..
ai.cpp
Play boss looping immediately on loading saved game
2017-02-26 10:21:10 +08:00
aipath.cpp
Pass segidx_t to create_path_points
2016-12-05 00:26:09 +00:00
automap.cpp
Use stdint constants for some INT*_MAX
2017-02-22 03:05:43 +00:00
bm.cpp
Pass polymodel &to free_model
2017-02-19 19:33:44 +00:00
cntrlcen.cpp
Remove calls to window_close(Game_wind) when game finished or over
2017-01-08 21:08:50 +08:00
collide.cpp
Clear FakingInvul when enabling real invulnerability
2017-02-26 00:00:01 +00:00
config.cpp
Move FPSIndicator to CCfg
2016-10-02 19:35:33 +00:00
console.cpp
Cache canvas in con_draw
2017-02-11 21:42:46 +00:00
controls.cpp
Expand get_local_player_flags
2016-10-02 00:34:40 +00:00
credits.cpp
Fold gr_set_curfont calls in credits_handler
2017-02-11 21:42:45 +00:00
digiobj.cpp
Remove unused variable SOF_PLAYING
2016-07-21 01:43:21 +00:00
dumpmine.cpp
Use valptridx for ActiveDoors
2016-12-10 17:51:08 +00:00
effects.cpp
Use uint8_t for sidenum
2016-12-24 22:44:08 +00:00
endlevel.cpp
Use stdint constants for some INT*_MAX
2017-02-22 03:05:43 +00:00
fireball.cpp
Use unsigned for sides/verts in more places
2017-02-19 19:33:38 +00:00
fuelcen.cpp
Fix check_header_includes=1 poison.h
2017-02-19 19:33:36 +00:00
fvi.cpp
Pass up various return values
2017-02-26 00:00:02 +00:00
game.cpp
Exit GameProcessFrame() when game over
2017-02-20 08:04:55 +08:00
gamecntl.cpp
Clear FakingInvul when enabling real invulnerability
2017-02-26 00:00:01 +00:00
gamefont.cpp
Move OGL to dxxsconf.h; rename to DXX_USE_OGL
2016-09-24 18:06:11 +00:00
gamemine.cpp
Use unsigned for sides/verts in more places
2017-02-19 19:33:38 +00:00
gamerend.cpp
Cache canvas in show_netplayerinfo
2017-02-11 21:42:46 +00:00
gamesave.cpp
Remove some remotely-triggerable fatal exceptions
2017-01-28 18:12:20 +00:00
gameseg.cpp
Move compute_segment_center body to dcx
2017-02-22 03:05:44 +00:00
gameseq.cpp
Use stdint constants for some INT*_MAX
2017-02-22 03:05:43 +00:00
gauges.cpp
Use mask for Secondary_last_was_super
2017-02-19 19:33:45 +00:00
hostage.cpp
Pass canvas to draw_object_tmap_rod
2017-02-11 21:42:40 +00:00
hud.cpp
Pass canvas to player_dead_message
2017-02-11 21:42:46 +00:00
iff.cpp
Initialize grs_main_bitmap at construction
2017-01-28 18:12:20 +00:00
inferno.cpp
Add hack to compensate for memdebug premature scan
2016-12-08 03:32:06 +00:00
kconfig.cpp
Pass canvas to gr_set_curfont
2017-02-11 21:42:38 +00:00
kmatrix.cpp
Pass canvas to LINE_SPACING
2017-02-11 21:42:42 +00:00
laser.cpp
Reduce D1 spreadfire cost
2017-02-19 19:33:45 +00:00
lighting.cpp
Use unsigned for sides/verts in more places
2017-02-19 19:33:38 +00:00
menu.cpp
Pass canvas to draw_model_picture
2017-02-19 19:33:44 +00:00
mglobal.cpp
Use valptridx for ActiveDoors
2016-12-10 17:51:08 +00:00
mission.cpp
Fix failure to unmap custom hogs
2016-12-17 18:39:18 +00:00
morph.cpp
Use stdint constants for some INT*_MAX
2017-02-22 03:05:43 +00:00
multi.cpp
Fix harmless type mismatch
2017-01-28 18:12:20 +00:00
multibot.cpp
Play boss looping immediately on loading saved game
2017-02-26 10:21:10 +08:00
net_udp.cpp
Pass canvas to gr_set_fontcolor
2017-02-11 21:42:32 +00:00
newdemo.cpp
Fix invalid access reading demos
2017-01-28 18:12:21 +00:00
newmenu.cpp
Propagate Hack_DblClick_MenuMode
2017-02-11 21:42:47 +00:00
object.cpp
Pass canvas to draw_polygon_model
2017-02-19 19:33:43 +00:00
paging.cpp
Use enum for object type
2016-11-20 23:12:00 +00:00
physics.cpp
Simplify use of get_num_faces
2017-02-19 19:33:38 +00:00
piggy.cpp
Use PUT_INTEL_INT to handle alignment when updating bitmap size
2017-02-11 21:42:43 +00:00
player.cpp
Use range_for for player_ship_read
2016-10-02 19:35:34 +00:00
playsave.cpp
Move more symbols to namespace dsx
2016-10-02 19:35:34 +00:00
polyobj.cpp
Pass polymodel &to free_model
2017-02-19 19:33:44 +00:00
powerup.cpp
Clear FakingInvul when enabling real invulnerability
2017-02-26 00:00:01 +00:00
render.cpp
Use stdint constants for some INT*_MAX
2017-02-22 03:05:43 +00:00
robot.cpp
Fix check_header_includes=1 Linux build
2016-08-06 19:55:24 +00:00
scores.cpp
Pass canvas to gr_set_curfont
2017-02-11 21:42:38 +00:00
segment.cpp
slew.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
songs.cpp
Move USE_SDLMIXER to dxxsconf.h; rename to DXX_USE_SDLMIXER
2016-09-11 18:49:15 +00:00
state.cpp
Use mask for Secondary_last_was_super
2017-02-19 19:33:45 +00:00
switch.cpp
Remove some remotely-triggerable fatal exceptions
2017-01-28 18:12:20 +00:00
terrain.cpp
Use stdint constants for some INT*_MAX
2017-02-22 03:05:43 +00:00
texmerge.cpp
Make grs_bitmap::bm_flags private
2017-01-15 00:03:13 +00:00
text.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
titles.cpp
Pass canvas to draw_model_picture
2017-02-19 19:33:44 +00:00
vclip.cpp
Pass canvas to draw_object_tmap_rod
2017-02-11 21:42:40 +00:00
vers_id.cpp
Mark global constants as constexpr
2016-07-23 04:10:42 +00:00
wall.cpp
Add special case to make past releases not die on various segnums
2017-01-21 19:05:43 +00:00
weapon.cpp
Reduce D1 spreadfire cost
2017-02-19 19:33:45 +00:00