980 lines
31 KiB
C
980 lines
31 KiB
C
/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Functions to load & save player's settings (*.plr file)
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*
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*/
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#include <stdio.h>
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#include <string.h>
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#if !defined(_MSC_VER) && !defined(macintosh)
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#include <unistd.h>
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#endif
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#include <errno.h>
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#include <ctype.h>
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#include "error.h"
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#include "strutil.h"
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#include "game.h"
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#include "gameseq.h"
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#include "player.h"
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#include "playsave.h"
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#include "joy.h"
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#include "digi.h"
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#include "newmenu.h"
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#include "palette.h"
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#include "menu.h"
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#include "config.h"
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#include "text.h"
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#include "state.h"
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#include "gauges.h"
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#include "screens.h"
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#include "powerup.h"
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#include "makesig.h"
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#include "byteswap.h"
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#include "u_mem.h"
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#include "strio.h"
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#include "physfsx.h"
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#include "vers_id.h"
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#include "newdemo.h"
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#include "gauges.h"
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//version 5 -> 6: added new highest level information
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//version 6 -> 7: stripped out the old saved_game array.
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//version 7 -> 8: added reticle flag, & window size
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//version 8 -> 9: removed player_struct_version
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//version 9 -> 10: added default display mode
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//version 10 -> 11: added all toggles in toggle menu
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//version 11 -> 12: added weapon ordering
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//version 12 -> 13: added more keys
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//version 13 -> 14: took out marker key
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//version 14 -> 15: added guided in big window
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//version 15 -> 16: added small windows in cockpit
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//version 16 -> 17: ??
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//version 17 -> 18: save guidebot name
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//version 18 -> 19: added automap-highres flag
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//version 19 -> 20: added kconfig data for windows joysticks
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//version 20 -> 21: save seperate config types for DOS & Windows
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//version 21 -> 22: save lifetime netstats
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//version 22 -> 23: ??
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//version 23 -> 24: add name of joystick for windows version.
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#define SAVE_FILE_ID MAKE_SIG('D','P','L','R')
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#define PLAYER_FILE_VERSION 24 //increment this every time the player file changes
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#define COMPATIBLE_PLAYER_FILE_VERSION 17
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struct player_config PlayerCfg;
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int get_lifetime_checksum (int a,int b);
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extern void InitWeaponOrdering();
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int new_player_config()
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{
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InitWeaponOrdering (); //setup default weapon priorities
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PlayerCfg.ControlType=0; // Assume keyboard
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memcpy(PlayerCfg.KeySettings, DefaultKeySettings, sizeof(DefaultKeySettings));
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memcpy(PlayerCfg.KeySettingsD2X, DefaultKeySettingsD2X, sizeof(DefaultKeySettingsD2X));
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kc_set_controls();
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PlayerCfg.DefaultDifficulty = 1;
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PlayerCfg.AutoLeveling = 1;
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PlayerCfg.NHighestLevels = 1;
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PlayerCfg.HighestLevels[0].Shortname[0] = 0; //no name for mission 0
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PlayerCfg.HighestLevels[0].LevelNum = 1; //was highest level in old struct
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PlayerCfg.JoystickSens[0] = PlayerCfg.JoystickSens[1] = PlayerCfg.JoystickSens[2] = PlayerCfg.JoystickSens[3] = PlayerCfg.JoystickSens[4] = PlayerCfg.JoystickSens[5] = 8;
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PlayerCfg.JoystickDead[0] = PlayerCfg.JoystickDead[1] = PlayerCfg.JoystickDead[2] = PlayerCfg.JoystickDead[3] = PlayerCfg.JoystickDead[4] = PlayerCfg.JoystickDead[5] = 0;
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PlayerCfg.MouseFlightSim = 0;
