1292 lines
36 KiB
C
1292 lines
36 KiB
C
/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Created from version 1.11 of main\wall.c
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*
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <string.h>
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#include "editor/medwall.h"
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#include "inferno.h"
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#include "editor/editor.h"
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#include "segment.h"
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#include "error.h"
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#include "gameseg.h"
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#include "textures.h"
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#include "screens.h"
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#include "switch.h"
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#include "editor/eswitch.h"
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#include "texmerge.h"
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#include "medrobot.h"
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#include "timer.h"
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#include "cntrlcen.h"
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#include "key.h"
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#include "ehostage.h"
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#include "centers.h"
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#include "piggy.h"
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int wall_add_door_flag(sbyte flag);
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int wall_add_to_side(segment *segp, int side, sbyte type);
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int wall_remove_door_flag(sbyte flag);
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//-------------------------------------------------------------------------
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// Variables for this module...
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//-------------------------------------------------------------------------
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static UI_DIALOG *MainWindow = NULL;
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static UI_GADGET_USERBOX *WallViewBox;
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static UI_GADGET_BUTTON *QuitButton;
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static UI_GADGET_CHECKBOX *DoorFlag[4];
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static UI_GADGET_RADIO *KeyFlag[4];
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static int old_wall_num;
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static fix64 Time;
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static int framenum=0;
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static int Current_door_type=1;
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typedef struct count_wall {
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short wallnum;
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short segnum,sidenum;
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} count_wall;
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//---------------------------------------------------------------------
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extern void create_removable_wall(segment *sp, int sidenum, int tmap_num);
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// Add a wall (removable 2 sided)
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int add_wall(segment *seg, short side)
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{
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int Connectside;
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segment *csegp;
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if (Num_walls < MAX_WALLS-2)
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if (IS_CHILD(seg->children[side])) {
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if (seg->sides[side].wall_num == -1) {
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seg->sides[side].wall_num = Num_walls;
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Num_walls++;
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}
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csegp = &Segments[seg->children[side]];
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Connectside = find_connect_side(seg, csegp);
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if (csegp->sides[Connectside].wall_num == -1) {
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csegp->sides[Connectside].wall_num = Num_walls;
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Num_walls++;
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}
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create_removable_wall( seg, side, CurrentTexture );
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create_removable_wall( csegp, Connectside, CurrentTexture );
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return 1;
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}
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return 0;
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}
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int wall_assign_door(int door_type)
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{
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int Connectside;
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segment *csegp;
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if (Cursegp->sides[Curside].wall_num == -1) {
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editor_status("Cannot assign door. No wall at Curside.");
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return 0;
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}
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if (Walls[Cursegp->sides[Curside].wall_num].type != WALL_DOOR && Walls[Cursegp->sides[Curside].wall_num].type != WALL_BLASTABLE) {
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editor_status("Cannot assign door. No door at Curside.");
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return 0;
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}
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Current_door_type = door_type;
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csegp = &Segments[Cursegp->children[Curside]];
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Connectside = find_connect_side(Cursegp, csegp);
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Walls[Cursegp->sides[Curside].wall_num].clip_num = door_type;
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Walls[csegp->sides[Connectside].wall_num].clip_num = door_type;
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if (WallAnims[door_type].flags & WCF_TMAP1) {
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Cursegp->sides[Curside].tmap_num = WallAnims[door_type].frames[0];
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csegp->sides[Connectside].tmap_num = WallAnims[door_type].frames[0];
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Cursegp->sides[Curside].tmap_num2 = 0;
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csegp->sides[Connectside].tmap_num2 = 0;
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}
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else {
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Cursegp->sides[Curside].tmap_num2 = WallAnims[door_type].frames[0];
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csegp->sides[Connectside].tmap_num2 = WallAnims[door_type].frames[0];
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}
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Update_flags |= UF_WORLD_CHANGED;
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return 1;
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}
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int wall_add_blastable()
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{
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return wall_add_to_side(Cursegp, Curside, WALL_BLASTABLE);
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}
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int wall_add_door()
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{
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return wall_add_to_side(Cursegp, Curside, WALL_DOOR);
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}
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int wall_add_closed_wall()
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{
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return wall_add_to_side(Cursegp, Curside, WALL_CLOSED);
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}
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int wall_add_external_wall()
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{
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if (Cursegp->children[Curside] == -2) {
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editor_status( "Wall is already external!" );
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return 1;
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}
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if (IS_CHILD(Cursegp->children[Curside])) {
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editor_status( "Cannot add external wall here - seg has children" );
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return 0;
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}
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Cursegp->children[Curside] = -2;
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return 1;
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}
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int wall_add_illusion()
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{
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return wall_add_to_side(Cursegp, Curside, WALL_ILLUSION);
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}
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int wall_lock_door()
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{
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return wall_add_door_flag(WALL_DOOR_LOCKED);
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}
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int wall_unlock_door()
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{
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return wall_remove_door_flag(WALL_DOOR_LOCKED);
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}
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int wall_automate_door()
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{
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return wall_add_door_flag(WALL_DOOR_AUTO);
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}
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int wall_deautomate_door()
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{
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return wall_remove_door_flag(WALL_DOOR_AUTO);
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}
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int GotoPrevWall() {
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int current_wall;
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if (Cursegp->sides[Curside].wall_num < 0)
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current_wall = Num_walls;
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else
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current_wall = Cursegp->sides[Curside].wall_num;
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current_wall--;
