dxx-rebirth/common/arch/ogl/ogl_sync.cpp

122 lines
2.9 KiB
C++

/*
* This file is part of the DXX-Rebirth project <http://www.dxx-rebirth.com/>.
* It is copyright by its individual contributors, as recorded in the
* project's Git history. See COPYING.txt at the top level for license
* terms and a link to the Git history.
*/
/* OpenGL Synchronization code:
* either use fence sync objects or glFinish() to prevent the GPU from
* lagging behind too much.
*/
#include <stdlib.h>
#include <SDL/SDL.h>
#include "args.h"
#include "console.h"
#include "maths.h"
#include "ogl_sync.h"
#include "timer.h"
ogl_sync::ogl_sync()
{
method=SYNC_GL_NONE;
wait_timeout = 0;
}
ogl_sync::~ogl_sync()
{
if (fence)
con_printf(CON_URGENT, "fence sync object was never destroyed!");
}
void ogl_sync::sync_deleter::operator()(GLsync fence) const
{
glDeleteSyncFunc(fence);
}
void ogl_sync::before_swap()
{
if (fence) {
/// use a fence sync object to prevent the GPU from queuing up more than one frame
if (method == SYNC_GL_FENCE_SLEEP) {
while(glClientWaitSyncFunc(fence.get(), GL_SYNC_FLUSH_COMMANDS_BIT, 0ULL) == GL_TIMEOUT_EXPIRED) {
timer_delay_ms(wait_timeout);
}
} else {
glClientWaitSyncFunc(fence.get(), GL_SYNC_FLUSH_COMMANDS_BIT, 34000000ULL);
}
fence.reset();
} else if (method == SYNC_GL_FINISH_BEFORE_SWAP) {
glFinish();
}
}
void ogl_sync::after_swap()
{
if (method == SYNC_GL_FENCE || method == SYNC_GL_FENCE_SLEEP ) {
fence.reset(glFenceSyncFunc(GL_SYNC_GPU_COMMANDS_COMPLETE, 0));
} else if (method == SYNC_GL_FINISH_AFTER_SWAP) {
glFinish();
}
}
void ogl_sync::init(SyncGLMethod sync_method, int wait)
{
method = sync_method;
fence = NULL;
fix a = i2f(wait);
fix b = i2f(1000);
wait_timeout = f2i(fixdiv(a, b) * 1000);
bool need_ARB_sync;
switch (method) {
case SYNC_GL_FENCE:
case SYNC_GL_FENCE_SLEEP:
case SYNC_GL_AUTO:
need_ARB_sync = true;
break;
default:
need_ARB_sync = false;
}
if (method == SYNC_GL_AUTO) {
if (!ogl_have_ARB_sync) {
con_printf(CON_NORMAL, "GL_ARB_sync not available, disabling sync");
method = SYNC_GL_NONE;
need_ARB_sync = false;
} else {
method = SYNC_GL_FENCE_SLEEP;
}
}
if (need_ARB_sync && !ogl_have_ARB_sync) {
con_printf(CON_URGENT, "GL_ARB_sync not available, using fallback");
method = SYNC_GL_FINISH_BEFORE_SWAP;
}
switch(method) {
case SYNC_GL_FENCE:
con_printf(CON_VERBOSE, "using GL_ARB_sync for synchronization (direct)");
break;
case SYNC_GL_FENCE_SLEEP:
con_printf(CON_VERBOSE, "using GL_ARB_sync for synchronization with interval %dms", wait);
break;
case SYNC_GL_FINISH_AFTER_SWAP:
con_printf(CON_VERBOSE, "using glFinish synchronization (method 1)");
break;
case SYNC_GL_FINISH_BEFORE_SWAP:
con_printf(CON_VERBOSE, "using glFinish synchronization (method 2)");
break;
default:
con_printf(CON_VERBOSE, "using no explicit GPU synchronization");
break;
}
}
void ogl_sync::deinit()
{
fence.reset();
}