|
|
DXX_MENUITEM(VERB, SLIDER, TXT_SLIDE_UD, opt_##OPT##_slide_ud, VAL[3], 0, 16) \
|
|
DXX_MENUITEM(VERB, SLIDER, TXT_BANK_LR, opt_##OPT##_bank_lr, VAL[4], 0, 16) \
|
|
|
|
#define DXX_INPUT_THROTTLE_SENSITIVITY(VERB,OPT,VAL) \
|
|
DXX_INPUT_SENSITIVITY(VERB,OPT,VAL) \
|
|
DXX_MENUITEM(VERB, SLIDER, TXT_THROTTLE, opt_##OPT##_throttle, VAL[5], 0, 16) \
|
|
|
|
#define DXX_INPUT_CONFIG_MENU(VERB) \
|
|
DXX_MENUITEM(VERB, TEXT, "Mouse Sensitivity:", opt_label_ms) \
|
|
DXX_INPUT_THROTTLE_SENSITIVITY(VERB,ms,PlayerCfg.MouseSens) \
|
|
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_ms) \
|
|
DXX_MENUITEM(VERB, TEXT, "Mouse Overrun Buffer:", opt_label_mo) \
|
|
DXX_INPUT_THROTTLE_SENSITIVITY(VERB,mo,PlayerCfg.MouseOverrun) \
|
|
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_mo) \
|
|
DXX_MENUITEM(VERB, TEXT, "Mouse FlightSim Deadzone:", opt_label_mfsd) \
|
|
DXX_MENUITEM(VERB, SLIDER, "X/Y", opt_mfsd_deadzone, PlayerCfg.MouseFSDead, 0, 16) \
|
|
|
|
class menu_items
|
|
{
|
|
public:
|
|
enum
|
|
{
|
|
DXX_INPUT_CONFIG_MENU(ENUM)
|
|
};
|
|
array<newmenu_item, DXX_INPUT_CONFIG_MENU(COUNT)> m;
|
|
menu_items()
|
|
{
|
|
DXX_INPUT_CONFIG_MENU(ADD);
|
|
}
|
|
};
|
|
#undef DXX_INPUT_CONFIG_MENU
|
|
menu_items items;
|
|
newmenu_do1(nullptr, "Mouse Calibration", items.m.size(), items.m.data(), unused_newmenu_subfunction, unused_newmenu_userdata, 1);
|
|
|
|
constexpr uint_fast32_t mousesens = items.opt_label_ms + 1;
|
|
constexpr uint_fast32_t mouseoverrun = items.opt_label_mo + 1;
|
|
const auto &m = items.m;
|
|
|
|
for (unsigned i = 0; i <= 5; i++)
|
|
{
|
|
|
|
PlayerCfg.MouseSens[i] = m[mousesens+i].value;
|
|
PlayerCfg.MouseOverrun[i] = m[mouseoverrun+i].value;
|
|
}
|
|
constexpr uint_fast32_t mousefsdead = items.opt_mfsd_deadzone;
|
|
PlayerCfg.MouseFSDead = m[mousefsdead].value;
|
|
}
|
|
|
|
#if DXX_MAX_AXES_PER_JOYSTICK
|
|
static void input_config_joystick()
|
|
{
|
|
#define DXX_INPUT_CONFIG_MENU(VERB) \
|
|
DXX_MENUITEM(VERB, TEXT, "Joystick Sensitivity:", opt_label_js) \
|
|
DXX_INPUT_THROTTLE_SENSITIVITY(VERB,js,PlayerCfg.JoystickSens) \
|
|
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_js) \
|
|
DXX_MENUITEM(VERB, TEXT, "Joystick Linearity:", opt_label_jl) \
|
|
DXX_INPUT_THROTTLE_SENSITIVITY(VERB,jl,PlayerCfg.JoystickLinear) \
|
|
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_jl) \
|
|
DXX_MENUITEM(VERB, TEXT, "Joystick Linear Speed:", opt_label_jp) \
|
|
DXX_INPUT_THROTTLE_SENSITIVITY(VERB,jp,PlayerCfg.JoystickSpeed) \
|
|
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_jp) \
|
|
DXX_MENUITEM(VERB, TEXT, "Joystick Deadzone:", opt_label_jd) \
|
|
DXX_INPUT_THROTTLE_SENSITIVITY(VERB,jd,PlayerCfg.JoystickDead) \
|
|
|
|
class menu_items
|
|
{
|
|
public:
|
|
enum
|
|
{
|
|
DXX_INPUT_CONFIG_MENU(ENUM)
|
|
};
|
|
array<newmenu_item, DXX_INPUT_CONFIG_MENU(COUNT)> m;
|
|
menu_items()
|
|
{
|
|
DXX_INPUT_CONFIG_MENU(ADD);
|
|
}
|
|
};
|
|
#undef DXX_INPUT_CONFIG_MENU
|
|
menu_items items;
|
|
newmenu_do1(nullptr, "Joystick Calibration", items.m.size(), items.m.data(), unused_newmenu_subfunction, unused_newmenu_userdata, 1);
|
|
|
|
constexpr uint_fast32_t joysens = items.opt_label_js + 1;
|
|
constexpr uint_fast32_t joylin = items.opt_label_jl + 1;
|
|
constexpr uint_fast32_t joyspd = items.opt_label_jp + 1;
|
|
constexpr uint_fast32_t joydead = items.opt_label_jd + 1;
|
|
const auto &m = items.m;
|
|
|
|
for (unsigned i = 0; i <= 5; i++)
|
|
{
|
|
PlayerCfg.JoystickLinear[i] = m[joylin+i].value;
|
|
PlayerCfg.JoystickSpeed[i] = m[joyspd+i].value;
|
|
PlayerCfg.JoystickSens[i] = m[joysens+i].value;
|
|
PlayerCfg.JoystickDead[i] = m[joydead+i].value;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#undef DXX_INPUT_THROTTLE_SENSITIVITY
|
|
#undef DXX_INPUT_SENSITIVITY
|
|
|
|
namespace {
|
|
|
|
class input_config_menu_items
|
|
{
|
|
#if DXX_MAX_JOYSTICKS
|
|
#define DXX_INPUT_CONFIG_JOYSTICK_ITEM(I) I
|
|
#else
|
|
#define DXX_INPUT_CONFIG_JOYSTICK_ITEM(I)
|
|
#endif
|
|
|
|
#if DXX_MAX_AXES_PER_JOYSTICK
|
|
#define DXX_INPUT_CONFIG_JOYSTICK_AXIS_ITEM(I) I
|
|
#else
|
|
#define DXX_INPUT_CONFIG_JOYSTICK_AXIS_ITEM(I)
|
|
#endif
|
|
|
|
#define DXX_INPUT_CONFIG_MENU(VERB) \
|
|
DXX_INPUT_CONFIG_JOYSTICK_ITEM(DXX_MENUITEM(VERB, CHECK, "Use joystick", opt_ic_usejoy, PlayerCfg.ControlType & CONTROL_USING_JOYSTICK)) \
|
|
DXX_MENUITEM(VERB, CHECK, "Use mouse", opt_ic_usemouse, PlayerCfg.ControlType & CONTROL_USING_MOUSE) \
|
|
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_use) \
|
|
DXX_MENUITEM(VERB, MENU, TXT_CUST_KEYBOARD, opt_ic_confkey) \
|
|
DXX_INPUT_CONFIG_JOYSTICK_ITEM(DXX_MENUITEM(VERB, MENU, "Customize Joystick", opt_ic_confjoy)) \
|
|
DXX_MENUITEM(VERB, MENU, "Customize Mouse", opt_ic_confmouse) \
|
|
DXX_MENUITEM(VERB, MENU, "Customize Weapon Keys", opt_ic_confweap) \
|
|
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_customize) \
|
|
DXX_MENUITEM(VERB, TEXT, "Mouse Control Type:", opt_label_mouse_control_type) \
|
|
DXX_MENUITEM(VERB, RADIO, "Normal", opt_mouse_control_normal, PlayerCfg.MouseFlightSim == 0, optgrp_mouse_control_type) \
|
|
DXX_MENUITEM(VERB, RADIO, "FlightSim", opt_mouse_control_flightsim, PlayerCfg.MouseFlightSim == 1, optgrp_mouse_control_type) \
|
|
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_mouse_control_type) \
|
|
DXX_MENUITEM(VERB, MENU, "Keyboard Calibration", opt_ic_keyboard) \
|
|
DXX_MENUITEM(VERB, MENU, "Mouse Calibration", opt_ic_mouse) \
|
|
DXX_INPUT_CONFIG_JOYSTICK_AXIS_ITEM(DXX_MENUITEM(VERB, MENU, "Joystick Calibration", opt_ic_joystick)) \
|
|
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_sensitivity_deadzone) \
|
|
DXX_MENUITEM(VERB, CHECK, "Keep Keyboard/Mouse focus", opt_ic_grabinput, CGameCfg.Grabinput) \
|
|
DXX_MENUITEM(VERB, CHECK, "Mouse FlightSim Indicator", opt_ic_mousefsgauge, PlayerCfg.MouseFSIndicator) \
|
|
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_focus) \
|
|
DXX_MENUITEM(VERB, TEXT, "When dead, respawn by pressing:", opt_label_respawn_mode) \
|
|
DXX_MENUITEM(VERB, RADIO, "Any key", opt_respawn_any_key, PlayerCfg.RespawnMode == RespawnPress::Any, optgrp_respawn_mode) \
|
|
DXX_MENUITEM(VERB, RADIO, "Fire keys (pri., sec., flare)", opt_respawn_fire_key, PlayerCfg.RespawnMode == RespawnPress::Fire, optgrp_respawn_mode) \
|
|
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_respawn) \
|
|
DXX_MENUITEM(VERB, TEXT, "Uncapped turning in:", opt_label_mouselook_mode) \
|
|