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PlayerCfg.MouseSens[0] = PlayerCfg.MouseSens[1] = PlayerCfg.MouseSens[2] = PlayerCfg.MouseSens[3] = PlayerCfg.MouseSens[4] = PlayerCfg.MouseSens[5] = 8;
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PlayerCfg.MouseFSDead = 0;
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PlayerCfg.MouseFSIndicator = 1;
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PlayerCfg.CockpitMode[0] = PlayerCfg.CockpitMode[1] = CM_FULL_COCKPIT;
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PlayerCfg.Cockpit3DView[0]=CV_NONE;
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PlayerCfg.Cockpit3DView[1]=CV_NONE;
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PlayerCfg.ReticleType = RET_TYPE_CLASSIC;
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PlayerCfg.ReticleRGBA[0] = RET_COLOR_DEFAULT_R; PlayerCfg.ReticleRGBA[1] = RET_COLOR_DEFAULT_G; PlayerCfg.ReticleRGBA[2] = RET_COLOR_DEFAULT_B; PlayerCfg.ReticleRGBA[3] = RET_COLOR_DEFAULT_A;
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PlayerCfg.ReticleSize = 0;
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PlayerCfg.MissileViewEnabled = 1;
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PlayerCfg.HeadlightActiveDefault = 1;
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PlayerCfg.GuidedInBigWindow = 0;
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strcpy(PlayerCfg.GuidebotName,"GUIDE-BOT");
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strcpy(PlayerCfg.GuidebotNameReal,"GUIDE-BOT");
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PlayerCfg.HudMode = 0;
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PlayerCfg.EscortHotKeys = 1;
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PlayerCfg.PersistentDebris = 0;
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PlayerCfg.PRShot = 0;
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PlayerCfg.NoRedundancy = 0;
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PlayerCfg.MultiMessages = 0;
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PlayerCfg.NoRankings = 0;
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PlayerCfg.AutomapFreeFlight = 0;
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PlayerCfg.NoFireAutoselect = 0;
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PlayerCfg.AlphaEffects = 0;
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PlayerCfg.DynLightColor = 0;
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// Default taunt macros
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#ifdef NETWORK
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strcpy(PlayerCfg.NetworkMessageMacro[0], "Why can't we all just get along?");
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strcpy(PlayerCfg.NetworkMessageMacro[1], "Hey, I got a present for ya");
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strcpy(PlayerCfg.NetworkMessageMacro[2], "I got a hankerin' for a spankerin'");
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strcpy(PlayerCfg.NetworkMessageMacro[3], "This one's headed for Uranus");
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PlayerCfg.NetlifeKills=0; PlayerCfg.NetlifeKilled=0;
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#endif
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return 1;
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}
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int read_player_d2x(char *filename)
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{
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PHYSFS_file *f;
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int rc = 0;
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char line[50],*word;
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int Stop=0;
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f = PHYSFSX_openReadBuffered(filename);
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if(!f || PHYSFS_eof(f))
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return errno;
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while(!Stop && !PHYSFS_eof(f))
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{
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PHYSFSX_fgets(line,50,f);
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word=splitword(line,':');
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strupr(word);
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if (strstr(word,"JOYSTICK"))
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{
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d_free(word);
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PHYSFSX_fgets(line,50,f);
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word=splitword(line,'=');
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strupr(word);
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while(!strstr(word,"END") && !PHYSFS_eof(f))
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{
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if(!strcmp(word,"SENSITIVITY0"))
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PlayerCfg.JoystickSens[0] = atoi(line);
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if(!strcmp(word,"SENSITIVITY1"))
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PlayerCfg.JoystickSens[1] = atoi(line);
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if(!strcmp(word,"SENSITIVITY2"))
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PlayerCfg.JoystickSens[2] = atoi(line);
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if(!strcmp(word,"SENSITIVITY3"))
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PlayerCfg.JoystickSens[3] = atoi(line);
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if(!strcmp(word,"SENSITIVITY4"))
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PlayerCfg.JoystickSens[4] = atoi(line);
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if(!strcmp(word,"SENSITIVITY5"))
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PlayerCfg.JoystickSens[5] = atoi(line);
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if(!strcmp(word,"DEADZONE0"))
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PlayerCfg.JoystickDead[0] = atoi(line);
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if(!strcmp(word,"DEADZONE1"))
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PlayerCfg.JoystickDead[1] = atoi(line);
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if(!strcmp(word,"DEADZONE2"))
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PlayerCfg.JoystickDead[2] = atoi(line);
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if(!strcmp(word,"DEADZONE3"))
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PlayerCfg.JoystickDead[3] = atoi(line);
