dxx-rebirth/main/fuelcen.c

845 lines
23 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Functions for refueling centers.
*
*/
#ifdef HAVE_CONFIG_H
#include <conf.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <string.h>
#include "fuelcen.h"
#include "gameseg.h"
#include "game.h" // For FrameTime
#include "error.h"
#include "gauges.h"
#include "vclip.h"
#include "fireball.h"
#include "robot.h"
#include "powerup.h"
#include "wall.h"
#include "sounds.h"
#include "morph.h"
#include "3d.h"
#include "bm.h"
#include "polyobj.h"
#include "ai.h"
#include "gamemine.h"
#include "gamesave.h"
#include "player.h"
#include "collide.h"
#include "laser.h"
#ifdef NETWORK
#include "network.h"
#include "multi.h"
#endif
#include "multibot.h"
#include "escort.h"
// The max number of fuel stations per mine.
fix Fuelcen_refill_speed = i2f(1);
fix Fuelcen_give_amount = i2f(25);
fix Fuelcen_max_amount = i2f(100);
// Every time a robot is created in the morphing code, it decreases capacity of the morpher
// by this amount... when capacity gets to 0, no more morphers...
fix EnergyToCreateOneRobot = i2f(1);
#define MATCEN_HP_DEFAULT F1_0*500; // Hitpoints
#define MATCEN_INTERVAL_DEFAULT F1_0*5; // 5 seconds
matcen_info RobotCenters[MAX_ROBOT_CENTERS];
int Num_robot_centers;
FuelCenter Station[MAX_NUM_FUELCENS];
int Num_fuelcenters = 0;
segment * PlayerSegment= NULL;
#ifdef EDITOR
char Special_names[MAX_CENTER_TYPES][11] = {
"NOTHING ",
"FUELCEN ",
"REPAIRCEN ",
"CONTROLCEN",
"ROBOTMAKER",
"GOAL_RED",
"GOAL_BLUE",
};
#endif
//------------------------------------------------------------
// Resets all fuel center info
void fuelcen_reset()
{
int i;
Num_fuelcenters = 0;
for(i=0; i<MAX_SEGMENTS; i++ )
Segment2s[i].special = SEGMENT_IS_NOTHING;
Num_robot_centers = 0;
}
#ifndef NDEBUG //this is sometimes called by people from the debugger
void reset_all_robot_centers()
{
int i;
// Remove all materialization centers
for (i=0; i<Num_segments; i++)
if (Segment2s[i].special == SEGMENT_IS_ROBOTMAKER) {
Segment2s[i].special = SEGMENT_IS_NOTHING;
Segment2s[i].matcen_num = -1;
}
}
#endif
//------------------------------------------------------------
// Turns a segment into a fully charged up fuel center...
void fuelcen_create( segment *segp)
{
segment2 *seg2p = &Segment2s[segp-Segments];
int station_type;
station_type = seg2p->special;
switch( station_type ) {
case SEGMENT_IS_NOTHING:
case SEGMENT_IS_GOAL_BLUE:
case SEGMENT_IS_GOAL_RED:
return;
case SEGMENT_IS_FUELCEN:
case SEGMENT_IS_REPAIRCEN:
case SEGMENT_IS_CONTROLCEN:
case SEGMENT_IS_ROBOTMAKER:
break;
default:
Error( "Invalid station type %d in fuelcen.c\n", station_type );
}
Assert( (seg2p != NULL) );
if ( seg2p == NULL ) return;
Assert( Num_fuelcenters < MAX_NUM_FUELCENS );
Assert( Num_fuelcenters > -1 );
seg2p->value = Num_fuelcenters;
Station[Num_fuelcenters].Type = station_type;
Station[Num_fuelcenters].MaxCapacity = Fuelcen_max_amount;
Station[Num_fuelcenters].Capacity = Station[Num_fuelcenters].MaxCapacity;
Station[Num_fuelcenters].segnum = seg2p-Segment2s;
Station[Num_fuelcenters].Timer = -1;
Station[Num_fuelcenters].Flag = 0;
// Station[Num_fuelcenters].NextRobotType = -1;
// Station[Num_fuelcenters].last_created_obj=NULL;
// Station[Num_fuelcenters].last_created_sig = -1;
compute_segment_center(&Station[Num_fuelcenters].Center, segp);
// if (station_type == SEGMENT_IS_ROBOTMAKER)
// Station[Num_fuelcenters].Capacity = i2f(Difficulty_level + 3);
Num_fuelcenters++;
}
//------------------------------------------------------------
// Adds a matcen that already is a special type into the Station array.
