dxx-rebirth/common/include
Chris Taylor bf6eb99d7a When switching to the editor in a game, use a proper saved game
This preserves virtually all game information, including active fire. The saved game 'gamesave.sge' can also be loaded with File->Restore Game State. The level can still be saved as usual (but it warns the user if there's an unsaved game state). This functionality may be useful for testing (or cheating! ;) )
2016-11-21 15:22:11 +08:00
..
editor
3d.h
args.h
byteutil.h
compiler-addressof.h
compiler-array.h
compiler-begin.h
compiler-exchange.h
compiler-integer_sequence.h
compiler-lengthof.h
compiler-make_unique.h
compiler-range_for.h
compiler-static_assert.h
compiler-type_traits.h
console.h
countarray.h
digi_audio.h
digi_mixer.h
digi_mixer_music.h
dsx-ns.h
dxxerror.h
event.h
fmtcheck.h
func.h
fwd-event.h
fwd-gr.h
fwd-partial_range.h
fwd-valptridx.h
fwd-vecmat.h
fwd-window.h
gr.h
grdef.h
hash.h
hmp.h
iff.h
ignorecase.h
internal.h
interp.h
joy.h
jukebox.h
key.h
loadgl.h
makesig.h
maths.h
messagebox.h
mouse.h
ntstring.h
null_sentinel_iterator.h
ogl_extensions.h
ogl_init.h
ogl_sync.h
pack.h
palette.h
partial_range.h
pcx.h
physfs-serial.h
physfs_list.h
physfsx.h
poison.h
pstypes.h
rbaudio.h
reverse.h
rle.h
serial.h
strutil.h
texmap.h
timer.h
u_mem.h
ui.h
valptridx.h
varutil.h
vecmat.h
window.h