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if (current_wall < 0) current_wall = Num_walls-1;
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if (current_wall >= Num_walls) current_wall = Num_walls-1;
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if (Walls[current_wall].segnum == -1) {
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return 0;
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}
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if (Walls[current_wall].sidenum == -1) {
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return 0;
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}
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Cursegp = &Segments[Walls[current_wall].segnum];
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Curside = Walls[current_wall].sidenum;
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return 1;
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}
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int GotoNextWall() {
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int current_wall;
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current_wall = Cursegp->sides[Curside].wall_num; // It's ok to be -1 because it will immediately become 0
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current_wall++;
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if (current_wall >= Num_walls) current_wall = 0;
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if (current_wall < 0) current_wall = 0;
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if (Walls[current_wall].segnum == -1) {
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return 0;
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}
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if (Walls[current_wall].sidenum == -1) {
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return 0;
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}
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Cursegp = &Segments[Walls[current_wall].segnum];
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Curside = Walls[current_wall].sidenum;
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return 1;
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}
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int PrevWall() {
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int wall_type;
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if (Cursegp->sides[Curside].wall_num == -1) {
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editor_status("Cannot assign new wall. No wall on curside.");
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return 0;
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}
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wall_type = Walls[Cursegp->sides[Curside].wall_num].clip_num;
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if (Walls[Cursegp->sides[Curside].wall_num].type == WALL_DOOR) {
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do {
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wall_type--;
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if (wall_type < 0)
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wall_type = Num_wall_anims-1;
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if (wall_type == Walls[Cursegp->sides[Curside].wall_num].clip_num)
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Error("Cannot find clip for door.");
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} while (WallAnims[wall_type].num_frames == -1 || WallAnims[wall_type].flags & WCF_BLASTABLE);
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}
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else if (Walls[Cursegp->sides[Curside].wall_num].type == WALL_BLASTABLE) {
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do {
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wall_type--;
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if (wall_type < 0)
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wall_type = Num_wall_anims-1;
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if (wall_type == Walls[Cursegp->sides[Curside].wall_num].clip_num)
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Error("Cannot find clip for blastable wall.");
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} while (WallAnims[wall_type].num_frames == -1 || !(WallAnims[wall_type].flags & WCF_BLASTABLE));
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}
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wall_assign_door(wall_type);
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Update_flags |= UF_WORLD_CHANGED;
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return 1;
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}
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int NextWall() {
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int wall_type;
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if (Cursegp->sides[Curside].wall_num == -1) {
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editor_status("Cannot assign new wall. No wall on curside.");
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return 0;
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}
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wall_type = Walls[Cursegp->sides[Curside].wall_num].clip_num;
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if (Walls[Cursegp->sides[Curside].wall_num].type == WALL_DOOR) {
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do {
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wall_type++;
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if (wall_type >= Num_wall_anims) {
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wall_type = 0;
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if (Walls[Cursegp->sides[Curside].wall_num].clip_num==-1)
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Error("Cannot find clip for door.");
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}
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} while (WallAnims[wall_type].num_frames == -1 || WallAnims[wall_type].flags & WCF_BLASTABLE);
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}
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else if (Walls[Cursegp->sides[Curside].wall_num].type == WALL_BLASTABLE) {
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do {
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wall_type++;
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if (wall_type >= Num_wall_anims) {
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wall_type = 0;
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if (Walls[Cursegp->sides[Curside].wall_num].clip_num==-1)
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Error("Cannot find clip for blastable wall.");
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}
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} while (WallAnims[wall_type].num_frames == -1 || !(WallAnims[wall_type].flags & WCF_BLASTABLE));
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}
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wall_assign_door(wall_type);
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Update_flags |= UF_WORLD_CHANGED;
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return 1;
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}
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//-------------------------------------------------------------------------
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// Called from the editor... does one instance of the wall dialog box
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//-------------------------------------------------------------------------
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int do_wall_dialog()
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{
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int i;
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// Only open 1 instance of this window...
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if ( MainWindow != NULL ) return 0;
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// Close other windows.
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close_all_windows();
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// Open a window with a quit button
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MainWindow = ui_create_dialog( TMAPBOX_X+20, TMAPBOX_Y+20, 765-TMAPBOX_X, 545-TMAPBOX_Y, DF_DIALOG, NULL, NULL );
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QuitButton = ui_add_gadget_button( MainWindow, 20, 252, 48, 40, "Done", NULL );
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// These are the checkboxes for each door flag.
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i = 80;
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DoorFlag[0] = ui_add_gadget_checkbox( MainWindow, 22, i, 16, 16, 0, "Locked" ); i += 24;
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DoorFlag[1] = ui_add_gadget_checkbox( MainWindow, 22, i, 16, 16, 0, "Auto" ); i += 24;
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DoorFlag[2] = ui_add_gadget_checkbox( MainWindow, 22, i, 16, 16, 0, "Illusion OFF" ); i += 24;
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KeyFlag[0] = ui_add_gadget_radio( MainWindow, 22, i, 16, 16, 0, "NONE" ); i += 24;
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KeyFlag[1] = ui_add_gadget_radio( MainWindow, 22, i, 16, 16, 0, "Blue" ); i += 24;
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KeyFlag[2] = ui_add_gadget_radio( MainWindow, 22, i, 16, 16, 0, "Red" ); i += 24;
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KeyFlag[3] = ui_add_gadget_radio( MainWindow, 22, i, 16, 16, 0, "Yellow" ); i += 24;
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// The little box the wall will appear in.
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WallViewBox = ui_add_gadget_userbox( MainWindow, 155, 5, 64, 64 );
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// A bunch of buttons...
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i = 80;
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ui_add_gadget_button( MainWindow,155,i,70, 22, "<< Clip", PrevWall );
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ui_add_gadget_button( MainWindow,155+70,i,70, 22, "Clip >>", NextWall );i += 25;
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ui_add_gadget_button( MainWindow,155,i,140, 22, "Add Blastable", wall_add_blastable ); i += 25;
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ui_add_gadget_button( MainWindow,155,i,140, 22, "Add Door", wall_add_door ); i += 25;
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ui_add_gadget_button( MainWindow,155,i,140, 22, "Add Illusory", wall_add_illusion); i += 25;
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ui_add_gadget_button( MainWindow,155,i,140, 22, "Add Closed Wall", wall_add_closed_wall ); i+=25;
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// ui_add_gadget_button( MainWindow,155,i,140, 22, "Restore All Walls", wall_restore_all ); i += 25;
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ui_add_gadget_button( MainWindow,155,i,70, 22, "<< Prev", GotoPrevWall );
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ui_add_gadget_button( MainWindow,155+70,i,70, 22, "Next >>", GotoNextWall );i += 25;
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ui_add_gadget_button( MainWindow,155,i,140, 22, "Remove Wall", wall_remove ); i += 25;
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ui_add_gadget_button( MainWindow,155,i,140, 22, "Bind to Trigger", bind_wall_to_trigger ); i += 25;
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ui_add_gadget_button( MainWindow,155,i,140, 22, "Bind to Control", bind_wall_to_control_center ); i+=25;
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old_wall_num = -2; // Set to some dummy value so everything works ok on the first frame.
