..
ai.cpp
Move Difficulty_level to GameUniqueState
2019-06-27 03:26:20 +00:00
aipath.cpp
Move Difficulty_level to GameUniqueState
2019-06-27 03:26:20 +00:00
automap.cpp
Simplify automap drawing of other players
2019-06-27 03:26:20 +00:00
bm.cpp
Use xrange for loops with zero start and simple identifier end
2019-05-04 18:27:37 +00:00
bmread.cpp
Use xrange for loops with zero start and simple identifier end
2019-05-04 18:27:37 +00:00
cntrlcen.cpp
Reduce ship rocking during countdown
2019-06-28 01:14:36 +00:00
collide.cpp
Move Difficulty_level to GameUniqueState
2019-06-27 03:26:20 +00:00
config.cpp
Make ADL MIDI runtime configurable
2018-10-18 02:18:56 +00:00
console.cpp
Enable -Wimplicit-fallthrough=5; fix resulting breaks
2019-04-04 04:29:03 +00:00
controls.cpp
Move Difficulty_level to GameUniqueState
2019-06-27 03:26:20 +00:00
credits.cpp
Pass font to various drawing functions
2018-05-19 23:21:42 +00:00
digiobj.cpp
Use unsigned
in more prototypes
2019-03-03 00:31:09 +00:00
dumpmine.cpp
Use enumerate() to iterate some MAX_SIDES_PER_SEGMENT loops
2019-05-04 18:27:37 +00:00
effects.cpp
Move Effects to d_level_unique_effects_clip_state
2019-03-03 00:31:09 +00:00
endlevel.cpp
Use xrange for loops with zero start and constant numerical end
2019-05-04 18:27:36 +00:00
fireball.cpp
Move Difficulty_level to GameUniqueState
2019-06-27 03:26:20 +00:00
fuelcen.cpp
Move Difficulty_level to GameUniqueState
2019-06-27 03:26:20 +00:00
fvi.cpp
Move Objects to d_level_unique_object_state
2019-03-03 00:31:08 +00:00
game.cpp
Use xrange for loops with zero start and constant numerical end
2019-05-04 18:27:36 +00:00
gamecntl.cpp
Move Difficulty_level to GameUniqueState
2019-06-27 03:26:20 +00:00
gamefont.cpp
Enforce separation of font X/Y scaling
2018-06-08 04:04:05 +00:00
gamemine.cpp
Use xrange for loops with zero start and constant numerical end
2019-05-04 18:27:36 +00:00
gamerend.cpp
Use xrange for loops with zero start and constant numerical end
2019-05-04 18:27:36 +00:00
gamesave.cpp
Use xrange for loops with zero start and constant numerical end
2019-05-04 18:27:36 +00:00
gameseg.cpp
Remove __attribute__((packed)) on shortpos for gcc-9 support
2019-05-11 20:18:29 +00:00
gameseq.cpp
Move Difficulty_level to GameUniqueState
2019-06-27 03:26:20 +00:00
gauges.cpp
Enable -Wimplicit-fallthrough=5; fix resulting breaks
2019-04-04 04:29:03 +00:00
generate-kconfig-udlr.py
hostage.cpp
Track headlights in d_level_unique_light_state
2019-04-13 18:00:07 +00:00
hud.cpp
Rename ObjectState to LevelUniqueObjectState for consistency
2018-12-30 00:43:57 +00:00
iff.cpp
inferno.cpp
Split copyright/trademark lines to separate con_puts calls
2019-06-20 04:02:27 +00:00
kconfig.cpp
Pass font to various drawing functions
2018-05-19 23:21:42 +00:00
kconfig.ui-table.cpp
Enable -Wimplicit-fallthrough=5; fix resulting breaks
2019-04-04 04:29:03 +00:00
kmatrix.cpp
Move Objects to d_level_unique_object_state
2019-03-03 00:31:08 +00:00
laser.cpp
Move Difficulty_level to GameUniqueState
2019-06-27 03:26:20 +00:00
lighting.cpp
Use xrange for render loops
2019-05-04 18:27:37 +00:00
menu.cpp
Move Difficulty_level to GameUniqueState
2019-06-27 03:26:20 +00:00
mglobal.cpp
Move Difficulty_level to GameUniqueState
2019-06-27 03:26:20 +00:00
mission.cpp
Add workaround for PhysFS 3.0 ignoring symlinks to directories
2019-06-20 04:02:27 +00:00
morph.cpp
Use xrange for loops with zero start and simple identifier end
2019-05-04 18:27:37 +00:00
multi.cpp
Add experimental support for guidebot in multiplayer
2019-06-27 03:26:20 +00:00
multibot.cpp
Add experimental support for guidebot in multiplayer
2019-06-27 03:26:20 +00:00
net_udp.cpp
Move Difficulty_level to GameUniqueState
2019-06-27 03:26:20 +00:00
newdemo.cpp
Remove __attribute__((packed)) on shortpos for gcc-9 support
2019-05-11 20:18:29 +00:00
newmenu.cpp
Enable -Wimplicit-fallthrough=5; fix resulting breaks
2019-04-04 04:29:03 +00:00
object.cpp
Use enum class for player visibility
2019-06-20 04:02:27 +00:00
paging.cpp
Move Effects to d_level_unique_effects_clip_state
2019-03-03 00:31:09 +00:00
physics.cpp
Move Objects to d_level_unique_object_state
2019-03-03 00:31:08 +00:00
piggy.cpp
Add experimental support for guidebot in multiplayer
2019-06-27 03:26:20 +00:00
player.cpp
Add experimental support for guidebot in multiplayer
2019-06-27 03:26:20 +00:00
playsave.cpp
Add experimental support for guidebot in multiplayer
2019-06-27 03:26:20 +00:00
polyobj.cpp
Fix Descent 1 laser color
2019-03-20 03:57:15 +00:00
powerup.cpp
Move Difficulty_level to GameUniqueState
2019-06-27 03:26:20 +00:00
render.cpp
Move Difficulty_level to GameUniqueState
2019-06-27 03:26:20 +00:00
robot.cpp
Move robot_create out of line
2019-03-03 00:31:09 +00:00
scores.cpp
Move Difficulty_level to GameUniqueState
2019-06-27 03:26:20 +00:00
segment.cpp
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
slew.cpp
Move Objects to d_level_unique_object_state
2019-03-03 00:31:08 +00:00
songs.cpp
Fix sdlmixer=0 build of songs.cpp
2018-07-30 00:49:59 +00:00
state.cpp
Move Difficulty_level to GameUniqueState
2019-06-27 03:26:20 +00:00
switch.cpp
Use unsigned
in more prototypes
2019-03-03 00:31:09 +00:00
terrain.cpp
Move Viewer_eye to local scope
2018-12-30 00:43:57 +00:00
texmerge.cpp
text.cpp
titles.cpp
Fix undefined behavior in D1 briefing setup
2019-05-30 03:29:24 +00:00
vclip.cpp
Track headlights in d_level_unique_light_state
2019-04-13 18:00:07 +00:00
vers_id.cpp
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
wall.cpp
Remove exploding wall assertion
2019-06-20 04:02:27 +00:00
weapon.cpp
Move Buddy_objnum to d_unique_buddy_state
2019-03-03 00:31:08 +00:00