DXX_MENUITEM(VERB, CHECK, "Single player", opt_ic_mouselook_sp, PlayerCfg.MouselookFlags & MouselookMode::Singleplayer) \
|
|
DXX_MENUITEM(VERB, CHECK, "Multi Coop (if host allows)", opt_ic_mouselook_mp_cooperative, PlayerCfg.MouselookFlags & MouselookMode::MPCoop) \
|
|
DXX_MENUITEM(VERB, CHECK, "Multi Anarchy (if host allows)", opt_ic_mouselook_mp_anarchy, PlayerCfg.MouselookFlags & MouselookMode::MPAnarchy) \
|
|
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_mouselook) \
|
|
DXX_MENUITEM(VERB, MENU, "GAME SYSTEM KEYS", opt_ic_help0) \
|
|
DXX_MENUITEM(VERB, MENU, "NETGAME SYSTEM KEYS", opt_ic_help1) \
|
|
DXX_MENUITEM(VERB, MENU, "DEMO SYSTEM KEYS", opt_ic_help2) \
|
|
|
|
public:
|
|
enum
|
|
{
|
|
optgrp_mouse_control_type,
|
|
optgrp_respawn_mode,
|
|
};
|
|
enum
|
|
{
|
|
DXX_INPUT_CONFIG_MENU(ENUM)
|
|
};
|
|
array<newmenu_item, DXX_INPUT_CONFIG_MENU(COUNT)> m;
|
|
input_config_menu_items()
|
|
{
|
|
DXX_INPUT_CONFIG_MENU(ADD);
|
|
}
|
|
static int menuset(newmenu *, const d_event &event, input_config_menu_items *pitems);
|
|
#undef DXX_INPUT_CONFIG_MENU
|
|
#undef DXX_INPUT_CONFIG_JOYSTICK_AXIS_ITEM
|
|
#undef DXX_INPUT_CONFIG_JOYSTICK_ITEM
|
|
};
|
|
|
|
}
|
|
|
|
int input_config_menu_items::menuset(newmenu *, const d_event &event, input_config_menu_items *pitems)
|
|
{
|
|
const auto &items = pitems->m;
|
|
switch (event.type)
|
|
{
|
|
case EVENT_NEWMENU_CHANGED:
|
|
{
|
|
const auto citem = static_cast<const d_change_event &>(event).citem;
|
|
MouselookMode mousemode;
|
|
#if DXX_MAX_JOYSTICKS
|
|
if (citem == opt_ic_usejoy)
|
|
{
|
|
constexpr auto flag = CONTROL_USING_JOYSTICK;
|
|
if (items[citem].value)
|
|
PlayerCfg.ControlType |= flag;
|
|
else
|
|
PlayerCfg.ControlType &= ~flag;
|
|
}
|
|
#endif
|
|
if (citem == opt_ic_usemouse)
|
|
{
|
|
constexpr auto flag = CONTROL_USING_MOUSE;
|
|
if (items[citem].value)
|
|
PlayerCfg.ControlType |= flag;
|
|
else
|
|
PlayerCfg.ControlType &= ~flag;
|
|
}
|
|
if (citem == opt_mouse_control_normal)
|
|
PlayerCfg.MouseFlightSim = 0;
|
|
if (citem == opt_mouse_control_flightsim)
|
|
PlayerCfg.MouseFlightSim = 1;
|
|
if (citem == opt_ic_grabinput)
|
|
CGameCfg.Grabinput = items[citem].value;
|
|
if (citem == opt_ic_mousefsgauge)
|
|
PlayerCfg.MouseFSIndicator = items[citem].value;
|
|
else if (citem == opt_respawn_any_key)
|
|
PlayerCfg.RespawnMode = RespawnPress::Any;
|
|
else if (citem == opt_respawn_fire_key)
|
|
PlayerCfg.RespawnMode = RespawnPress::Fire;
|
|
else if ((citem == opt_ic_mouselook_sp && (mousemode = MouselookMode::Singleplayer, true)) ||
|
|
(citem == opt_ic_mouselook_mp_cooperative && (mousemode = MouselookMode::MPCoop, true)) ||
|
|
(citem == opt_ic_mouselook_mp_anarchy && (mousemode = MouselookMode::MPAnarchy, true)))
|
|
{
|
|
if (items[citem].value)
|
|
PlayerCfg.MouselookFlags |= mousemode;
|
|
else
|
|
PlayerCfg.MouselookFlags &= ~mousemode;
|
|
}
|
|
break;
|
|
}
|
|
case EVENT_NEWMENU_SELECTED:
|
|
{
|
|
const auto citem = static_cast<const d_select_event &>(event).citem;
|
|
if (citem == opt_ic_confkey)
|
|
kconfig(kconfig_type::keyboard);
|
|
#if DXX_MAX_JOYSTICKS
|
|
if (citem == opt_ic_confjoy)
|
|
kconfig(kconfig_type::joystick);
|
|
#endif
|
|
if (citem == opt_ic_confmouse)
|
|
kconfig(kconfig_type::mouse);
|
|
if (citem == opt_ic_confweap)
|
|
kconfig(kconfig_type::rebirth);
|
|
if (citem == opt_ic_keyboard)
|
|
input_config_keyboard();
|
|
if (citem == opt_ic_mouse)
|
|
input_config_mouse();
|
|
#if DXX_MAX_AXES_PER_JOYSTICK
|
|
if (citem == opt_ic_joystick)
|
|
input_config_joystick();
|
|
#endif
|
|
if (citem == opt_ic_help0)
|
|
show_help();
|
|
if (citem == opt_ic_help1)
|
|
show_netgame_help();
|
|
if (citem == opt_ic_help2)
|
|
show_newdemo_help();
|
|
return 1; // stay in menu
|
|
}
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void input_config()
|
|
{
|
|
input_config_menu_items menu_items;
|
|
newmenu_do1(nullptr, TXT_CONTROLS, menu_items.m.size(), menu_items.m.data(), &input_config_menu_items::menuset, &menu_items, menu_items.opt_ic_confkey);
|
|
}
|
|
|
|
static void reticle_config()
|
|
{
|
|
#if DXX_USE_OGL
|
|
#define DXX_RETICLE_TYPE_OGL(VERB) \
|
|
DXX_MENUITEM(VERB, RADIO, "Classic Reboot", opt_reticle_classic_reboot, 0, optgrp_reticle)
|
|
#else
|
|
#define DXX_RETICLE_TYPE_OGL(VERB)
|
|
#endif
|
|
#define DXX_RETICLE_CONFIG_MENU(VERB) \
|
|
DXX_MENUITEM(VERB, TEXT, "Reticle Type:", opt_label_reticle_type) \
|
|
DXX_MENUITEM(VERB, RADIO, "Classic", opt_reticle_classic, 0, optgrp_reticle) \
|
|
DXX_RETICLE_TYPE_OGL(VERB) \
|
|
DXX_MENUITEM(VERB, RADIO, "None", opt_reticle_none, 0, optgrp_reticle) \
|
|
DXX_MENUITEM(VERB, RADIO, "X", opt_reticle_x, 0, optgrp_reticle) \
|
|
DXX_MENUITEM(VERB, RADIO, "Dot", opt_reticle_dot, 0, optgrp_reticle) \
|
|
DXX_MENUITEM(VERB, RADIO, "Circle", opt_reticle_circle, 0, optgrp_reticle) \
|
|
DXX_MENUITEM(VERB, RADIO, "Cross V1", opt_reticle_cross1, 0, optgrp_reticle) \
|
|
DXX_MENUITEM(VERB, RADIO, "Cross V2", opt_reticle_cross2, 0, optgrp_reticle) \
|
|
DXX_MENUITEM(VERB, RADIO, "Angle", opt_reticle_angle, 0, optgrp_reticle) \
|
|
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_reticle_type) \
|
|
DXX_MENUITEM(VERB, TEXT, "Reticle Color:", opt_label_reticle_color) \
|
|
DXX_MENUITEM(VERB, SCALE_SLIDER, "Red", opt_reticle_color_red, PlayerCfg.ReticleRGBA[0], 0, 16, 2) \
|
|
DXX_MENUITEM(VERB, SCALE_SLIDER, "Green", opt_reticle_color_green, PlayerCfg.ReticleRGBA[1], 0, 16, 2) \
|
|
DXX_MENUITEM(VERB, SCALE_SLIDER, "Blue", opt_reticle_color_blue, PlayerCfg.ReticleRGBA[2], 0, 16, 2) \
|
|
DXX_MENUITEM(VERB, SCALE_SLIDER, "Alpha", opt_reticle_color_alpha, PlayerCfg.ReticleRGBA[3], 0, 16, 2) \
|
|
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_reticle_color) \
|
|
DXX_MENUITEM(VERB, SLIDER, "Reticle Size:", opt_label_reticle_size, PlayerCfg.ReticleSize, 0, 4) \
|
|
|
|
class menu_items
|
|
{
|
|
public:
|
|
enum
|
|
{
|
|
optgrp_reticle,
|
|
};
|
|
enum
|
|
{
|
|
DXX_RETICLE_CONFIG_MENU(ENUM)
|
|
};
|
|
array<newmenu_item, DXX_RETICLE_CONFIG_MENU(COUNT)> m;
|
|
menu_items()
|
|
{
|
|
DXX_RETICLE_CONFIG_MENU(ADD);
|
|
}
|
|
void read()
|
|
{
|
|
DXX_RETICLE_CONFIG_MENU(READ);
|
|
}
|
|
};
|
|
#undef DXX_RETICLE_CONFIG_MENU
|
|
#undef DXX_RETICLE_TYPE_OGL
|
|
menu_items items;
|
|
{
|
|
auto i = PlayerCfg.ReticleType;
|
|
#if !DXX_USE_OGL
|
|
if (i > 1) i--;
|
|
#endif
|
|
items.m[items.opt_reticle_classic + i].value = 1;
|
|
}
|
|
|
|
newmenu_do1(nullptr, "Reticle Customization", items.m.size(), items.m.data(), unused_newmenu_subfunction, unused_newmenu_userdata, 1);
|
|
|
