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ai.cpp
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Use enumerate() to iterate some MAX_SIDES_PER_SEGMENT loops
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2019-05-04 18:27:37 +00:00 |
aipath.cpp
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Use enumerate() to iterate some MAX_SIDES_PER_SEGMENT loops
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2019-05-04 18:27:37 +00:00 |
automap.cpp
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Enable -Wimplicit-fallthrough=5; fix resulting breaks
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2019-04-04 04:29:03 +00:00 |
bm.cpp
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Use xrange for loops with zero start and simple identifier end
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2019-05-04 18:27:37 +00:00 |
bmread.cpp
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Use xrange for loops with zero start and simple identifier end
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2019-05-04 18:27:37 +00:00 |
cntrlcen.cpp
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Move Objects to d_level_unique_object_state
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2019-03-03 00:31:08 +00:00 |
collide.cpp
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Use unsigned in more prototypes
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2019-03-03 00:31:09 +00:00 |
config.cpp
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console.cpp
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Enable -Wimplicit-fallthrough=5; fix resulting breaks
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2019-04-04 04:29:03 +00:00 |
controls.cpp
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Rename ObjectState to LevelUniqueObjectState for consistency
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2018-12-30 00:43:57 +00:00 |
credits.cpp
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digiobj.cpp
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Use unsigned in more prototypes
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2019-03-03 00:31:09 +00:00 |
dumpmine.cpp
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Use enumerate() to iterate some MAX_SIDES_PER_SEGMENT loops
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2019-05-04 18:27:37 +00:00 |
effects.cpp
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Move Effects to d_level_unique_effects_clip_state
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2019-03-03 00:31:09 +00:00 |
endlevel.cpp
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Use xrange for loops with zero start and constant numerical end
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2019-05-04 18:27:36 +00:00 |
fireball.cpp
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Track headlights in d_level_unique_light_state
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2019-04-13 18:00:07 +00:00 |
fuelcen.cpp
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Move Num_robot_centers to d_level_shared_robotcenter_state
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2019-03-12 04:01:07 +00:00 |
fvi.cpp
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Move Objects to d_level_unique_object_state
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2019-03-03 00:31:08 +00:00 |
game.cpp
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Use xrange for loops with zero start and constant numerical end
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2019-05-04 18:27:36 +00:00 |
gamecntl.cpp
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Use xrange for loops with zero start and constant numerical end
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2019-05-04 18:27:36 +00:00 |
gamefont.cpp
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gamemine.cpp
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Use xrange for loops with zero start and constant numerical end
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2019-05-04 18:27:36 +00:00 |
gamerend.cpp
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Use xrange for loops with zero start and constant numerical end
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2019-05-04 18:27:36 +00:00 |
gamesave.cpp
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Use xrange for loops with zero start and constant numerical end
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2019-05-04 18:27:36 +00:00 |
gameseg.cpp
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Use xrange for loops with zero start and simple identifier end
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2019-05-04 18:27:37 +00:00 |
gameseq.cpp
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Add range helper zip()
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2019-05-04 18:27:36 +00:00 |
gauges.cpp
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Enable -Wimplicit-fallthrough=5; fix resulting breaks
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2019-04-04 04:29:03 +00:00 |
generate-kconfig-udlr.py
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hostage.cpp
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Track headlights in d_level_unique_light_state
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2019-04-13 18:00:07 +00:00 |
hud.cpp
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Rename ObjectState to LevelUniqueObjectState for consistency
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2018-12-30 00:43:57 +00:00 |
iff.cpp
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inferno.cpp
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Fix sharepath confusion when building both targets
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2019-01-20 05:36:56 +00:00 |
kconfig.cpp
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kconfig.ui-table.cpp
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Enable -Wimplicit-fallthrough=5; fix resulting breaks
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2019-04-04 04:29:03 +00:00 |
kmatrix.cpp
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Move Objects to d_level_unique_object_state
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2019-03-03 00:31:08 +00:00 |
laser.cpp
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Move spreadfire,helix orientation to player_info
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2019-05-04 18:27:36 +00:00 |
lighting.cpp
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Use xrange for render loops
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2019-05-04 18:27:37 +00:00 |
menu.cpp
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Use xrange for loops with zero start and constant numerical end
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2019-05-04 18:27:36 +00:00 |
mglobal.cpp
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Track headlights in d_level_unique_light_state
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2019-04-13 18:00:07 +00:00 |
mission.cpp
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Enable -Wimplicit-fallthrough=5; fix resulting breaks
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2019-04-04 04:29:03 +00:00 |
morph.cpp
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Use xrange for loops with zero start and simple identifier end
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2019-05-04 18:27:37 +00:00 |
multi.cpp
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Use xrange for loops with zero start and constant numerical end
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2019-05-04 18:27:36 +00:00 |
multibot.cpp
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Use check_untrusted on boss robot messages
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2019-04-28 00:53:40 +00:00 |
net_udp.cpp
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Open advanced sub-menus as submenus
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2019-03-10 18:48:40 +00:00 |
newdemo.cpp
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Add utility xrange for range-based loops with precomputed bounds
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2019-05-04 18:27:36 +00:00 |
newmenu.cpp
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Enable -Wimplicit-fallthrough=5; fix resulting breaks
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2019-04-04 04:29:03 +00:00 |
object.cpp
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Use xrange for loops with zero start and simple identifier end
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2019-05-04 18:27:37 +00:00 |
paging.cpp
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Move Effects to d_level_unique_effects_clip_state
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2019-03-03 00:31:09 +00:00 |
physics.cpp
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Move Objects to d_level_unique_object_state
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2019-03-03 00:31:08 +00:00 |
piggy.cpp
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Use xrange for loops with zero start and constant numerical end
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2019-05-04 18:27:36 +00:00 |
player.cpp
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playsave.cpp
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Use xrange for loops with constant numerical start and simple identifier end
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2019-05-04 18:27:37 +00:00 |
polyobj.cpp
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Fix Descent 1 laser color
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2019-03-20 03:57:15 +00:00 |
powerup.cpp
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Move Escort_goal_object to d_unique_buddy_state
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2019-03-03 00:31:08 +00:00 |
render.cpp
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Use xrange for render loops
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2019-05-04 18:27:37 +00:00 |
robot.cpp
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Move robot_create out of line
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2019-03-03 00:31:09 +00:00 |
scores.cpp
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Use xrange for loops with zero start and constant numerical end
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2019-05-04 18:27:36 +00:00 |
segment.cpp
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slew.cpp
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Move Objects to d_level_unique_object_state
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2019-03-03 00:31:08 +00:00 |
songs.cpp
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state.cpp
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Use xrange for loops with zero start and constant numerical end
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2019-05-04 18:27:36 +00:00 |
switch.cpp
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Use unsigned in more prototypes
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2019-03-03 00:31:09 +00:00 |
terrain.cpp
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Move Viewer_eye to local scope
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2018-12-30 00:43:57 +00:00 |
texmerge.cpp
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text.cpp
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titles.cpp
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Enable -Wimplicit-fallthrough=5; fix resulting breaks
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2019-04-04 04:29:03 +00:00 |
vclip.cpp
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Track headlights in d_level_unique_light_state
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2019-04-13 18:00:07 +00:00 |
vers_id.cpp
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wall.cpp
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Use enumerate() to iterate some MAX_SIDES_PER_SEGMENT loops
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2019-05-04 18:27:37 +00:00 |
weapon.cpp
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Move Buddy_objnum to d_unique_buddy_state
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2019-03-03 00:31:08 +00:00 |