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return 1;
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}
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void close_wall_window()
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{
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if ( MainWindow!=NULL ) {
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ui_close_dialog( MainWindow );
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MainWindow = NULL;
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}
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}
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void do_wall_window()
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{
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int i;
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sbyte type;
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fix DeltaTime;
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fix64 Temp;
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if ( MainWindow == NULL ) return;
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//------------------------------------------------------------
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// Call the ui code..
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//------------------------------------------------------------
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ui_button_any_drawn = 0;
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ui_dialog_do_gadgets(MainWindow);
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//------------------------------------------------------------
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// If we change walls, we need to reset the ui code for all
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// of the checkboxes that control the wall flags.
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//------------------------------------------------------------
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if (old_wall_num != Cursegp->sides[Curside].wall_num)
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{
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if ( Cursegp->sides[Curside].wall_num != -1)
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{
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wall *w = &Walls[Cursegp->sides[Curside].wall_num];
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ui_checkbox_check(DoorFlag[0], w->flags & WALL_DOOR_LOCKED);
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ui_checkbox_check(DoorFlag[1], w->flags & WALL_DOOR_AUTO);
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ui_checkbox_check(DoorFlag[2], w->flags & WALL_ILLUSION_OFF);
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ui_radio_set_value(KeyFlag[0], w->keys & KEY_NONE);
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ui_radio_set_value(KeyFlag[1], w->keys & KEY_BLUE);
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ui_radio_set_value(KeyFlag[2], w->keys & KEY_RED);
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ui_radio_set_value(KeyFlag[3], w->keys & KEY_GOLD);
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}
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}
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//------------------------------------------------------------
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// If any of the checkboxes that control the wallflags are set, then
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// update the corresponding wall flag.
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//------------------------------------------------------------
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if (Walls[Cursegp->sides[Curside].wall_num].type == WALL_DOOR) {
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if ( DoorFlag[0]->flag == 1 )
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Walls[Cursegp->sides[Curside].wall_num].flags |= WALL_DOOR_LOCKED;
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else
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Walls[Cursegp->sides[Curside].wall_num].flags &= ~WALL_DOOR_LOCKED;
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if ( DoorFlag[1]->flag == 1 )
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Walls[Cursegp->sides[Curside].wall_num].flags |= WALL_DOOR_AUTO;
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else
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Walls[Cursegp->sides[Curside].wall_num].flags &= ~WALL_DOOR_AUTO;
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//------------------------------------------------------------
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// If any of the radio buttons that control the mode are set, then
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// update the corresponding key.
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//------------------------------------------------------------
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for ( i=0; i < 4; i++ ) {
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if ( KeyFlag[i]->flag == 1 ) {
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Walls[Cursegp->sides[Curside].wall_num].keys = 1<<i; // Set the ai_state to the cooresponding radio button
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}
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}
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} else {
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for (i = 0; i < 2; i++)
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ui_checkbox_check(DoorFlag[i], 0);
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for ( i=0; i < 4; i++ )
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ui_radio_set_value(KeyFlag[i], 0);
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}
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if (Walls[Cursegp->sides[Curside].wall_num].type == WALL_ILLUSION) {
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if ( DoorFlag[2]->flag == 1 )
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Walls[Cursegp->sides[Curside].wall_num].flags |= WALL_ILLUSION_OFF;
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else
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Walls[Cursegp->sides[Curside].wall_num].flags &= ~WALL_ILLUSION_OFF;
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} else
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for ( i=2; i < 3; i++ )
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if (DoorFlag[i]->flag == 1) {
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DoorFlag[i]->flag = 0; // Tells ui that this button isn't checked
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DoorFlag[i]->status = 1; // Tells ui to redraw button
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}
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//------------------------------------------------------------
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// A simple frame time counter for animating the walls...
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//------------------------------------------------------------
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Temp = timer_query();
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DeltaTime = Temp - Time;
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//------------------------------------------------------------
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|
// Draw the wall in the little 64x64 box
|
|
//------------------------------------------------------------
|
|
gr_set_current_canvas( WallViewBox->canvas );
|
|
if (Cursegp->sides[Curside].wall_num != -1) {
|
|
type = Walls[Cursegp->sides[Curside].wall_num].type;
|
|
if ((type == WALL_DOOR) || (type == WALL_BLASTABLE)) {
|
|
if (DeltaTime > ((F1_0*200)/1000)) {
|
|
framenum++;
|
|
Time = Temp;
|
|
}
|
|
if (framenum >= WallAnims[Walls[Cursegp->sides[Curside].wall_num].clip_num].num_frames)
|
|
framenum=0;
|
|
PIGGY_PAGE_IN(Textures[WallAnims[Walls[Cursegp->sides[Curside].wall_num].clip_num].frames[framenum]]);
|
|
gr_ubitmap(0,0, &GameBitmaps[Textures[WallAnims[Walls[Cursegp->sides[Curside].wall_num].clip_num].frames[framenum]].index]);
|
|
} else {
|
|
if (type == WALL_OPEN)
|
|
gr_clear_canvas( CBLACK );
|
|
else {
|
|
if (Cursegp->sides[Curside].tmap_num2 > 0)
|
|
gr_ubitmap(0,0, texmerge_get_cached_bitmap( Cursegp->sides[Curside].tmap_num, Cursegp->sides[Curside].tmap_num2));
|
|
else {
|
|
PIGGY_PAGE_IN(Textures[Cursegp->sides[Curside].tmap_num]);
|
|
gr_ubitmap(0,0, &GameBitmaps[Textures[Cursegp->sides[Curside].tmap_num].index]);
|
|
}
|
|
}
|
|
}
|
|
} else
|
|
gr_clear_canvas( CGREY );
|
|
|
|
//------------------------------------------------------------
|
|
// If anything changes in the ui system, redraw all the text that
|
|
// identifies this wall.