|
for (uint_fast32_t i = items.opt_reticle_classic; i != items.opt_label_blank_reticle_type; ++i)
|
|
if (items.m[i].value)
|
|
{
|
|
#if !DXX_USE_OGL
|
|
if (i != items.opt_reticle_classic)
|
|
++i;
|
|
#endif
|
|
PlayerCfg.ReticleType = i - items.opt_reticle_classic;
|
|
break;
|
|
}
|
|
items.read();
|
|
}
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
#define DXX_GAME_SPECIFIC_HUDOPTIONS(VERB) \
|
|
DXX_MENUITEM(VERB, CHECK, "Always-on Bomb Counter",opt_d2bomb,PlayerCfg.BombGauge) \
|
|
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
enum {
|
|
optgrp_missileview,
|
|
};
|
|
#define DXX_GAME_SPECIFIC_HUDOPTIONS(VERB) \
|
|
DXX_MENUITEM(VERB, TEXT, "Missile view:", opt_missileview_label) \
|
|
DXX_MENUITEM(VERB, RADIO, "Disabled", opt_missileview_none, PlayerCfg.MissileViewEnabled == MissileViewMode::None, optgrp_missileview) \
|
|
DXX_MENUITEM(VERB, RADIO, "Only own missiles", opt_missileview_selfonly, PlayerCfg.MissileViewEnabled == MissileViewMode::EnabledSelfOnly, optgrp_missileview) \
|
|
DXX_MENUITEM(VERB, RADIO, "Friendly missiles, preferring self", opt_missileview_selfandallies, PlayerCfg.MissileViewEnabled == MissileViewMode::EnabledSelfAndAllies, optgrp_missileview) \
|
|
DXX_MENUITEM(VERB, CHECK, "Show guided missile in main display", opt_guidedbigview,PlayerCfg.GuidedInBigWindow ) \
|
|
|
|
#endif
|
|
#define DXX_HUD_MENU_OPTIONS(VERB) \
|
|
DXX_MENUITEM(VERB, MENU, "Reticle Customization...", opt_hud_reticlemenu) \
|
|
DXX_MENUITEM(VERB, CHECK, "Screenshots without HUD",opt_screenshot,PlayerCfg.PRShot) \
|
|
DXX_MENUITEM(VERB, CHECK, "No redundant pickup messages",opt_redundant,PlayerCfg.NoRedundancy) \
|
|
DXX_MENUITEM(VERB, CHECK, "Show Player chat only (Multi)",opt_playerchat,PlayerCfg.MultiMessages) \
|
|
DXX_MENUITEM(VERB, CHECK, "Show Player ping (Multi)",opt_playerping,PlayerCfg.MultiPingHud) \
|
|
DXX_MENUITEM(VERB, CHECK, "Cloak/Invulnerability Timers",opt_cloakinvultimer,PlayerCfg.CloakInvulTimer) \
|
|
DXX_GAME_SPECIFIC_HUDOPTIONS(VERB) \
|
|
|
|
enum {
|
|
DXX_HUD_MENU_OPTIONS(ENUM)
|
|
};
|
|
|
|
static int hud_config_menuset(newmenu *, const d_event &event, const unused_newmenu_userdata_t *)
|
|
{
|
|
switch (event.type)
|
|
{
|
|
case EVENT_NEWMENU_SELECTED:
|
|
{
|
|
auto &citem = static_cast<const d_select_event &>(event).citem;
|
|
if (citem == opt_hud_reticlemenu)
|
|
reticle_config();
|
|
return 1; // stay in menu
|
|
}
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
namespace dsx {
|
|
void hud_config()
|
|
{
|
|
for (;;)
|
|
{
|
|
array<newmenu_item, DXX_HUD_MENU_OPTIONS(COUNT)> m;
|
|
DXX_HUD_MENU_OPTIONS(ADD);
|
|
const auto i = newmenu_do1( NULL, "Hud Options", m.size(), m.data(), hud_config_menuset, unused_newmenu_userdata, 0 );
|
|
DXX_HUD_MENU_OPTIONS(READ);
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
PlayerCfg.MissileViewEnabled = m[opt_missileview_selfandallies].value
|
|
? MissileViewMode::EnabledSelfAndAllies
|
|
: (m[opt_missileview_selfonly].value
|
|
? MissileViewMode::EnabledSelfOnly
|
|
: MissileViewMode::None);
|
|
#endif
|
|
if (i == -1)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
#define DXX_GRAPHICS_MENU(VERB) \
|
|
DXX_MENUITEM(VERB, MENU, "Screen resolution...", opt_gr_screenres) \
|
|
DXX_MENUITEM(VERB, MENU, "HUD Options...", opt_gr_hudmenu) \
|
|
DXX_MENUITEM(VERB, SLIDER, TXT_BRIGHTNESS, opt_gr_brightness, gr_palette_get_gamma(), 0, 16) \
|
|
DXX_MENUITEM(VERB, TEXT, "", blank1) \
|
|
DXX_OGL0_GRAPHICS_MENU(VERB) \
|
|
DXX_OGL1_GRAPHICS_MENU(VERB) \
|
|
DXX_MENUITEM(VERB, CHECK, "FPS Counter", opt_gr_fpsindi, CGameCfg.FPSIndicator) \
|
|
|
|
#if DXX_USE_OGL
|
|
enum {
|
|
optgrp_texfilt,
|
|
};
|
|
#define DXX_OGL0_GRAPHICS_MENU(VERB) \
|
|
DXX_MENUITEM(VERB, TEXT, "Texture Filtering:", opt_gr_texfilt) \
|
|
DXX_MENUITEM(VERB, RADIO, "Classic", opt_filter_none, 0, optgrp_texfilt) \
|
|
DXX_MENUITEM(VERB, RADIO, "Blocky Filtered", opt_filter_upscale, 0, optgrp_texfilt) \
|
|
DXX_MENUITEM(VERB, RADIO, "Smooth", opt_filter_trilinear, 0, optgrp_texfilt) \
|
|
DXX_MENUITEM(VERB, CHECK, "Anisotropic Filtering", opt_filter_anisotropy, CGameCfg.TexAnisotropy) \
|
|
D2X_OGL_GRAPHICS_MENU(VERB) \
|
|
DXX_MENUITEM(VERB, TEXT, "", blank2) \
|
|
|
|
#define DXX_OGL1_GRAPHICS_MENU(VERB) \
|
|
DXX_MENUITEM(VERB, CHECK, "Transparency Effects", opt_gr_alphafx, PlayerCfg.AlphaEffects) \
|
|
DXX_MENUITEM(VERB, CHECK, "Colored Dynamic Light", opt_gr_dynlightcolor, PlayerCfg.DynLightColor) \
|
|
DXX_MENUITEM(VERB, CHECK, "VSync", opt_gr_vsync, CGameCfg.VSync) \
|
|
DXX_MENUITEM(VERB, CHECK, "4x multisampling", opt_gr_multisample, CGameCfg.Multisample) \
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
#define D2X_OGL_GRAPHICS_MENU(VERB)
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
#define D2X_OGL_GRAPHICS_MENU(VERB) \
|
|
DXX_MENUITEM(VERB, CHECK, "Cutscene Smoothing", opt_gr_movietexfilt, GameCfg.MovieTexFilt)
|
|
#endif
|
|
|
|
#else
|
|
#define DXX_OGL0_GRAPHICS_MENU(VERB)
|
|
#define DXX_OGL1_GRAPHICS_MENU(VERB)
|
|
#endif
|
|
|
|
enum {
|
|
DXX_GRAPHICS_MENU(ENUM)
|
|
};
|
|
|
|
static int graphics_config_menuset(newmenu *, const d_event &event, newmenu_item *const items)
|
|
{
|
|
switch (event.type)
|
|
{
|
|
case EVENT_NEWMENU_CHANGED:
|
|
{
|
|
auto &citem = static_cast<const d_change_event &>(event).citem;
|
|
if (citem == opt_gr_brightness)
|
|
gr_palette_set_gamma(items[citem].value);
|
|
#if DXX_USE_OGL
|
|
else
|
|
if (citem == opt_filter_anisotropy && ogl_maxanisotropy <= 1.0)
|
|
{
|
|
nm_messagebox( TXT_ERROR, 1, TXT_OK, "Anisotropic Filtering not\nsupported by your hardware/driver.");
|
|
items[opt_filter_anisotropy].value = 0;
|
|
}
|
|
#endif
|
|
break;
|
|
}
|
|
case EVENT_NEWMENU_SELECTED:
|
|
{
|
|
auto &citem = static_cast<const d_select_event &>(event).citem;
|
|
if (citem == opt_gr_screenres)
|
|
change_res();
|
|
if (citem == opt_gr_hudmenu)
|
|
hud_config();
|
|
return 1; // stay in menu
|
|
}
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
namespace dsx {
|
|
void graphics_config()
|
|
{
|
|
array<newmenu_item, DXX_GRAPHICS_MENU(COUNT)> m;
|
|
DXX_GRAPHICS_MENU(ADD);
|
|
|
|
#if DXX_USE_OGL
|
|
m[opt_filter_none+CGameCfg.TexFilt].value=1;
|
|
#endif
|
|
|
|
newmenu_do1(nullptr, "Graphics Options", m.size(), m.data(), graphics_config_menuset, m.data(), 0);
|
|
|
|
#if DXX_USE_OGL
|
|
if (CGameCfg.VSync != m[opt_gr_vsync].value || CGameCfg.Multisample != m[opt_gr_multisample].value)
|
|
nm_messagebox( NULL, 1, TXT_OK, "Setting VSync or 4x Multisample\nrequires restart on some systems.");
