dxx-rebirth/similar/main/kmatrix.cpp
2016-05-28 17:31:26 +00:00

419 lines
10 KiB
C++

/*
* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Kill matrix displayed at end of level.
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <stdarg.h>
#include "dxxerror.h"
#include "pstypes.h"
#include "gr.h"
#include "window.h"
#include "key.h"
#include "palette.h"
#include "game.h"
#include "gameseq.h"
#include "window.h"
#include "physfsx.h"
#include "gamefont.h"
#include "u_mem.h"
#include "newmenu.h"
#include "menu.h"
#include "player.h"
#include "screens.h"
#include "cntrlcen.h"
#include "mouse.h"
#include "joy.h"
#include "timer.h"
#include "text.h"
#include "rbaudio.h"
#include "multi.h"
#include "kmatrix.h"
#include "gauges.h"
#include "pcx.h"
#include "object.h"
#include "args.h"
#include "compiler-range_for.h"
#ifdef OGL
#include "ogl_init.h"
#endif
#define CENTERING_OFFSET(x) ((300 - (70 + (x)*25 ))/2)
#define CENTERSCREEN (SWIDTH/2)
#define KMATRIX_VIEW_SEC 7 // Time after reactor explosion until new level - in seconds
static void kmatrix_redraw_coop();
static void kmatrix_draw_item(int i, playernum_array_t &sorted)
{
int x, y;
char temp[10];
y = FSPACY(50+i*9);
const auto &&fspacx = FSPACX();
gr_string(fspacx(CENTERING_OFFSET(N_players)), y, static_cast<const char *>(Players[sorted[i]].callsign));
for (int j=0; j<N_players; j++)
{
x = fspacx(70 + CENTERING_OFFSET(N_players) + j * 25);
const auto kmij = kill_matrix[sorted[i]][sorted[j]];
if (sorted[i]==sorted[j])
{
if (kmij == 0)
{
gr_set_fontcolor( BM_XRGB(10,10,10),-1 );
gr_string(x, y, "0");
}
else
{
gr_set_fontcolor( BM_XRGB(25,25,25),-1 );
gr_printf(x, y, "-%hu", kmij);
}
}
else
{
if (kmij <= 0)
{
gr_set_fontcolor( BM_XRGB(10,10,10),-1 );
}
else
{
gr_set_fontcolor( BM_XRGB(25,25,25),-1 );
}
gr_printf(x, y, "%hu", kmij);
}
}
{
auto &p = Players[sorted[i]];
const int eff = (p.net_killed_total + p.net_kills_total <= 0)
? 0
: static_cast<int>(
static_cast<float>(p.net_kills_total) / (
static_cast<float>(p.net_killed_total) + static_cast<float>(p.net_kills_total)
) * 100.0
);
snprintf(temp, sizeof(temp), "%i%%", eff <= 0 ? 0 : eff);
}
x = fspacx(60 + CENTERING_OFFSET(N_players) + N_players * 25);
gr_set_fontcolor( BM_XRGB(25,25,25),-1 );
gr_printf( x ,y,"%4d/%s",Players[sorted[i]].net_kills_total,temp);
}
static void kmatrix_draw_coop_item(int i, playernum_array_t &sorted)
{
int x, y;
y = FSPACY(50+i*9);
const auto &&fspacx = FSPACX();
gr_string(fspacx(CENTERING_OFFSET(N_players)), y, static_cast<const char *>(Players[sorted[i]].callsign));
x = CENTERSCREEN;
gr_set_fontcolor( BM_XRGB(60,40,10),-1 );
gr_printf( x, y, "%d", Players[sorted[i]].score );
x = CENTERSCREEN + fspacx(50);
gr_set_fontcolor( BM_XRGB(60,40,10),-1 );
gr_printf( x, y, "%d", Players[sorted[i]].net_killed_total);
}
static void kmatrix_draw_names(playernum_array_t &sorted)
{
int x;
const auto &&fspacx = FSPACX();
const auto &&fspacy = FSPACY();
for (int j=0; j<N_players; j++)
{
x = fspacx(70 + CENTERING_OFFSET(N_players) + j * 25);
if (Players[sorted[j]].connected==CONNECT_DISCONNECTED)
gr_set_fontcolor(gr_find_closest_color(31,31,31),-1);
else
{
const auto color = get_player_or_team_color(sorted[j]);
gr_set_fontcolor(BM_XRGB(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b),-1 );
}
gr_printf(x, fspacy(40), "%c", Players[sorted[j]].callsign[0u]);
}
x = fspacx(72 + CENTERING_OFFSET(N_players) + N_players * 25);
gr_set_fontcolor( BM_XRGB(31,31,31),-1 );
gr_string(x, fspacy(40), "K/E");
}
static void kmatrix_draw_coop_names(playernum_array_t &)
{
gr_set_fontcolor( BM_XRGB(63,31,31),-1 );
const auto &&fspacy = FSPACY();
gr_string(CENTERSCREEN, fspacy(40), "SCORE");
gr_set_fontcolor( BM_XRGB(63,31,31),-1 );
gr_string(CENTERSCREEN + FSPACX(50), fspacy(40), "DEATHS");
}
static void kmatrix_status_msg (fix time, int reactor)
{
gr_set_curfont(GAME_FONT);
gr_set_fontcolor(gr_find_closest_color(255,255,255),-1);
if (reactor)
gr_printf(0x8000, SHEIGHT-LINE_SPACING, "Waiting for players to finish level. Reactor time: T-%d", time);
else
gr_printf(0x8000, SHEIGHT-LINE_SPACING, "Level finished. Wait (%d) to proceed or ESC to Quit.", time);
}
namespace {
struct kmatrix_screen : ignore_window_pointer_t
{
grs_bitmap background;
int network;
fix64 end_time;
int playing;
int aborted;
};
}
static void kmatrix_redraw(kmatrix_screen *km)
{
playernum_array_t sorted;
