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ai.cpp
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Fix -Wshadow warnings in init_boss_segments
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2016-05-22 17:49:31 +00:00 |
aipath.cpp
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Rewrite simple integer casts from C style to static_cast<>
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2016-06-05 01:04:26 +00:00 |
automap.cpp
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Added breaks in event.cpp to prevent unwanted events if -nomouse and/or -nojoystick is given; Added automap_apply_input() to prevent multiple inputs per frame causing multiple movement applications.
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2016-05-30 13:17:42 +02:00 |
bm.cpp
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Add parentheses around target of more complicated casts
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2016-06-12 03:45:37 +00:00 |
cntrlcen.cpp
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collide.cpp
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Simplify test for vulcan|gauss
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2016-06-12 03:45:36 +00:00 |
config.cpp
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console.cpp
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controls.cpp
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credits.cpp
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Propagate bm_mode::linear into pcx_read_bitmap
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2016-05-28 17:31:26 +00:00 |
digiobj.cpp
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dumpmine.cpp
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Fix -Wshadow warnings in write_wall_text
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2016-05-22 17:49:30 +00:00 |
effects.cpp
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endlevel.cpp
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Propagate bm_mode::linear into iff_read_bitmap
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2016-05-28 17:31:27 +00:00 |
fireball.cpp
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fuelcen.cpp
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fvi.cpp
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game.cpp
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Add parentheses around target of more complicated casts
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2016-06-12 03:45:37 +00:00 |
gamecntl.cpp
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When using rapidfire cheat in Descent 1, only grant weapons if cheat toggles on. Also give Rapidfire HUD msg like in Descent II to make clear the state of the cheat. Additional formatting love for lighting debug key to calm GCC's warnings.
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2016-06-13 13:24:38 +02:00 |
gamefont.cpp
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Rewrite simple integer casts from C style to static_cast<>
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2016-06-05 01:04:26 +00:00 |
gamemine.cpp
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gamerend.cpp
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Rewrite simple integer casts from C style to static_cast<>
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2016-06-05 01:04:26 +00:00 |
gamesave.cpp
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Fix -Wshadow warnings in load_game_data
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2016-05-21 17:24:51 +00:00 |
gameseg.cpp
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gameseq.cpp
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Rewrite simple pointer casts from C style to reinterpret_cast<>
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2016-06-05 01:04:26 +00:00 |
gauges.cpp
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Fixed regression from bbda32f78d8f227785fe294b5a9786724611d370: Due to GR_FADE_LEVELS being unsigned if statements in draw_player_ship() broke regarding the cloak fade levels. Fixed by some casts.
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2016-06-13 14:43:04 +02:00 |
hostage.cpp
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hud.cpp
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iff.cpp
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Rewrite simple pointer casts from C style to reinterpret_cast<>
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2016-06-05 01:04:26 +00:00 |
inferno.cpp
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kconfig.cpp
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Rewrite simple integer casts from C style to static_cast<>
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2016-06-05 01:04:26 +00:00 |
kmatrix.cpp
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Propagate bm_mode::linear into pcx_read_bitmap
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2016-05-28 17:31:26 +00:00 |
laser.cpp
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Pass object_base &to homing_missile_turn_towards_velocity
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2016-04-23 17:59:47 +00:00 |
lighting.cpp
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Rewrite simple integer casts from C style to static_cast<>
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2016-06-05 01:04:26 +00:00 |
menu.cpp
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mglobal.cpp
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mission.cpp
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Fix -Wshadow warnings in mission.cpp
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2016-05-22 17:49:32 +00:00 |
morph.cpp
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Rewrite cast of (ushort*) to standard type uint16_t
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2016-06-05 01:04:25 +00:00 |
multi.cpp
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Add parentheses around target of more complicated casts
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2016-06-12 03:45:37 +00:00 |
multibot.cpp
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Add parentheses around target of more complicated casts
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2016-06-12 03:45:37 +00:00 |
net_udp.cpp
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Add parentheses around target of more complicated casts
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2016-06-12 03:45:37 +00:00 |
newdemo.cpp
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Rewrite cast of (sbyte) to standard type int8_t
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2016-06-12 03:45:37 +00:00 |
newmenu.cpp
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Rewrite simple integer casts from C style to static_cast<>
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2016-06-05 01:04:26 +00:00 |
object.cpp
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Pass object_base &to spin_object
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2016-04-23 17:59:47 +00:00 |
paging.cpp
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physics.cpp
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Pass object_base &to do_physics_sim_rot
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2016-04-23 17:59:47 +00:00 |
piggy.cpp
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Add parentheses around target of more complicated casts
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2016-06-12 03:45:37 +00:00 |
player.cpp
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playsave.cpp
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Rewrite simple pointer casts from C style to reinterpret_cast<>
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2016-06-05 01:04:26 +00:00 |
polyobj.cpp
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Rewrite simple pointer casts from C style to reinterpret_cast<>
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2016-06-05 01:04:26 +00:00 |
powerup.cpp
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Added packet to notify clients about a changed vulcan ammo count in a weapon powerup in case player collects ammo but leaves the gun itself.
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2016-06-06 17:26:59 +02:00 |
render.cpp
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Fix -Wshadow warnings in render_compare_context_t
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2016-05-21 17:24:51 +00:00 |
robot.cpp
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scores.cpp
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Reverted 81d7db279b and rather removed the terminator byte from string length in nm_set_item_input(). This also fixes possible 9 character length for pilot callsigns. Had to fix up COOL_SAYING_LEN as it was not considering the termintor but considering the original D2 source, this was a mess to begin with (def = 50, text string = 60, input field len = 45). Made score saying 50 characters as this seems to be the maximum witdth without overlapping.
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2016-05-30 14:54:51 +02:00 |
segment.cpp
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slew.cpp
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songs.cpp
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state.cpp
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Fix -Wshadow warnings in state_save_all
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2016-05-21 17:24:50 +00:00 |
switch.cpp
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terrain.cpp
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Propagate bm_mode::linear into iff_read_bitmap
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2016-05-28 17:31:27 +00:00 |
texmerge.cpp
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Improve Error reporting on texmerge consistency failure
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2016-06-05 18:45:21 +00:00 |
text.cpp
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titles.cpp
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Rewrite simple integer casts from C style to static_cast<>
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2016-06-05 01:04:26 +00:00 |
vclip.cpp
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vers_id.cpp
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wall.cpp
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Fix -Wshadow warnings in do_door_close
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2016-05-21 17:24:50 +00:00 |
weapon.cpp
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