|
|
//------------------------------------------------------------
|
|
if (ui_button_any_drawn || (old_wall_num != Cursegp->sides[Curside].wall_num) ) {
|
|
if ( Cursegp->sides[Curside].wall_num > -1 ) {
|
|
ui_dprintf_at( MainWindow, 12, 6, "Wall: %d ", Cursegp->sides[Curside].wall_num);
|
|
switch (Walls[Cursegp->sides[Curside].wall_num].type) {
|
|
case WALL_NORMAL:
|
|
ui_dprintf_at( MainWindow, 12, 23, " Type: Normal " );
|
|
break;
|
|
case WALL_BLASTABLE:
|
|
ui_dprintf_at( MainWindow, 12, 23, " Type: Blastable" );
|
|
break;
|
|
case WALL_DOOR:
|
|
ui_dprintf_at( MainWindow, 12, 23, " Type: Door " );
|
|
ui_dprintf_at( MainWindow, 223, 6, "%s", WallAnims[Walls[Cursegp->sides[Curside].wall_num].clip_num].filename);
|
|
break;
|
|
case WALL_ILLUSION:
|
|
ui_dprintf_at( MainWindow, 12, 23, " Type: Illusion " );
|
|
break;
|
|
case WALL_OPEN:
|
|
ui_dprintf_at( MainWindow, 12, 23, " Type: Open " );
|
|
break;
|
|
case WALL_CLOSED:
|
|
ui_dprintf_at( MainWindow, 12, 23, " Type: Closed " );
|
|
break;
|
|
default:
|
|
ui_dprintf_at( MainWindow, 12, 23, " Type: Unknown " );
|
|
break;
|
|
}
|
|
if (Walls[Cursegp->sides[Curside].wall_num].type != WALL_DOOR)
|
|
ui_dprintf_at( MainWindow, 223, 6, " " );
|
|
|
|
ui_dprintf_at( MainWindow, 12, 40, " Clip: %d ", Walls[Cursegp->sides[Curside].wall_num].clip_num );
|
|
ui_dprintf_at( MainWindow, 12, 57, " Trigger: %d ", Walls[Cursegp->sides[Curside].wall_num].trigger );
|
|
} else {
|
|
ui_dprintf_at( MainWindow, 12, 6, "Wall: none ");
|
|
ui_dprintf_at( MainWindow, 12, 23, " Type: none ");
|
|
ui_dprintf_at( MainWindow, 12, 40, " Clip: none ");
|
|
ui_dprintf_at( MainWindow, 12, 57, " Trigger: none ");
|
|
}
|
|
Update_flags |= UF_WORLD_CHANGED;
|
|
}
|
|
if ( QuitButton->pressed || (last_keypress==KEY_ESC) ) {
|
|
close_wall_window();
|
|
return;
|
|
}
|
|
|
|
old_wall_num = Cursegp->sides[Curside].wall_num;
|
|
}
|
|
|
|
|
|
//---------------------------------------------------------------------
|
|
extern void wall_close_door_num(int door_num);
|
|
|
|
// Restore all walls to original status (closed doors, repaired walls)
|
|
int wall_restore_all()
|
|
{
|
|
int i, j;
|
|
int wall_num;
|
|
|
|
for (i=0;i<Num_walls;i++) {
|
|
if (Walls[i].flags & WALL_BLASTED) {
|
|
Walls[i].hps = WALL_HPS;
|
|
Walls[i].flags &= ~WALL_BLASTED;
|
|
}
|
|
if (Walls[i].flags & WALL_DOOR_OPENED)
|
|
Walls[i].flags &= ~WALL_DOOR_OPENED;
|
|
if (Walls[i].flags & WALL_DOOR_OPENING)
|
|
Walls[i].flags &= ~WALL_DOOR_OPENING;
|
|
}
|
|
|
|
for (i=0;i<Num_open_doors;i++)
|
|
wall_close_door_num(i);
|
|
|
|
for (i=0;i<Num_segments;i++)
|
|
for (j=0;j<MAX_SIDES_PER_SEGMENT;j++) {
|
|
wall_num = Segments[i].sides[j].wall_num;
|
|
if (wall_num != -1)
|
|
if ((Walls[wall_num].type == WALL_BLASTABLE) ||
|
|
(Walls[wall_num].type == WALL_DOOR))
|
|
Segments[i].sides[j].tmap_num2 = WallAnims[Walls[wall_num].clip_num].frames[0];
|
|
}
|
|
|
|
for (i=0;i<Num_triggers;i++)
|
|
Triggers[i].flags |= TRIGGER_ON;
|
|
|
|
Update_flags |= UF_GAME_VIEW_CHANGED;
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
//---------------------------------------------------------------------
|
|
// Delete a specific wall.
|
|
int wall_delete_bogus(short wall_num)
|
|
{
|
|
int w;
|
|
int seg, side;
|
|
|
|
if ((Walls[wall_num].segnum != -1) && (Walls[wall_num].sidenum != -1)) {
|
|
return 0;
|
|
}
|
|
|
|
// Delete bogus wall and slide all above walls down one slot
|
|
for (w=wall_num; w<Num_walls; w++) {
|
|
Walls[w] = Walls[w+1];
|
|
}
|
|
|
|
Num_walls--;
|
|
|
|
for (seg=0;seg<=Highest_segment_index;seg++)
|
|
if (Segments[seg].segnum != -1)
|
|
for (side=0;side<MAX_SIDES_PER_SEGMENT;side++)
|
|
if (Segments[seg].sides[side].wall_num > wall_num)
|
|
Segments[seg].sides[side].wall_num--;
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
//---------------------------------------------------------------------
|
|
// Remove a specific side.
|
|
int wall_remove_side(segment *seg, short side)
|
|
{
|
|
int Connectside;
|
|
segment *csegp;
|
|
int lower_wallnum;
|
|
int w, s, t, l, t1;
|
|
|
|
if (IS_CHILD(seg->children[side]) && IS_CHILD(seg->sides[side].wall_num)) {
|
|
csegp = &Segments[seg->children[side]];
|
|
Connectside = find_connect_side(seg, csegp);
|
|
|
|
remove_trigger(seg, side);
|
|
remove_trigger(csegp, Connectside);
|
|
|
|
// Remove walls 'wall_num' and connecting side 'wall_num'
|
|
// from Walls array.
|
|
lower_wallnum = seg->sides[side].wall_num;
|
|
if (csegp->sides[Connectside].wall_num < lower_wallnum)
|
|
lower_wallnum = csegp->sides[Connectside].wall_num;
|
|
|
|
if (Walls[lower_wallnum].linked_wall != -1)
|
|
Walls[Walls[lower_wallnum].linked_wall].linked_wall = -1;
|
|
if (Walls[lower_wallnum+1].linked_wall != -1)
|
|
Walls[Walls[lower_wallnum+1].linked_wall].linked_wall = -1;
|
|
|
|
for (w=lower_wallnum;w<Num_walls-2;w++)
|
|
Walls[w] = Walls[w+2];
|
|
|
|
Num_walls -= 2;
|
|
|
|
for (s=0;s<=Highest_segment_index;s++)
|
|
if (Segments[s].segnum != -1)
|
|
for (w=0;w<MAX_SIDES_PER_SEGMENT;w++)
|
|
if (Segments[s].sides[w].wall_num > lower_wallnum+1)
|
|
Segments[s].sides[w].wall_num -= 2;
|
|
|
|
// Destroy any links to the deleted wall.
