dxx-rebirth/similar/main
2017-02-19 19:33:42 +00:00
..
ai.cpp
aipath.cpp
automap.cpp Use unsigned for sides/verts in more places 2017-02-19 19:33:38 +00:00
bm.cpp
cntrlcen.cpp
collide.cpp Made scrape_player_on_wall() based on a timer. Due to the player being pushed away from the lava/water surface in every frame in a random vector (wrong, too), player movement per frame was not enough to counter this on FPS rates > ~120 which made damage scaling per frame nonsensical in these situations. Instead, execute scrape results in intevals based on DESIGNATED_GAME_FRAMETIME (or per frame if FrameTime>DESIGNATED_GAME_FRAMETIME) which fixes the issues and generally works much better for the purpose of this function. 2017-02-13 11:00:21 +01:00
config.cpp
console.cpp Cache canvas in con_draw 2017-02-11 21:42:46 +00:00
controls.cpp
credits.cpp
digiobj.cpp
dumpmine.cpp
effects.cpp
endlevel.cpp
fireball.cpp Use unsigned for sides/verts in more places 2017-02-19 19:33:38 +00:00
fuelcen.cpp Fix check_header_includes=1 poison.h 2017-02-19 19:33:36 +00:00
fvi.cpp Simplify use of get_num_faces 2017-02-19 19:33:38 +00:00
game.cpp
gamecntl.cpp
gamefont.cpp
gamemine.cpp Use unsigned for sides/verts in more places 2017-02-19 19:33:38 +00:00
gamerend.cpp Cache canvas in show_netplayerinfo 2017-02-11 21:42:46 +00:00
gamesave.cpp
gameseg.cpp Factor out template functor of create_vertex_lists_by_predicate 2017-02-19 19:33:38 +00:00
gameseq.cpp
gauges.cpp Pass canvas to hud_set_secondary_weapon_fontcolor 2017-02-19 19:33:42 +00:00
hostage.cpp
hud.cpp Pass canvas to player_dead_message 2017-02-11 21:42:46 +00:00
iff.cpp
inferno.cpp
kconfig.cpp
kmatrix.cpp
laser.cpp
lighting.cpp Use unsigned for sides/verts in more places 2017-02-19 19:33:38 +00:00
menu.cpp
mglobal.cpp
mission.cpp
morph.cpp
multi.cpp
multibot.cpp
net_udp.cpp
newdemo.cpp
newmenu.cpp Propagate Hack_DblClick_MenuMode 2017-02-11 21:42:47 +00:00
object.cpp
paging.cpp
physics.cpp Simplify use of get_num_faces 2017-02-19 19:33:38 +00:00
piggy.cpp
player.cpp
playsave.cpp
polyobj.cpp
powerup.cpp
render.cpp Use unsigned for sides/verts in more places 2017-02-19 19:33:38 +00:00
robot.cpp
scores.cpp
segment.cpp
slew.cpp
songs.cpp
state.cpp
switch.cpp
terrain.cpp
texmerge.cpp
text.cpp
titles.cpp
vclip.cpp
vers_id.cpp
wall.cpp
weapon.cpp