|
|
|
|
for (uint_fast32_t i = 0; i != 3; ++i)
|
|
if (m[i+opt_filter_none].value)
|
|
{
|
|
CGameCfg.TexFilt = i;
|
|
break;
|
|
}
|
|
CGameCfg.TexAnisotropy = m[opt_filter_anisotropy].value;
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
GameCfg.MovieTexFilt = m[opt_gr_movietexfilt].value;
|
|
#endif
|
|
PlayerCfg.AlphaEffects = m[opt_gr_alphafx].value;
|
|
PlayerCfg.DynLightColor = m[opt_gr_dynlightcolor].value;
|
|
CGameCfg.VSync = m[opt_gr_vsync].value;
|
|
CGameCfg.Multisample = m[opt_gr_multisample].value;
|
|
#endif
|
|
GameCfg.GammaLevel = m[opt_gr_brightness].value;
|
|
CGameCfg.FPSIndicator = m[opt_gr_fpsindi].value;
|
|
#if DXX_USE_OGL
|
|
gr_set_attributes();
|
|
gr_set_mode(Game_screen_mode);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
#if PHYSFS_VER_MAJOR >= 2
|
|
namespace {
|
|
|
|
struct browser
|
|
{
|
|
browser(const partial_range_t<const file_extension_t *> &r) :
|
|
ext_range(r)
|
|
{
|
|
}
|
|
const char *title; // The title - needed for making another listbox when changing directory
|
|
window_event_result (*when_selected)(void *userdata, const char *filename); // What to do when something chosen
|
|
void *userdata; // Whatever you want passed to when_selected
|
|
string_array_t list;
|
|
// List of file extensions we're looking for (if looking for a music file many types are possible)
|
|
const partial_range_t<const file_extension_t *> ext_range;
|
|
int select_dir; // Allow selecting the current directory (e.g. for Jukebox level song directory)
|
|
int new_path; // Whether the view_path is a new searchpath, if so, remove it when finished
|
|
char view_path[PATH_MAX]; // The absolute path we're currently looking at
|
|
};
|
|
|
|
}
|
|
|
|
static void list_dir_el(void *vb, const char *, const char *fname)
|
|
{
|
|
browser *b = reinterpret_cast<browser *>(vb);
|
|
const char *r = PHYSFS_getRealDir(fname);
|
|
if (!r)
|
|
r = "";
|
|
if (!strcmp(r, b->view_path) && (PHYSFS_isDirectory(fname) || PHYSFSX_checkMatchingExtension(fname, b->ext_range))
|
|
#if defined(__APPLE__) && defined(__MACH__)
|
|
&& d_stricmp(fname, "Volumes") // this messes things up, use '..' instead
|
|
#endif
|
|
)
|
|
b->list.add(fname);
|
|
}
|
|
|
|
static int list_directory(browser *b)
|
|
{
|
|
b->list.clear();
|
|
b->list.add(".."); // go to parent directory
|
|
if (b->select_dir)
|
|
{
|
|
b->list.add("<this directory>"); // choose the directory being viewed
|
|
}
|
|
|
|
PHYSFS_enumerateFilesCallback("", list_dir_el, b);
|
|
b->list.tidy(1 + (b->select_dir ? 1 : 0),
|
|
#ifdef __linux__
|
|
strcmp
|
|
#else
|
|
d_stricmp
|
|
#endif
|
|
);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static window_event_result select_file_handler(listbox *menu,const d_event &event, browser *b)
|
|
{
|
|
char newpath[PATH_MAX];
|
|
const char **list = listbox_get_items(menu);
|
|
const char *sep = PHYSFS_getDirSeparator();
|
|
memset(newpath, 0, sizeof(char)*PATH_MAX);
|
|
switch (event.type)
|
|
{
|
|
#ifdef _WIN32
|
|
case EVENT_KEY_COMMAND:
|
|
{
|
|
if (event_key_get(event) == KEY_CTRLED + KEY_D)
|
|
{
|
|
char text[4] = "c";
|
|
int rval = 0;
|
|
|
|
array<newmenu_item, 1> m{{
|
|
nm_item_input(text),
|
|
}};
|
|
rval = newmenu_do( NULL, "Enter drive letter", m, unused_newmenu_subfunction, unused_newmenu_userdata );
|
|
text[1] = '\0';
|
|
snprintf(newpath, sizeof(char)*PATH_MAX, "%s:%s", text, sep);
|
|
if (!rval && text[0])
|
|
{
|
|
select_file_recursive(b->title, newpath, b->ext_range, b->select_dir, b->when_selected, b->userdata);
|
|
// close old box.
|
|
return window_event_result::close;
|
|
}
|
|
return window_event_result::handled;
|
|
}
|
|
break;
|
|
}
|
|
#endif
|
|
case EVENT_NEWMENU_SELECTED:
|
|
{
|
|
auto &citem = static_cast<const d_select_event &>(event).citem;
|
|
strcpy(newpath, b->view_path);
|
|
if (citem == 0) // go to parent dir
|
|
{
|
|
char *p;
|
|
|
|
size_t len_newpath = strlen(newpath);
|
|
size_t len_sep = strlen(sep);
|
|
if ((p = strstr(&newpath[len_newpath - len_sep], sep)))
|
|
if (p != strstr(newpath, sep)) // if this isn't the only separator (i.e. it's not about to look at the root)
|
|
*p = 0;
|
|
|
|
p = newpath + len_newpath - 1;
|
|
while ((p > newpath) && strncmp(p, sep, len_sep)) // make sure full separator string is matched (typically is)
|
|
p--;
|
|
|
|
if (p == strstr(newpath, sep)) // Look at root directory next, if not already
|
|
{
|
|
#if defined(__APPLE__) && defined(__MACH__)
|
|
if (!d_stricmp(p, "/Volumes"))
|
|
return window_event_result::handled;
|
|
#endif
|
|
if (p[len_sep] != '\0')
|
|
p[len_sep] = '\0';
|
|
else
|
|
{
|
|
#if defined(__APPLE__) && defined(__MACH__)
|
|
// For Mac OS X, list all active volumes if we leave the root
|
|
strcpy(newpath, "/Volumes");
|
|
#else
|
|
return window_event_result::handled;
|
|
#endif
|
|
}
|
|
}
|
|
else
|
|
*p = '\0';
|
|
}
|
|
else if (citem == 1 && b->select_dir)
|
|
return (*b->when_selected)(b->userdata, "");
|
|
else
|
|
{
|
|
size_t len_newpath = strlen(newpath);
|
|
size_t len_sep = strlen(sep);
|
|
if (strncmp(&newpath[len_newpath - len_sep], sep, len_sep))
|
|
{
|
|
strncat(newpath, sep, PATH_MAX - 1 - len_newpath);
|
|
newpath[PATH_MAX - 1] = '\0';
|
|
}
|
|
strncat(newpath, list[citem], PATH_MAX - 1 - len_newpath);
|
|
newpath[PATH_MAX - 1] = '\0';
|
|
}
|
|
if ((citem == 0) || PHYSFS_isDirectory(list[citem]))
|
|
{
|
|
// If it fails, stay in this one
|
|
return select_file_recursive(b->title, newpath, b->ext_range, b->select_dir, b->when_selected, b->userdata) ? window_event_result::close : window_event_result::handled;
|
|
}
|
|
return (*b->when_selected)(b->userdata, list[citem]);
|
|
}
|
|
case EVENT_WINDOW_CLOSE:
|
|
if (b->new_path)
|
|
PHYSFS_removeFromSearchPath(b->view_path);
|
|
|
|
std::default_delete<browser>()(b);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return window_event_result::ignored;
|
|
}
|
|
|
|
static int select_file_recursive2(const char *title, const char *orig_path, const partial_range_t<const file_extension_t *> &ext_range, int select_dir, select_file_subfunction<void> when_selected, void *userdata)
|
|
{
|
|
const char *sep = PHYSFS_getDirSeparator();
|
|
char *p;
|
|
array<char, PATH_MAX> new_path;
|
|
|
|
auto b = make_unique<browser>(ext_range);
|
|
b->title = title;
|
|
b->when_selected = when_selected;
|
|
b->userdata = userdata;
|
|
b->select_dir = select_dir;
|
|
b->view_path[0] = '\0';
|
|
b->new_path = 1;
|
|
|
|
// Check for a PhysicsFS path first, saves complication!