// This function is separate from other fuelcens because we don't want values reset.
void matcen_create( segment *segp)
{
segment2 *seg2p = &Segment2s[segp-Segments];
int station_type = seg2p->special;
Assert( (seg2p != NULL) );
Assert(station_type == SEGMENT_IS_ROBOTMAKER);
if ( seg2p == NULL ) return;
Assert( Num_fuelcenters < MAX_NUM_FUELCENS );
Assert( Num_fuelcenters > -1 );
seg2p->value = Num_fuelcenters;
Station[Num_fuelcenters].Type = station_type;
Station[Num_fuelcenters].Capacity = i2f(Difficulty_level + 3);
Station[Num_fuelcenters].MaxCapacity = Station[Num_fuelcenters].Capacity;
Station[Num_fuelcenters].segnum = seg2p-Segment2s;
Station[Num_fuelcenters].Timer = -1;
Station[Num_fuelcenters].Flag = 0;
// Station[Num_fuelcenters].NextRobotType = -1;
// Station[Num_fuelcenters].last_created_obj=NULL;
// Station[Num_fuelcenters].last_created_sig = -1;
compute_segment_center(&Station[Num_fuelcenters].Center, &Segments[seg2p-Segment2s] );
seg2p->matcen_num = Num_robot_centers;
Num_robot_centers++;
RobotCenters[seg2p->matcen_num].hit_points = MATCEN_HP_DEFAULT;
RobotCenters[seg2p->matcen_num].interval = MATCEN_INTERVAL_DEFAULT;
RobotCenters[seg2p->matcen_num].segnum = seg2p-Segment2s;
RobotCenters[seg2p->matcen_num].fuelcen_num = Num_fuelcenters;
Num_fuelcenters++;
}
//------------------------------------------------------------
// Adds a segment that already is a special type into the Station array.
void fuelcen_activate( segment * segp, int station_type )
{
segment2 *seg2p = &Segment2s[segp-Segments];
seg2p->special = station_type;
if (seg2p->special == SEGMENT_IS_ROBOTMAKER)
matcen_create( segp);
else
fuelcen_create( segp);
}
// The lower this number is, the more quickly the center can be re-triggered.
// If it's too low, it can mean all the robots won't be put out, but for about 5
// robots, that's not real likely.
#define MATCEN_LIFE (i2f(30-2*Difficulty_level))
//------------------------------------------------------------
// Trigger (enable) the materialization center in segment segnum
void trigger_matcen(int segnum)
{
// -- segment *segp = &Segments[segnum];
segment2 *seg2p = &Segment2s[segnum];
vms_vector pos, delta;
FuelCenter *robotcen;
int objnum;
Assert(seg2p->special == SEGMENT_IS_ROBOTMAKER);
Assert(seg2p->matcen_num < Num_fuelcenters);
Assert((seg2p->matcen_num >= 0) && (seg2p->matcen_num <= Highest_segment_index));
robotcen = &Station[RobotCenters[seg2p->matcen_num].fuelcen_num];
if (robotcen->Enabled == 1)
return;
if (!robotcen->Lives)
return;
// MK: 11/18/95, At insane, matcens work forever!
if (Difficulty_level+1 < NDL)
robotcen->Lives--;
robotcen->Timer = F1_0*1000; // Make sure the first robot gets emitted right away.
robotcen->Enabled = 1; // Say this center is enabled, it can create robots.
