9bd1ba7c47
which included commits to RCS files with non-trunk default branches.
153 lines
2.8 KiB
C
153 lines
2.8 KiB
C
/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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#pragma off (unreferenced)
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static char rcsid[] = "$Id: timer.c,v 1.1.1.1 2001-01-19 03:30:15 bradleyb Exp $";
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#pragma on (unreferenced)
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#include "types.h"
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#include "fix.h"
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#include "error.h"
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#include "mono.h"
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#define _WIN32
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#define WIN32_LEAN_AND_MEAN
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#include<windows.h>
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#include<mmsystem.h>
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#define TARGET_RESOLUTION 1
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//@@ static UINT TimerResolution = 0;
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//@@ static UINT GameTimer = 0;
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//@@ #define GAME_TIMER_RESOLUTION (TimerResolution<<1)
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int timer_initialized=0;
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static UINT GameSystemTime = 0;
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static UINT GameStartTime = 0;
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void timer_normalize();
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//@@ void PASCAL timer_callback(UINT wTimerID, UINT msg, DWORD dwUser,
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//@@ DWORD dw1, DWORD dw2)
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//@@{
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//@@ static int last_time = 0;
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//@@ UINT time;
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//@@
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//@@
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//@@ time = timeGetTime()-GameStartTime;
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//@@
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//@@ if (timeGetTime() < GameStartTime)
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//@@ GameStartTime = GameStartTime - timeGetTime();
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//@@
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//@@}
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void timer_normalize()
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{
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DWORD new_time;
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new_time = timeGetTime();
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if (new_time < GameStartTime) {
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GameStartTime = new_time;
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return;
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}
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if ((new_time - GameStartTime) > 0x01808580) // 7 hours
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GameStartTime = new_time;
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}
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void timer_close();
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void timer_init(int i)
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{
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TIMECAPS tc;
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Assert(GameStartTime == 0);
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timer_initialized = 1;
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GameSystemTime = 0;
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GameStartTime = timeGetTime();
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atexit(timer_close);
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}
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void timer_close()
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{
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Assert(GameStartTime > 0);
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timer_initialized = 0;
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GameSystemTime = 0;
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GameStartTime= 0;
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}
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fix timer_get_fixed_seconds()
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{
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fix val;
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DWORD time;
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timer_normalize();
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time = timeGetTime() - GameStartTime;
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val = fixdiv(time,1000);
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return val;
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}
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fix timer_get_fixed_secondsX()
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{
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fix val;
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DWORD time;
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timer_normalize();
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time = timeGetTime() - GameStartTime;
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val = fixdiv(time,1000);
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return val;
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}
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fix timer_get_approx_seconds()
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{
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fix val;
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DWORD time;
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timer_normalize();
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time = timeGetTime() - GameStartTime;
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val = fixdiv(time,1000);
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return val;
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}
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void timer_set_function( void _far * function ) {}
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void timer_delay(fix seconds)
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{
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unsigned int numticks = timeGetTime() + (seconds>>16)*1000 +
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(((seconds & 0x0000ffff)*1000)/65535);
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while (GetTickCount() < numticks);
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}
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