|
|
if (strncmp(orig_path, sep, strlen(sep)) && PHYSFSX_exists(orig_path,0))
|
|
{
|
|
PHYSFSX_getRealPath(orig_path, new_path);
|
|
orig_path = new_path.data();
|
|
}
|
|
|
|
// Set the viewing directory to orig_path, or some parent of it
|
|
if (orig_path)
|
|
{
|
|
// Must make this an absolute path for directory browsing to work properly
|
|
#ifdef _WIN32
|
|
if (!(isalpha(orig_path[0]) && (orig_path[1] == ':'))) // drive letter prompt (e.g. "C:"
|
|
#elif defined(macintosh)
|
|
if (orig_path[0] == ':')
|
|
#else
|
|
if (orig_path[0] != '/')
|
|
#endif
|
|
{
|
|
strncpy(b->view_path, PHYSFS_getBaseDir(), PATH_MAX - 1); // current write directory must be set to base directory
|
|
b->view_path[PATH_MAX - 1] = '\0';
|
|
#ifdef macintosh
|
|
orig_path++; // go past ':'
|
|
#endif
|
|
strncat(b->view_path, orig_path, PATH_MAX - 1 - strlen(b->view_path));
|
|
b->view_path[PATH_MAX - 1] = '\0';
|
|
}
|
|
else
|
|
{
|
|
strncpy(b->view_path, orig_path, PATH_MAX - 1);
|
|
b->view_path[PATH_MAX - 1] = '\0';
|
|
}
|
|
|
|
p = b->view_path + strlen(b->view_path) - 1;
|
|
const size_t len_sep = strlen(sep);
|
|
while (b->new_path = PHYSFSX_isNewPath(b->view_path), !PHYSFS_addToSearchPath(b->view_path, 0))
|
|
{
|
|
while ((p > b->view_path) && strncmp(p, sep, len_sep))
|
|
p--;
|
|
*p = '\0';
|
|
|
|
if (p == b->view_path)
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Set to user directory if we couldn't find a searchpath
|
|
if (!b->view_path[0])
|
|
{
|
|
strncpy(b->view_path, PHYSFS_getUserDir(), PATH_MAX - 1);
|
|
b->view_path[PATH_MAX - 1] = '\0';
|
|
b->new_path = PHYSFSX_isNewPath(b->view_path);
|
|
if (!PHYSFS_addToSearchPath(b->view_path, 0))
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
if (!list_directory(b.get()))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
auto pb = b.get();
|
|
return newmenu_listbox1(title, pb->list.pointer().size(), &pb->list.pointer().front(), 1, 0, select_file_handler, std::move(b)) != NULL;
|
|
}
|
|
|
|
#define DXX_MENU_ITEM_BROWSE(VERB, TXT, OPT) \
|
|
DXX_MENUITEM(VERB, MENU, TXT " (browse...)", OPT)
|
|
#else
|
|
|
|
int select_file_recursive2(const char *title, const char *orig_path, const partial_range_t<const file_extension_t *> &ext_range, int select_dir, int (*when_selected)(void *userdata, const char *filename), void *userdata)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
/* Include blank string to force a compile error if TXT cannot be
|
|
* string-pasted
|
|
*/
|
|
#define DXX_MENU_ITEM_BROWSE(VERB, TXT, OPT) \
|
|
DXX_MENUITEM(VERB, TEXT, TXT "", OPT)
|
|
#endif
|
|
|
|
#if DXX_USE_SDLMIXER
|
|
static window_event_result get_absolute_path(char *full_path, const char *rel_path)
|
|
{
|
|
PHYSFSX_getRealPath(rel_path, full_path, PATH_MAX);
|
|
return window_event_result::close;
|
|
}
|
|
|
|
#define SELECT_SONG(t, s) select_file_recursive(t, CGameCfg.CMMiscMusic[s].data(), jukebox_exts, 0, get_absolute_path, CGameCfg.CMMiscMusic[s].data())
|
|
#endif
|
|
|
|
namespace {
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
#define REDBOOK_PLAYORDER_TEXT "force mac cd track order"
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
#define REDBOOK_PLAYORDER_TEXT "force descent ][ cd track order"
|
|
#endif
|
|
|
|
#if DXX_USE_SDLMIXER || defined(_WIN32)
|
|
#define DXX_SOUND_ADDON_MUSIC_MENU_ITEM(VERB) \
|
|
DXX_MENUITEM(VERB, RADIO, "Built-in/Addon music", opt_sm_mtype1, GameCfg.MusicType == MUSIC_TYPE_BUILTIN, optgrp_music_type) \
|
|
|
|
#else
|
|
#define DXX_SOUND_ADDON_MUSIC_MENU_ITEM(VERB)
|
|
#endif
|
|
|
|
#if SDL_MAJOR_VERSION == 1
|
|
#define DXX_SOUND_CD_MUSIC_MENU_ITEM(VERB) \
|
|
DXX_MENUITEM(VERB, RADIO, "CD music", opt_sm_mtype2, GameCfg.MusicType == MUSIC_TYPE_REDBOOK, optgrp_music_type) \
|
|
|
|
#define DXX_MUSIC_OPTIONS_CD_LABEL "CD music"
|
|
#else
|
|
#define DXX_SOUND_CD_MUSIC_MENU_ITEM(VERB)
|
|
#define DXX_MUSIC_OPTIONS_CD_LABEL ""
|
|
#endif
|
|
|
|
#if DXX_USE_SDLMIXER
|
|
#define DXX_SOUND_JUKEBOX_MENU_ITEM(VERB) \
|
|
DXX_MENUITEM(VERB, RADIO, "Jukebox", opt_sm_mtype3, GameCfg.MusicType == MUSIC_TYPE_CUSTOM, optgrp_music_type) \
|
|
|
|
#define DXX_MUSIC_OPTIONS_JUKEBOX_LABEL "Jukebox"
|
|
#define DXX_SOUND_SDLMIXER_MENU_ITEMS(VERB) \
|
|
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank2) \
|
|
DXX_MENUITEM(VERB, TEXT, "Jukebox options:", opt_label_jukebox_options) \
|
|
DXX_MENU_ITEM_BROWSE(VERB, "Path for level music", opt_sm_mtype3_lmpath) \
|
|
DXX_MENUITEM(VERB, INPUT, CGameCfg.CMLevelMusicPath, opt_sm_mtype3_lmpath_input) \
|
|
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank3) \
|
|
DXX_MENUITEM(VERB, TEXT, "Level music play order:", opt_label_lm_order) \
|
|
DXX_MENUITEM(VERB, RADIO, "continuous", opt_sm_mtype3_lmplayorder1, GameCfg.CMLevelMusicPlayOrder == MUSIC_CM_PLAYORDER_CONT, optgrp_music_order) \
|
|
DXX_MENUITEM(VERB, RADIO, "one track per level", opt_sm_mtype3_lmplayorder2, GameCfg.CMLevelMusicPlayOrder == MUSIC_CM_PLAYORDER_LEVEL, optgrp_music_order) \
|
|
DXX_MENUITEM(VERB, RADIO, "random", opt_sm_mtype3_lmplayorder3, GameCfg.CMLevelMusicPlayOrder == MUSIC_CM_PLAYORDER_RAND, optgrp_music_order) \
|
|
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank4) \
|
|
DXX_MENUITEM(VERB, TEXT, "Non-level music:", opt_label_nonlevel_music) \
|
|
DXX_MENU_ITEM_BROWSE(VERB, "Main menu", opt_sm_cm_mtype3_file1_b) \
|
|
DXX_MENUITEM(VERB, INPUT, CGameCfg.CMMiscMusic[SONG_TITLE], opt_sm_cm_mtype3_file1) \
|
|
DXX_MENU_ITEM_BROWSE(VERB, "Briefing", opt_sm_cm_mtype3_file2_b) \
|
|
DXX_MENUITEM(VERB, INPUT, CGameCfg.CMMiscMusic[SONG_BRIEFING], opt_sm_cm_mtype3_file2) \
|
|
DXX_MENU_ITEM_BROWSE(VERB, "Credits", opt_sm_cm_mtype3_file3_b) \
|
|
DXX_MENUITEM(VERB, INPUT, CGameCfg.CMMiscMusic[SONG_CREDITS], opt_sm_cm_mtype3_file3) \
|
|
DXX_MENU_ITEM_BROWSE(VERB, "Escape sequence", opt_sm_cm_mtype3_file4_b) \
|
|
DXX_MENUITEM(VERB, INPUT, CGameCfg.CMMiscMusic[SONG_ENDLEVEL], opt_sm_cm_mtype3_file4) \
|
|
DXX_MENU_ITEM_BROWSE(VERB, "Game ending", opt_sm_cm_mtype3_file5_b) \
|
|