robotcen->Capacity = i2f(Difficulty_level + 3);
robotcen->Disable_time = MATCEN_LIFE;
// Create a bright object in the segment.
pos = robotcen->Center;
vm_vec_sub(&delta, &Vertices[Segments[segnum].verts[0]], &robotcen->Center);
vm_vec_scale_add2(&pos, &delta, F1_0/2);
objnum = obj_create( OBJ_LIGHT, 0, segnum, &pos, NULL, 0, CT_LIGHT, MT_NONE, RT_NONE );
if (objnum != -1) {
Objects[objnum].lifeleft = MATCEN_LIFE;
Objects[objnum].ctype.light_info.intensity = i2f(8); // Light cast by a fuelcen.
} else {
Int3();
}
}
#ifdef EDITOR
//------------------------------------------------------------
// Takes away a segment's fuel center properties.
// Deletes the segment point entry in the FuelCenter list.
void fuelcen_delete( segment * segp )
{
segment2 *seg2p = &Segment2s[segp-Segments];
int i, j;
Restart: ;
seg2p->special = 0;
for (i=0; i<Num_fuelcenters; i++ ) {
if ( Station[i].segnum == segp-Segments ) {
// If Robot maker is deleted, fix Segments and RobotCenters.
if (Station[i].Type == SEGMENT_IS_ROBOTMAKER) {
Num_robot_centers--;
Assert(Num_robot_centers >= 0);
for (j=seg2p->matcen_num; j<Num_robot_centers; j++)
RobotCenters[j] = RobotCenters[j+1];
for (j=0; j<Num_fuelcenters; j++) {
if ( Station[j].Type == SEGMENT_IS_ROBOTMAKER )
if ( Segment2s[Station[j].segnum].matcen_num > seg2p->matcen_num )
Segment2s[Station[j].segnum].matcen_num--;
}
}
//fix RobotCenters so they point to correct fuelcenter
for (j=0; j<Num_robot_centers; j++ )
if (RobotCenters[j].fuelcen_num > i) //this robotcenter's fuelcen is changing
RobotCenters[j].fuelcen_num--;
Num_fuelcenters--;
Assert(Num_fuelcenters >= 0);
for (j=i; j<Num_fuelcenters; j++ ) {
Station[j] = Station[j+1];
Segment2s[Station[j].segnum].value = j;
}
goto Restart;
}
}
}
#endif
#define ROBOT_GEN_TIME (i2f(5))
object * create_morph_robot( segment *segp, vms_vector *object_pos, int object_id)
{
short objnum;
object *obj;
int default_behavior;
Players[Player_num].num_robots_level++;
Players[Player_num].num_robots_total++;
objnum = obj_create(OBJ_ROBOT, object_id, segp-Segments, object_pos,
&vmd_identity_matrix, Polygon_models[Robot_info[object_id].model_num].rad,
CT_AI, MT_PHYSICS, RT_POLYOBJ);
if ( objnum < 0 ) {
Int3();
return NULL;
}
obj = &Objects[objnum];
//Set polygon-object-specific data
obj->rtype.pobj_info.model_num = Robot_info[obj->id].model_num;
obj->rtype.pobj_info.subobj_flags = 0;
//set Physics info
obj->mtype.phys_info.mass = Robot_info[obj->id].mass;
obj->mtype.phys_info.drag = Robot_info[obj->id].drag;
obj->mtype.phys_info.flags |= (PF_LEVELLING);
obj->shields = Robot_info[obj->id].strength;
default_behavior = Robot_info[obj->id].behavior;
init_ai_object(obj-Objects, default_behavior, -1 ); // Note, -1 = segment this robot goes to to hide, should probably be something useful
create_n_segment_path(obj, 6, -1); // Create a 6 segment path from creation point.