|
|
for (t=0;t<Num_triggers;t++)
|
|
for (l=0;l<Triggers[t].num_links;l++)
|
|
if ((Triggers[t].seg[l] == seg-Segments) && (Triggers[t].side[l] == side)) {
|
|
for (t1=0;t1<Triggers[t].num_links-1;t1++) {
|
|
Triggers[t].seg[t1] = Triggers[t].seg[t1+1];
|
|
Triggers[t].side[t1] = Triggers[t].side[t1+1];
|
|
}
|
|
Triggers[t].num_links--;
|
|
}
|
|
|
|
// Destroy control center links as well.
|
|
for (l=0;l<ControlCenterTriggers.num_links;l++)
|
|
if ((ControlCenterTriggers.seg[l] == seg-Segments) && (ControlCenterTriggers.side[l] == side)) {
|
|
for (t1=0;t1<ControlCenterTriggers.num_links-1;t1++) {
|
|
ControlCenterTriggers.seg[t1] = ControlCenterTriggers.seg[t1+1];
|
|
ControlCenterTriggers.side[t1] = ControlCenterTriggers.side[t1+1];
|
|
}
|
|
ControlCenterTriggers.num_links--;
|
|
}
|
|
|
|
seg->sides[side].wall_num = -1;
|
|
csegp->sides[Connectside].wall_num = -1;
|
|
|
|
Update_flags |= UF_WORLD_CHANGED;
|
|
return 1;
|
|
}
|
|
|
|
editor_status( "Can't remove wall. No wall present.");
|
|
return 0;
|
|
}
|
|
|
|
//---------------------------------------------------------------------
|
|
// Remove a special wall.
|
|
int wall_remove()
|
|
{
|
|
return wall_remove_side(Cursegp, Curside);
|
|
}
|
|
|
|
//---------------------------------------------------------------------
|
|
// Add a wall to curside
|
|
int wall_add_to_side(segment *segp, int side, sbyte type)
|
|
{
|
|
int connectside;
|
|
segment *csegp;
|
|
|
|
if (add_wall(segp, side)) {
|
|
csegp = &Segments[segp->children[side]];
|
|
connectside = find_connect_side(segp, csegp);
|
|
|
|
Walls[segp->sides[side].wall_num].segnum = segp-Segments;
|
|
Walls[csegp->sides[connectside].wall_num].segnum = csegp-Segments;
|
|
|
|
Walls[segp->sides[side].wall_num].sidenum = side;
|
|
Walls[csegp->sides[connectside].wall_num].sidenum = connectside;
|
|
|
|
Walls[segp->sides[side].wall_num].flags = 0;
|
|
Walls[csegp->sides[connectside].wall_num].flags = 0;
|
|
|
|
Walls[segp->sides[side].wall_num].type = type;
|
|
Walls[csegp->sides[connectside].wall_num].type = type;
|
|
|
|
// Walls[segp->sides[side].wall_num].trigger = -1;
|
|
// Walls[csegp->sides[connectside].wall_num].trigger = -1;
|
|
|
|
Walls[segp->sides[side].wall_num].clip_num = -1;
|
|
Walls[csegp->sides[connectside].wall_num].clip_num = -1;
|
|
|
|
Walls[segp->sides[side].wall_num].keys = KEY_NONE;
|
|
Walls[csegp->sides[connectside].wall_num].keys = KEY_NONE;
|
|
|
|
if (type == WALL_BLASTABLE) {
|
|
Walls[segp->sides[side].wall_num].hps = WALL_HPS;
|
|
Walls[csegp->sides[connectside].wall_num].hps = WALL_HPS;
|
|
|
|
//Walls[segp->sides[side].wall_num].clip_num = 0;
|
|
//Walls[csegp->sides[connectside].wall_num].clip_num = 0;
|
|
}
|
|
|
|
if (type != WALL_DOOR) {
|
|
segp->sides[side].tmap_num2 = 0;
|
|
csegp->sides[connectside].tmap_num2 = 0;
|
|
}
|
|
|
|
if (type == WALL_DOOR) {
|
|
Walls[segp->sides[side].wall_num].flags |= WALL_DOOR_AUTO;
|
|
Walls[csegp->sides[connectside].wall_num].flags |= WALL_DOOR_AUTO;
|
|
|
|
Walls[segp->sides[side].wall_num].clip_num = Current_door_type;
|
|
Walls[csegp->sides[connectside].wall_num].clip_num = Current_door_type;
|
|
}
|
|
|
|
//Update_flags |= UF_WORLD_CHANGED;
|
|
//return 1;
|
|
|
|
// return NextWall(); //assign a clip num
|
|
return wall_assign_door(Current_door_type);
|
|
|
|
} else {
|
|
editor_status( "Cannot add wall here, no children" );
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
|
|
//---------------------------------------------------------------------
|
|
// Add a wall to markedside
|
|
int wall_add_to_markedside(sbyte type)
|
|
{
|
|
int Connectside;
|
|
segment *csegp;
|
|
|
|
if (add_wall(Markedsegp, Markedside)) {
|
|
int wall_num, cwall_num;
|
|
csegp = &Segments[Markedsegp->children[Markedside]];
|
|
|
|
Connectside = find_connect_side(Markedsegp, csegp);
|
|
|
|
wall_num = Markedsegp->sides[Markedside].wall_num;
|
|
cwall_num = csegp->sides[Connectside].wall_num;
|
|
|
|
Walls[wall_num].segnum = Markedsegp-Segments;
|
|
Walls[cwall_num].segnum = csegp-Segments;
|
|
|
|
Walls[wall_num].sidenum = Markedside;
|
|
Walls[cwall_num].sidenum = Connectside;
|
|
|
|
Walls[wall_num].flags = 0;
|
|
Walls[cwall_num].flags = 0;
|
|
|
|
Walls[wall_num].type = type;
|
|
Walls[cwall_num].type = type;
|
|
|
|
Walls[wall_num].trigger = -1;
|
|
Walls[cwall_num].trigger = -1;
|
|
|
|
Walls[wall_num].clip_num = -1;
|
|
Walls[cwall_num].clip_num = -1;
|
|
|
|
Walls[wall_num].keys = KEY_NONE;
|
|
Walls[cwall_num].keys = KEY_NONE;
|
|
|
|
if (type == WALL_BLASTABLE) {
|
|
Walls[wall_num].hps = WALL_HPS;
|
|
Walls[cwall_num].hps = WALL_HPS;
|
|
|
|
Walls[wall_num].clip_num = 0;
|
|
Walls[cwall_num].clip_num = 0;
|
|
}
|
|
|
|
if (type != WALL_DOOR) {
|
|
Markedsegp->sides[Markedside].tmap_num2 = 0;
|
|
csegp->sides[Connectside].tmap_num2 = 0;
|
|
}
|
|
|
|
Update_flags |= UF_WORLD_CHANGED;
|
|
return 1;
|
|
} else {
|
|
