dxx-rebirth/main
2012-05-18 10:54:36 +02:00
..
ai.c
ai.h
aipath.c
aistruct.h
altsound.c
altsound.h
automap.c
automap.h
bm.c
bm.h
bmread.c
cntrlcen.c
cntrlcen.h
collide.c
collide.h
compbit.h
config.c
config.h
console.c
controls.c
controls.h
credits.c
credits.h
custom.c Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:51 +02:00
custom.h
desc_id.h
digi.h
digicomp.c
digicomp.h
digiobj.c
dumpmine.c
effects.c
effects.h
endlevel.c
endlevel.h
fireball.c
fireball.h
fuelcen.c
fuelcen.h
fvi.c
fvi.h
game.c
game.h
gamecntl.c
gamefont.c
gamefont.h
gamemine.c
gamemine.h
gamerend.c
gamesave.c
gamesave.h
gameseg.c
gameseg.h
gameseq.c
gameseq.h
gauges.c
gauges.h
hash.c
hash.h
hostage.c
hostage.h
hud.c
hudmsg.h Introduced HUD message class HM_MAYDUPL for messages that may appear once per frame but the player might not able to supress via option 2011-04-11 21:27:27 +02:00
inferno.c
inferno.h
kconfig.c
kconfig.h
kmatrix.c
kmatrix.h
laser.c
laser.h
lighting.c
lighting.h
menu.c
menu.h
mglobal.c
mission.c
mission.h
morph.c
morph.h
multi.c
multi.h
multibot.c
multibot.h
mute.c
mute.h
net_udp.c
net_udp.h
newdemo.c
newdemo.h
newmenu.c
newmenu.h
object.c
object.h
paging.c
paging.h
physics.c
physics.h
piggy.c
piggy.h
player.c
player.h
playsave.c
playsave.h
polyobj.c
polyobj.h
powerup.c
powerup.h
render.c
render.h
robot.c
robot.h
scores.c
scores.h
screens.h
script.h
segment.h
segpoint.h
slew.c
slew.h
snddecom.c
snddecom.h
songs.c
songs.h
sounds.h
state.c
state.h
switch.c
switch.h Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:51 +02:00
terrain.c
terrain.h
texmerge.c
texmerge.h
text.c
text.h
textures.h
titles.c
titles.h
vclip.c
vclip.h
vers_id.h
wall.c
wall.h
weapon.c
weapon.h