dxx-rebirth/main/playsave.h

95 lines
2.4 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Header for playsave.c
*
*/
#ifndef _PLAYSAVE_H
#define _PLAYSAVE_H
#include "kconfig.h"
#include "mission.h"
#include "weapon.h"
#include "multi.h"
#include "escort.h"
#define N_SAVE_SLOTS 10
#define GAME_NAME_LEN 25 // +1 for terminating zero = 26
typedef struct hli {
char Shortname[9];
ubyte LevelNum;
} hli;
typedef struct player_config
{
ubyte ControlType;
ubyte PrimaryOrder[MAX_PRIMARY_WEAPONS+1];
ubyte SecondaryOrder[MAX_SECONDARY_WEAPONS+1];
ubyte KeySettings[CONTROL_MAX_TYPES][MAX_CONTROLS];
ubyte KeySettingsD2X[MAX_D2X_CONTROLS];
int DefaultDifficulty;
int AutoLeveling;
short NHighestLevels;
hli HighestLevels[MAX_MISSIONS];
ubyte MouseSensitivityX;
ubyte MouseSensitivityY;
ubyte JoystickSensitivityX;
ubyte JoystickSensitivityY;
int JoystickDeadzone;
int CockpitMode;
int Cockpit3DView[2];
char NetworkMessageMacro[4][MAX_MESSAGE_LEN];
int NetlifeKills;
int NetlifeKilled;
ubyte ReticleOn;
int MissileViewEnabled;
int HeadlightActiveDefault;
int GuidedInBigWindow;
char GuidebotName[GUIDEBOT_NAME_LEN+1];
char GuidebotNameReal[GUIDEBOT_NAME_LEN+1];
int HudMode;
int EscortHotKeys;
int PersistentDebris;
int PRShot;
int OglAlphaEffects;
int OglReticle;
} __pack__ player_config;
extern struct player_config PlayerCfg;
#ifndef EZERO
#define EZERO 0
#endif
extern int Default_leveling_on;
// Used to save kconfig values to disk.
int write_player_file();
int new_player_config();
int read_player_file();
// set a new highest level for player for this mission
void set_highest_level(int levelnum);
// gets the player's highest level from the file for this mission
int get_highest_level(void);
#endif /* _PLAYSAVE_H */