74 lines
3.7 KiB
Plaintext
74 lines
3.7 KiB
Plaintext
__________
|
|
__________/ D2X-Rebirth /
|
|
|
|
|
|
http://www.dxx-rebirth.com
|
|
|
|
|
|
0. Introduction:
|
|
================
|
|
|
|
D2X-Rebirth is based on a late D2X-CVS Source, coded and released by Bradley Bell and his team.
|
|
I spend much time to improve the Sourcecode, tried to fix bugs in there and added some improvements.
|
|
It is the goal of DXX-Rebirth to keep these games alive and the result is a very stable version of
|
|
the Descent ][ port - called D2X-Rebirth.
|
|
I hope you enjoy the game as you did when you played it the first time.
|
|
If you have something to say about my release, feel free to contact me at zicodxx [at] yahoo [dot] de
|
|
|
|
|
|
1. Features:
|
|
============
|
|
|
|
DXX-Rebirth has every little feature you already may know from the DOS Version of Descent and much more.
|
|
|
|
For example:
|
|
* Plays Descent and Descent 2 and all their AddOns and third-party levels.
|
|
* DXX-Rebirth runs on your favourite Operating System. We officially support Linux (and other *NIX), Mac OS (9/X) and Windows (2000, XP, Vista, 7). Still the code can be compiled on many other systems as well.
|
|
* OpenGL provides a fast and smooth rendering - even on low-end systems.
|
|
* Optionally you can enbale several effects like Transparency, Colored lighting, Texture Filtering, FSAA, etc.
|
|
* Thanks to SDL, a wide palette of Joysticks are supported. Also you can use more Joysticks, buttons and axes than you can ever operate in your state of evolution.
|
|
* If you prefer steering your Pyro with a mouse, you will not have the problem that the movement becomes slow in high game speed.
|
|
* Joystick, Keyboard and Mouse can be used simultaneously.
|
|
* The games can display all resolutions and aspects supported by your Monitor, including an option for VSync.
|
|
* Besides MIDI and CD-Audio (Redbook), you can play your own custom Music from your Harddrive or a separate AddOn.
|
|
* Both games can utilize special AddOn packs to replace or expand the original game content.
|
|
* Multiplayer via UDP protocol provides a fast and easy-to-use LAN and Online action. This includes reliable communication causing less glitches due to lost packages.
|
|
* Multiplayer via IPX protocol lets you play against players still using the MS-DOS version of the game.
|
|
* The ingame Demo-recording system has been improved. Demos are less glitchy and smaller while still still being backwards-compatible to earlier versions of the games.
|
|
* Higher game speed will not cause glitches such as unacceptable fast homing projectiles, incredible high damage caused by several collisions or Fusion cannon, etc.
|
|
* Player files, Savegames, Demos and Missions from DOS-Versions of the games can freely be used in DXX-Rebirth and vice versa.
|
|
* Even more ...
|
|
|
|
|
|
2. Installation:
|
|
================
|
|
|
|
See INSTALL.txt.
|
|
|
|
|
|
3. Multiplayer:
|
|
===============
|
|
|
|
D2X-Rebirth supports Multiplayer over (obsoleted) IPX and UDP/IP.
|
|
Please note that UDP/IP generally supports more features of D2X-Rebirth and uses Packet Loss Prevention while
|
|
IPX is mainly meant to play together with non-D2X-Rebirth games.
|
|
Using UDP/IP works over LAN and Internet. By default, each game communicates over UDP-Port 42424. This can be
|
|
changed via the menus while creating a game and manually join a game, command-line argument or D2X.INI. To
|
|
successfully host a game online, make sure UDP-Port 42424 (or otherwise if specified correctly) is opened on
|
|
your Router/Firewall. Clients do not need to open any ports.
|
|
The game also supports IPv6 if built in while compiling and should be backwards compatible to IPv4 builds
|
|
as good as possible.
|
|
|
|
|
|
4. Legal stuff:
|
|
===============
|
|
|
|
See COPYING.txt
|
|
|
|
|
|
5. Contact:
|
|
===========
|
|
|
|
http://www.dxx-rebirth.com/
|
|
zicodxx [at] yahoo [dot] de
|