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ai.cpp
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Pass vm_vector_2_matrix arg by &
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2014-10-01 02:28:42 +00:00 |
aipath.cpp
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Pass vm_vec_crossprod arg by &
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2014-10-01 02:28:42 +00:00 |
automap.cpp
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Pass g3_rotate_point arg by &
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2014-10-02 03:02:35 +00:00 |
bm.cpp
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Simplify bm_free_extra_models
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2014-09-28 21:55:59 +00:00 |
cntrlcen.cpp
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Pass vm_vec_rotate arg by &
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2014-10-01 02:28:42 +00:00 |
collide.cpp
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Pass vm_vec_dist_quick arg by &
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2014-10-01 02:28:41 +00:00 |
config.cpp
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console.cpp
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controls.cpp
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Pass vm_angles_2_matrix arg by &
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2014-10-01 02:28:42 +00:00 |
credits.cpp
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digiobj.cpp
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Pass vm_vec_delta_ang_norm arg by &
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2014-10-01 02:28:42 +00:00 |
dumpmine.cpp
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Use std::bitset for say_totals used_objects
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2014-10-02 03:02:34 +00:00 |
effects.cpp
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endlevel.cpp
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Pass g3_add_delta_vec arg by &
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2014-10-02 03:02:36 +00:00 |
fireball.cpp
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Pass vm_vec_make arg by &
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2014-10-02 03:02:35 +00:00 |
fuelcen.cpp
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Pass vm_vector_2_matrix arg by &
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2014-10-01 02:28:42 +00:00 |
fvi.cpp
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Pass vm_vec_crossprod arg by &
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2014-10-01 02:28:42 +00:00 |
game.cpp
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Pass vm_vector_2_matrix arg by &
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2014-10-01 02:28:42 +00:00 |
gamecntl.cpp
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gamefont.cpp
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gamemine.cpp
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Pass vm_vec_make arg by &
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2014-10-02 03:02:35 +00:00 |
gamerend.cpp
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gamesave.cpp
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Pass vm_vec_make arg by &
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2014-10-02 03:02:35 +00:00 |
gameseg.cpp
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Pass vm_dist_to_plane arg by &
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2014-10-01 02:28:42 +00:00 |
gameseq.cpp
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Pass vm_vec_scale_add arguments by &
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2014-09-28 21:43:14 +00:00 |
gauges.cpp
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Pass g3_rotate_point arg by &
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2014-10-02 03:02:35 +00:00 |
hostage.cpp
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hud.cpp
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iff.cpp
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Fix memory leak writing hoard data
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2014-09-27 23:14:50 +00:00 |
inferno.cpp
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kconfig.cpp
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kmatrix.cpp
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laser.cpp
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Pass vm_vec_rotate arg by &
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2014-10-01 02:28:42 +00:00 |
lighting.cpp
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Pass g3_rotate_point arg by &
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2014-10-02 03:02:35 +00:00 |
menu.cpp
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Use vector to manage string array memory
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2014-09-29 00:02:43 +00:00 |
mglobal.cpp
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Change Vertices to array<vertex>
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2014-10-02 03:02:34 +00:00 |
mission.cpp
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morph.cpp
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Pass g3_start_instance_matrix arg by &
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2014-10-02 03:02:35 +00:00 |
multi.cpp
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Pass vm_vec_zero v by &
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2014-09-28 21:11:04 +00:00 |
multibot.cpp
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Pass vm_vector_2_matrix arg by &
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2014-10-01 02:28:42 +00:00 |
net_udp.cpp
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Move Allow_marker_view, AlwaysLighting into DXX_BUILD_DESCENT_II
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2014-09-28 21:09:22 +00:00 |
newdemo.cpp
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Pass vm_vector_2_matrix arg by &
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2014-10-01 02:28:42 +00:00 |
newmenu.cpp
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object.cpp
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Pass g3_draw_bitmap pos by const &
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2014-10-02 03:02:35 +00:00 |
paging.cpp
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physics.cpp
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Pass vm_dist_to_plane arg by &
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2014-10-01 02:28:42 +00:00 |
piggy.cpp
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Fix memory leak writing hoard data
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2014-09-27 23:14:50 +00:00 |
player.cpp
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playsave.cpp
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polyobj.cpp
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Pass draw_polygon_model arg by const &
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2014-10-02 03:02:35 +00:00 |
powerup.cpp
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Pass vm_vec_normalized_dir arg by &
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2014-10-01 02:28:41 +00:00 |
render.cpp
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Use reference for rotate_list pnt
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2014-10-02 03:02:35 +00:00 |
robot.cpp
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Pass vm_vec_rotate arg by &
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2014-10-01 02:28:42 +00:00 |
scores.cpp
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slew.cpp
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Use vm_matrix_x_matrix 2 arg form where viable
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2014-10-01 02:28:42 +00:00 |
songs.cpp
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state.cpp
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switch.cpp
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terrain.cpp
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Pass g3_add_delta_vec arg by &
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2014-10-02 03:02:36 +00:00 |
texmerge.cpp
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text.cpp
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titles.cpp
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vclip.cpp
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vers_id.cpp
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wall.cpp
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Pass vm_vec_dist_quick arg by &
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2014-10-01 02:28:41 +00:00 |
weapon.cpp
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Pass vm_vec_dist_quick arg by &
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2014-10-01 02:28:41 +00:00 |