Ai_local_info[objnum].mode = ai_behavior_to_mode(default_behavior);
return obj;
}
int Num_extry_robots = 15;
#ifndef NDEBUG
int FrameCount_last_msg = 0;
#endif
// ----------------------------------------------------------------------------------------------------------
void robotmaker_proc( FuelCenter * robotcen )
{
fix dist_to_player;
vms_vector cur_object_loc; //, direction;
int matcen_num, segnum, objnum;
object *obj;
fix top_time;
vms_vector direction;
if (robotcen->Enabled == 0)
return;
if (robotcen->Disable_time > 0) {
robotcen->Disable_time -= FrameTime;
if (robotcen->Disable_time <= 0) {
robotcen->Enabled = 0;
}
}
// No robot making in multiplayer mode.
#ifdef NETWORK
#ifndef SHAREWARE
if ((Game_mode & GM_MULTI) && (!(Game_mode & GM_MULTI_ROBOTS) || !network_i_am_master()))
return;
#else
if (Game_mode & GM_MULTI)
return;
#endif
#endif
// Wait until transmorgafier has capacity to make a robot...
if ( robotcen->Capacity <= 0 ) {
return;
}
matcen_num = Segment2s[robotcen->segnum].matcen_num;
if ( matcen_num == -1 ) {
return;
}
if (RobotCenters[matcen_num].robot_flags[0]==0 && RobotCenters[matcen_num].robot_flags[1]==0) {
return;
}
// Wait until we have a free slot for this puppy...
// <<<<<<<<<<<<<<<< Num robots in mine >>>>>>>>>>>>>>>>>>>>>>>>>> <<<<<<<<<<<< Max robots in mine >>>>>>>>>>>>>>>
if ( (Players[Player_num].num_robots_level - Players[Player_num].num_kills_level) >= (Gamesave_num_org_robots + Num_extry_robots ) ) {
#ifndef NDEBUG
if (FrameCount > FrameCount_last_msg + 20) {
FrameCount_last_msg = FrameCount;
}
#endif
return;
}
robotcen->Timer += FrameTime;
switch( robotcen->Flag ) {
case 0: // Wait until next robot can generate
if (Game_mode & GM_MULTI)
{
top_time = ROBOT_GEN_TIME;
}
else
{
dist_to_player = vm_vec_dist_quick( &ConsoleObject->pos, &robotcen->Center );
top_time = dist_to_player/64 + d_rand() * 2 + F1_0*2;
if ( top_time > ROBOT_GEN_TIME )
top_time = ROBOT_GEN_TIME + d_rand();
if ( top_time < F1_0*2 )
top_time = F1_0*3/2 + d_rand()*2;
}
if (robotcen->Timer > top_time ) {
int count=0;
int i, my_station_num = robotcen-Station;
object *obj;
// Make sure this robotmaker hasn't put out its max without having any of them killed.
for (i=0; i<=Highest_object_index; i++)
if (Objects[i].type == OBJ_ROBOT)
if ((Objects[i].matcen_creator^0x80) == my_station_num)
count++;
if (count > Difficulty_level + 3) {
robotcen->Timer /= 2;
return;
}
// Whack on any robot or player in the matcen segment.
count=0;
segnum = robotcen->segnum;
for (objnum=Segments[segnum].objects;objnum!=-1;objnum=Objects[objnum].next) {
count++;
if ( count > MAX_OBJECTS ) {
Int3();
return;
}
if (Objects[objnum].type==OBJ_ROBOT) {
collide_robot_and_materialization_center(&Objects[objnum]);
robotcen->Timer = top_time/2;
return;
} else if (Objects[objnum].type==OBJ_PLAYER ) {
collide_player_and_materialization_center(&Objects[objnum]);
robotcen->Timer = top_time/2;
return;
}
}
compute_segment_center(&cur_object_loc, &Segments[robotcen->segnum]);
// HACK!!! The 10 under here should be something equal to the 1/2 the size of the segment.
