..
ai.h
Move Stolen_item_index into d_thief_unique_state
2019-07-16 04:00:50 +00:00
aistruct.h
Move Stolen_item_index into d_thief_unique_state
2019-07-16 04:00:50 +00:00
automap.h
Generalize marker object number init
2018-09-09 01:00:39 +00:00
bm.h
Move Num_tmaps to d_level_unique_tmap_info_state
2018-12-30 00:43:59 +00:00
cast_range_result.h
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
cli.cpp
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
cli.h
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
cmd.cpp
Fix various gcc-9 -Wformat-truncation warnings
2019-05-06 00:36:16 +00:00
cmd.h
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
cntrlcen.h
Use enum class for player visibility
2019-06-20 04:02:27 +00:00
collide.h
Use unsigned
in more prototypes
2019-03-03 00:31:09 +00:00
config.h
Make ADL MIDI runtime configurable
2018-10-18 02:18:56 +00:00
controls.h
Pass object& to read_flying_controls
2018-06-24 05:06:15 +00:00
credits.h
cvar.cpp
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
cvar.h
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
d_enumerate.h
Use std::find_if in create_buddy_bot
2019-06-27 03:26:20 +00:00
d_range.h
Fix gcc-9 build of d_range.h
2019-05-06 00:36:16 +00:00
d_srcloc.h
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
d_zip.h
Add range helper zip()
2019-05-04 18:27:36 +00:00
digi.h
Use NSDMI wherever possible
2019-04-28 00:53:40 +00:00
effects.h
Move Effects to d_level_unique_effects_clip_state
2019-03-03 00:31:09 +00:00
endlevel.h
Generate unique starfield per level
2019-02-02 18:36:39 +00:00
ephemeral_range.h
Add range helper zip()
2019-05-04 18:27:36 +00:00
escort.h
Add experimental support for guidebot in multiplayer
2019-06-27 03:26:20 +00:00
fireball.h
Remove exploding wall assertion
2019-06-20 04:02:27 +00:00
fuelcen.h
Move Num_robot_centers to d_level_shared_robotcenter_state
2019-03-12 04:01:07 +00:00
fvi.h
Pass vcvertptr to sphere_intersects_wall
2019-02-02 18:36:39 +00:00
fwd-object.h
Change object::signature to be a generation counter
2019-07-07 22:00:02 +00:00
fwd-player.h
Move Guided_missile into d_level_object_state
2018-10-08 03:58:48 +00:00
fwd-segment.h
Move Delta_lights into d_level_shared_destructible_light_state
2018-12-30 00:43:58 +00:00
fwd-vclip.h
Add fwd-vclip.h
2018-10-21 00:24:07 +00:00
fwd-wall.h
Use unsigned
in more prototypes
2019-03-03 00:31:09 +00:00
fwd-weapon.h
Pass Vclip as context
2018-10-21 00:24:07 +00:00
game.h
Move player::hostages_total to d_game_unique_state
2019-07-16 04:00:50 +00:00
gamefont.h
gamemine.h
gamepal.h
gamesave.h
Move Delta_lights into d_level_shared_destructible_light_state
2018-12-30 00:43:58 +00:00
gameseg.h
Tighten input for set_segment_depths
2019-02-02 18:36:39 +00:00
gameseq.h
Make init_player_stats_ship static
2019-07-07 22:00:02 +00:00
gauges.h
Only use update_laser_weapon_info for quad laser change
2019-03-03 00:31:08 +00:00
hostage.h
Track headlights in d_level_unique_light_state
2019-04-13 18:00:07 +00:00
hudmsg.h
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
inferno.h
Include pilot name in window caption
2019-07-07 22:00:02 +00:00
kconfig.h
kmatrix.h
laser.h
Rename ObjectState to LevelUniqueObjectState for consistency
2018-12-30 00:43:57 +00:00
lighting.h
Track headlights in d_level_unique_light_state
2019-04-13 18:00:07 +00:00
menu.h
Register new pilots on menu creation, not activation
2019-06-27 03:26:20 +00:00
mission.h
Retain directory structure in New Game dialog
2018-07-03 05:59:40 +00:00
morph.h
Track headlights in d_level_unique_light_state
2019-04-13 18:00:07 +00:00
multi.h
Add experimental support for guidebot in multiplayer
2019-06-27 03:26:20 +00:00
multibot.h
Add experimental support for guidebot in multiplayer
2019-06-27 03:26:20 +00:00
multiinternal.h
Move Stolen_items into d_thief_unique_state
2019-07-16 04:00:50 +00:00
net_udp.h
Changed default tracker host address from dxxtracker.hopto.org to tracker.dxx-rebirth.com as requested by A Future Pilot
2019-05-17 15:36:58 +02:00
newdemo.h
Change object::signature to be a generation counter
2019-07-07 22:00:02 +00:00
newmenu.h
Retain directory structure in New Game dialog
2018-07-03 05:59:40 +00:00
nvparse.h
object.h
Move Stolen_items into d_thief_unique_state
2019-07-16 04:00:50 +00:00
objnum.h
Change object::signature to be a generation counter
2019-07-07 22:00:02 +00:00
paging.h
Pass Vclip as context
2018-10-21 00:24:07 +00:00
physics.h
piggy.h
Pass Vclip as context
2018-10-21 00:24:07 +00:00
player-callsign.h
player-flags.h
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
player.h
Move player::hostages_total to d_game_unique_state
2019-07-16 04:00:50 +00:00
playsave.h
Fix fortification crash loading missions with long filenames
2019-03-09 23:39:16 +00:00
polyobj.h
Avoid crash loading polymodels with invalid subcalls
2019-03-06 05:03:48 +00:00
powerup.h
Pass Vclip as context
2018-10-21 00:24:07 +00:00
render.h
Track headlights in d_level_unique_light_state
2019-04-13 18:00:07 +00:00
render_state.h
Track headlights in d_level_unique_light_state
2019-04-13 18:00:07 +00:00
robot.h
Move robot_create out of line
2019-03-03 00:31:09 +00:00
scores.h
screens.h
segiter.h
Pass unique_segment to objects_in
2018-06-24 05:06:14 +00:00
segment.h
Fix check_header_includes=1 build
2019-05-04 18:27:37 +00:00
segpoint.h
selfiter.h
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
slew.h
songs.h
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
sounds.h
state.h
Make init_player_stats_level static
2019-07-16 04:00:50 +00:00
switch.h
Use unsigned
in more prototypes
2019-03-03 00:31:09 +00:00
terrain.h
Move Viewer_eye to local scope
2018-12-30 00:43:57 +00:00
texmerge.h
text.h
textures.h
titles.h
valptridx.tcc
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
vclip.h
Shrink struct vclip
2019-07-20 18:24:24 +00:00
vers_id.h
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
wall.h
Move Triggers to d_level_unique_trigger_state
2018-12-30 00:43:58 +00:00
weapon.h
weapon_id.h