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38fabd7c49
dxx-rebirth
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Christian Beckhäuser
38fabd7c49
Fixed two issues with game's transparency effects feature (which I introduced when implementing it): First, Superprox mines dropped by enemies were made undesirably transparent since they have their own ID not considered by is_proximity_bomb_or_smart_mine(). Second, only some force field textures in D2X had transparency effects since the game has two different textures for force fields - eclip num 78 and 93 - but only the former was defined and used in is_alphablend_eclip()
2019-08-08 11:57:52 +02:00
..
2d
Downgrade PCX failures from Error to CON_URGENT
2019-07-07 22:00:02 +00:00
3d
Use xrange for loops with zero start and simple identifier end
2019-05-04 18:27:37 +00:00
arch
reorder palfx logic; use inline func in gr_palette_step_up
2019-07-28 12:47:24 +03:00
editor
Use enumerate() to iterate some MAX_SIDES_PER_SEGMENT loops
2019-05-04 18:27:37 +00:00
main
Fixed two issues with game's transparency effects feature (which I introduced when implementing it): First, Superprox mines dropped by enemies were made undesirably transparent since they have their own ID not considered by is_proximity_bomb_or_smart_mine(). Second, only some force field textures in D2X had transparency effects since the game has two different textures for force fields - eclip num 78 and 93 - but only the former was defined and used in is_alphablend_eclip()
2019-08-08 11:57:52 +02:00
misc
Fix various gcc-9 -Wformat-truncation warnings
2019-05-06 00:36:16 +00:00