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if(!strcmp(word,"DEADZONE4"))
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PlayerCfg.JoystickDead[4] = atoi(line);
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if(!strcmp(word,"DEADZONE5"))
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PlayerCfg.JoystickDead[5] = atoi(line);
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d_free(word);
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PHYSFSX_fgets(line,50,f);
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word=splitword(line,'=');
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strupr(word);
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}
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}
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else if (strstr(word,"MOUSE"))
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{
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d_free(word);
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PHYSFSX_fgets(line,50,f);
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word=splitword(line,'=');
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strupr(word);
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while(!strstr(word,"END") && !PHYSFS_eof(f))
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{
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if(!strcmp(word,"FLIGHTSIM"))
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PlayerCfg.MouseFlightSim = atoi(line);
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if(!strcmp(word,"SENSITIVITY0"))
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PlayerCfg.MouseSens[0] = atoi(line);
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if(!strcmp(word,"SENSITIVITY1"))
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PlayerCfg.MouseSens[1] = atoi(line);
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if(!strcmp(word,"SENSITIVITY2"))
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PlayerCfg.MouseSens[2] = atoi(line);
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if(!strcmp(word,"SENSITIVITY3"))
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PlayerCfg.MouseSens[3] = atoi(line);
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if(!strcmp(word,"SENSITIVITY4"))
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PlayerCfg.MouseSens[4] = atoi(line);
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if(!strcmp(word,"SENSITIVITY5"))
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PlayerCfg.MouseSens[5] = atoi(line);
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if(!strcmp(word,"FSDEAD"))
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PlayerCfg.MouseFSDead = atoi(line);
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if(!strcmp(word,"FSINDI"))
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PlayerCfg.MouseFSIndicator = atoi(line);
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d_free(word);
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PHYSFSX_fgets(line,50,f);
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word=splitword(line,'=');
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strupr(word);
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}
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}
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else if (strstr(word,"WEAPON KEYS V2"))
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{
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d_free(word);
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PHYSFSX_fgets(line,50,f);
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word=splitword(line,'=');
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strupr(word);
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while(!strstr(word,"END") && !PHYSFS_eof(f))
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{
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unsigned int kc1=0,kc2=0,kc3=0;
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int i=atoi(word);
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if(i==0) i=10;
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i=(i-1)*3;
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sscanf(line,"0x%x,0x%x,0x%x",&kc1,&kc2,&kc3);
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PlayerCfg.KeySettingsD2X[i] = kc1;
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PlayerCfg.KeySettingsD2X[i+1] = kc2;
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PlayerCfg.KeySettingsD2X[i+2] = kc3;
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d_free(word);
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PHYSFSX_fgets(line,50,f);
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word=splitword(line,'=');
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strupr(word);
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}
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}
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else if (strstr(word,"COCKPIT"))
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{
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d_free(word);
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PHYSFSX_fgets(line,50,f);
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word=splitword(line,'=');
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strupr(word);
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while(!strstr(word,"END") && !PHYSFS_eof(f))
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{
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if(!strcmp(word,"HUD"))
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PlayerCfg.HudMode = atoi(line);
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else if(!strcmp(word,"RETTYPE"))
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PlayerCfg.ReticleType = atoi(line);
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else if(!strcmp(word,"RETRGBA"))
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sscanf(line,"%i,%i,%i,%i",&PlayerCfg.ReticleRGBA[0],&PlayerCfg.ReticleRGBA[1],&PlayerCfg.ReticleRGBA[2],&PlayerCfg.ReticleRGBA[3]);
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else if(!strcmp(word,"RETSIZE"))
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PlayerCfg.ReticleSize = atoi(line);
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d_free(word);
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PHYSFSX_fgets(line,50,f);
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word=splitword(line,'=');
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strupr(word);
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}
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}
