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button.c
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Make the editor draw the same for the non-ogl build as the ogl build, since I just made it draw the grey background over everything in the last commit. If you want to see what it's *supposed* to look like, go to yesterday's commit :P
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2012-03-31 20:11:39 +08:00 |
checkbox.c
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Make the editor draw the same for the non-ogl build as the ogl build, since I just made it draw the grey background over everything in the last commit. If you want to see what it's *supposed* to look like, go to yesterday's commit :P
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2012-03-31 20:11:39 +08:00 |
dialog.c
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Editor exits cleanly when clicking the close box, no more redundant gr_uscanline call in gl_urect for ogl (an initial attempt to fix the previous bug)
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2012-04-09 20:40:55 +08:00 |
file.c
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Rename MessageBox to ui_messagebox to avoid a conflict with Windows' MessageBox
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2012-04-17 16:02:32 +08:00 |
gadget.c
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icon.c
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Make the editor draw the same for the non-ogl build as the ogl build, since I just made it draw the grey background over everything in the last commit. If you want to see what it's *supposed* to look like, go to yesterday's commit :P
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2012-03-31 20:11:39 +08:00 |
inputbox.c
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Draw the object rotation velocity, file browser and MessageBox dialogs properly
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2012-04-11 10:52:19 +08:00 |
keypad.c
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Rename MessageBox to ui_messagebox to avoid a conflict with Windows' MessageBox
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2012-04-17 16:02:32 +08:00 |
keypress.c
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Draw the object rotation velocity, file browser and MessageBox dialogs properly
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2012-04-11 10:52:19 +08:00 |
keytrap.c
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listbox.c
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Draw the object rotation velocity, file browser and MessageBox dialogs properly
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2012-04-11 10:52:19 +08:00 |
menu.c
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menubar.c
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Rename MessageBox to ui_messagebox to avoid a conflict with Windows' MessageBox
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2012-04-17 16:02:32 +08:00 |
message.c
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Rename MessageBox to ui_messagebox to avoid a conflict with Windows' MessageBox
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2012-04-17 16:02:32 +08:00 |
popup.c
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radio.c
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Make the editor draw the same for the non-ogl build as the ogl build, since I just made it draw the grey background over everything in the last commit. If you want to see what it's *supposed* to look like, go to yesterday's commit :P
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2012-03-31 20:11:39 +08:00 |
scroll.c
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Make the editor draw the same for the non-ogl build as the ogl build, since I just made it draw the grey background over everything in the last commit. If you want to see what it's *supposed* to look like, go to yesterday's commit :P
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2012-03-31 20:11:39 +08:00 |
ui.c
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Make movement in the editor's game screen use the player controls, make that movement more like the automap and resolve some likely conflicting key commands
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2012-04-16 13:26:14 +08:00 |
uidraw.c
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Draw the object rotation velocity, file browser and MessageBox dialogs properly
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2012-04-11 10:52:19 +08:00 |
userbox.c
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Fix all remaining known editor drawing issues. In ogl: get the texture previews to draw, get userbox borders to draw in the right location, properly underline characters in the menus, draw all the borders properly (i.e. no gap), no scaling fonts. Software render: draw userbox borders again. Both: clear the whole status bar, clear to the right edge of the screen.
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2012-04-09 17:28:44 +08:00 |