dxx-rebirth/main
2013-02-22 04:32:23 +00:00
..
ai.c Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
ai.h Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp 2012-07-23 01:17:54 +02:00
ai2.c Corrected ai_fire_laser_at_player() syntax where boss should not fire when Boss_dying_start_time != 0 and boss flag is set - patch by derhass 2013-01-08 18:00:15 +01:00
aipath.c Renamed FixedStepCalc() to cald_d_tick() and FixedStep became d_tick_step; Also ther eonly is a 50ms-timer used to d_tick_step as it was the only one used so far; Replaced FrameCount with d_tick_count which only increments by 50ms-timer used in calc_d_tick() - that now scales timed actions for certain functions properly and makes AI work FPS-independent without any hacks in that regard 2012-05-14 19:06:28 +02:00
aistruct.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
automap.c Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
automap.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
bm.c If bitmaps.tbl happens to be available, don't try and re-make the pig if EDITOR is defined because it would cause problems 2012-07-24 17:18:13 +08:00
bm.h
bmread.c Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
bmread.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
cntrlcen.c Cancel out do_controlcen_dead_frame() when not playing and only check triggers for playing players for further host-authority stuff; Made GameProcessFrame not cause endless loop by closing kmatrix over and over again due to game_leave_menus(); Also only close menus when level ends and when we die only the automap will close - otherwise menus can stay (user request) 2012-05-25 12:14:28 +02:00
cntrlcen.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
collide.c Fix warnings (no checking ubyte 'id' is < 0, include d_strdup prototype for radio.c and make sure that 'text' gets freed) 2012-07-24 17:28:44 +08:00
collide.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
config.c Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp 2012-07-23 01:17:54 +02:00
config.h
console.c Marked con_printf fmt as const, Increased console lines from 512 to 2048; Marked console private entries as static - patches by Kp 2012-11-02 18:24:51 +01:00
controls.c Increased ship wiggle from 20FPS- to 30FPS-base as I think this more representy the 486 play style - feels way more natural to me, too 2013-01-22 00:55:56 +01:00
controls.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
credits.c Converted gr_printf to gr_string where needed - patch by Kp 2013-01-03 17:23:24 +01:00
credits.h
desc_id.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
descent.cfg
digi.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
digiobj.c
dumpmine.c Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp 2012-07-23 01:17:54 +02:00
effects.c
effects.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
endlevel.c Added dummy %s to prevent formatting untrusted literals - patch by Kp 2013-01-03 17:30:42 +01:00
endlevel.h
escort.c Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
escort.h
fireball.c Added dummy %s to prevent formatting untrusted literals - patch by Kp 2013-01-03 17:30:42 +01:00
fireball.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
fuelcen.c Renamed FixedStepCalc() to cald_d_tick() and FixedStep became d_tick_step; Also ther eonly is a 50ms-timer used to d_tick_step as it was the only one used so far; Replaced FrameCount with d_tick_count which only increments by 50ms-timer used in calc_d_tick() - that now scales timed actions for certain functions properly and makes AI work FPS-independent without any hacks in that regard 2012-05-14 19:06:28 +02:00
fuelcen.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
fvi.c Introduced fixmul64 returning fix64 type to use with check_point_to_face() and prevent fix overflow with very large faces; on the way cleaned up NO_FIX_INLINE remnants and replaced QLONG with fix64 2012-04-05 02:41:59 +02:00
fvi.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
game.c Moved screenshot message formating to HUD_init_message - patch by Kp (and me for non-OGL code ;)) 2013-01-03 17:10:56 +01:00
game.h Renamed FixedStepCalc() to cald_d_tick() and FixedStep became d_tick_step; Also ther eonly is a 50ms-timer used to d_tick_step as it was the only one used so far; Replaced FrameCount with d_tick_count which only increments by 50ms-timer used in calc_d_tick() - that now scales timed actions for certain functions properly and makes AI work FPS-independent without any hacks in that regard 2012-05-14 19:06:28 +02:00
gamecntl.c Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
