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ai.c
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
ai.h
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Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp
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2012-07-23 01:17:54 +02:00 |
ai2.c
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Corrected ai_fire_laser_at_player() syntax where boss should not fire when Boss_dying_start_time != 0 and boss flag is set - patch by derhass
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2013-01-08 18:00:15 +01:00 |
aipath.c
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Renamed FixedStepCalc() to cald_d_tick() and FixedStep became d_tick_step; Also ther eonly is a 50ms-timer used to d_tick_step as it was the only one used so far; Replaced FrameCount with d_tick_count which only increments by 50ms-timer used in calc_d_tick() - that now scales timed actions for certain functions properly and makes AI work FPS-independent without any hacks in that regard
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2012-05-14 19:06:28 +02:00 |
aistruct.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
automap.c
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
automap.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
bm.c
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If bitmaps.tbl happens to be available, don't try and re-make the pig if EDITOR is defined because it would cause problems
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2012-07-24 17:18:13 +08:00 |
bm.h
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bmread.c
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
bmread.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
cntrlcen.c
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Cancel out do_controlcen_dead_frame() when not playing and only check triggers for playing players for further host-authority stuff; Made GameProcessFrame not cause endless loop by closing kmatrix over and over again due to game_leave_menus(); Also only close menus when level ends and when we die only the automap will close - otherwise menus can stay (user request)
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2012-05-25 12:14:28 +02:00 |
cntrlcen.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
collide.c
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Fix warnings (no checking ubyte 'id' is < 0, include d_strdup prototype for radio.c and make sure that 'text' gets freed)
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2012-07-24 17:28:44 +08:00 |
collide.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
config.c
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Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp
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2012-07-23 01:17:54 +02:00 |
config.h
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console.c
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Marked con_printf fmt as const, Increased console lines from 512 to 2048; Marked console private entries as static - patches by Kp
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2012-11-02 18:24:51 +01:00 |
controls.c
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Increased ship wiggle from 20FPS- to 30FPS-base as I think this more representy the 486 play style - feels way more natural to me, too
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2013-01-22 00:55:56 +01:00 |
controls.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
credits.c
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Converted gr_printf to gr_string where needed - patch by Kp
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2013-01-03 17:23:24 +01:00 |
credits.h
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desc_id.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
descent.cfg
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digi.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
digiobj.c
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dumpmine.c
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Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp
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2012-07-23 01:17:54 +02:00 |
effects.c
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effects.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
endlevel.c
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Added dummy %s to prevent formatting untrusted literals - patch by Kp
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2013-01-03 17:30:42 +01:00 |
endlevel.h
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escort.c
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
escort.h
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fireball.c
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Added dummy %s to prevent formatting untrusted literals - patch by Kp
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2013-01-03 17:30:42 +01:00 |
fireball.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
fuelcen.c
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Renamed FixedStepCalc() to cald_d_tick() and FixedStep became d_tick_step; Also ther eonly is a 50ms-timer used to d_tick_step as it was the only one used so far; Replaced FrameCount with d_tick_count which only increments by 50ms-timer used in calc_d_tick() - that now scales timed actions for certain functions properly and makes AI work FPS-independent without any hacks in that regard
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2012-05-14 19:06:28 +02:00 |
fuelcen.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
fvi.c
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Introduced fixmul64 returning fix64 type to use with check_point_to_face() and prevent fix overflow with very large faces; on the way cleaned up NO_FIX_INLINE remnants and replaced QLONG with fix64
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2012-04-05 02:41:59 +02:00 |
fvi.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
game.c
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Moved screenshot message formating to HUD_init_message - patch by Kp (and me for non-OGL code ;))
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2013-01-03 17:10:56 +01:00 |
game.h
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Renamed FixedStepCalc() to cald_d_tick() and FixedStep became d_tick_step; Also ther eonly is a 50ms-timer used to d_tick_step as it was the only one used so far; Replaced FrameCount with d_tick_count which only increments by 50ms-timer used in calc_d_tick() - that now scales timed actions for certain functions properly and makes AI work FPS-independent without any hacks in that regard
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2012-05-14 19:06:28 +02:00 |
gamecntl.c
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
gamefont.c
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Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp
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2012-07-23 01:17:54 +02:00 |
gamefont.h
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gamemine.c
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gamemine.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
gamepal.c
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
gamepal.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