DXX_MENUITEM(VERB, INPUT, CGameCfg.CMMiscMusic[SONG_ENDGAME], opt_sm_cm_mtype3_file5) \
|
|
|
|
#else
|
|
#define DXX_SOUND_JUKEBOX_MENU_ITEM(VERB)
|
|
#define DXX_MUSIC_OPTIONS_JUKEBOX_LABEL ""
|
|
#define DXX_SOUND_SDLMIXER_MENU_ITEMS(VERB)
|
|
#endif
|
|
|
|
#if SDL_MAJOR_VERSION == 1 && DXX_USE_SDLMIXER
|
|
#define DXX_MUSIC_OPTIONS_SEPARATOR_TEXT " / "
|
|
#else
|
|
#define DXX_MUSIC_OPTIONS_SEPARATOR_TEXT ""
|
|
#endif
|
|
|
|
#define DXX_SOUND_MENU(VERB) \
|
|
DXX_MENUITEM(VERB, SLIDER, TXT_FX_VOLUME, opt_sm_digivol, GameCfg.DigiVolume, 0, 8) \
|
|
DXX_MENUITEM(VERB, SLIDER, "Music volume", opt_sm_musicvol, GameCfg.MusicVolume, 0, 8) \
|
|
DXX_MENUITEM(VERB, CHECK, TXT_REVERSE_STEREO, opt_sm_revstereo, GameCfg.ReverseStereo) \
|
|
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank0) \
|
|
DXX_MENUITEM(VERB, TEXT, "Music type:", opt_label_music_type) \
|
|
DXX_MENUITEM(VERB, RADIO, "No music", opt_sm_mtype0, GameCfg.MusicType == MUSIC_TYPE_NONE, optgrp_music_type) \
|
|
DXX_SOUND_ADDON_MUSIC_MENU_ITEM(VERB) \
|
|
DXX_SOUND_CD_MUSIC_MENU_ITEM(VERB) \
|
|
DXX_SOUND_JUKEBOX_MENU_ITEM(VERB) \
|
|
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank1) \
|
|
DXX_MENUITEM(VERB, TEXT, DXX_MUSIC_OPTIONS_CD_LABEL DXX_MUSIC_OPTIONS_SEPARATOR_TEXT DXX_MUSIC_OPTIONS_JUKEBOX_LABEL " options:", opt_label_music_options) \
|
|
DXX_MENUITEM(VERB, CHECK, REDBOOK_PLAYORDER_TEXT, opt_sm_redbook_playorder, GameCfg.OrigTrackOrder) \
|
|
DXX_SOUND_SDLMIXER_MENU_ITEMS(VERB) \
|
|
|
|
class sound_menu_items
|
|
{
|
|
public:
|
|
enum
|
|
{
|
|
optgrp_music_type,
|
|
#if DXX_USE_SDLMIXER
|
|
optgrp_music_order,
|
|
#endif
|
|
};
|
|
enum
|
|
{
|
|
DXX_SOUND_MENU(ENUM)
|
|
};
|
|
array<newmenu_item, DXX_SOUND_MENU(COUNT)> m;
|
|
sound_menu_items()
|
|
{
|
|
DXX_SOUND_MENU(ADD);
|
|
}
|
|
void read()
|
|
{
|
|
DXX_SOUND_MENU(READ);
|
|
}
|
|
static int menuset(newmenu *, const d_event &event, sound_menu_items *pitems);
|
|
};
|
|
|
|
#undef DXX_SOUND_MENU
|
|
|
|
}
|
|
|
|
int sound_menu_items::menuset(newmenu *, const d_event &event, sound_menu_items *pitems)
|
|
{
|
|
const auto &items = pitems->m;
|
|
int replay = 0;
|
|
int rval = 0;
|
|
switch (event.type)
|
|
{
|
|
case EVENT_NEWMENU_CHANGED:
|
|
{
|
|
auto &citem = static_cast<const d_change_event &>(event).citem;
|
|
if (citem == opt_sm_digivol)
|
|
{
|
|
GameCfg.DigiVolume = items[citem].value;
|
|
digi_set_digi_volume( (GameCfg.DigiVolume*32768)/8 );
|
|
digi_play_sample_once( SOUND_DROP_BOMB, F1_0 );
|
|
}
|
|
else if (citem == opt_sm_musicvol)
|
|
{
|
|
GameCfg.MusicVolume = items[citem].value;
|
|
songs_set_volume(GameCfg.MusicVolume);
|
|
}
|
|
else if (citem == opt_sm_revstereo)
|
|
{
|
|
GameCfg.ReverseStereo = items[citem].value;
|
|
}
|
|
else if (citem == opt_sm_mtype0)
|
|
{
|
|
GameCfg.MusicType = MUSIC_TYPE_NONE;
|
|
replay = 1;
|
|
}
|
|
/*
|
|
* When builtin music is enabled, the next line expands to
|
|
* `#if +1 + 0`; when it is disabled, the line expands to
|
|
* `#if + 0`.
|
|
*/
|
|
#if DXX_SOUND_ADDON_MUSIC_MENU_ITEM(COUNT) + 0
|
|
else if (citem == opt_sm_mtype1)
|
|
{
|
|
GameCfg.MusicType = MUSIC_TYPE_BUILTIN;
|
|
replay = 1;
|
|
}
|
|
#endif
|
|
#if SDL_MAJOR_VERSION == 1
|
|
else if (citem == opt_sm_mtype2)
|
|
{
|
|
GameCfg.MusicType = MUSIC_TYPE_REDBOOK;
|
|
replay = 1;
|
|
}
|
|
#endif
|
|
#if DXX_USE_SDLMIXER
|
|
else if (citem == opt_sm_mtype3)
|
|
{
|
|
GameCfg.MusicType = MUSIC_TYPE_CUSTOM;
|
|
replay = 1;
|
|
}
|
|
#endif
|
|
else if (citem == opt_sm_redbook_playorder)
|
|
{
|
|
GameCfg.OrigTrackOrder = items[citem].value;
|
|
replay = (Game_wind != NULL);
|
|
}
|
|
#if DXX_USE_SDLMIXER
|
|
else if (citem == opt_sm_mtype3_lmplayorder1)
|
|
{
|
|
GameCfg.CMLevelMusicPlayOrder = MUSIC_CM_PLAYORDER_CONT;
|
|
replay = (Game_wind != NULL);
|
|
}
|
|
else if (citem == opt_sm_mtype3_lmplayorder2)
|
|
{
|
|
GameCfg.CMLevelMusicPlayOrder = MUSIC_CM_PLAYORDER_LEVEL;
|
|
replay = (Game_wind != NULL);
|
|
}
|
|
else if (citem == opt_sm_mtype3_lmplayorder3)
|
|
{
|
|
GameCfg.CMLevelMusicPlayOrder = MUSIC_CM_PLAYORDER_RAND;
|
|
replay = (Game_wind != NULL);
|
|
}
|
|
#endif
|
|
break;
|
|
}
|
|
case EVENT_NEWMENU_SELECTED:
|
|
{
|
|
#if DXX_USE_SDLMIXER
|
|
auto &citem = static_cast<const d_select_event &>(event).citem;
|
|
#ifdef _WIN32
|
|
#define WINDOWS_DRIVE_CHANGE_TEXT ".\nCTRL-D to change drive"
|
|
#else
|
|
#define WINDOWS_DRIVE_CHANGE_TEXT
|
|
#endif
|
|
if (citem == opt_sm_mtype3_lmpath)
|
|
{
|
|
static const array<file_extension_t, 1> ext_list{{"m3u"}}; // select a directory or M3U playlist
|
|
const auto cfgpath = CGameCfg.CMLevelMusicPath.data();
|
|
select_file_recursive(
|
|
"Select directory or\nM3U playlist to\n play level music from" WINDOWS_DRIVE_CHANGE_TEXT,
|
|
cfgpath, ext_list, 1, // look in current music path for ext_list files and allow directory selection
|
|
get_absolute_path, cfgpath); // just copy the absolute path
|
|
}
|
|
else if (citem == opt_sm_cm_mtype3_file1_b)
|
|
SELECT_SONG("Select main menu music" WINDOWS_DRIVE_CHANGE_TEXT, SONG_TITLE);
|
|
else if (citem == opt_sm_cm_mtype3_file2_b)
|
|
SELECT_SONG("Select briefing music" WINDOWS_DRIVE_CHANGE_TEXT, SONG_BRIEFING);
|
|
else if (citem == opt_sm_cm_mtype3_file3_b)
|
|
SELECT_SONG("Select credits music" WINDOWS_DRIVE_CHANGE_TEXT, SONG_CREDITS);
|
|
else if (citem == opt_sm_cm_mtype3_file4_b)
|
|
SELECT_SONG("Select escape sequence music" WINDOWS_DRIVE_CHANGE_TEXT, SONG_ENDLEVEL);
|
|
else if (citem == opt_sm_cm_mtype3_file5_b)
|
|
SELECT_SONG("Select game ending music" WINDOWS_DRIVE_CHANGE_TEXT, SONG_ENDGAME);
|
|
#endif
|
|
rval = 1; // stay in menu
|
|
break;
|
|
}
|
|
case EVENT_WINDOW_CLOSE:
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (replay)
|
|
{
|
|
songs_uninit();
|
|
|
|
if (Game_wind)
|
|
songs_play_level_song( Current_level_num, 0 );
|
|
else
|
|
songs_play_song(SONG_TITLE, 1);
|
|
}
|
|
|
|
return rval;
|
|
}
|
|
|
|
void do_sound_menu()
|
|
{
|
|
|
|
#if DXX_USE_SDLMIXER
|
|
const auto old_CMLevelMusicPath = CGameCfg.CMLevelMusicPath;
|
|
const auto old_CMMiscMusic0 = CGameCfg.CMMiscMusic[SONG_TITLE];