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else if (strstr(word,"TOGGLES"))
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{
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d_free(word);
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PHYSFSX_fgets(line,50,f);
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word=splitword(line,'=');
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strupr(word);
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while(!strstr(word,"END") && !PHYSFS_eof(f))
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{
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if(!strcmp(word,"ESCORTHOTKEYS"))
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PlayerCfg.EscortHotKeys = atoi(line);
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if(!strcmp(word,"PERSISTENTDEBRIS"))
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PlayerCfg.PersistentDebris = atoi(line);
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if(!strcmp(word,"PRSHOT"))
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PlayerCfg.PRShot = atoi(line);
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if(!strcmp(word,"NOREDUNDANCY"))
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PlayerCfg.NoRedundancy = atoi(line);
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if(!strcmp(word,"MULTIMESSAGES"))
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PlayerCfg.MultiMessages = atoi(line);
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if(!strcmp(word,"NORANKINGS"))
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PlayerCfg.NoRankings = atoi(line);
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if(!strcmp(word,"AUTOMAPFREEFLIGHT"))
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PlayerCfg.AutomapFreeFlight = atoi(line);
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if(!strcmp(word,"NOFIREAUTOSELECT"))
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PlayerCfg.NoFireAutoselect = atoi(line);
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d_free(word);
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PHYSFSX_fgets(line,50,f);
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word=splitword(line,'=');
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strupr(word);
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}
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}
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else if (strstr(word,"GRAPHICS"))
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{
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d_free(word);
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PHYSFSX_fgets(line,50,f);
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word=splitword(line,'=');
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strupr(word);
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while(!strstr(word,"END") && !PHYSFS_eof(f))
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{
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if(!strcmp(word,"ALPHAEFFECTS"))
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PlayerCfg.AlphaEffects = atoi(line);
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if(!strcmp(word,"DYNLIGHTCOLOR"))
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PlayerCfg.DynLightColor = atoi(line);
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d_free(word);
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PHYSFSX_fgets(line,50,f);
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word=splitword(line,'=');
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strupr(word);
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}
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}
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else if (strstr(word,"PLX VERSION")) // know the version this pilot was used last with - allow modifications
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{
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int v1=0,v2=0,v3=0;
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d_free(word);
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PHYSFSX_fgets(line,50,f);
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word=splitword(line,'=');
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strupr(word);
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while(!strstr(word,"END") && !PHYSFS_eof(f))
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{
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sscanf(line,"%i.%i.%i",&v1,&v2,&v3);
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d_free(word);
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PHYSFSX_fgets(line,50,f);
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word=splitword(line,'=');
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strupr(word);
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}
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if (v1 == 0 && v2 == 56 && v3 == 0) // was 0.56.0
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if (D2XMAJORi != v1 || D2XMINORi != v2 || D2XMICROi != v3) // newer (presumably)
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{
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// reset joystick/mouse cycling fields
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PlayerCfg.KeySettings[2][28] = 255;
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PlayerCfg.KeySettings[2][29] = 255;
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}
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}
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else if (strstr(word,"END") || PHYSFS_eof(f))
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{
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Stop=1;
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}
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else
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{
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if(word[0]=='['&&!strstr(word,"D2X OPTIONS"))
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{
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while(!strstr(line,"END") && !PHYSFS_eof(f))
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{
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PHYSFSX_fgets(line,50,f);
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strupr(line);
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}
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}
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}
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if(word)
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d_free(word);
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}
