dxx-rebirth/similar/main
Kp 75de1c23c1 Reduce ship rocking during countdown
A prior change switched to using the greater, rather than the lesser, of
`16` or `Countdown_seconds_left`, which increased the rotation from the
ship rocking effect.  Switch back to use the lesser value.

Reported-by: zicodxx <https://github.com/dxx-rebirth/dxx-rebirth/issues/431>
Fixes: 644d6fa513 ("Simplify do_countdown_frame ship rocking effect")
2019-06-28 01:14:36 +00:00
..
ai.cpp Move Difficulty_level to GameUniqueState 2019-06-27 03:26:20 +00:00
aipath.cpp Move Difficulty_level to GameUniqueState 2019-06-27 03:26:20 +00:00
automap.cpp Simplify automap drawing of other players 2019-06-27 03:26:20 +00:00
bm.cpp Use xrange for loops with zero start and simple identifier end 2019-05-04 18:27:37 +00:00
bmread.cpp Use xrange for loops with zero start and simple identifier end 2019-05-04 18:27:37 +00:00
cntrlcen.cpp Reduce ship rocking during countdown 2019-06-28 01:14:36 +00:00
collide.cpp Move Difficulty_level to GameUniqueState 2019-06-27 03:26:20 +00:00
config.cpp Make ADL MIDI runtime configurable 2018-10-18 02:18:56 +00:00
console.cpp Enable -Wimplicit-fallthrough=5; fix resulting breaks 2019-04-04 04:29:03 +00:00
controls.cpp Move Difficulty_level to GameUniqueState 2019-06-27 03:26:20 +00:00
credits.cpp Pass font to various drawing functions 2018-05-19 23:21:42 +00:00
digiobj.cpp Use unsigned in more prototypes 2019-03-03 00:31:09 +00:00
dumpmine.cpp Use enumerate() to iterate some MAX_SIDES_PER_SEGMENT loops 2019-05-04 18:27:37 +00:00
effects.cpp Move Effects to d_level_unique_effects_clip_state 2019-03-03 00:31:09 +00:00
endlevel.cpp Use xrange for loops with zero start and constant numerical end 2019-05-04 18:27:36 +00:00
fireball.cpp Move Difficulty_level to GameUniqueState 2019-06-27 03:26:20 +00:00
fuelcen.cpp Move Difficulty_level to GameUniqueState 2019-06-27 03:26:20 +00:00
fvi.cpp Move Objects to d_level_unique_object_state 2019-03-03 00:31:08 +00:00
game.cpp Use xrange for loops with zero start and constant numerical end 2019-05-04 18:27:36 +00:00
gamecntl.cpp Move Difficulty_level to GameUniqueState 2019-06-27 03:26:20 +00:00
gamefont.cpp Enforce separation of font X/Y scaling 2018-06-08 04:04:05 +00:00
gamemine.cpp Use xrange for loops with zero start and constant numerical end 2019-05-04 18:27:36 +00:00
gamerend.cpp Use xrange for loops with zero start and constant numerical end 2019-05-04 18:27:36 +00:00
gamesave.cpp Use xrange for loops with zero start and constant numerical end 2019-05-04 18:27:36 +00:00
gameseg.cpp Remove __attribute__((packed)) on shortpos for gcc-9 support 2019-05-11 20:18:29 +00:00
gameseq.cpp Move Difficulty_level to GameUniqueState 2019-06-27 03:26:20 +00:00
gauges.cpp Enable -Wimplicit-fallthrough=5; fix resulting breaks 2019-04-04 04:29:03 +00:00
generate-kconfig-udlr.py
hostage.cpp Track headlights in d_level_unique_light_state 2019-04-13 18:00:07 +00:00
hud.cpp Rename ObjectState to LevelUniqueObjectState for consistency 2018-12-30 00:43:57 +00:00
iff.cpp
inferno.cpp Split copyright/trademark lines to separate con_puts calls 2019-06-20 04:02:27 +00:00
kconfig.cpp Pass font to various drawing functions 2018-05-19 23:21:42 +00:00
kconfig.ui-table.cpp Enable -Wimplicit-fallthrough=5; fix resulting breaks 2019-04-04 04:29:03 +00:00
kmatrix.cpp Move Objects to d_level_unique_object_state 2019-03-03 00:31:08 +00:00
laser.cpp Move Difficulty_level to GameUniqueState 2019-06-27 03:26:20 +00:00
lighting.cpp Use xrange for render loops 2019-05-04 18:27:37 +00:00
menu.cpp Move Difficulty_level to GameUniqueState 2019-06-27 03:26:20 +00:00
mglobal.cpp Move Difficulty_level to GameUniqueState 2019-06-27 03:26:20 +00:00
mission.cpp Add workaround for PhysFS 3.0 ignoring symlinks to directories 2019-06-20 04:02:27 +00:00
morph.cpp Use xrange for loops with zero start and simple identifier end 2019-05-04 18:27:37 +00:00
multi.cpp Add experimental support for guidebot in multiplayer 2019-06-27 03:26:20 +00:00
multibot.cpp Add experimental support for guidebot in multiplayer 2019-06-27 03:26:20 +00:00
net_udp.cpp Move Difficulty_level to GameUniqueState 2019-06-27 03:26:20 +00:00
newdemo.cpp Remove __attribute__((packed)) on shortpos for gcc-9 support 2019-05-11 20:18:29 +00:00
newmenu.cpp Enable -Wimplicit-fallthrough=5; fix resulting breaks 2019-04-04 04:29:03 +00:00
object.cpp Use enum class for player visibility 2019-06-20 04:02:27 +00:00
paging.cpp Move Effects to d_level_unique_effects_clip_state 2019-03-03 00:31:09 +00:00
physics.cpp Move Objects to d_level_unique_object_state 2019-03-03 00:31:08 +00:00
piggy.cpp Add experimental support for guidebot in multiplayer 2019-06-27 03:26:20 +00:00
player.cpp Add experimental support for guidebot in multiplayer 2019-06-27 03:26:20 +00:00
playsave.cpp Add experimental support for guidebot in multiplayer 2019-06-27 03:26:20 +00:00
polyobj.cpp Fix Descent 1 laser color 2019-03-20 03:57:15 +00:00
powerup.cpp Move Difficulty_level to GameUniqueState 2019-06-27 03:26:20 +00:00
render.cpp Move Difficulty_level to GameUniqueState 2019-06-27 03:26:20 +00:00
robot.cpp Move robot_create out of line 2019-03-03 00:31:09 +00:00
scores.cpp Move Difficulty_level to GameUniqueState 2019-06-27 03:26:20 +00:00
segment.cpp Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
slew.cpp Move Objects to d_level_unique_object_state 2019-03-03 00:31:08 +00:00
songs.cpp Fix sdlmixer=0 build of songs.cpp 2018-07-30 00:49:59 +00:00
state.cpp Move Difficulty_level to GameUniqueState 2019-06-27 03:26:20 +00:00
switch.cpp Use unsigned in more prototypes 2019-03-03 00:31:09 +00:00
terrain.cpp Move Viewer_eye to local scope 2018-12-30 00:43:57 +00:00
texmerge.cpp
text.cpp
titles.cpp Fix undefined behavior in D1 briefing setup 2019-05-30 03:29:24 +00:00
vclip.cpp Track headlights in d_level_unique_light_state 2019-04-13 18:00:07 +00:00
vers_id.cpp Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
wall.cpp Remove exploding wall assertion 2019-06-20 04:02:27 +00:00
weapon.cpp Move Buddy_objnum to d_unique_buddy_state 2019-03-03 00:31:08 +00:00