dxx-rebirth/common
Kp 2daf788b34 Move transition_segnum to d_player_unique_endlevel_state
transition_segnum is a function of how the player exited the mine, since
there could be multiple exit tunnels, although current code appears not
to handle that well in other places.  Therefore, it needs to be
per-player data, not part of the level data, where it would not depend
on the player exiting.
2019-08-15 01:34:22 +00:00
..
2d Move some SDL-only symbols into !DXX_USE_OGL 2019-08-06 02:59:41 +00:00
3d Move some SDL-only symbols into !DXX_USE_OGL 2019-08-06 02:59:41 +00:00
arch Fix gcc-9 build of joy.cpp 2019-05-06 00:36:16 +00:00
editor Enable -Wformat-truncation 2018-08-26 18:10:36 +00:00
include Move some SDL-only symbols into !DXX_USE_OGL 2019-08-06 02:59:41 +00:00
main Move transition_segnum to d_player_unique_endlevel_state 2019-08-15 01:34:22 +00:00
maths Fix integer truncation in quaternion setup 2019-04-13 18:00:07 +00:00
mem Use array<> for memdebug data 2016-10-29 23:16:15 +00:00
misc Fix Windows build of hmp.cpp 2019-05-17 02:13:22 +00:00
music Rework ADL dynamic loader 2018-10-15 00:51:53 +00:00
texmap Fix fallthrough warning in ntmap.cpp [SDL only] 2019-07-07 22:00:02 +00:00
ui Use xrange for loops with zero start and constant numerical end 2019-05-04 18:27:36 +00:00
unittest Add unit tests for valptridx parameter validation 2018-06-17 05:04:38 +00:00