gamerend.c
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Fixed some minor HUD-text related issues: For team assignment messages, joining player name would appear; team color assignment in netgame info screen could be wrong due to wrong syntax handling; when rewrapping text messages to specific player, game would not add space behind colon
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2013-01-08 11:42:10 +01:00 |
gamesave.c
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Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp
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2012-07-23 01:17:54 +02:00 |
gamesave.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
gameseg.c
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Optimization for quaternion structure: Stuffed orientation in shorts and removed figure out segnum by position - saving 10 bytes for each positional update in Multiplayer; Also removed render_type from pdata to save yet another byte
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2012-05-26 17:53:07 +02:00 |
gameseg.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
gameseq.c
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in StartLevel() only call disable_matcens() and clear_transient_objects() in Singleplayer to keep consistency with remote clients
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2012-05-24 12:46:35 +02:00 |
gameseq.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
gamestat.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
gauges.c
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Converted gr_printf to gr_string where needed - patch by Kp
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2013-01-03 17:23:24 +01:00 |
gauges.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
hostage.c
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Added dummy %s to prevent formatting untrusted literals - patch by Kp
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2013-01-03 17:30:42 +01:00 |
hostage.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
hud.c
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Removed obsolete HUD cleaning code - patch by Kp
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2013-01-03 17:33:07 +01:00 |
hudmsg.h
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inferno.c
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Added option to hide mouse cursor (without disabling the mouse completely)
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2013-01-08 17:47:03 +01:00 |
inferno.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
inferno.ini
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kconfig.c
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Made key_properties readable in other files; Eliminated key_text variable; Marked unicode_frame_buffer as extern in header - patches by Kp
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2012-11-02 17:41:40 +01:00 |
kconfig.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
kmatrix.c
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Defer free of kmatrix data until window is fully gone - patch by Kp
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2013-01-08 12:08:08 +01:00 |
kmatrix.h
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laser.c
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Removed Laser_offset hack
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2012-05-28 00:08:09 +02:00 |
laser.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
lighting.c
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lighting.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
link.bat
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menu.c
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Converted gr_printf to gr_string where needed - patch by Kp
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2013-01-03 17:23:24 +01:00 |
menu.h
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mglobal.c
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Renamed FixedStepCalc() to cald_d_tick() and FixedStep became d_tick_step; Also ther eonly is a 50ms-timer used to d_tick_step as it was the only one used so far; Replaced FrameCount with d_tick_count which only increments by 50ms-timer used in calc_d_tick() - that now scales timed actions for certain functions properly and makes AI work FPS-independent without any hacks in that regard
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2012-05-14 19:06:28 +02:00 |
mission.c
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
mission.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
morph.c
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morph.h
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movie.c
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solved some potential buffer overflows when initializing movie names
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2012-05-19 02:37:13 +02:00 |
movie.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
multi.c
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Decrease personal score when killing multi buddy and don't increment towards kill goal; Killing off some old externs on which I don't wanna waste an extra commit
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2013-01-19 16:37:42 +01:00 |
multi.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
multibot.c
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multibot.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
net_udp.c
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Fixed some minor HUD-text related issues: For team assignment messages, joining player name would appear; team color assignment in netgame info screen could be wrong due to wrong syntax handling; when rewrapping text messages to specific player, game would not add space behind colon
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2013-01-08 11:42:10 +01:00 |
net_udp.h
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Optimization for quaternion structure: Stuffed orientation in shorts and removed figure out segnum by position - saving 10 bytes for each positional update in Multiplayer; Also removed render_type from pdata to save yet another byte
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2012-05-26 17:53:07 +02:00 |
newdemo.c
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Added dummy %s to prevent formatting untrusted literals - patch by Kp
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2013-01-03 17:30:42 +01:00 |
newdemo.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
newmenu.c
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Converted gr_printf to gr_string where needed - patch by Kp
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2013-01-03 17:23:24 +01:00 |
newmenu.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
object.c
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Moved ui_draw_frame(), ui_draw_shad(), draw_tmap_flat(), math tables externs to headers - patches by Kp
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2012-11-02 18:02:43 +01:00 |
object.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
paging.c
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Patching together editor so it compiles again (while still not running); Implemented PhysFS for file accessing for editor- and debugging-related code
