dxx-rebirth/common/main/config.h
Kp a76487405c Make ADL MIDI runtime configurable
Add configuration file entries for number of chips, bank index, and
whether to use ADL MIDI.  Currently, there is no GUI for this.
Interested users must enable it via direct configuration file editing.
A menu interface will come later.
2018-10-18 02:18:56 +00:00

100 lines
2.5 KiB
C++

/*
* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* prototype definitions for descent.cfg reading/writing
*
*/
#pragma once
#if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II)
#include "player-callsign.h"
#endif
#ifdef __cplusplus
#include "mission.h"
#include "pack.h"
#include "compiler-array.h"
#include "ntstring.h"
namespace dcx {
struct CCfg : prohibit_void_ptr<CCfg>
{
#if DXX_USE_ADLMIDI
int ADLMIDI_num_chips = 6;
/* See common/include/adlmidi_dynamic.h for the symbolic name and for other
* values.
*/
int ADLMIDI_bank = 31;
bool ADLMIDI_enabled;
#endif
bool VSync;
bool Grabinput;
bool WindowMode;
int TexFilt;
bool TexAnisotropy;
bool Multisample;
bool FPSIndicator;
array<int, 2> CMLevelMusicTrack;
ntstring<MISSION_NAME_LEN> LastMission;
ntstring<PATH_MAX - 1> CMLevelMusicPath;
array<ntstring<PATH_MAX - 1>, 5> CMMiscMusic;
};
extern struct CCfg CGameCfg;
}
#ifdef dsx
namespace dsx {
struct Cfg : prohibit_void_ptr<Cfg>
{
int MusicType;
int CMLevelMusicPlayOrder;
int GammaLevel;
int ResolutionX;
int ResolutionY;
int AspectX;
int AspectY;
uint8_t DigiVolume;
uint8_t MusicVolume;
bool ReverseStereo;
bool OrigTrackOrder;
#ifdef DXX_BUILD_DESCENT_II
bool MovieSubtitles;
int MovieTexFilt;
#endif
callsign_t LastPlayer;
};
extern struct Cfg GameCfg;
//#ifdef USE_SDLMIXER
//#define EXT_MUSIC_ON (GameCfg.SndEnableRedbook || GameCfg.JukeboxOn)
//#else
//#define EXT_MUSIC_ON (GameCfg.SndEnableRedbook) // JukeboxOn shouldn't do anything if it's not supported
//#endif
extern int ReadConfigFile(void);
extern int WriteConfigFile(void);
}
#endif
#endif