dxx-rebirth/unused/ui/ui.h
Bradley Bell 9bd1ba7c47 This commit was generated by cvs2svn to compensate for changes in r2,
which included commits to RCS files with non-trunk default branches.
2001-01-19 03:30:16 +00:00

404 lines
12 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
#ifndef _UI_H
#define _UI_H
typedef struct {
char description[100];
char * buttontext[17];
int numkeys;
short keycode[100];
int function_number[100];
} UI_KEYPAD;
typedef struct
{
unsigned int frame;
int type;
int data;
} UI_EVENT;
#define BASE_GADGET \
short kind; \
struct _gadget * prev; \
struct _gadget * next; \
struct _gadget * when_tab; \
struct _gadget * when_btab; \
struct _gadget * when_up; \
struct _gadget * when_down; \
struct _gadget * when_left; \
struct _gadget * when_right; \
struct _gadget * parent; \
int status; \
int oldstatus; \
grs_canvas * canvas; \
int hotkey; \
short x1,y1,x2,y2;
typedef struct _gadget {
BASE_GADGET
unsigned char rsvd[256];
} UI_GADGET;
typedef struct {
BASE_GADGET
int trap_key;
int (*user_function)(void);
} UI_GADGET_KEYTRAP;
typedef struct {
BASE_GADGET
short width, height;
short b1_held_down;
short b1_clicked;
short b1_double_clicked;
short b1_dragging;
short b1_drag_x1, b1_drag_y1;
short b1_drag_x2, b1_drag_y2;
short b1_done_dragging;
int keypress;
short mouse_onme;
short mouse_x, mouse_y;
grs_bitmap * bitmap;
} UI_GADGET_USERBOX;
typedef struct {
BASE_GADGET
short width, height;
char * text;
short position;
short oldposition;
short pressed;
int (*user_function)(void);
int (*user_function1)(void);
int hotkey1;
int dim_if_no_function;
} UI_GADGET_BUTTON;
typedef struct {
BASE_GADGET
short width, height;
char * text;
short length;
short slength;
short position;
short oldposition;
short pressed;
short first_time;
} UI_GADGET_INPUTBOX;
typedef struct {
BASE_GADGET
short width, height;
char * text;
short position;
short oldposition;
short pressed;
short group;
short flag;
} UI_GADGET_RADIO;
typedef struct {
BASE_GADGET
char *text;
short width, height;
byte flag;
byte pressed;
byte position;
byte oldposition;
int trap_key;
int (*user_function)(void);
} UI_GADGET_ICON;
typedef struct {
BASE_GADGET
short width, height;
char * text;
short position;
short oldposition;
short pressed;
short group;
short flag;
} UI_GADGET_CHECKBOX;
typedef struct {
BASE_GADGET
short horz;
short width, height;
int start;
int stop;
int position;
int window_size;
int fake_length;
int fake_position;
int fake_size;
UI_GADGET_BUTTON * up_button;
UI_GADGET_BUTTON * down_button;
unsigned int last_scrolled;
short drag_x, drag_y;
int drag_starting;
int dragging;
int moved;
} UI_GADGET_SCROLLBAR;
typedef struct {
BASE_GADGET
short width, height;
char * list;
int text_width;
int num_items;
int num_items_displayed;
int first_item;
int old_first_item;
int current_item;
int selected_item;
int old_current_item;
unsigned int last_scrolled;
int dragging;
int textheight;
UI_GADGET_SCROLLBAR * scrollbar;
int moved;
} UI_GADGET_LISTBOX;
typedef struct _ui_window {
short x, y;
short width, height;
short text_x, text_y;
grs_canvas * canvas;
grs_canvas * oldcanvas;
grs_bitmap * background;
UI_GADGET * gadget;
UI_GADGET * keyboard_focus_gadget;
struct _ui_window * next;
struct _ui_window * prev;
} UI_WINDOW;
typedef struct {
short new_dx, new_dy;
short new_buttons;
short x, y;
short dx, dy;
short hidden;
short backwards;
short b1_status;
short b1_last_status;
short b2_status;
short b2_last_status;
short b3_status;
short b3_last_status;
short bg_x, bg_y;
short bg_saved;
grs_bitmap * background;
grs_bitmap * pointer;
unsigned int time_lastpressed;
short moved;
} UI_MOUSE;
#define BUTTON_PRESSED 1
#define BUTTON_RELEASED 2
#define BUTTON_JUST_PRESSED 4
#define BUTTON_JUST_RELEASED 8
#define BUTTON_DOUBLE_CLICKED 16
#define B1_PRESSED (Mouse.b1_status & BUTTON_PRESSED)
#define B1_RELEASED (Mouse.b1_status & BUTTON_RELEASED)
#define B1_JUST_PRESSED (Mouse.b1_status & BUTTON_JUST_PRESSED)
#define B1_JUST_RELEASED (Mouse.b1_status & BUTTON_JUST_RELEASED)
#define B1_DOUBLE_CLICKED (Mouse.b1_status & BUTTON_DOUBLE_CLICKED)
extern grs_font * ui_small_font;
extern UI_MOUSE Mouse;
extern UI_WINDOW * CurWindow;
extern UI_WINDOW * FirstWindow;
extern UI_WINDOW * LastWindow;
extern unsigned char CBLACK,CGREY,CWHITE,CBRIGHT,CRED;
extern UI_GADGET * selected_gadget;
extern int last_keypress;
extern void Hline(short x1, short x2, short y );
extern void Vline(short y1, short y2, short x );
extern void ui_string_centered( short x, short y, char * s );
extern void ui_draw_box_out( short x1, short y1, short x2, short y2 );
extern void ui_draw_box_in( short x1, short y1, short x2, short y2 );
extern void ui_draw_line_in( short x1, short y1, short x2, short y2 );
void ui_init();
void ui_close();
int MessageBox( short x, short y, int NumButtons, char * text, ... );
void ui_string_centered( short x, short y, char * s );
int PopupMenu( int NumItems, char * text[] );
extern void ui_mouse_init();
extern grs_bitmap * ui_mouse_set_pointer( grs_bitmap * new );
extern void ui_mouse_process();
extern void ui_mouse_hide();
extern void ui_mouse_show();
#define WIN_BORDER 1
#define WIN_FILLED 2
#define WIN_SAVE_BG 4
#define WIN_DIALOG (4+2+1)
extern UI_WINDOW * ui_open_window( short x, short y, short w, short h, int flags );
extern void ui_close_window( UI_WINDOW * wnd );
extern UI_GADGET * ui_gadget_add( UI_WINDOW * wnd, short kind, short x1, short y1, short x2, short y2 );
extern UI_GADGET_BUTTON * ui_add_gadget_button( UI_WINDOW * wnd, short x, short y, short w, short h, char * text, int (*function_to_call)(void) );
extern void ui_gadget_delete_all( UI_WINDOW * wnd );
extern void ui_window_do_gadgets( UI_WINDOW * wnd );
extern void ui_draw_button( UI_GADGET_BUTTON * button );
extern int ui_mouse_on_gadget( UI_GADGET * gadget );
extern void ui_button_do( UI_GADGET_BUTTON * button, int keypress );
extern void ui_listbox_do( UI_GADGET_LISTBOX * listbox, int keypress );
extern void ui_draw_listbox( UI_GADGET_LISTBOX * listbox );
extern UI_GADGET_LISTBOX * ui_add_gadget_listbox( UI_WINDOW * wnd, short x, short y, short w, short h, short numitems, char * list, int text_width );
extern void ui_mega_process();
extern void ui_get_button_size( char * text, int * width, int * height );
extern UI_GADGET_SCROLLBAR * ui_add_gadget_scrollbar( UI_WINDOW * wnd, short x, short y, short w, short h, int start, int stop, int position, int window_size );
extern void ui_scrollbar_do( UI_GADGET_SCROLLBAR * scrollbar, int keypress );
extern void ui_draw_scrollbar( UI_GADGET_SCROLLBAR * scrollbar );
extern void ui_wprintf( UI_WINDOW * wnd, char * format, ... );
extern void ui_wprintf_at( UI_WINDOW * wnd, short x, short y, char * format, ... );
extern void ui_draw_radio( UI_GADGET_RADIO * radio );
extern UI_GADGET_RADIO * ui_add_gadget_radio( UI_WINDOW * wnd, short x, short y, short w, short h, short group, char * text );
extern void ui_radio_do( UI_GADGET_RADIO * radio, int keypress );
extern void ui_draw_checkbox( UI_GADGET_CHECKBOX * checkbox );
extern UI_GADGET_CHECKBOX * ui_add_gadget_checkbox( UI_WINDOW * wnd, short x, short y, short w, short h, short group, char * text );
extern void ui_checkbox_do( UI_GADGET_CHECKBOX * checkbox, int keypress );
extern UI_GADGET * ui_gadget_get_prev( UI_GADGET * gadget );
extern UI_GADGET * ui_gadget_get_next( UI_GADGET * gadget );
extern void ui_gadget_calc_keys( UI_WINDOW * wnd);
extern void ui_listbox_change( UI_WINDOW * wnd, UI_GADGET_LISTBOX * listbox, short numitems, char * list, int text_width );
extern void ui_draw_inputbox( UI_GADGET_INPUTBOX * inputbox );
extern UI_GADGET_INPUTBOX * ui_add_gadget_inputbox( UI_WINDOW * wnd, short x, short y, short w, short h, char * text );
extern void ui_inputbox_do( UI_GADGET_INPUTBOX * inputbox, int keypress );
extern void ui_userbox_do( UI_GADGET_USERBOX * userbox, int keypress );
extern UI_GADGET_USERBOX * ui_add_gadget_userbox( UI_WINDOW * wnd, short x, short y, short w, short h );
extern void ui_draw_userbox( UI_GADGET_USERBOX * userbox );
extern int MenuX( int x, int y, int NumButtons, char * text[] );
// Changes to a drive if valid.. 1=A, 2=B, etc
// If flag, then changes to it.
// Returns 0 if not-valid, 1 if valid.
int file_chdrive( int DriveNum, int flag );
// Changes to directory in dir. Even drive is changed.
// Returns 1 if failed.
// 0 = Changed ok.
// 1 = Invalid disk drive.
// 2 = Invalid directory.
int file_chdir( char * dir );
int file_getdirlist( int MaxNum, char list[][13] );
int file_getfilelist( int MaxNum, char list[][13], char * filespec );
int ui_get_filename( char * filename, char * Filespec, char * message );
void * ui_malloc( int size );
void ui_free( void * buffer );
UI_GADGET_KEYTRAP * ui_add_gadget_keytrap( UI_WINDOW * wnd, int key_to_trap, int (*function_to_call)(void) );
void ui_keytrap_do( UI_GADGET_KEYTRAP * keytrap, int keypress );
void ui_mouse_close();
#define UI_RECORD_MOUSE 1
#define UI_RECORD_KEYS 2
#define UI_STATUS_NORMAL 0
#define UI_STATUS_RECORDING 1
#define UI_STATUS_PLAYING 2
#define UI_STATUS_FASTPLAY 3
int ui_record_events( int NumberOfEvents, UI_EVENT * buffer, int Flags );
int ui_play_events_realtime( int NumberOfEvents, UI_EVENT * buffer );
int ui_play_events_fast( int NumberOfEvents, UI_EVENT * buffer );
int ui_recorder_status();
void ui_set_playback_speed( int speed );
extern unsigned int ui_number_of_events;
extern unsigned int ui_event_counter;
int ui_get_file( char * filename, char * Filespec );
int MessageBoxN( short xc, short yc, int NumButtons, char * text, char * Button[] );
void ui_draw_icon( UI_GADGET_ICON * icon );
void ui_icon_do( UI_GADGET_ICON * icon, int keypress );
UI_GADGET_ICON * ui_add_gadget_icon( UI_WINDOW * wnd, char * text, short x, short y, short w, short h, int k,int (*f)(void) );
int GetKeyCode(char * text);
int DecodeKeyText( char * text );
void GetKeyDescription( char * text, int keypress );
extern void menubar_init(char * filename );
extern void menubar_do( int keypress );
extern void menubar_close();
extern void menubar_hide();
extern void menubar_show();
void ui_pad_init();
void ui_pad_close();
void ui_pad_activate( UI_WINDOW * wnd, int x, int y );
void ui_pad_deactivate();
void ui_pad_goto(int n);
void ui_pad_goto_next();
void ui_pad_goto_prev();
void ui_pad_read( int n, char * filename );
int ui_pad_get_current();
void ui_barbox_open( char * text, int length );
int ui_barbox_update( int position );
void ui_barbox_close();
void ui_reset_idle_seconds(void);
int ui_get_idle_seconds(void);
extern char filename_list[300][13];
extern char directory_list[100][13];
extern int ui_button_any_drawn;
#endif