..
ai.cpp
Use enum class for trigger number
2021-09-04 12:17:14 +00:00
aipath.cpp
Inline AI path shuffle
2021-09-04 12:17:14 +00:00
automap.cpp
Use enum class for Game_mode, Newdemo_game_mode
2021-09-12 16:20:52 +00:00
bm.cpp
bmread.cpp
cntrlcen.cpp
collide.cpp
Pass Game_mode as a parameter to gauges functions
2021-09-12 16:20:52 +00:00
config.cpp
console.cpp
controls.cpp
credits.cpp
digiobj.cpp
dumpmine.cpp
Fix Windows build of dumpmine.cpp
2021-09-12 16:20:52 +00:00
effects.cpp
endlevel.cpp
Move g3 instance contexts onto the stack
2021-09-04 12:17:14 +00:00
fireball.cpp
Pass Game_mode as a parameter to gauges functions
2021-09-12 16:20:52 +00:00
fuelcen.cpp
fvi.cpp
game.cpp
Factor out VR stereo subcanvas initialization
2021-09-12 16:20:52 +00:00
gamecntl.cpp
Propagate up show_boxed_message RenderFlag
2021-09-12 16:20:52 +00:00
gamefont.cpp
gamemine.cpp
gamerend.cpp
Pass canvas to render_gauges
2021-09-12 16:20:52 +00:00
gamesave.cpp
Fix gcc-7 editor build
2021-09-12 16:20:52 +00:00
gameseg.cpp
gameseq.cpp
Propagate up show_boxed_message RenderFlag
2021-09-12 16:20:52 +00:00
gauges.cpp
Pass canvas to render_gauges
2021-09-12 16:20:52 +00:00
generate-kconfig-udlr.py
hostage.cpp
hud.cpp
iff.cpp
inferno.cpp
Report libpng version information in -verbose
startup output
2021-08-31 02:20:06 +00:00
kconfig.cpp
kconfig.ui-table.cpp
kmatrix.cpp
laser.cpp
lighting.cpp
menu.cpp
Expand game_init_render_buffers inline
2021-09-12 16:20:52 +00:00
mglobal.cpp
mission.cpp
morph.cpp
Move g3 instance contexts onto the stack
2021-09-04 12:17:14 +00:00
multi.cpp
Pass Game_mode as a parameter to gauges functions
2021-09-12 16:20:52 +00:00
multibot.cpp
Pass Game_mode as a parameter to gauges functions
2021-09-12 16:20:52 +00:00
net_udp.cpp
Use enum class for Game_mode, Newdemo_game_mode
2021-09-12 16:20:52 +00:00
newdemo.cpp
Use enum class for Game_mode, Newdemo_game_mode
2021-09-12 16:20:52 +00:00
newmenu.cpp
Require grs_subcanvas for gr_init_sub_canvas
2021-09-04 12:17:14 +00:00
object.cpp
Filter out robots at render time, not wakeup time
2021-08-26 03:13:45 +00:00
paging.cpp
Propagate up show_boxed_message RenderFlag
2021-09-12 16:20:52 +00:00
physics.cpp
piggy.cpp
Fix gcc-7 editor build
2021-09-12 16:20:52 +00:00
player.cpp
playsave.cpp
Convert various PHYSFSX_printf to PHYSFSX_puts_literal
2021-08-26 03:13:46 +00:00
polyobj.cpp
Move g3 instance contexts onto the stack
2021-09-04 12:17:14 +00:00
powerup.cpp
Pass Game_mode as a parameter to gauges functions
2021-09-12 16:20:52 +00:00
render.cpp
Lift ogl_start_frame eye handling into caller
2021-09-12 16:20:52 +00:00
robot.cpp
scores.cpp
segment.cpp
slew.cpp
songs.cpp
state.cpp
Switch callers to unchecked_partial_range(range) where possible
2021-09-04 12:17:14 +00:00
switch.cpp
Use enum class for trigger number
2021-09-04 12:17:14 +00:00
terrain.cpp
texmerge.cpp
text.cpp
titles.cpp
vclip.cpp
vers_id.cpp
wall.cpp
Use trgnum_t more consistently
2021-09-04 12:17:14 +00:00
weapon.cpp