editor_status( "Cannot add wall here, no children" );
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
|
|
int wall_add_door_flag(sbyte flag)
|
|
{
|
|
int Connectside;
|
|
segment *csegp;
|
|
|
|
if (Cursegp->sides[Curside].wall_num == -1)
|
|
{
|
|
editor_status("Cannot change flag. No wall at Curside.");
|
|
return 0;
|
|
}
|
|
|
|
if (Walls[Cursegp->sides[Curside].wall_num].type != WALL_DOOR)
|
|
{
|
|
editor_status("Cannot change flag. No door at Curside.");
|
|
return 0;
|
|
}
|
|
|
|
csegp = &Segments[Cursegp->children[Curside]];
|
|
Connectside = find_connect_side(Cursegp, csegp);
|
|
|
|
Walls[Cursegp->sides[Curside].wall_num].flags |= flag;
|
|
Walls[csegp->sides[Connectside].wall_num].flags |= flag;
|
|
|
|
Update_flags |= UF_ED_STATE_CHANGED;
|
|
return 1;
|
|
}
|
|
|
|
int wall_remove_door_flag(sbyte flag)
|
|
{
|
|
int Connectside;
|
|
segment *csegp;
|
|
|
|
if (Cursegp->sides[Curside].wall_num == -1)
|
|
{
|
|
editor_status("Cannot change flag. No wall at Curside.");
|
|
return 0;
|
|
}
|
|
|
|
if (Walls[Cursegp->sides[Curside].wall_num].type != WALL_DOOR)
|
|
{
|
|
editor_status("Cannot change flag. No door at Curside.");
|
|
return 0;
|
|
}
|
|
|
|
csegp = &Segments[Cursegp->children[Curside]];
|
|
Connectside = find_connect_side(Cursegp, csegp);
|
|
|
|
Walls[Cursegp->sides[Curside].wall_num].flags &= ~flag;
|
|
Walls[csegp->sides[Connectside].wall_num].flags &= ~flag;
|
|
|
|
Update_flags |= UF_ED_STATE_CHANGED;
|
|
return 1;
|
|
}
|
|
|
|
|
|
int bind_wall_to_control_center() {
|
|
|
|
int link_num;
|
|
int i;
|
|
|
|
if (Cursegp->sides[Curside].wall_num == -1) {
|
|
editor_status("No wall at Curside.");
|
|
return 0;
|
|
}
|
|
|
|
link_num = ControlCenterTriggers.num_links;
|
|
for (i=0;i<link_num;i++)
|
|
if ((Cursegp-Segments == ControlCenterTriggers.seg[i]) && (Curside == ControlCenterTriggers.side[i])) {
|
|
editor_status("Curside already bound to Control Center.");
|
|
return 0;
|
|
}
|
|
|
|
// Error checking completed, actual binding begins
|
|
ControlCenterTriggers.seg[link_num] = Cursegp - Segments;
|
|
ControlCenterTriggers.side[link_num] = Curside;
|
|
ControlCenterTriggers.num_links++;
|
|
|
|
editor_status("Wall linked to control center");
|
|
|
|
return 1;
|
|
}
|
|
|
|
//link two doors, curseg/curside and markedseg/markedside
|
|
int wall_link_doors()
|
|
{
|
|
wall *w1=NULL,*w2=NULL;
|
|
|
|
if (Cursegp->sides[Curside].wall_num != -1)
|
|
w1 = &Walls[Cursegp->sides[Curside].wall_num];
|
|
|
|
if (Markedsegp->sides[Markedside].wall_num != -1)
|
|
w2 = &Walls[Markedsegp->sides[Markedside].wall_num];
|
|
|
|
if (!w1 || w1->type != WALL_DOOR) {
|
|
editor_status("Curseg/curside is not a door");
|
|
return 0;
|
|
}
|
|
|
|
if (!w2 || w2->type != WALL_DOOR) {
|
|
editor_status("Markedseg/markedside is not a door");
|
|
return 0;
|
|
}
|
|
|
|
if (w1->linked_wall != -1)
|
|
editor_status("Curseg/curside is already linked");
|
|
|
|
if (w2->linked_wall != -1)
|
|
editor_status("Markedseg/markedside is already linked");
|
|
|
|
w1->linked_wall = w2-Walls;
|
|
w2->linked_wall = w1-Walls;
|
|
|
|
return 1;
|
|
}
|
|
|
|
int wall_unlink_door()
|
|
{
|
|
wall *w1=NULL;
|
|
|
|
if (Cursegp->sides[Curside].wall_num != -1)
|
|
w1 = &Walls[Cursegp->sides[Curside].wall_num];
|
|
|
|
if (!w1 || w1->type != WALL_DOOR) {
|
|
editor_status("Curseg/curside is not a door");
|
|
return 0;
|
|
}
|
|
|
|
if (w1->linked_wall == -1)
|
|
editor_status("Curseg/curside is not linked");
|
|
|
|
Assert(Walls[w1->linked_wall].linked_wall == w1-Walls);
|
|
|
|
Walls[w1->linked_wall].linked_wall = -1;
|
|
w1->linked_wall = -1;
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
#define DIAGNOSTIC_MESSAGE_MAX 150
|
|
|
|
int check_walls()
|
|
{
|
|
int w, seg, side, wall_count, trigger_count;
|
|
int w1;
|
|
count_wall CountedWalls[MAX_WALLS];
|
|
char Message[DIAGNOSTIC_MESSAGE_MAX];
|
|
int matcen_num;
|
|
|
|
wall_count = 0;
|
|
for (seg=0;seg<=Highest_segment_index;seg++)
|
|
if (Segments[seg].segnum != -1) {
|
|
// Check fuelcenters
|
|
matcen_num = Segment2s[seg].matcen_num;
|
|
if (matcen_num == 0)
|
|
if (RobotCenters[0].segnum != seg) {
|
|
Segment2s[seg].matcen_num = -1;
|
|
}
|
|
|
|
if (matcen_num > -1)
|
|
if (RobotCenters[matcen_num].segnum != seg) {
|
|
RobotCenters[matcen_num].segnum = seg;
|
|
}
|
|
|
|
for (side=0;side<MAX_SIDES_PER_SEGMENT;side++)
|
|
if (Segments[seg].sides[side].wall_num != -1) {
|
|
CountedWalls[wall_count].wallnum = Segments[seg].sides[side].wall_num;
|
|
CountedWalls[wall_count].segnum = seg;
|
|
CountedWalls[wall_count].sidenum = side;
|
|
wall_count++;
|
|
}
|
|
}
|
|
|
|
if (wall_count != Num_walls) {
|
|
sprintf( Message, "Num_walls is bogus\nDo you wish to correct it?\n");
|
|
if (MessageBox( -2, -2, 2, Message, "Yes", "No" )==1) {
|
|
Num_walls = wall_count;
|
|
editor_status("Num_walls set to %d\n", Num_walls);
|
|
}
|
|
}
|
|
|
|
// Check validity of Walls array.
