dxx-rebirth/main/piggy.h

202 lines
5.8 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
* $Source: /cvsroot/dxx-rebirth/d1x-rebirth/main/piggy.h,v $
* $Revision: 1.1.1.1 $
* $Author: zicodxx $
* $Date: 2006/03/17 19:44:33 $
*
* Interface to piggy functions.
*
* $Log: piggy.h,v $
* Revision 1.1.1.1 2006/03/17 19:44:33 zicodxx
* initial import
*
* Revision 1.3 2000/04/18 01:17:58 sekmu
* Changed/fixed altsounds (mostly done)
*
* Revision 1.2 1999/09/22 02:04:09 donut
* include settings.h in piggy.h
*
* Revision 1.1.1.1 1999/06/14 22:12:58 donut
* Import of d1x 1.37 source.
*
* Revision 2.0 1995/02/27 11:31:21 john
* New version 2.0, which has no anonymous unions, builds with
* Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
*
* Revision 1.10 1995/02/03 17:08:29 john
* Changed sound stuff to allow low memory usage.
* Also, changed so that Sounds isn't an array of digi_sounds, it
* is a ubyte pointing into GameSounds, this way the digi.c code that
* locks sounds won't accidentally unlock a sound that is already playing, but
* since it's Sounds[soundno] is different, it would erroneously be unlocked.
*
* Revision 1.9 1995/01/24 14:33:49 john
* *** empty log message ***
*
* Revision 1.8 1995/01/24 14:32:35 john
* Took out paging in code.
*
* Revision 1.7 1995/01/23 12:30:17 john
* Made debug code that mprintf what bitmap gets paged in.
*
* Revision 1.6 1995/01/17 14:11:37 john
* Added function that is called after level loaded.
*
* Revision 1.5 1995/01/14 19:16:58 john
* First version of new bitmap paging code.
*
* Revision 1.4 1994/10/27 18:51:57 john
* Added -piglet option that only loads needed textures for a
* mine. Only saved ~1MB, and code still doesn't free textures
* before you load a new mine.
*
* Revision 1.3 1994/06/08 14:20:47 john
* Made piggy dump before going into game.
*
* Revision 1.2 1994/05/06 13:02:40 john
* Added piggy stuff; worked on supertransparency
*
* Revision 1.1 1994/05/06 11:47:46 john
* Initial revision
*
*
*/
#ifndef _PIGGY_H
#define _PIGGY_H
#include "digi.h"
#include "sounds.h"
#include "settings.h"
#define D1_SHARE_BIG_PIGSIZE 5092871 // v1.0 - 1.4 before RLE compression
#define D1_SHARE_10_PIGSIZE 2529454 // v1.0 - 1.2
#define D1_SHARE_PIGSIZE 2509799 // v1.4
#define D1_10_BIG_PIGSIZE 7640220 // v1.0 before RLE compression
#define D1_10_PIGSIZE 4520145 // v1.0
#define D1_PIGSIZE 4920305 // v1.4 - 1.5 (Incl. OEM v1.4a)
#define D1_OEM_PIGSIZE 5039735 // v1.0
#define D1_MAC_PIGSIZE 3975533
#define D1_MAC_SHARE_PIGSIZE 2714487
typedef struct bitmap_index
{
ushort index;
}
bitmap_index;
extern ubyte bogus_data[64 * 64];
extern grs_bitmap bogus_bitmap;
extern ubyte bogus_bitmap_initialized;
extern digi_sound bogus_sound;
int properties_init ();
void piggy_close ();
void piggy_dump_all ();
bitmap_index piggy_register_bitmap (grs_bitmap * bmp, char *name, int in_file);
int piggy_register_sound (digi_sound * snd, char *name, int in_file);
bitmap_index piggy_find_bitmap (char *name);
int piggy_find_sound (char *name);
void piggy_read_bitmap_data (grs_bitmap * bmp);
void piggy_read_sound_data (digi_sound * snd);
void piggy_load_level_data ();
#ifdef SHAREWARE
#define MAX_BITMAP_FILES 1500
#define MAX_SOUND_FILES MAX_SOUNDS
#else /*
*/
#define MAX_BITMAP_FILES 1800
#define MAX_SOUND_FILES MAX_SOUNDS
#endif /*
*/
#define PIGGY_PC_SHAREWARE 2
//moved to sounds.h - extern digi_sound GameSounds[MAX_SOUND_FILES];
extern grs_bitmap GameBitmaps[MAX_BITMAP_FILES];
#ifdef PIGGY_USE_PAGING
extern void piggy_bitmap_page_in (bitmap_index bmp);
extern void piggy_bitmap_page_out_all ();
extern int piggy_page_flushed;
// DPH (17/9/98): Mod to use static inline function rather than #define under
// linux, as the #define has problems with linefeeds.
#ifdef __LINUX__
#define PIGGY_PAGE_IN(bmp) _piggy_page_in(bmp)
static inline void _piggy_page_in(bitmap_index bmp)
{
do {
if ( GameBitmaps[(bmp).index].bm_flags & BM_FLAG_PAGED_OUT ) {
piggy_bitmap_page_in( bmp );
}
} while(0);
}
#else // __GNUC__
#define PIGGY_PAGE_IN(bmp) \
do { \
if ( GameBitmaps[(bmp).index].bm_flags & BM_FLAG_PAGED_OUT ) { \
piggy_bitmap_page_in( bmp ); \
} \
} while(0)
// mprintf(( 0, "Paging in '%s' from file '%s', line %d\n", #bmp, __FILE__,__LINE__ ));
#endif // __GNUC__
// DPH (17/9/98): End mod.
#else
#define PIGGY_PAGE_IN(bmp)
#endif // PIGGY_USE_PAGING
#ifdef FAST_FILE_IO
#define bitmap_index_read(bi, fp) cfread(bi, sizeof(bitmap_index), 1, fp)
#define bitmap_index_read_n(bi, n, fp) cfread(bi, sizeof(bitmap_index), n, fp)
#else
/*
* reads a bitmap_index structure from a CFILE
*/
void bitmap_index_read(bitmap_index *bi, CFILE *fp);
/*
* reads n bitmap_index structs from a CFILE
*/
int bitmap_index_read_n(bitmap_index *bi, int n, CFILE *fp);
#endif // FAST_FILE_IO
#endif // _PIGGY_H