dxx-rebirth/common/main
2019-08-15 01:34:22 +00:00
..
ai.h Move awareness events to d_level_unique_robot_awareness_state 2019-08-06 02:59:40 +00:00
aistruct.h Move Stolen_item_index into d_thief_unique_state 2019-07-16 04:00:50 +00:00
automap.h Move Automap_visited to d_level_unique_automap_state 2019-08-06 02:59:40 +00:00
bm.h Move Num_tmaps to d_level_unique_tmap_info_state 2018-12-30 00:43:59 +00:00
cast_range_result.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
cli.cpp Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
cli.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
cmd.cpp Fix various gcc-9 -Wformat-truncation warnings 2019-05-06 00:36:16 +00:00
cmd.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
cntrlcen.h Use enum class for player visibility 2019-06-20 04:02:27 +00:00
collide.h Move Final_boss_is_dead to d_game_unique_state 2019-08-06 02:59:40 +00:00
config.h Make ADL MIDI runtime configurable 2018-10-18 02:18:56 +00:00
controls.h Pass object& to read_flying_controls 2018-06-24 05:06:15 +00:00
credits.h
cvar.cpp Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
cvar.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
d_enumerate.h Use std::find_if in create_buddy_bot 2019-06-27 03:26:20 +00:00
d_range.h Fix gcc-9 build of d_range.h 2019-05-06 00:36:16 +00:00
d_srcloc.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
d_zip.h Add range helper zip() 2019-05-04 18:27:36 +00:00
digi.h Use NSDMI wherever possible 2019-04-28 00:53:40 +00:00
effects.h Fixed two issues with game's transparency effects feature (which I introduced when implementing it): First, Superprox mines dropped by enemies were made undesirably transparent since they have their own ID not considered by is_proximity_bomb_or_smart_mine(). Second, only some force field textures in D2X had transparency effects since the game has two different textures for force fields - eclip num 78 and 93 - but only the former was defined and used in is_alphablend_eclip() 2019-08-08 11:57:52 +02:00
endlevel.h Generate unique starfield per level 2019-02-02 18:36:39 +00:00
ephemeral_range.h Add range helper zip() 2019-05-04 18:27:36 +00:00
escort.h Add experimental support for guidebot in multiplayer 2019-06-27 03:26:20 +00:00
fireball.h Remove exploding wall assertion 2019-06-20 04:02:27 +00:00
fuelcen.h Move Num_robot_centers to d_level_shared_robotcenter_state 2019-03-12 04:01:07 +00:00
fvi.h Pass vcvertptr to sphere_intersects_wall 2019-02-02 18:36:39 +00:00
fwd-object.h Change object::signature to be a generation counter 2019-07-07 22:00:02 +00:00
fwd-player.h Move Guided_missile into d_level_object_state 2018-10-08 03:58:48 +00:00
fwd-segment.h Move Delta_lights into d_level_shared_destructible_light_state 2018-12-30 00:43:58 +00:00
fwd-vclip.h Add fwd-vclip.h 2018-10-21 00:24:07 +00:00
fwd-wall.h Use unsigned in more prototypes 2019-03-03 00:31:09 +00:00
fwd-weapon.h Move Seismic_disturbance_end_time to d_level_unique_seismic_state 2019-08-06 02:59:40 +00:00
game.h Move Seismic_tremor_magnitude to d_level_unique_seismic_state 2019-08-06 02:59:41 +00:00
gamefont.h Enforce separation of font X/Y scaling 2018-06-08 04:04:05 +00:00
gamemine.h Move Secret_return_orient to d_level_shared_segment_state 2019-08-06 02:59:41 +00:00
gamepal.h
gamesave.h Eliminate unnecessary Gamesave_current_filename 2019-08-06 02:59:40 +00:00
gameseg.h Tighten input for set_segment_depths 2019-02-02 18:36:39 +00:00
gameseq.h Make init_player_stats_ship static 2019-07-07 22:00:02 +00:00
gauges.h Only use update_laser_weapon_info for quad laser change 2019-03-03 00:31:08 +00:00
hostage.h Track headlights in d_level_unique_light_state 2019-04-13 18:00:07 +00:00
hudmsg.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
inferno.h Include pilot name in window caption 2019-07-07 22:00:02 +00:00
kconfig.h Unify some control_info fields 2018-01-29 01:56:40 +00:00
kmatrix.h
laser.h Split is_proximity_bomb_or_smart_mine* to d1x/d2x 2019-08-15 01:34:22 +00:00
lighting.h Track headlights in d_level_unique_light_state 2019-04-13 18:00:07 +00:00
menu.h Register new pilots on menu creation, not activation 2019-06-27 03:26:20 +00:00
mission.h Retain directory structure in New Game dialog 2018-07-03 05:59:40 +00:00
morph.h Track headlights in d_level_unique_light_state 2019-04-13 18:00:07 +00:00
multi.h Move some save/restore functions to dcx/dsx as appropriate 2019-08-06 02:59:40 +00:00
multibot.h Add experimental support for guidebot in multiplayer 2019-06-27 03:26:20 +00:00
multiinternal.h Move Stolen_items into d_thief_unique_state 2019-07-16 04:00:50 +00:00
net_udp.h Changed default tracker host address from dxxtracker.hopto.org to tracker.dxx-rebirth.com as requested by A Future Pilot 2019-05-17 15:36:58 +02:00
newdemo.h Change object::signature to be a generation counter 2019-07-07 22:00:02 +00:00
newmenu.h Retain directory structure in New Game dialog 2018-07-03 05:59:40 +00:00
nvparse.h
object.h Move Boss_hit_time to d_level_unique_boss_state 2019-08-06 02:59:40 +00:00
objnum.h Change object::signature to be a generation counter 2019-07-07 22:00:02 +00:00
paging.h Pass Vclip as context 2018-10-21 00:24:07 +00:00
physics.h
piggy.h Make read_sndfile static for D1 2019-08-15 01:34:22 +00:00
player-callsign.h
player-flags.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
player.h Move player::hostages_total to d_game_unique_state 2019-07-16 04:00:50 +00:00
playsave.h Fix fortification crash loading missions with long filenames 2019-03-09 23:39:16 +00:00
polyobj.h Avoid crash loading polymodels with invalid subcalls 2019-03-06 05:03:48 +00:00
powerup.h Pass Vclip as context 2018-10-21 00:24:07 +00:00
render.h Move Seismic_tremor_magnitude to d_level_unique_seismic_state 2019-08-06 02:59:41 +00:00
render_state.h Track headlights in d_level_unique_light_state 2019-04-13 18:00:07 +00:00
robot.h Move robot_create out of line 2019-03-03 00:31:09 +00:00
scores.h
screens.h
segiter.h Pass unique_segment to objects_in 2018-06-24 05:06:14 +00:00
segment.h Move Secret_return_orient to d_level_shared_segment_state 2019-08-06 02:59:41 +00:00
segpoint.h
selfiter.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
slew.h
songs.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
sounds.h
state.h Move some save/restore functions to dcx/dsx as appropriate 2019-08-06 02:59:40 +00:00
switch.h Use unsigned in more prototypes 2019-03-03 00:31:09 +00:00
terrain.h Move Viewer_eye to local scope 2018-12-30 00:43:57 +00:00
texmerge.h
text.h
textures.h
titles.h
valptridx.tcc Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
vclip.h Shrink struct vclip 2019-07-20 18:24:24 +00:00
vers_id.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
wall.h Move Triggers to d_level_unique_trigger_state 2018-12-30 00:43:58 +00:00
weapon.h
weapon_id.h