dxx-rebirth/common
2019-08-08 11:57:52 +02:00
..
2d Move some SDL-only symbols into !DXX_USE_OGL 2019-08-06 02:59:41 +00:00
3d Move some SDL-only symbols into !DXX_USE_OGL 2019-08-06 02:59:41 +00:00
arch Fix gcc-9 build of joy.cpp 2019-05-06 00:36:16 +00:00
editor
include Move some SDL-only symbols into !DXX_USE_OGL 2019-08-06 02:59:41 +00:00
main Fixed two issues with game's transparency effects feature (which I introduced when implementing it): First, Superprox mines dropped by enemies were made undesirably transparent since they have their own ID not considered by is_proximity_bomb_or_smart_mine(). Second, only some force field textures in D2X had transparency effects since the game has two different textures for force fields - eclip num 78 and 93 - but only the former was defined and used in is_alphablend_eclip() 2019-08-08 11:57:52 +02:00
maths Fix integer truncation in quaternion setup 2019-04-13 18:00:07 +00:00
mem
misc Fix Windows build of hmp.cpp 2019-05-17 02:13:22 +00:00
music
texmap Fix fallthrough warning in ntmap.cpp [SDL only] 2019-07-07 22:00:02 +00:00
ui Use xrange for loops with zero start and constant numerical end 2019-05-04 18:27:36 +00:00
unittest