obj = object_create_explosion(robotcen->segnum, &cur_object_loc, i2f(10), VCLIP_MORPHING_ROBOT );
if (obj)
extract_orient_from_segment(&obj->orient,&Segments[robotcen->segnum]);
if ( Vclip[VCLIP_MORPHING_ROBOT].sound_num > -1 ) {
digi_link_sound_to_pos( Vclip[VCLIP_MORPHING_ROBOT].sound_num, robotcen->segnum, 0, &cur_object_loc, 0, F1_0 );
}
robotcen->Flag = 1;
robotcen->Timer = 0;
}
break;
case 1: // Wait until 1/2 second after VCLIP started.
if (robotcen->Timer > (Vclip[VCLIP_MORPHING_ROBOT].play_time/2) ) {
robotcen->Capacity -= EnergyToCreateOneRobot;
robotcen->Flag = 0;
robotcen->Timer = 0;
compute_segment_center(&cur_object_loc, &Segments[robotcen->segnum]);
// If this is the first materialization, set to valid robot.
if (RobotCenters[matcen_num].robot_flags[0] != 0 || RobotCenters[matcen_num].robot_flags[1] != 0) {
int type;
uint flags;
sbyte legal_types[64]; // 64 bits, the width of robot_flags[].
int num_types, robot_index, i;
num_types = 0;
for (i=0;i<2;i++) {
robot_index = i*32;
flags = RobotCenters[matcen_num].robot_flags[i];
while (flags) {
if (flags & 1)
legal_types[num_types++] = robot_index;
flags >>= 1;
robot_index++;
}
}
if (num_types == 1)
type = legal_types[0];
else
type = legal_types[(d_rand() * num_types) / 32768];
obj = create_morph_robot(&Segments[robotcen->segnum], &cur_object_loc, type );
if (obj != NULL) {
#ifndef SHAREWARE
#ifdef NETWORK
if (Game_mode & GM_MULTI)
multi_send_create_robot(robotcen-Station, obj-Objects, type);
#endif
#endif
obj->matcen_creator = (robotcen-Station) | 0x80;
// Make object faces player...
vm_vec_sub( &direction, &ConsoleObject->pos,&obj->pos );
vm_vector_2_matrix( &obj->orient, &direction, &obj->orient.uvec, NULL);
morph_start( obj );
//robotcen->last_created_obj = obj;
//robotcen->last_created_sig = robotcen->last_created_obj->signature;
}
}
}
break;
default:
robotcen->Flag = 0;
robotcen->Timer = 0;
}
}
//-------------------------------------------------------------
// Called once per frame, replenishes fuel supply.
void fuelcen_update_all()
{
int i;
fix AmountToreplenish;
AmountToreplenish = fixmul(FrameTime,Fuelcen_refill_speed);
for (i=0; i<Num_fuelcenters; i++ ) {
if ( Station[i].Type == SEGMENT_IS_ROBOTMAKER ) {
if (! (Game_suspended & SUSP_ROBOTS))
robotmaker_proc( &Station[i] );
} else if ( Station[i].Type == SEGMENT_IS_CONTROLCEN ) {
//controlcen_proc( &Station[i] );
} else if ( (Station[i].MaxCapacity > 0) && (PlayerSegment!=&Segments[Station[i].segnum]) ) {
if ( Station[i].Capacity < Station[i].MaxCapacity ) {
Station[i].Capacity += AmountToreplenish;
if ( Station[i].Capacity >= Station[i].MaxCapacity ) {
Station[i].Capacity = Station[i].MaxCapacity;
//gauge_message( "Fuel center is fully recharged! " );
}
}
}
}
}
#define FUELCEN_SOUND_DELAY (f1_0/4) //play every half second
//-------------------------------------------------------------
fix fuelcen_give_fuel(segment *segp, fix MaxAmountCanTake )
{
segment2 *seg2p = &Segment2s[segp-Segments];
static fix last_play_time = 0;
Assert( segp != NULL );
PlayerSegment = segp;
if ( (segp) && (seg2p->special==SEGMENT_IS_FUELCEN) ) {
fix amount;
detect_escort_goal_accomplished(-4); // UGLY! Hack! -4 means went through fuelcen.
