dxx-rebirth/common/3d/instance.cpp
2016-07-10 04:11:34 +00:00

85 lines
1.9 KiB
C++

/*
* This file is part of the DXX-Rebirth project <http://www.dxx-rebirth.com/>.
* It is copyright by its individual contributors, as recorded in the
* project's Git history. See COPYING.txt at the top level for license
* terms and a link to the Git history.
*/
/*
*
* Instancing routines
*
*/
#include <stdlib.h>
#include "dxxerror.h"
#include "3d.h"
#include "globvars.h"
namespace dcx {
namespace {
struct instance_context {
vms_matrix m;
vms_vector p;
};
}
static array<instance_context, 5> instance_stack;
int instance_depth = 0;
//instance at specified point with specified orientation
//if matrix==NULL, don't modify matrix. This will be like doing an offset
void g3_start_instance_matrix(const vms_vector &pos,const vms_matrix *orient)
{
assert(instance_depth < instance_stack.size());
instance_stack[instance_depth].m = View_matrix;
instance_stack[instance_depth].p = View_position;
instance_depth++;
//step 1: subtract object position from view position
if (orient) {
const auto tempv = vm_vec_sub(View_position, pos);
//step 2: rotate view vector through object matrix
vm_vec_rotate(View_position,tempv,*orient);
//step 3: rotate object matrix through view_matrix (vm = ob * vm)
View_matrix = vm_matrix_x_matrix(vm_transposed_matrix(*orient),View_matrix);
}
}
//instance at specified point with specified orientation
//if angles==NULL, don't modify matrix. This will be like doing an offset
void g3_start_instance_angles(const vms_vector &pos,const vms_angvec *angles)
{
if (angles==NULL) {
g3_start_instance_matrix(pos,NULL);
return;
}
const auto tm = vm_angles_2_matrix(*angles);
g3_start_instance_matrix(pos,&tm);
}
//pops the old context
void g3_done_instance()
{
instance_depth--;
Assert(instance_depth >= 0);
View_position = instance_stack[instance_depth].p;
View_matrix = instance_stack[instance_depth].m;
}
}