2e6b5e8467
All releases to date have a bug where they treat
Dead_controlcen_object_num as an int, not an object number. Storing
object_none (0xffff) into the save file causes affected releases to
crash when treating object_none as a valid object number.
Current code correctly treats object_none as a non-object and works
correctly without this hack. The hack is only required to get past
releases to survive destroying the reactor after loading a saved game
written by current code.
Fixes:
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2d | ||
3d | ||
arch | ||
editor | ||
main | ||
misc |