183 lines
4.6 KiB
C++
183 lines
4.6 KiB
C++
/*
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* This file is part of the DXX-Rebirth project <http://www.dxx-rebirth.com/>.
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* It is copyright by its individual contributors, as recorded in the
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* project's Git history. See COPYING.txt at the top level for license
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* terms and a link to the Git history.
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*/
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/*
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* This is an alternate backend for the music system.
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* It uses SDL_mixer to provide a more reliable playback,
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* and allow processing of multiple audio formats.
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*
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* -- MD2211 (2006-04-24)
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*/
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#include <memory>
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#include <SDL.h>
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#include <SDL_mixer.h>
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#include <string.h>
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#include <stdlib.h>
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#include "args.h"
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#include "hmp.h"
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#include "digi_mixer_music.h"
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#include "strutil.h"
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#include "u_mem.h"
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#include "console.h"
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class current_music_t
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{
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struct RWops_delete
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{
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void operator()(SDL_RWops *o) { SDL_FreeRW(o); }
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};
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struct Music_delete
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{
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void operator()(Mix_Music *m) { Mix_FreeMusic(m); }
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};
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typedef SDL_RWops *rpointer;
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typedef Mix_Music *mpointer;
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std::unique_ptr<SDL_RWops, RWops_delete> m_ops;
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std::unique_ptr<Mix_Music, Music_delete> m_music;
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public:
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void reset(mpointer m = mpointer(), rpointer r = rpointer()) noexcept(noexcept(m_music.reset(m)) && noexcept(m_ops.reset(r)))
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{
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/* Clear music first in case it needs the old ops
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* Clear old ops
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* If no new music, clear new ops immediately. This only
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* happens if the new music fails to load.
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*/
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m_music.reset(m);
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m_ops.reset(r);
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if (!m)
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m_ops.reset();
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}
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bool operator!() const { return !m_music; }
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explicit operator bool() const { return static_cast<bool>(m_music); }
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mpointer get() { return m_music.get(); }
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};
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static current_music_t current_music;
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static std::vector<uint8_t> current_music_hndlbuf;
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/*
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* Plays a music file from an absolute path or a relative path
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*/
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int mix_play_file(const char *filename, int loop, void (*hook_finished_track)())
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{
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SDL_RWops *rw = NULL;
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PHYSFS_file *filehandle = NULL;
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char full_path[PATH_MAX];
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const char *fptr;
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unsigned int bufsize = 0;
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mix_free_music(); // stop and free what we're already playing, if anything
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fptr = strrchr(filename, '.');
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if (fptr == NULL)
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return 0;
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// It's a .hmp!
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if (!d_stricmp(fptr, ".hmp"))
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{
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hmp2mid(filename, current_music_hndlbuf);
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rw = SDL_RWFromConstMem(¤t_music_hndlbuf[0], current_music_hndlbuf.size()*sizeof(char));
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current_music.reset(Mix_LoadMUS_RW(rw), rw);
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}
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// try loading music via given filename
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if (!current_music)
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current_music.reset(Mix_LoadMUS(filename));
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// allow the shell convention tilde character to mean the user's home folder
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// chiefly used for default jukebox level song music referenced in 'descent.m3u' for Mac OS X
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if (!current_music && *filename == '~')
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{
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snprintf(full_path, PATH_MAX, "%s%s", PHYSFS_getUserDir(),
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&filename[1 + (!strncmp(&filename[1], PHYSFS_getDirSeparator(), strlen(PHYSFS_getDirSeparator())) ?
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strlen(PHYSFS_getDirSeparator()) : 0)]);
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current_music.reset(Mix_LoadMUS(full_path));
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if (current_music)
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filename = full_path; // used later for possible error reporting
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}
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// no luck. so it might be in Searchpath. So try to build absolute path
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if (!current_music)
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{
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PHYSFSX_getRealPath(filename, full_path);
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current_music.reset(Mix_LoadMUS(full_path));
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if (current_music)
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filename = full_path; // used later for possible error reporting
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}
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// still nothin'? Let's open via PhysFS in case it's located inside an archive
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if (!current_music)
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{
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filehandle = PHYSFS_openRead(filename);
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if (filehandle != NULL)
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{
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unsigned len = PHYSFS_fileLength(filehandle);
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current_music_hndlbuf.resize(len);
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bufsize = PHYSFS_read(filehandle, ¤t_music_hndlbuf[0], sizeof(char), len);
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rw = SDL_RWFromConstMem(¤t_music_hndlbuf[0], bufsize*sizeof(char));
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current_music.reset(Mix_LoadMUS_RW(rw), rw);
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PHYSFS_close(filehandle);
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}
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}
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if (current_music)
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{
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Mix_PlayMusic(current_music.get(), (loop ? -1 : 1));
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Mix_HookMusicFinished(hook_finished_track ? hook_finished_track : mix_free_music);
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return 1;
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}
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else
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{
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con_printf(CON_CRITICAL,"Music %s could not be loaded: %s", filename, Mix_GetError());
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mix_stop_music();
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}
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return 0;
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}
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// What to do when stopping song playback
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void mix_free_music()
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{
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Mix_HaltMusic();
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current_music.reset();
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current_music_hndlbuf.clear();
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}
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void mix_set_music_volume(int vol)
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{
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vol *= MIX_MAX_VOLUME/8;
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Mix_VolumeMusic(vol);
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}
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void mix_stop_music()
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{
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Mix_HaltMusic();
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current_music_hndlbuf.clear();
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}
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void mix_pause_music()
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{
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Mix_PauseMusic();
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}
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void mix_resume_music()
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{
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Mix_ResumeMusic();
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}
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void mix_pause_resume_music()
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{
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if (Mix_PausedMusic())
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Mix_ResumeMusic();
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else if (Mix_PlayingMusic())
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Mix_PauseMusic();
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}
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