dxx-rebirth/main/state.h

40 lines
1.5 KiB
C

/* $Id: state.h,v 1.1.1.1 2006/03/17 19:55:40 zicodxx Exp $ */
/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Prototypes for state saving functions.
*
*/
#ifndef _STATE_H
#define _STATE_H
#define SECRETB_FILENAME GameArg.SysUsePlayersDir? "Players/secret.sgb" : "secret.sgb"
#define SECRETC_FILENAME GameArg.SysUsePlayersDir? "Players/secret.sgc" : "secret.sgc"
int state_save_all(int between_levels, int secret_save, char *filename_override);
int state_restore_all(int in_game, int secret_restore, char *filename_override);
int state_save_all_sub(char *filename, char *desc, int between_levels);
int state_restore_all_sub(char *filename, int secret_restore);
extern uint state_game_id;
int state_get_save_file(char *fname, char * dsc);
int state_get_restore_file(char *fname);
#endif /* _STATE_H */