dxx-rebirth/arch/win32/include/joy.h

120 lines
4.6 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
#ifndef _JOY_H
#define _JOY_H
#include "pstypes.h"
#include "fix.h"
#define JOY_1_BUTTON_A 1
#define JOY_1_BUTTON_B 2
#define JOY_2_BUTTON_A 4
#define JOY_2_BUTTON_B 8
#define JOY_ALL_BUTTONS (1+2+4+8)
#define JOY_1_X_AXIS 1
#define JOY_1_Y_AXIS 2
#define JOY_1_R_AXIS 4
#define JOY_1_Z_AXIS 8
#define JOY_1_U_AXIS 16
#define JOY_1_V_AXIS 32
#define JOY_ALL_AXIS (1+2+4+8+16+32)
//#if 0
//#define JOY_2_X_AXIS 4
//#define JOY_2_Y_AXIS 8
//#define JOY_ALL_AXIS (1+2+4+8)
//#endif
#define JOY_POLL_RATE 0 // use minimum FIXME: is this what we want?
#define JOY_MAX_BUTTONS 20
//==========================================================================
// This initializes the joy and does a "quick" calibration which
// assumes the stick is centered and sets the minimum value to 0 and
// the maximum value to 2 times the centered reading. Returns 0 if no
// joystick was detected, 1 if everything is ok.
// joy_init() is called.
extern int joy_init();
extern void joy_close();
extern char joy_installed;
extern char joy_present;
//==========================================================================
// The following 3 routines can be used to zero in on better joy
// calibration factors. To use them, ask the user to hold the stick
// in either the upper left, lower right, or center and then have them
// press a key or button and then call the appropriate one of these
// routines, and it will read the stick and update the calibration factors.
// Usually, assuming that the stick was centered when joy_init was
// called, you really only need to call joy_set_lr, since the upper
// left position is usually always 0,0 on most joys. But, the safest
// bet is to do all three, or let the user choose which ones to set.
extern void joy_set_ul();
extern void joy_set_lr();
extern void joy_set_cen();
//==========================================================================
// This reads the joystick. X and Y will be between -128 and 127.
// Takes about 1 millisecond in the worst case when the stick
// is in the lower right hand corner. Always returns 0,0 if no stick
// is present.
extern void joy_get_pos( int *x, int *y );
//==========================================================================
// This just reads the buttons and returns their status. When bit 0
// is 1, button 1 is pressed, when bit 1 is 1, button 2 is pressed.
extern int joy_get_btns();
//==========================================================================
// This returns the number of times a button went either down or up since
// the last call to this function.
extern int joy_get_button_up_cnt( int btn );
extern int joy_get_button_down_cnt( int btn );
//==========================================================================
// This returns how long (in approximate milliseconds) that each of the
// buttons has been held down since the last call to this function.
// It is the total time... say you pressed it down for 3 ticks, released
// it, and held it down for 6 more ticks. The time returned would be 9.
extern fix joy_get_button_down_time( int btn );
extern ubyte joy_read_raw_buttons();
extern ubyte joystick_read_raw_axis( ubyte mask, int * axis );
extern void joy_flush();
extern ubyte joy_get_present_mask();
extern void joy_set_timer_rate(int max_value );
extern int joy_get_timer_rate();
extern int joy_get_button_state( int btn );
extern void joy_set_cen_fake(int channel);
extern ubyte joy_read_stick( ubyte masks, int *axis );
extern void joy_get_cal_vals(int *axis_min, int *axis_center, int *axis_max);
extern void joy_set_cal_vals(int *axis_min, int *axis_center, int *axis_max);
extern void joy_set_btn_values( int btn, int state, fix timedown, int downcount, int upcount );
extern int joy_get_scaled_reading( int raw, int axn );
extern void joy_set_slow_reading( int flag );
extern int JOY_PORT;
extern int joy_deadzone;
#endif