gamefont.c Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp 2012-07-23 01:17:54 +02:00
gamefont.h
gamemine.c
gamemine.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
gamepal.c Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
gamepal.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
gamerend.c Fixed some minor HUD-text related issues: For team assignment messages, joining player name would appear; team color assignment in netgame info screen could be wrong due to wrong syntax handling; when rewrapping text messages to specific player, game would not add space behind colon 2013-01-08 11:42:10 +01:00
gamesave.c Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp 2012-07-23 01:17:54 +02:00
gamesave.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
gameseg.c Optimization for quaternion structure: Stuffed orientation in shorts and removed figure out segnum by position - saving 10 bytes for each positional update in Multiplayer; Also removed render_type from pdata to save yet another byte 2012-05-26 17:53:07 +02:00
gameseg.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
gameseq.c in StartLevel() only call disable_matcens() and clear_transient_objects() in Singleplayer to keep consistency with remote clients 2012-05-24 12:46:35 +02:00
gameseq.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
gamestat.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
gauges.c Converted gr_printf to gr_string where needed - patch by Kp 2013-01-03 17:23:24 +01:00
gauges.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
hostage.c Added dummy %s to prevent formatting untrusted literals - patch by Kp 2013-01-03 17:30:42 +01:00
hostage.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
hud.c Removed obsolete HUD cleaning code - patch by Kp 2013-01-03 17:33:07 +01:00
hudmsg.h
inferno.c Added option to hide mouse cursor (without disabling the mouse completely) 2013-01-08 17:47:03 +01:00
inferno.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
inferno.ini
kconfig.c Made key_properties readable in other files; Eliminated key_text variable; Marked unicode_frame_buffer as extern in header - patches by Kp 2012-11-02 17:41:40 +01:00
kconfig.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
kmatrix.c Defer free of kmatrix data until window is fully gone - patch by Kp 2013-01-08 12:08:08 +01:00
kmatrix.h
laser.c Removed Laser_offset hack 2012-05-28 00:08:09 +02:00
laser.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
lighting.c
lighting.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
link.bat
menu.c Converted gr_printf to gr_string where needed - patch by Kp 2013-01-03 17:23:24 +01:00
menu.h
mglobal.c Renamed FixedStepCalc() to cald_d_tick() and FixedStep became d_tick_step; Also ther eonly is a 50ms-timer used to d_tick_step as it was the only one used so far; Replaced FrameCount with d_tick_count which only increments by 50ms-timer used in calc_d_tick() - that now scales timed actions for certain functions properly and makes AI work FPS-independent without any hacks in that regard 2012-05-14 19:06:28 +02:00
mission.c Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
mission.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
morph.c
morph.h
movie.c solved some potential buffer overflows when initializing movie names 2012-05-19 02:37:13 +02:00
movie.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
multi.c Decrease personal score when killing multi buddy and don't increment towards kill goal; Killing off some old externs on which I don't wanna waste an extra commit 2013-01-19 16:37:42 +01:00
multi.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
multibot.c
multibot.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
net_udp.c Fixed some minor HUD-text related issues: For team assignment messages, joining player name would appear; team color assignment in netgame info screen could be wrong due to wrong syntax handling; when rewrapping text messages to specific player, game would not add space behind colon 2013-01-08 11:42:10 +01:00
net_udp.h Optimization for quaternion structure: Stuffed orientation in shorts and removed figure out segnum by position - saving 10 bytes for each positional update in Multiplayer; Also removed render_type from pdata to save yet another byte 2012-05-26 17:53:07 +02:00
newdemo.c Added dummy %s to prevent formatting untrusted literals - patch by Kp 2013-01-03 17:30:42 +01:00
newdemo.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
newmenu.c Converted gr_printf to gr_string where needed - patch by Kp 2013-01-03 17:23:24 +01:00
