9bd1ba7c47
which included commits to RCS files with non-trunk default branches.
61 lines
2.3 KiB
C
61 lines
2.3 KiB
C
/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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#ifndef _MISSION_H
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#define _MISSION_H
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#include <pstypes.h>
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#define MAX_MISSIONS 300
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#define MAX_LEVELS_PER_MISSION 30
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#define MAX_SECRET_LEVELS_PER_MISSION 6
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#define MISSION_NAME_LEN 25
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//mission list entry
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typedef struct mle {
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char filename[9]; //path and filename without extension
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char mission_name[MISSION_NAME_LEN+1];
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ubyte anarchy_only_flag; //if true, mission is anarchy only
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ubyte location; //see defines below
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} mle;
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//values that describe where a mission is located
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#define ML_CURDIR 0
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#define ML_MISSIONDIR 1
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#define ML_CDROM 2
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extern mle Mission_list[MAX_MISSIONS];
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extern int Current_mission_num;
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extern char *Current_mission_filename,*Current_mission_longname;
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//arrays of name of the level files
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extern char Level_names[MAX_LEVELS_PER_MISSION][FILENAME_LEN];
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extern char Secret_level_names[MAX_SECRET_LEVELS_PER_MISSION][FILENAME_LEN];
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//fills in the global list of missions. Returns the number of missions
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//in the list. If anarchy_mode set, don't include non-anarchy levels.
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//if there is only one mission, this function will call load_mission on it.
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int build_mission_list(int anarchy_mode);
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//loads the specfied mission from the mission list. build_mission_list()
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//must have been called. If build_mission_list() returns 0, this function
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//does not need to be called. Returns true if mission loaded ok, else false.
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int load_mission(int mission_num);
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//loads the named mission if exists.
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//Returns true if mission loaded ok, else false.
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int load_mission_by_name(char *mission_name);
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#endif
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