|
|
for (w=0; w<Num_walls; w++) {
|
|
if ((Walls[CountedWalls[w].wallnum].segnum != CountedWalls[w].segnum) ||
|
|
(Walls[CountedWalls[w].wallnum].sidenum != CountedWalls[w].sidenum)) {
|
|
sprintf( Message, "Unmatched wall detected\nDo you wish to correct it?\n");
|
|
if (MessageBox( -2, -2, 2, Message, "Yes", "No" )==1) {
|
|
Walls[CountedWalls[w].wallnum].segnum = CountedWalls[w].segnum;
|
|
Walls[CountedWalls[w].wallnum].sidenum = CountedWalls[w].sidenum;
|
|
}
|
|
}
|
|
}
|
|
|
|
trigger_count = 0;
|
|
for (w1=0; w1<wall_count; w1++) {
|
|
if (Walls[w1].trigger != -1) trigger_count++;
|
|
}
|
|
|
|
if (trigger_count != Num_triggers) {
|
|
sprintf( Message, "Num_triggers is bogus\nDo you wish to correct it?\n");
|
|
if (MessageBox( -2, -2, 2, Message, "Yes", "No" )==1) {
|
|
Num_triggers = trigger_count;
|
|
editor_status("Num_triggers set to %d\n", Num_triggers);
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
int delete_all_walls()
|
|
{
|
|
char Message[DIAGNOSTIC_MESSAGE_MAX];
|
|
int seg, side;
|
|
|
|
sprintf( Message, "Are you sure that walls are hosed so\n badly that you want them ALL GONE!?\n");
|
|
if (MessageBox( -2, -2, 2, Message, "YES!", "No" )==1) {
|
|
for (seg=0;seg<=Highest_segment_index;seg++)
|
|
for (side=0;side<MAX_SIDES_PER_SEGMENT;side++)
|
|
Segments[seg].sides[side].wall_num = -1;
|
|
Num_walls=0;
|
|
Num_triggers=0;
|
|
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int delete_all_triggers()
|
|
{
|
|
char Message[DIAGNOSTIC_MESSAGE_MAX];
|
|
int w;
|
|
|
|
sprintf( Message, "Are you sure that triggers are hosed so\n badly that you want them ALL GONE!?\n");
|
|
if (MessageBox( -2, -2, 2, Message, "YES!", "No" )==1) {
|
|
|
|
for (w=0; w<Num_walls; w++)
|
|
Walls[w].trigger=-1;
|
|
Num_triggers=0;
|
|
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int dump_walls_info()
|
|
{
|
|
int w;
|
|
PHYSFS_file *fp;
|
|
|
|
fp = PHYSFSX_openWriteBuffered("WALL.OUT");
|
|
|
|
PHYSFSX_printf(fp, "Num_walls %d\n", Num_walls);
|
|
|
|
for (w=0; w<Num_walls; w++) {
|
|
|
|
PHYSFSX_printf(fp, "WALL #%d\n", w);
|
|
PHYSFSX_printf(fp, " seg: %d\n", Walls[w].segnum);
|
|
PHYSFSX_printf(fp, " sidenum: %d\n", Walls[w].sidenum);
|
|
|
|
switch (Walls[w].type) {
|
|
case WALL_NORMAL:
|
|
PHYSFSX_printf(fp, " type: NORMAL\n");
|
|
break;
|
|
case WALL_BLASTABLE:
|
|
PHYSFSX_printf(fp, " type: BLASTABLE\n");
|
|
break;
|
|
case WALL_DOOR:
|
|
PHYSFSX_printf(fp, " type: DOOR\n");
|
|
break;
|
|
case WALL_ILLUSION:
|
|
PHYSFSX_printf(fp, " type: ILLUSION\n");
|
|
break;
|
|
case WALL_OPEN:
|
|
PHYSFSX_printf(fp, " type: OPEN\n");
|
|
break;
|
|
case WALL_CLOSED:
|
|
PHYSFSX_printf(fp, " type: CLOSED\n");
|
|
break;
|
|
default:
|
|
PHYSFSX_printf(fp, " type: ILLEGAL!!!!! <-----------------\n");
|
|
break;
|
|
}
|
|
|
|
PHYSFSX_printf(fp, " flags:\n");
|
|
|
|
if (Walls[w].flags & WALL_BLASTED)
|
|
PHYSFSX_printf(fp, " BLASTED\n");
|
|
if (Walls[w].flags & WALL_DOOR_OPENED)
|
|
PHYSFSX_printf(fp, " DOOR_OPENED <----------------- BAD!!!\n");
|
|
if (Walls[w].flags & WALL_DOOR_OPENING)
|
|
PHYSFSX_printf(fp, " DOOR_OPENING <---------------- BAD!!!\n");
|
|
if (Walls[w].flags & WALL_DOOR_LOCKED)
|
|
PHYSFSX_printf(fp, " DOOR_LOCKED\n");
|
|
if (Walls[w].flags & WALL_DOOR_AUTO)
|
|
PHYSFSX_printf(fp, " DOOR_AUTO\n");
|
|
if (Walls[w].flags & WALL_ILLUSION_OFF)
|
|
PHYSFSX_printf(fp, " ILLUSION_OFF <---------------- OUTDATED\n");
|
|
//if (Walls[w].flags & WALL_FUELCEN)
|
|
// PHYSFSX_printf(fp, " FUELCEN <--------------------- OUTDATED\n");
|
|
|
|
PHYSFSX_printf(fp, " trigger: %d\n", Walls[w].trigger);
|
|
PHYSFSX_printf(fp, " clip_num: %d\n", Walls[w].clip_num);
|
|
|
|
switch (Walls[w].keys) {
|
|
case KEY_NONE:
|
|
PHYSFSX_printf(fp, " key: NONE\n");
|
|
break;
|
|
case KEY_BLUE:
|
|
PHYSFSX_printf(fp, " key: BLUE\n");
|
|
break;
|
|
case KEY_RED:
|
|