// if (Station[segp->value].MaxCapacity<=0) {
// HUD_init_message( "Fuelcenter %d is destroyed.", segp->value );
// return 0;
// }
// if (Station[segp->value].Capacity<=0) {
// HUD_init_message( "Fuelcenter %d is empty.", segp->value );
// return 0;
// }
if (MaxAmountCanTake <= 0 ) {
// //gauge_message( "Fueled up!");
return 0;
}
amount = fixmul(FrameTime,Fuelcen_give_amount);
if (amount > MaxAmountCanTake )
amount = MaxAmountCanTake;
// if (!(Game_mode & GM_MULTI))
// if ( Station[segp->value].Capacity < amount ) {
// amount = Station[segp->value].Capacity;
// Station[segp->value].Capacity = 0;
// } else {
// Station[segp->value].Capacity -= amount;
// }
if (last_play_time + FUELCEN_SOUND_DELAY < GameTime || last_play_time > GameTime)
{
last_play_time = GameTime;
digi_play_sample( SOUND_REFUEL_STATION_GIVING_FUEL, F1_0/2 );
#ifdef NETWORK
if (Game_mode & GM_MULTI)
multi_send_play_sound(SOUND_REFUEL_STATION_GIVING_FUEL, F1_0/2);
#endif
}
//HUD_init_message( "Fuelcen %d has %d/%d fuel", segp->value,f2i(Station[segp->value].Capacity),f2i(Station[segp->value].MaxCapacity) );
return amount;
} else {
return 0;
}
}
//-------------------------------------------------------------
// DM/050904
// Repair centers
// use same values as fuel centers
fix repaircen_give_shields(segment *segp, fix MaxAmountCanTake )
{
segment2 *seg2p = &Segment2s[segp-Segments];
static fix last_play_time=0;
Assert( segp != NULL );
PlayerSegment = segp;
if ( (segp) && (seg2p->special==SEGMENT_IS_REPAIRCEN) ) {
fix amount;
// detect_escort_goal_accomplished(-4); // UGLY! Hack! -4 means went through fuelcen.
// if (Station[segp->value].MaxCapacity<=0) {
// HUD_init_message( "Repaircenter %d is destroyed.", segp->value );
// return 0;
// }
// if (Station[segp->value].Capacity<=0) {
// HUD_init_message( "Repaircenter %d is empty.", segp->value );
// return 0;
// }
if (MaxAmountCanTake <= 0 ) {
//gauge_message( "Shields restored!");
return 0;
}
amount = fixmul(FrameTime,Fuelcen_give_amount);
if (amount > MaxAmountCanTake )
amount = MaxAmountCanTake;
// if (!(Game_mode & GM_MULTI))
// if ( Station[segp->value].Capacity < amount ) {
// amount = Station[segp->value].Capacity;
// Station[segp->value].Capacity = 0;
// } else {
// Station[segp->value].Capacity -= amount;
// }
if (last_play_time > GameTime)
last_play_time = 0;
if (GameTime > last_play_time+FUELCEN_SOUND_DELAY) {
digi_play_sample( SOUND_REFUEL_STATION_GIVING_FUEL, F1_0/2 );
#ifdef NETWORK
if (Game_mode & GM_MULTI)
multi_send_play_sound(SOUND_REFUEL_STATION_GIVING_FUEL, F1_0/2);
#endif
last_play_time = GameTime;
}
//HUD_init_message( "Fuelcen %d has %d/%d fuel", segp->value,f2i(Station[segp->value].Capacity),f2i(Station[segp->value].MaxCapacity) );
return amount;
} else {
return 0;
}
}
// --------------------------------------------------------------------------------------------
void disable_matcens(void)
{
int i;
for (i=0; i<Num_robot_centers; i++) {
Station[i].Enabled = 0;
Station[i].Disable_time = 0;
}
}
// --------------------------------------------------------------------------------------------
// Initialize all materialization centers.