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2010-08-19 13:32:33 +00:00 |
paging.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
physics.c
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Fixed double wall-object-damage introduced 20111124 by applying more strict rules to wall-colliding and wall-scraping where latter now is player-exclusive
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2012-03-28 11:02:30 +02:00 |
physics.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
piggy.c
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Moved remove_char declaration to piggy.h - patch by Kp
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2013-01-03 16:28:53 +01:00 |
piggy.h
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Moved remove_char declaration to piggy.h - patch by Kp
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2013-01-03 16:28:53 +01:00 |
player.c
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Remove RCS embedded string to synchronize code with D1X
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2013-02-22 04:32:23 +00:00 |
player.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
playsave.c
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Introduced sensitivity sliders for keyboard which cause movement increase the longer the designated key is pressed
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2012-06-01 11:53:59 +02:00 |
playsave.h
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Introduced sensitivity sliders for keyboard which cause movement increase the longer the designated key is pressed
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2012-06-01 11:53:59 +02:00 |
polyobj.c
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Don't draw objects with a modelnum of -1, improving stability when a third party mission is played with shareware data
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2012-07-24 18:01:14 +08:00 |
polyobj.h
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powerup.c
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Added dummy %s to prevent formatting untrusted literals - patch by Kp
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2013-01-03 17:30:42 +01:00 |
powerup.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
render.c
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Fix click-selection in the editor for OpenGL implementations that insist on point blending
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2013-01-17 13:14:44 +08:00 |
render.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
robot.c
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robot.h
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scores.c
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Converted gr_printf to gr_string where needed - patch by Kp
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2013-01-03 17:23:24 +01:00 |
scores.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
screens.h
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Removed remnants of the old and obsolete VR implementation
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2012-05-27 00:24:57 +02:00 |
segment.c
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segment.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
segpoint.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
slew.c
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Remove RCS embedded string to synchronize code with D1X
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2013-02-22 04:32:23 +00:00 |
slew.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
songs.c
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added songs_play_file() to play any song depending on filename-extension as a more streamlined approach to handle all different kinds of formats; also used for jukebox to make it independent from SDL_mixer; cleaned up supported filename extenstions
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2012-06-10 14:02:43 +02:00 |
songs.h
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added songs_play_file() to play any song depending on filename-extension as a more streamlined approach to handle all different kinds of formats; also used for jukebox to make it independent from SDL_mixer; cleaned up supported filename extenstions
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2012-06-10 14:02:43 +02:00 |
sounds.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
state.c
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removed MarkerOwner; some code cleaning in that regard
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2012-06-10 11:26:29 +02:00 |
state.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
switch.c
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Avoid -Wformat-nonliteral for trigger message; Reflect plurality in light trigger messages - patches by Kp
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2013-01-03 17:00:40 +01:00 |
switch.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
terrain.c
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terrain.h
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texmerge.c
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Renamed FixedStepCalc() to cald_d_tick() and FixedStep became d_tick_step; Also ther eonly is a 50ms-timer used to d_tick_step as it was the only one used so far; Replaced FrameCount with d_tick_count which only increments by 50ms-timer used in calc_d_tick() - that now scales timed actions for certain functions properly and makes AI work FPS-independent without any hacks in that regard
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2012-05-14 19:06:28 +02:00 |
texmerge.h
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text.c
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Remove RCS embedded string to synchronize code with D1X
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2013-02-22 04:32:23 +00:00 |
text.h
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textures.h
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titles.c
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Remove RCS embedded string to synchronize code with D1X
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2013-02-22 04:32:23 +00:00 |
titles.h
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vclip.c
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vclip.h
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vers_id.h
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Fixed incorrect patch merge introduced in the last commit
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2012-09-01 23:29:51 +02:00 |
wall.c
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Added dummy %s to prevent formatting untrusted literals - patch by Kp
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2013-01-03 17:30:42 +01:00 |
wall.h
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Declared wall_close_door_num in wall.h; Declared validate_segment_side in gameseg.h - patches by Kp
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2013-01-03 16:46:36 +01:00 |
weapon.c
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Added dummy %s to prevent formatting untrusted literals - patch by Kp
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2013-01-03 17:30:42 +01:00 |
weapon.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |