dxx-rebirth/similar/main
Kp 2f4f0299a0 Fix Windows build of dumpmine.cpp
On x86_64-w64-mingw32, `uint_fast32_t` is `unsigned int`.  Use the
appropriate format macro for it, instead of writing `lu` and expecting
that `uint_fast32_t` will be `unsigned long`.
2021-09-12 16:20:52 +00:00
..
ai.cpp Use enum class for trigger number 2021-09-04 12:17:14 +00:00
aipath.cpp Inline AI path shuffle 2021-09-04 12:17:14 +00:00
automap.cpp Use enum class for Game_mode, Newdemo_game_mode 2021-09-12 16:20:52 +00:00
bm.cpp
bmread.cpp
cntrlcen.cpp
collide.cpp Pass Game_mode as a parameter to gauges functions 2021-09-12 16:20:52 +00:00
config.cpp
console.cpp
controls.cpp
credits.cpp
digiobj.cpp
dumpmine.cpp Fix Windows build of dumpmine.cpp 2021-09-12 16:20:52 +00:00
effects.cpp
endlevel.cpp Move g3 instance contexts onto the stack 2021-09-04 12:17:14 +00:00
fireball.cpp Pass Game_mode as a parameter to gauges functions 2021-09-12 16:20:52 +00:00
fuelcen.cpp
fvi.cpp
game.cpp Factor out VR stereo subcanvas initialization 2021-09-12 16:20:52 +00:00
gamecntl.cpp Propagate up show_boxed_message RenderFlag 2021-09-12 16:20:52 +00:00
gamefont.cpp
gamemine.cpp
gamerend.cpp Pass canvas to render_gauges 2021-09-12 16:20:52 +00:00
gamesave.cpp Fix gcc-7 editor build 2021-09-12 16:20:52 +00:00
gameseg.cpp
gameseq.cpp Propagate up show_boxed_message RenderFlag 2021-09-12 16:20:52 +00:00
gauges.cpp Pass canvas to render_gauges 2021-09-12 16:20:52 +00:00
generate-kconfig-udlr.py
hostage.cpp
hud.cpp
iff.cpp
inferno.cpp Report libpng version information in -verbose startup output 2021-08-31 02:20:06 +00:00
kconfig.cpp
kconfig.ui-table.cpp
kmatrix.cpp
laser.cpp
lighting.cpp
menu.cpp Expand game_init_render_buffers inline 2021-09-12 16:20:52 +00:00
mglobal.cpp
mission.cpp
morph.cpp Move g3 instance contexts onto the stack 2021-09-04 12:17:14 +00:00
multi.cpp Pass Game_mode as a parameter to gauges functions 2021-09-12 16:20:52 +00:00
multibot.cpp Pass Game_mode as a parameter to gauges functions 2021-09-12 16:20:52 +00:00
net_udp.cpp Use enum class for Game_mode, Newdemo_game_mode 2021-09-12 16:20:52 +00:00
newdemo.cpp Use enum class for Game_mode, Newdemo_game_mode 2021-09-12 16:20:52 +00:00
newmenu.cpp Require grs_subcanvas for gr_init_sub_canvas 2021-09-04 12:17:14 +00:00
object.cpp Filter out robots at render time, not wakeup time 2021-08-26 03:13:45 +00:00
paging.cpp Propagate up show_boxed_message RenderFlag 2021-09-12 16:20:52 +00:00
physics.cpp
piggy.cpp Fix gcc-7 editor build 2021-09-12 16:20:52 +00:00
player.cpp
playsave.cpp Convert various PHYSFSX_printf to PHYSFSX_puts_literal 2021-08-26 03:13:46 +00:00
polyobj.cpp Move g3 instance contexts onto the stack 2021-09-04 12:17:14 +00:00
powerup.cpp Pass Game_mode as a parameter to gauges functions 2021-09-12 16:20:52 +00:00
render.cpp Lift ogl_start_frame eye handling into caller 2021-09-12 16:20:52 +00:00
robot.cpp
scores.cpp
segment.cpp
slew.cpp
songs.cpp
state.cpp Switch callers to unchecked_partial_range(range) where possible 2021-09-04 12:17:14 +00:00
switch.cpp Use enum class for trigger number 2021-09-04 12:17:14 +00:00
terrain.cpp
texmerge.cpp
text.cpp
titles.cpp
vclip.cpp
vers_id.cpp
wall.cpp Use trgnum_t more consistently 2021-09-04 12:17:14 +00:00
weapon.cpp