PHYSFSX_printf(fp, " key: RED\n");
|
|
break;
|
|
case KEY_GOLD:
|
|
PHYSFSX_printf(fp, " key: NONE\n");
|
|
break;
|
|
default:
|
|
PHYSFSX_printf(fp, " key: ILLEGAL!!!!!! <-----------------\n");
|
|
break;
|
|
}
|
|
|
|
PHYSFSX_printf(fp, " linked_wall %d\n", Walls[w].linked_wall);
|
|
}
|
|
|
|
PHYSFS_close(fp);
|
|
return 1;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void copy_old_wall_data_to_new(int owall, int nwall)
|
|
{
|
|
Walls[nwall].flags = Walls[owall].flags;
|
|
Walls[nwall].type = Walls[owall].type;
|
|
Walls[nwall].clip_num = Walls[owall].clip_num;
|
|
Walls[nwall].keys = Walls[owall].keys;
|
|
Walls[nwall].hps = Walls[owall].hps;
|
|
Walls[nwall].state = Walls[owall].state;
|
|
Walls[nwall].linked_wall = -1;
|
|
|
|
Walls[nwall].trigger = -1;
|
|
|
|
if (Walls[owall].trigger != -1) {
|
|
editor_status("Warning: Trigger not copied in group copy.");
|
|
}
|
|
}
|
|
|
|
//typedef struct trigger {
|
|
// sbyte type;
|
|
// short flags;
|
|
// fix value;
|
|
// fix time;
|
|
// sbyte link_num;
|
|
// short num_links;
|
|
// short seg[MAX_WALLS_PER_LINK];
|
|
// short side[MAX_WALLS_PER_LINK];
|
|
// } trigger;
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void copy_group_walls(int old_group, int new_group)
|
|
{
|
|
int i,j,old_seg, new_seg;
|
|
|
|
for (i=0; i<GroupList[old_group].num_segments; i++) {
|
|
old_seg = GroupList[old_group].segments[i];
|
|
new_seg = GroupList[new_group].segments[i];
|
|
|
|
for (j=0; j<MAX_SIDES_PER_SEGMENT; j++) {
|
|
if (Segments[old_seg].sides[j].wall_num != -1) {
|
|
Segments[new_seg].sides[j].wall_num = Num_walls;
|
|
copy_old_wall_data_to_new(Segments[old_seg].sides[j].wall_num, Num_walls);
|
|
Walls[Num_walls].segnum = new_seg;
|
|
Walls[Num_walls].sidenum = j;
|
|
Num_walls++;
|
|
Assert(Num_walls < MAX_WALLS);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int Validate_walls=1;
|
|
|
|
// --------------------------------------------------------------------------------------------------------
|
|
// This function should be in medwall.c.
|
|
// Make sure all wall/segment connections are valid.
|
|
void check_wall_validity(void)
|
|
{
|
|
int i, j;
|
|
int segnum, sidenum, wall_num;
|
|
sbyte wall_flags[MAX_WALLS];
|
|
|
|
if (!Validate_walls)
|
|
return;
|
|
|
|
for (i=0; i<Num_walls; i++) {
|
|
segnum = Walls[i].segnum;
|
|
sidenum = Walls[i].sidenum;
|
|
|
|
if (Segments[segnum].sides[sidenum].wall_num != i) {
|
|
if (!Validate_walls)
|
|
return;
|
|
Int3(); // Error! Your mine has been invalidated!
|
|
// Do not continue! Do not save!
|
|
// Remember your last action and Contact Mike!
|
|
// To continue, set the variable Validate_walls to 1 by doing:
|
|
// /Validate_walls = 1
|
|
// Then do the usual /eip++;g
|
|
|
|
}
|
|
}
|
|
|
|
for (i=0; i<MAX_WALLS; i++)
|
|
wall_flags[i] = 0;
|
|
|
|
for (i=0; i<=Highest_segment_index; i++) {
|
|
if (Segments[i].segnum != -1)
|
|
for (j=0; j<MAX_SIDES_PER_SEGMENT; j++) {
|
|
// Check walls
|
|
wall_num = Segments[i].sides[j].wall_num;
|
|
if (wall_num != -1) {
|
|
if (wall_flags[wall_num] != 0) {
|
|
if (!Validate_walls)
|
|
return;
|
|
Int3(); // Error! Your mine has been invalidated!
|
|
// Do not continue! Do not save!
|
|
// Remember your last action and Contact Mike!
|
|
// To continue, set the variable Validate_walls to 1 by doing:
|
|
// /Validate_walls = 1
|
|
// Then do the usual /eip++;g
|
|
}
|
|
|
|
if ((Walls[wall_num].segnum != i) || (Walls[wall_num].sidenum != j)) {
|
|
if (!Validate_walls)
|
|
return;
|
|
Int3(); // Error! Your mine has been invalidated!
|
|
// Do not continue! Do not save!
|
|
// Remember your last action and Contact Mike!
|
|
// To continue, set the variable Validate_walls to 1 by doing:
|
|
// /Validate_walls = 1
|
|
// Then do the usual /eip++;g
|
|
}
|
|
|
|
wall_flags[wall_num] = 1;
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|