|
|
#endif
|
|
|
|
sound_menu_items items;
|
|
newmenu_do1(nullptr, "Sound Effects & Music", items.m.size(), items.m.data(), &sound_menu_items::menuset, &items, 0);
|
|
|
|
#if DXX_USE_SDLMIXER
|
|
if ((Game_wind != NULL && strcmp(old_CMLevelMusicPath.data(), CGameCfg.CMLevelMusicPath.data())) || (Game_wind == NULL && strcmp(old_CMMiscMusic0.data(), CGameCfg.CMMiscMusic[SONG_TITLE].data())))
|
|
{
|
|
songs_uninit();
|
|
|
|
if (Game_wind)
|
|
songs_play_level_song( Current_level_num, 0 );
|
|
else
|
|
songs_play_song(SONG_TITLE, 1);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
#define DXX_GAME_SPECIFIC_OPTIONS(VERB) \
|
|
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
#define DXX_GAME_SPECIFIC_OPTIONS(VERB) \
|
|
DXX_MENUITEM(VERB, CHECK, "Headlight on when picked up", opt_headlighton,PlayerCfg.HeadlightActiveDefault ) \
|
|
DXX_MENUITEM(VERB, CHECK, "Escort robot hot keys",opt_escorthotkey,PlayerCfg.EscortHotKeys) \
|
|
DXX_MENUITEM(VERB, CHECK, "Movie Subtitles",opt_moviesubtitle,GameCfg.MovieSubtitles) \
|
|
DXX_MENUITEM(VERB, CHECK, "Remove Thief at level start", opt_thief_presence, thief_absent) \
|
|
DXX_MENUITEM(VERB, CHECK, "Prevent Thief Stealing Energy Weapons", opt_thief_steal_energy, thief_cannot_steal_energy_weapons) \
|
|
|
|
#endif
|
|
|
|
enum {
|
|
optgrp_autoselect_firing,
|
|
};
|
|
|
|
#define DXX_GAMEPLAY_MENU_OPTIONS(VERB) \
|
|
DXX_MENUITEM(VERB, CHECK, "Ship auto-leveling",opt_autolevel, PlayerCfg.AutoLeveling) \
|
|
DXX_MENUITEM(VERB, CHECK, "Persistent Debris",opt_persist_debris,PlayerCfg.PersistentDebris) \
|
|
DXX_MENUITEM(VERB, CHECK, "No Rankings (Multi)",opt_noranking,PlayerCfg.NoRankings) \
|
|
DXX_MENUITEM(VERB, CHECK, "Free Flight in Automap",opt_freeflight, PlayerCfg.AutomapFreeFlight) \
|
|
DXX_GAME_SPECIFIC_OPTIONS(VERB) \
|
|
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank) \
|
|
DXX_MENUITEM(VERB, TEXT, "Weapon Autoselect options:", opt_label_autoselect) \
|
|
DXX_MENUITEM(VERB, MENU, "Primary ordering...", opt_gameplay_reorderprimary_menu) \
|
|
DXX_MENUITEM(VERB, MENU, "Secondary ordering...", opt_gameplay_reordersecondary_menu) \
|
|
DXX_MENUITEM(VERB, TEXT, "Autoselect while firing:", opt_autoselect_firing_label) \
|
|
DXX_MENUITEM(VERB, RADIO, "Immediately", opt_autoselect_firing_immediate, PlayerCfg.NoFireAutoselect == FiringAutoselectMode::Immediate, optgrp_autoselect_firing) \
|
|
DXX_MENUITEM(VERB, RADIO, "Never", opt_autoselect_firing_never, PlayerCfg.NoFireAutoselect == FiringAutoselectMode::Never, optgrp_autoselect_firing) \
|
|
DXX_MENUITEM(VERB, RADIO, "When firing stops", opt_autoselect_firing_delayed, PlayerCfg.NoFireAutoselect == FiringAutoselectMode::Delayed, optgrp_autoselect_firing) \
|
|
DXX_MENUITEM(VERB, CHECK, "Only Cycle Autoselect Weapons",opt_only_autoselect,PlayerCfg.CycleAutoselectOnly) \
|
|
|
|
enum {
|
|
DXX_GAMEPLAY_MENU_OPTIONS(ENUM)
|
|
};
|
|
|
|
static int gameplay_config_menuset(newmenu *, const d_event &event, const unused_newmenu_userdata_t *)
|
|
{
|
|
switch (event.type)
|
|
{
|
|
case EVENT_NEWMENU_SELECTED:
|
|
{
|
|
auto &citem = static_cast<const d_select_event &>(event).citem;
|
|
if (citem == opt_gameplay_reorderprimary_menu)
|
|
ReorderPrimary();
|
|
else if (citem == opt_gameplay_reordersecondary_menu)
|
|
ReorderSecondary();
|
|
return 1; // stay in menu
|
|
}
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void gameplay_config()
|
|
{
|
|
for (;;)
|
|
{
|
|
array<newmenu_item, DXX_GAMEPLAY_MENU_OPTIONS(COUNT)> m;
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
auto thief_absent = PlayerCfg.ThiefModifierFlags & ThiefModifier::Absent;
|
|
auto thief_cannot_steal_energy_weapons = PlayerCfg.ThiefModifierFlags & ThiefModifier::NoEnergyWeapons;
|
|
#endif
|
|
DXX_GAMEPLAY_MENU_OPTIONS(ADD);
|
|
const auto i = newmenu_do1( NULL, "Gameplay Options", m.size(), m.data(), gameplay_config_menuset, unused_newmenu_userdata, 0 );
|
|
DXX_GAMEPLAY_MENU_OPTIONS(READ);
|
|
PlayerCfg.NoFireAutoselect = m[opt_autoselect_firing_delayed].value
|
|
? FiringAutoselectMode::Delayed
|
|
: (m[opt_autoselect_firing_immediate].value
|
|
? FiringAutoselectMode::Immediate
|
|
: FiringAutoselectMode::Never);
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
PlayerCfg.ThiefModifierFlags =
|
|
(thief_absent ? ThiefModifier::Absent : 0) |
|
|
(thief_cannot_steal_energy_weapons ? ThiefModifier::NoEnergyWeapons : 0);
|
|
#endif
|
|
if (i == -1)
|
|
break;
|
|
}
|
|
}
|
|
|
|
#if DXX_USE_UDP
|
|
static int multi_player_menu_handler(newmenu *menu,const d_event &event, int *menu_choice)
|
|
{
|
|
newmenu_item *items = newmenu_get_items(menu);
|
|
|
|
switch (event.type)
|
|
{
|
|
case EVENT_NEWMENU_SELECTED:
|
|
{
|
|
auto &citem = static_cast<const d_select_event &>(event).citem;
|
|
// stay in multiplayer menu, even after having played a game
|
|
return do_option(menu_choice[citem]);
|
|
}
|
|
|
|
case EVENT_WINDOW_CLOSE:
|
|
d_free(menu_choice);
|
|
d_free(items);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void do_multi_player_menu()
|
|
{
|
|
int *menu_choice;
|
|
newmenu_item *m;
|
|
int num_options = 0;
|
|
|
|
MALLOC(menu_choice, int, 3);
|
|
if (!menu_choice)
|
|
return;
|
|
|
|
MALLOC(m, newmenu_item, 3);
|
|
if (!m)
|
|
{
|
|
d_free(menu_choice);
|
|
return;
|
|
}
|
|
|
|
#if DXX_USE_UDP
|
|
ADD_ITEM("HOST GAME", MENU_START_UDP_NETGAME, -1);
|
|
#if DXX_USE_TRACKER
|
|
ADD_ITEM("FIND LAN/ONLINE GAMES", MENU_JOIN_LIST_UDP_NETGAME, -1);
|
|
#else
|
|
ADD_ITEM("FIND LAN GAMES", MENU_JOIN_LIST_UDP_NETGAME, -1);
|
|
#endif
|
|
ADD_ITEM("JOIN GAME MANUALLY", MENU_JOIN_MANUAL_UDP_NETGAME, -1);
|
|
#endif
|
|
|
|
newmenu_do3( NULL, TXT_MULTIPLAYER, num_options, m, multi_player_menu_handler, menu_choice, 0, NULL );
|
|
}
|
|
#endif
|
|
|
|
void do_options_menu()
|
|
{
|
|
auto items = new options_menu_items;
|
|
// Fall back to main event loop
|
|
// Allows clean closing and re-opening when resolution changes
|
|
newmenu_do3(nullptr, TXT_OPTIONS, items->m.size(), items->m.data(), options_menuset, items, 0, nullptr);