gr_set_current_canvas(NULL);
show_fullscr(km->background);
if (Game_mode & GM_MULTI_COOP)
{
kmatrix_redraw_coop();
}
else
{
multi_sort_kill_list();
gr_set_curfont(MEDIUM3_FONT);
const auto title =
#if defined(DXX_BUILD_DESCENT_II)
game_mode_capture_flag()
? "CAPTURE THE FLAG SUMMARY"
: game_mode_hoard()
? "HOARD SUMMARY"
:
#endif
TXT_KILL_MATRIX_TITLE;
gr_string(0x8000, FSPACY(10), title);
gr_set_curfont(GAME_FONT);
multi_get_kill_list(sorted);
kmatrix_draw_names(sorted);
for (int i=0; i<N_players; i++ )
{
if (Players[sorted[i]].connected==CONNECT_DISCONNECTED)
gr_set_fontcolor(gr_find_closest_color(31,31,31),-1);
else
{
const auto color = get_player_or_team_color(sorted[i]);
gr_set_fontcolor(BM_XRGB(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b),-1 );
}
kmatrix_draw_item( i, sorted );
}
}
gr_palette_load(gr_palette);
}
static void kmatrix_redraw_coop()
{
playernum_array_t sorted;
multi_sort_kill_list();
gr_set_curfont(MEDIUM3_FONT);
gr_string( 0x8000, FSPACY(10), "COOPERATIVE SUMMARY");
gr_set_curfont(GAME_FONT);
multi_get_kill_list(sorted);
kmatrix_draw_coop_names(sorted);
for (playernum_t i = 0; i < N_players; ++i)
{
if (Players[sorted[i]].connected==CONNECT_DISCONNECTED)
gr_set_fontcolor(gr_find_closest_color(31,31,31),-1);
else
{
auto &color = player_rgb_normal[get_player_color(sorted[i])];
gr_set_fontcolor(BM_XRGB(color.r, color.g, color.b),-1 );
}
kmatrix_draw_coop_item( i, sorted );
}
gr_palette_load(gr_palette);
}
static window_event_result kmatrix_handler(window *, const d_event &event, kmatrix_screen *km)
{
int k = 0, choice = 0;
switch (event.type)
{
case EVENT_KEY_COMMAND:
k = event_key_get(event);
switch( k )
{
case KEY_ESC:
{
array<newmenu_item, 2> nm_message_items{{
nm_item_menu(TXT_YES),
nm_item_menu(TXT_NO),
}};
choice = newmenu_do(nullptr, TXT_ABORT_GAME, nm_message_items, km->network ? get_multi_endlevel_poll2() : unused_newmenu_subfunction, unused_newmenu_userdata);
}
if (choice==0)
{
get_local_player().connected=CONNECT_DISCONNECTED;
if (km->network)
multi_send_endlevel_packet();
multi_leave_game();
km->aborted = 1;
return window_event_result::close;
}
return window_event_result::handled;
default:
break;
}
break;
case EVENT_WINDOW_DRAW:
timer_delay2(50);
if (km->network)
multi_do_protocol_frame(0, 1);
km->playing = 0;
// Check if all connected players are also looking at this screen ...
range_for (auto &i, Players)
if (i.connected)
if (i.connected != CONNECT_END_MENU && i.connected != CONNECT_DIED_IN_MINE)
{
km->playing = 1;
break;
}
// ... and let the reactor blow sky high!
if (!km->playing)
Countdown_seconds_left = -1;
// If Reactor is finished and end_time not inited, set the time when we will exit this loop
if (km->end_time == -1 && Countdown_seconds_left < 0 && !km->playing)
km->end_time = timer_query() + (KMATRIX_VIEW_SEC * F1_0);
// Check if end_time has been reached and exit loop
if (timer_query() >= km->end_time && km->end_time != -1)
{
if (km->network)
multi_send_endlevel_packet(); // make sure
#if defined(DXX_BUILD_DESCENT_II)
if (is_D2_OEM)
{
if (Current_level_num==8)
{
get_local_player().connected=CONNECT_DISCONNECTED;
if (km->network)
multi_send_endlevel_packet();
multi_leave_game();
km->aborted = 1;
}
}
#endif
return window_event_result::close;
}
kmatrix_redraw(km);
if (km->playing)
kmatrix_status_msg(Countdown_seconds_left, 1);
else
kmatrix_status_msg(f2i(timer_query()-km->end_time), 0);
break;
case EVENT_WINDOW_CLOSE:
game_flush_inputs();
newmenu_free_background();
break;
default:
break;
}
return window_event_result::ignored;
}
kmatrix_result kmatrix_view(int network)
{
window *wind;
kmatrix_screen km;
gr_init_bitmap_data(km.background);
if (pcx_read_bitmap(STARS_BACKGROUND, km.background, bm_mode::linear, gr_palette) != PCX_ERROR_NONE)
{
return kmatrix_result::abort;
}
gr_palette_load(gr_palette);
km.network = network;
km.end_time = -1;
km.playing = 0;
km.aborted = 0;
set_screen_mode( SCREEN_MENU );
game_flush_inputs();
range_for (auto &i, Players)
if (i.objnum != object_none)
digi_kill_sound_linked_to_object(vcobjptridx(i.objnum));
wind = window_create(&grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT, kmatrix_handler, &km);
if (!wind)
{
return kmatrix_result::abort;
}
while (window_exists(wind))
event_process();
gr_free_bitmap_data(km.background);
return (km.aborted ? kmatrix_result::abort : kmatrix_result::proceed);
}