// Give them all the right number of lives.
void init_all_matcens(void)
{
int i;
for (i=0; i<Num_fuelcenters; i++)
if (Station[i].Type == SEGMENT_IS_ROBOTMAKER) {
Station[i].Lives = 3;
Station[i].Enabled = 0;
Station[i].Disable_time = 0;
#ifndef NDEBUG
{
// Make sure this fuelcen is pointed at by a matcen.
int j;
for (j=0; j<Num_robot_centers; j++) {
if (RobotCenters[j].fuelcen_num == i)
break;
}
Assert(j != Num_robot_centers);
}
#endif
}
#ifndef NDEBUG
// Make sure all matcens point at a fuelcen
for (i=0; i<Num_robot_centers; i++) {
int fuelcen_num = RobotCenters[i].fuelcen_num;
Assert(fuelcen_num < Num_fuelcenters);
Assert(Station[fuelcen_num].Type == SEGMENT_IS_ROBOTMAKER);
}
#endif
}
#ifdef NETWORK
extern void multi_send_capture_bonus (char);
void fuelcen_check_for_goal(segment *segp)
{
segment2 *seg2p = &Segment2s[segp-Segments];
Assert( segp != NULL );
Assert (Game_mode & GM_CAPTURE);
if (seg2p->special==SEGMENT_IS_GOAL_BLUE ) {
if ((get_team(Player_num)==TEAM_BLUE) && (Players[Player_num].flags & PLAYER_FLAGS_FLAG))
{
multi_send_capture_bonus (Player_num);
Players[Player_num].flags &=(~(PLAYER_FLAGS_FLAG));
maybe_drop_net_powerup (POW_FLAG_RED);
}
}
if ( seg2p->special==SEGMENT_IS_GOAL_RED) {
if ((get_team(Player_num)==TEAM_RED) && (Players[Player_num].flags & PLAYER_FLAGS_FLAG))
{
multi_send_capture_bonus (Player_num);
Players[Player_num].flags &=(~(PLAYER_FLAGS_FLAG));
maybe_drop_net_powerup (POW_FLAG_BLUE);
}
}
}
void fuelcen_check_for_hoard_goal(segment *segp)
{
segment2 *seg2p = &Segment2s[segp-Segments];
Assert( segp != NULL );
Assert (Game_mode & GM_HOARD);
if (Player_is_dead)
return;
if (seg2p->special==SEGMENT_IS_GOAL_BLUE || seg2p->special==SEGMENT_IS_GOAL_RED )
{
if (Players[Player_num].secondary_ammo[PROXIMITY_INDEX])
{
multi_send_orb_bonus (Player_num);
Players[Player_num].flags &=(~(PLAYER_FLAGS_FLAG));
Players[Player_num].secondary_ammo[PROXIMITY_INDEX]=0;
}
}
}
#endif
/*
* reads an old_matcen_info structure from a CFILE
*/
void old_matcen_info_read(old_matcen_info *mi, CFILE *fp)
{
mi->robot_flags = cfile_read_int(fp);
mi->hit_points = cfile_read_fix(fp);
mi->interval = cfile_read_fix(fp);
mi->segnum = cfile_read_short(fp);
mi->fuelcen_num = cfile_read_short(fp);
}
/*
* reads a matcen_info structure from a CFILE
*/
void matcen_info_read(matcen_info *mi, CFILE *fp)
{
mi->robot_flags[0] = cfile_read_int(fp);
mi->robot_flags[1] = cfile_read_int(fp);
mi->hit_points = cfile_read_fix(fp);
mi->interval = cfile_read_fix(fp);
mi->segnum = cfile_read_short(fp);
mi->fuelcen_num = cfile_read_short(fp);
}
void matcen_info_write(matcen_info *mi, short version, PHYSFS_file *fp)
{
PHYSFS_writeSLE32(fp, mi->robot_flags[0]);
if (version >= 27)
PHYSFS_writeSLE32(fp, mi->robot_flags[1]);
PHYSFSX_writeFix(fp, mi->hit_points);
PHYSFSX_writeFix(fp, mi->interval);
PHYSFS_writeSLE16(fp, mi->segnum);
PHYSFS_writeSLE16(fp, mi->fuelcen_num);
}