dxx-rebirth/similar/main
2016-07-06 01:54:25 +00:00
..
ai.cpp Fix -Wshadow warnings in init_boss_segments 2016-05-22 17:49:31 +00:00
aipath.cpp Rewrite simple integer casts from C style to static_cast<> 2016-06-05 01:04:26 +00:00
automap.cpp Cache reference to local player object 2016-07-03 00:54:16 +00:00
bm.cpp Move various robot data into namespaces 2016-06-25 23:21:36 +00:00
cntrlcen.cpp Pass object &to calc_controlcen_gun_point 2016-04-23 17:59:47 +00:00
collide.cpp Cache reference to local player shields 2016-07-03 00:54:16 +00:00
config.cpp
console.cpp Remove unnecessary gr_setcolor calls 2016-02-12 04:02:28 +00:00
controls.cpp Cache reference to local player energy 2016-07-03 00:54:16 +00:00
credits.cpp Propagate bm_mode::linear into pcx_read_bitmap 2016-05-28 17:31:26 +00:00
digiobj.cpp
dumpmine.cpp Fix -Wshadow warnings in write_wall_text 2016-05-22 17:49:30 +00:00
effects.cpp
endlevel.cpp Propagate bm_mode::linear into iff_read_bitmap 2016-05-28 17:31:27 +00:00
fireball.cpp Pass object_base &to explode_model 2016-04-23 17:59:47 +00:00
fuelcen.cpp New powerup management code: Addeed functions and packet type to keep track of original and current level inventory as well as player and thief inventories. Calling maybe_drop_net_powerup() for all ammo based weapons except Concussion missiles. Limiting maybe_drop_net_powerup() to only spawn items missing from initial level inventory. Added function to let host respawn items that were lost for whatever reason. Expanded maybe_drop_net_powerup() and child functions to be able to drop item based on a random player. Changed back maybe_drop_secondary_weapon_egg() to its original behavior, dropping 3 of each type max. 2016-02-25 14:11:08 +01:00
fvi.cpp Use static_cast for check_trans_wall 2016-07-06 01:54:25 +00:00
game.cpp Cache reference to local player energy 2016-07-03 00:54:16 +00:00
gamecntl.cpp Cache reference to local player energy 2016-07-03 00:54:16 +00:00
gamefont.cpp Rewrite simple integer casts from C style to static_cast<> 2016-06-05 01:04:26 +00:00
gamemine.cpp Use static_cast for load_mine_data_compiled fix casts 2016-07-06 01:54:25 +00:00
gamerend.cpp Addition to 32b9202e1f, making clear_missile_viewer() return if Missile_viewer was set to NULL and only trigger WBU_STATIC in that case, preventing static display when cycling through right cockpit window view 2016-07-04 14:31:30 +02:00
gamesave.cpp Fix -Wshadow warnings in load_game_data 2016-05-21 17:24:51 +00:00
gameseg.cpp Rewrite simple numeric casts from C style to static_cast<> 2016-07-06 01:54:24 +00:00
gameseq.cpp Cache reference to local player object 2016-07-03 00:54:16 +00:00
gauges.cpp Cache reference to local player shields 2016-07-03 00:54:16 +00:00
hostage.cpp
hud.cpp Remove unnecessary gr_setcolor calls 2016-02-12 04:02:28 +00:00
iff.cpp Rewrite simple pointer casts from C style to reinterpret_cast<> 2016-06-05 01:04:26 +00:00
inferno.cpp Move namespace dsx handling to dsx-ns.h 2016-03-19 19:08:10 +00:00
kconfig.cpp Rewrite simple integer casts from C style to static_cast<> 2016-06-05 01:04:26 +00:00
kmatrix.cpp Propagate bm_mode::linear into pcx_read_bitmap 2016-05-28 17:31:26 +00:00
laser.cpp Cache reference to local player object 2016-07-03 00:54:16 +00:00
lighting.cpp Rewrite simple integer casts from C style to static_cast<> 2016-06-05 01:04:26 +00:00
menu.cpp Reworked 586ba9ff6db85b976f074589c5dd7e2d6ff40cd1: Show player ping along with player kills/scores and made it a toggle for HUD configuration so the player can enable it permanently 2016-03-30 20:09:46 +02:00
mglobal.cpp
mission.cpp Fix -Wshadow warnings in mission.cpp 2016-05-22 17:49:32 +00:00
morph.cpp Rewrite cast of (ushort*) to standard type uint16_t 2016-06-05 01:04:25 +00:00
multi.cpp Rewrite simple numeric casts from C style to static_cast<> 2016-07-06 01:54:24 +00:00
multibot.cpp Rewrite simple pointer casts from C style to reinterpret_cast<> 2016-07-03 00:54:14 +00:00
net_udp.cpp Rewrite simple pointer casts from C style to reinterpret_cast<> 2016-07-03 00:54:15 +00:00
newdemo.cpp Rewrite simple numeric casts from C style to static_cast<> 2016-07-06 01:54:24 +00:00
newmenu.cpp Rewrite simple integer casts from C style to static_cast<> 2016-06-05 01:04:26 +00:00
object.cpp Cache reference to local player energy 2016-07-03 00:54:16 +00:00
paging.cpp
physics.cpp Pass object_base &to do_physics_sim_rot 2016-04-23 17:59:47 +00:00
piggy.cpp Rewrite simple pointer casts from C style to reinterpret_cast<> 2016-07-03 00:54:14 +00:00
player.cpp
playsave.cpp Rewrite simple pointer casts from C style to reinterpret_cast<> 2016-06-05 01:04:26 +00:00
polyobj.cpp Rewrite simple pointer casts from C style to reinterpret_cast<> 2016-07-03 00:54:15 +00:00
powerup.cpp Cache reference to local player shields 2016-07-03 00:54:16 +00:00
render.cpp Fix -Wshadow warnings in render_compare_context_t 2016-05-21 17:24:51 +00:00
robot.cpp Move various robot data into namespaces 2016-06-25 23:21:36 +00:00
scores.cpp Reverted 81d7db279b and rather removed the terminator byte from string length in nm_set_item_input(). This also fixes possible 9 character length for pilot callsigns. Had to fix up COOL_SAYING_LEN as it was not considering the termintor but considering the original D2 source, this was a mess to begin with (def = 50, text string = 60, input field len = 45). Made score saying 50 characters as this seems to be the maximum witdth without overlapping. 2016-05-30 14:54:51 +02:00
segment.cpp
slew.cpp
songs.cpp
state.cpp Fix -Wshadow warnings in state_save_all 2016-05-21 17:24:50 +00:00
switch.cpp Always check for valid cside for wall1 2016-04-05 01:10:18 +00:00
terrain.cpp Propagate bm_mode::linear into iff_read_bitmap 2016-05-28 17:31:27 +00:00
texmerge.cpp Improve Error reporting on texmerge consistency failure 2016-06-05 18:45:21 +00:00
text.cpp
titles.cpp Rewrite simple integer casts from C style to static_cast<> 2016-06-05 01:04:26 +00:00
vclip.cpp
vers_id.cpp
wall.cpp Fix -Wshadow warnings in do_door_close 2016-05-21 17:24:50 +00:00
weapon.cpp Cache reference to local player object 2016-07-03 00:54:16 +00:00