|
|
}
|
|
|
|
#ifndef RELEASE
|
|
namespace dsx {
|
|
static window_event_result polygon_models_viewer_handler(window *, const d_event &event, const unused_window_userdata_t *)
|
|
{
|
|
static unsigned view_idx;
|
|
int key = 0;
|
|
static vms_angvec ang;
|
|
|
|
switch (event.type)
|
|
{
|
|
case EVENT_WINDOW_ACTIVATED:
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
gr_use_palette_table("groupa.256");
|
|
#endif
|
|
key_toggle_repeat(1);
|
|
view_idx = 0;
|
|
ang.p = ang.b = 0;
|
|
ang.h = F0_5-1;
|
|
break;
|
|
case EVENT_KEY_COMMAND:
|
|
key = event_key_get(event);
|
|
switch (key)
|
|
{
|
|
case KEY_ESC:
|
|
return window_event_result::close;
|
|
case KEY_SPACEBAR:
|
|
view_idx ++;
|
|
if (view_idx >= N_polygon_models) view_idx = 0;
|
|
break;
|
|
case KEY_BACKSP:
|
|
if (!view_idx)
|
|
view_idx = N_polygon_models - 1;
|
|
else
|
|
view_idx --;
|
|
break;
|
|
case KEY_A:
|
|
ang.h -= 100;
|
|
break;
|
|
case KEY_D:
|
|
ang.h += 100;
|
|
break;
|
|
case KEY_W:
|
|
ang.p -= 100;
|
|
break;
|
|
case KEY_S:
|
|
ang.p += 100;
|
|
break;
|
|
case KEY_Q:
|
|
ang.b -= 100;
|
|
break;
|
|
case KEY_E:
|
|
ang.b += 100;
|
|
break;
|
|
case KEY_R:
|
|
ang.p = ang.b = 0;
|
|
ang.h = F0_5-1;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return window_event_result::handled;
|
|
case EVENT_WINDOW_DRAW:
|
|
timer_delay(F1_0/60);
|
|
{
|
|
auto &canvas = *grd_curcanv;
|
|
draw_model_picture(canvas, view_idx, ang);
|
|
gr_set_fontcolor(canvas, BM_XRGB(255, 255, 255), -1);
|
|
auto &game_font = *GAME_FONT;
|
|
gr_printf(canvas, game_font, FSPACX(1), FSPACY(1), "ESC: leave\nSPACE/BACKSP: next/prev model (%i/%i)\nA/D: rotate y\nW/S: rotate x\nQ/E: rotate z\nR: reset orientation", view_idx, N_polygon_models - 1);
|
|
}
|
|
break;
|
|
case EVENT_WINDOW_CLOSE:
|
|
load_palette(MENU_PALETTE,0,1);
|
|
key_toggle_repeat(0);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return window_event_result::ignored;
|
|
}
|
|
}
|
|
|
|
static void polygon_models_viewer()
|
|
{
|
|
const auto wind = window_create(grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT, polygon_models_viewer_handler, unused_window_userdata);
|
|
if (!wind)
|
|
{
|
|
d_event event = { EVENT_WINDOW_CLOSE };
|
|
polygon_models_viewer_handler(NULL, event, NULL);
|
|
return;
|
|
}
|
|
|
|
event_process_all();
|
|
}
|
|
|
|
namespace dsx {
|
|
static window_event_result gamebitmaps_viewer_handler(window *, const d_event &event, const unused_window_userdata_t *)
|
|
{
|
|
static int view_idx = 0;
|
|
int key = 0;
|
|
#if DXX_USE_OGL
|
|
float scale = 1.0;
|
|
#endif
|
|
bitmap_index bi;
|
|
grs_bitmap *bm;
|
|
|
|
switch (event.type)
|
|
{
|
|
case EVENT_WINDOW_ACTIVATED:
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
gr_use_palette_table("groupa.256");
|
|
#endif
|
|
key_toggle_repeat(1);
|
|
view_idx = 0;
|
|
break;
|
|
case EVENT_KEY_COMMAND:
|
|
key = event_key_get(event);
|
|
switch (key)
|
|
{
|
|
case KEY_ESC:
|
|
return window_event_result::close;
|
|
case KEY_SPACEBAR:
|
|
view_idx ++;
|
|
if (view_idx >= Num_bitmap_files) view_idx = 0;
|
|
break;
|
|
case KEY_BACKSP:
|
|
view_idx --;
|
|
if (view_idx < 0 ) view_idx = Num_bitmap_files - 1;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return window_event_result::handled;
|
|
case EVENT_WINDOW_DRAW:
|
|
bi.index = view_idx;
|
|
bm = &GameBitmaps[view_idx];
|
|
timer_delay(F1_0/60);
|
|
PIGGY_PAGE_IN(bi);
|
|
{
|
|
auto &canvas = *grd_curcanv;
|
|
gr_clear_canvas(canvas, BM_XRGB(0,0,0));
|
|
#if DXX_USE_OGL
|
|
scale = (bm->bm_w > bm->bm_h)?(SHEIGHT/bm->bm_w)*0.8:(SHEIGHT/bm->bm_h)*0.8;
|
|
ogl_ubitmapm_cs(canvas, (SWIDTH / 2) - (bm->bm_w * scale / 2), (SHEIGHT / 2) - (bm->bm_h * scale / 2), bm->bm_w * scale, bm->bm_h * scale, *bm, ogl_colors::white, F1_0);
|
|
#else
|
|
gr_bitmap(canvas, (SWIDTH / 2) - (bm->bm_w / 2), (SHEIGHT / 2) - (bm->bm_h / 2), *bm);
|
|
#endif
|
|
gr_set_fontcolor(canvas, BM_XRGB(255, 255, 255), -1);
|
|
auto &game_font = *GAME_FONT;
|
|
gr_printf(canvas, game_font, FSPACX(1), FSPACY(1), "ESC: leave\nSPACE/BACKSP: next/prev bitmap (%i/%i)", view_idx, Num_bitmap_files-1);
|
|
}
|
|
break;
|
|
case EVENT_WINDOW_CLOSE:
|
|
load_palette(MENU_PALETTE,0,1);
|
|
key_toggle_repeat(0);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return window_event_result::ignored;
|
|
}
|
|
}
|
|
|
|
static void gamebitmaps_viewer()
|
|
{
|
|
const auto wind = window_create(grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT, gamebitmaps_viewer_handler, unused_window_userdata);
|
|
if (!wind)
|
|
{
|
|
d_event event = { EVENT_WINDOW_CLOSE };
|
|
gamebitmaps_viewer_handler(NULL, event, NULL);
|
|
return;
|
|
}
|
|
|
|
event_process_all();
|
|
}
|
|
|
|
#define DXX_SANDBOX_MENU(VERB) \
|
|
DXX_MENUITEM(VERB, MENU, "Polygon_models viewer", polygon_models) \
|
|
DXX_MENUITEM(VERB, MENU, "GameBitmaps viewer", bitmaps) \
|
|
|
|
namespace {
|
|
|
|
class sandbox_menu_items
|
|
{
|
|
public:
|
|
enum
|
|
{
|
|
DXX_SANDBOX_MENU(ENUM)
|
|
};
|
|
array<newmenu_item, DXX_SANDBOX_MENU(COUNT)> m;
|
|
sandbox_menu_items()
|
|
{
|
|
DXX_SANDBOX_MENU(ADD);
|
|
}
|
|
};
|
|
|
|
}
|
|
|
|
static int sandbox_menuset(newmenu *, const d_event &event, sandbox_menu_items *items)
|
|
{
|
|
switch (event.type)
|
|
{
|
|
case EVENT_NEWMENU_CHANGED:
|
|
break;
|
|
|
|
case EVENT_NEWMENU_SELECTED:
|
|
{
|
|
auto &citem = static_cast<const d_select_event &>(event).citem;
|
|
switch (citem)
|
|
{
|
|
case sandbox_menu_items::polygon_models:
|
|
polygon_models_viewer();
|
|
break;
|
|
case sandbox_menu_items::bitmaps:
|
|
gamebitmaps_viewer();
|
|
break;
|
|
}
|
|
return 1; // stay in menu until escape
|
|
}
|
|
|
|
case EVENT_WINDOW_CLOSE:
|
|
{
|
|
std::default_delete<sandbox_menu_items>()(items);
|
|
break;
|
|
}
|
|
|
|
default:
|
|
break;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void do_sandbox_menu()
|
|
{
|
|
auto items = new sandbox_menu_items;
|
|
newmenu_do3(nullptr, "Coder's sandbox", items->m.size(), items->m.data(), sandbox_menuset, items, 0, nullptr);
|
|
}
|
|
#endif
|