dxx-rebirth/2d
2006-12-19 02:25:50 +00:00
..
2dsline.c initial import 2006-03-20 17:12:09 +00:00
bitblt.c scalable HUD, improvements for HUD and cockpits, cleaner code, fixes to get SDL renderer working again 2006-09-29 00:57:57 +00:00
bitmap.c initial import 2006-03-20 17:12:09 +00:00
bitmap.h initial import 2006-03-20 17:12:09 +00:00
box.c initial import 2006-03-20 17:12:09 +00:00
canvas.c initial import 2006-03-20 17:12:09 +00:00
circle.c initial import 2006-03-20 17:12:09 +00:00
clip.h initial import 2006-03-20 17:12:09 +00:00
disc.c initial import 2006-03-20 17:12:09 +00:00
font.c introduced FSAA; fixed fullscreen toggle glitches; adjusted OGL_TEXTURE_LIST_SIZE and OGLTEXBUFSIZE; code cleanup; fixed memleak in game pause; restored font.c (oops) 2006-10-09 21:44:24 +00:00
gpixel.c initial import 2006-03-20 17:12:09 +00:00
ibitblt.c initial import 2006-03-20 17:12:09 +00:00
line.c initial import 2006-03-20 17:12:09 +00:00
linear.asm initial import 2006-03-20 17:12:09 +00:00
Makefile.am initial import 2006-03-20 17:12:09 +00:00
palette.c initial import 2006-03-20 17:12:09 +00:00
pcx.c initial import 2006-03-20 17:12:09 +00:00
pixel.c initial import 2006-03-20 17:12:09 +00:00
poly.c initial import 2006-03-20 17:12:09 +00:00
rect.c initial import 2006-03-20 17:12:09 +00:00
rle.c GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks 2006-12-19 02:25:50 +00:00
scale.c initial import 2006-03-20 17:12:09 +00:00
scalea.asm initial import 2006-03-20 17:12:09 +00:00
scalea.h initial import 2006-03-20 17:12:09 +00:00
scalec.c initial import 2006-03-20 17:12:09 +00:00
tmerge.c initial import 2006-03-20 17:12:09 +00:00
tmerge_a.asm initial import 2006-03-20 17:12:09 +00:00