dxx-rebirth/similar/main
Chris Taylor 32286ed4fc Play boss looping immediately on loading saved game
If boss has teleported before, even before a loaded state was saved, play the boss looping sound immediately when loading the saved game (if near the boss). Resolves issue #326.
2017-02-26 10:21:10 +08:00
..
ai.cpp Play boss looping immediately on loading saved game 2017-02-26 10:21:10 +08:00
aipath.cpp Pass segidx_t to create_path_points 2016-12-05 00:26:09 +00:00
automap.cpp Use stdint constants for some INT*_MAX 2017-02-22 03:05:43 +00:00
bm.cpp Pass polymodel &to free_model 2017-02-19 19:33:44 +00:00
cntrlcen.cpp Remove calls to window_close(Game_wind) when game finished or over 2017-01-08 21:08:50 +08:00
collide.cpp Clear FakingInvul when enabling real invulnerability 2017-02-26 00:00:01 +00:00
config.cpp Move FPSIndicator to CCfg 2016-10-02 19:35:33 +00:00
console.cpp Cache canvas in con_draw 2017-02-11 21:42:46 +00:00
controls.cpp Expand get_local_player_flags 2016-10-02 00:34:40 +00:00
credits.cpp Fold gr_set_curfont calls in credits_handler 2017-02-11 21:42:45 +00:00
digiobj.cpp Remove unused variable SOF_PLAYING 2016-07-21 01:43:21 +00:00
dumpmine.cpp Use valptridx for ActiveDoors 2016-12-10 17:51:08 +00:00
effects.cpp Use uint8_t for sidenum 2016-12-24 22:44:08 +00:00
endlevel.cpp Use stdint constants for some INT*_MAX 2017-02-22 03:05:43 +00:00
fireball.cpp Use unsigned for sides/verts in more places 2017-02-19 19:33:38 +00:00
fuelcen.cpp Fix check_header_includes=1 poison.h 2017-02-19 19:33:36 +00:00
fvi.cpp Pass up various return values 2017-02-26 00:00:02 +00:00
game.cpp Exit GameProcessFrame() when game over 2017-02-20 08:04:55 +08:00
gamecntl.cpp Clear FakingInvul when enabling real invulnerability 2017-02-26 00:00:01 +00:00
gamefont.cpp Move OGL to dxxsconf.h; rename to DXX_USE_OGL 2016-09-24 18:06:11 +00:00
gamemine.cpp Use unsigned for sides/verts in more places 2017-02-19 19:33:38 +00:00
gamerend.cpp Cache canvas in show_netplayerinfo 2017-02-11 21:42:46 +00:00
gamesave.cpp Remove some remotely-triggerable fatal exceptions 2017-01-28 18:12:20 +00:00
gameseg.cpp Move compute_segment_center body to dcx 2017-02-22 03:05:44 +00:00
gameseq.cpp Use stdint constants for some INT*_MAX 2017-02-22 03:05:43 +00:00
gauges.cpp Use mask for Secondary_last_was_super 2017-02-19 19:33:45 +00:00
hostage.cpp Pass canvas to draw_object_tmap_rod 2017-02-11 21:42:40 +00:00
hud.cpp Pass canvas to player_dead_message 2017-02-11 21:42:46 +00:00
iff.cpp Initialize grs_main_bitmap at construction 2017-01-28 18:12:20 +00:00
inferno.cpp Add hack to compensate for memdebug premature scan 2016-12-08 03:32:06 +00:00
kconfig.cpp Pass canvas to gr_set_curfont 2017-02-11 21:42:38 +00:00
kmatrix.cpp Pass canvas to LINE_SPACING 2017-02-11 21:42:42 +00:00
laser.cpp Reduce D1 spreadfire cost 2017-02-19 19:33:45 +00:00
lighting.cpp Use unsigned for sides/verts in more places 2017-02-19 19:33:38 +00:00
menu.cpp Pass canvas to draw_model_picture 2017-02-19 19:33:44 +00:00
mglobal.cpp Use valptridx for ActiveDoors 2016-12-10 17:51:08 +00:00
mission.cpp Fix failure to unmap custom hogs 2016-12-17 18:39:18 +00:00
morph.cpp Use stdint constants for some INT*_MAX 2017-02-22 03:05:43 +00:00
multi.cpp Fix harmless type mismatch 2017-01-28 18:12:20 +00:00
multibot.cpp Play boss looping immediately on loading saved game 2017-02-26 10:21:10 +08:00
net_udp.cpp Pass canvas to gr_set_fontcolor 2017-02-11 21:42:32 +00:00
newdemo.cpp Fix invalid access reading demos 2017-01-28 18:12:21 +00:00
newmenu.cpp Propagate Hack_DblClick_MenuMode 2017-02-11 21:42:47 +00:00
object.cpp Pass canvas to draw_polygon_model 2017-02-19 19:33:43 +00:00
paging.cpp Use enum for object type 2016-11-20 23:12:00 +00:00
physics.cpp Simplify use of get_num_faces 2017-02-19 19:33:38 +00:00
piggy.cpp Use PUT_INTEL_INT to handle alignment when updating bitmap size 2017-02-11 21:42:43 +00:00
player.cpp Use range_for for player_ship_read 2016-10-02 19:35:34 +00:00
playsave.cpp Move more symbols to namespace dsx 2016-10-02 19:35:34 +00:00
polyobj.cpp Pass polymodel &to free_model 2017-02-19 19:33:44 +00:00
powerup.cpp Clear FakingInvul when enabling real invulnerability 2017-02-26 00:00:01 +00:00
render.cpp Use stdint constants for some INT*_MAX 2017-02-22 03:05:43 +00:00
robot.cpp Fix check_header_includes=1 Linux build 2016-08-06 19:55:24 +00:00
scores.cpp Pass canvas to gr_set_curfont 2017-02-11 21:42:38 +00:00
segment.cpp
slew.cpp Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR 2016-09-11 18:49:16 +00:00
songs.cpp Move USE_SDLMIXER to dxxsconf.h; rename to DXX_USE_SDLMIXER 2016-09-11 18:49:15 +00:00
state.cpp Use mask for Secondary_last_was_super 2017-02-19 19:33:45 +00:00
switch.cpp Remove some remotely-triggerable fatal exceptions 2017-01-28 18:12:20 +00:00
terrain.cpp Use stdint constants for some INT*_MAX 2017-02-22 03:05:43 +00:00
texmerge.cpp Make grs_bitmap::bm_flags private 2017-01-15 00:03:13 +00:00
text.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
titles.cpp Pass canvas to draw_model_picture 2017-02-19 19:33:44 +00:00
vclip.cpp Pass canvas to draw_object_tmap_rod 2017-02-11 21:42:40 +00:00
vers_id.cpp Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
wall.cpp Add special case to make past releases not die on various segnums 2017-01-21 19:05:43 +00:00
weapon.cpp Reduce D1 spreadfire cost 2017-02-19 19:33:45 +00:00