newmenu.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
object.c Moved ui_draw_frame(), ui_draw_shad(), draw_tmap_flat(), math tables externs to headers - patches by Kp 2012-11-02 18:02:43 +01:00
object.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
paging.c Patching together editor so it compiles again (while still not running); Implemented PhysFS for file accessing for editor- and debugging-related code 2010-08-19 13:32:33 +00:00
paging.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
physics.c Fixed double wall-object-damage introduced 20111124 by applying more strict rules to wall-colliding and wall-scraping where latter now is player-exclusive 2012-03-28 11:02:30 +02:00
physics.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
piggy.c Moved remove_char declaration to piggy.h - patch by Kp 2013-01-03 16:28:53 +01:00
piggy.h Moved remove_char declaration to piggy.h - patch by Kp 2013-01-03 16:28:53 +01:00
player.c Remove RCS embedded string to synchronize code with D1X 2013-02-22 04:32:23 +00:00
player.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
playsave.c Introduced sensitivity sliders for keyboard which cause movement increase the longer the designated key is pressed 2012-06-01 11:53:59 +02:00
playsave.h Introduced sensitivity sliders for keyboard which cause movement increase the longer the designated key is pressed 2012-06-01 11:53:59 +02:00
polyobj.c Don't draw objects with a modelnum of -1, improving stability when a third party mission is played with shareware data 2012-07-24 18:01:14 +08:00
polyobj.h
powerup.c Added dummy %s to prevent formatting untrusted literals - patch by Kp 2013-01-03 17:30:42 +01:00
powerup.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
render.c Fix click-selection in the editor for OpenGL implementations that insist on point blending 2013-01-17 13:14:44 +08:00
render.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
robot.c
robot.h
scores.c Converted gr_printf to gr_string where needed - patch by Kp 2013-01-03 17:23:24 +01:00
scores.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
screens.h Removed remnants of the old and obsolete VR implementation 2012-05-27 00:24:57 +02:00
segment.c
segment.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
segpoint.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
slew.c Remove RCS embedded string to synchronize code with D1X 2013-02-22 04:32:23 +00:00
slew.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
songs.c added songs_play_file() to play any song depending on filename-extension as a more streamlined approach to handle all different kinds of formats; also used for jukebox to make it independent from SDL_mixer; cleaned up supported filename extenstions 2012-06-10 14:02:43 +02:00
songs.h added songs_play_file() to play any song depending on filename-extension as a more streamlined approach to handle all different kinds of formats; also used for jukebox to make it independent from SDL_mixer; cleaned up supported filename extenstions 2012-06-10 14:02:43 +02:00
sounds.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
state.c removed MarkerOwner; some code cleaning in that regard 2012-06-10 11:26:29 +02:00
state.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
switch.c Avoid -Wformat-nonliteral for trigger message; Reflect plurality in light trigger messages - patches by Kp 2013-01-03 17:00:40 +01:00
switch.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
terrain.c
terrain.h
texmerge.c Renamed FixedStepCalc() to cald_d_tick() and FixedStep became d_tick_step; Also ther eonly is a 50ms-timer used to d_tick_step as it was the only one used so far; Replaced FrameCount with d_tick_count which only increments by 50ms-timer used in calc_d_tick() - that now scales timed actions for certain functions properly and makes AI work FPS-independent without any hacks in that regard 2012-05-14 19:06:28 +02:00
texmerge.h
text.c Remove RCS embedded string to synchronize code with D1X 2013-02-22 04:32:23 +00:00
text.h
textures.h
titles.c Remove RCS embedded string to synchronize code with D1X 2013-02-22 04:32:23 +00:00
titles.h
vclip.c
vclip.h
vers_id.h Fixed incorrect patch merge introduced in the last commit 2012-09-01 23:29:51 +02:00
wall.c Added dummy %s to prevent formatting untrusted literals - patch by Kp 2013-01-03 17:30:42 +01:00
wall.h Declared wall_close_door_num in wall.h; Declared validate_segment_side in gameseg.h - patches by Kp 2013-01-03 16:46:36 +01:00
weapon.c Added dummy %s to prevent formatting untrusted literals - patch by Kp 2013-01-03 17:30:42 +01:00
weapon.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00