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PHYSFS_close(f);
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return rc;
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}
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int write_player_d2x(char *filename)
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{
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PHYSFS_file *fout;
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int rc=0;
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char tempfile[PATH_MAX];
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strcpy(tempfile,filename);
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tempfile[strlen(tempfile)-4]=0;
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strcat(tempfile,".pl$");
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fout=PHYSFSX_openWriteBuffered(tempfile);
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if (!fout && GameArg.SysUsePlayersDir)
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{
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PHYSFS_mkdir("Players/"); //try making directory
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fout=PHYSFSX_openWriteBuffered(tempfile);
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}
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if(fout)
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{
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PHYSFSX_printf(fout,"[D2X OPTIONS]\n");
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PHYSFSX_printf(fout,"[joystick]\n");
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PHYSFSX_printf(fout,"sensitivity0=%d\n",PlayerCfg.JoystickSens[0]);
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PHYSFSX_printf(fout,"sensitivity1=%d\n",PlayerCfg.JoystickSens[1]);
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PHYSFSX_printf(fout,"sensitivity2=%d\n",PlayerCfg.JoystickSens[2]);
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PHYSFSX_printf(fout,"sensitivity3=%d\n",PlayerCfg.JoystickSens[3]);
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PHYSFSX_printf(fout,"sensitivity4=%d\n",PlayerCfg.JoystickSens[4]);
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PHYSFSX_printf(fout,"sensitivity5=%d\n",PlayerCfg.JoystickSens[5]);
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PHYSFSX_printf(fout,"deadzone0=%d\n",PlayerCfg.JoystickDead[0]);
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PHYSFSX_printf(fout,"deadzone1=%d\n",PlayerCfg.JoystickDead[1]);
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PHYSFSX_printf(fout,"deadzone2=%d\n",PlayerCfg.JoystickDead[2]);
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PHYSFSX_printf(fout,"deadzone3=%d\n",PlayerCfg.JoystickDead[3]);
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PHYSFSX_printf(fout,"deadzone4=%d\n",PlayerCfg.JoystickDead[4]);
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PHYSFSX_printf(fout,"deadzone5=%d\n",PlayerCfg.JoystickDead[5]);
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PHYSFSX_printf(fout,"[end]\n");
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PHYSFSX_printf(fout,"[mouse]\n");
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PHYSFSX_printf(fout,"flightsim=%d\n",PlayerCfg.MouseFlightSim);
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PHYSFSX_printf(fout,"sensitivity0=%d\n",PlayerCfg.MouseSens[0]);
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PHYSFSX_printf(fout,"sensitivity1=%d\n",PlayerCfg.MouseSens[1]);
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PHYSFSX_printf(fout,"sensitivity2=%d\n",PlayerCfg.MouseSens[2]);
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PHYSFSX_printf(fout,"sensitivity3=%d\n",PlayerCfg.MouseSens[3]);
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PHYSFSX_printf(fout,"sensitivity4=%d\n",PlayerCfg.MouseSens[4]);
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PHYSFSX_printf(fout,"sensitivity5=%d\n",PlayerCfg.MouseSens[5]);
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PHYSFSX_printf(fout,"fsdead=%d\n",PlayerCfg.MouseFSDead);
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PHYSFSX_printf(fout,"fsindi=%d\n",PlayerCfg.MouseFSIndicator);
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PHYSFSX_printf(fout,"[end]\n");
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PHYSFSX_printf(fout,"[weapon keys v2]\n");
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PHYSFSX_printf(fout,"1=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsD2X[0],PlayerCfg.KeySettingsD2X[1],PlayerCfg.KeySettingsD2X[2]);
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PHYSFSX_printf(fout,"2=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsD2X[3],PlayerCfg.KeySettingsD2X[4],PlayerCfg.KeySettingsD2X[5]);
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PHYSFSX_printf(fout,"3=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsD2X[6],PlayerCfg.KeySettingsD2X[7],PlayerCfg.KeySettingsD2X[8]);
|
|
PHYSFSX_printf(fout,"4=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsD2X[9],PlayerCfg.KeySettingsD2X[10],PlayerCfg.KeySettingsD2X[11]);
|
|
PHYSFSX_printf(fout,"5=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsD2X[12],PlayerCfg.KeySettingsD2X[13],PlayerCfg.KeySettingsD2X[14]);
|
|
PHYSFSX_printf(fout,"6=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsD2X[15],PlayerCfg.KeySettingsD2X[16],PlayerCfg.KeySettingsD2X[17]);
|
|
PHYSFSX_printf(fout,"7=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsD2X[18],PlayerCfg.KeySettingsD2X[19],PlayerCfg.KeySettingsD2X[20]);
|
|
PHYSFSX_printf(fout,"8=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsD2X[21],PlayerCfg.KeySettingsD2X[22],PlayerCfg.KeySettingsD2X[23]);
|
|
PHYSFSX_printf(fout,"9=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsD2X[24],PlayerCfg.KeySettingsD2X[25],PlayerCfg.KeySettingsD2X[26]);
|
|
PHYSFSX_printf(fout,"0=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsD2X[27],PlayerCfg.KeySettingsD2X[28],PlayerCfg.KeySettingsD2X[29]);
|
|
PHYSFSX_printf(fout,"[end]\n");
|
|
PHYSFSX_printf(fout,"[cockpit]\n");
|
|
PHYSFSX_printf(fout,"hud=%i\n",PlayerCfg.HudMode);
|
|
PHYSFSX_printf(fout,"rettype=%i\n",PlayerCfg.ReticleType);
|
|
PHYSFSX_printf(fout,"retrgba=%i,%i,%i,%i\n",PlayerCfg.ReticleRGBA[0],PlayerCfg.ReticleRGBA[1],PlayerCfg.ReticleRGBA[2],PlayerCfg.ReticleRGBA[3]);
|
|
PHYSFSX_printf(fout,"retsize=%i\n",PlayerCfg.ReticleSize);
|
|
PHYSFSX_printf(fout,"[end]\n");
|
|
PHYSFSX_printf(fout,"[toggles]\n");
|
|
PHYSFSX_printf(fout,"escorthotkeys=%i\n",PlayerCfg.EscortHotKeys);
|
|
PHYSFSX_printf(fout,"persistentdebris=%i\n",PlayerCfg.PersistentDebris);
|
|
PHYSFSX_printf(fout,"prshot=%i\n",PlayerCfg.PRShot);
|
|
PHYSFSX_printf(fout,"noredundancy=%i\n",PlayerCfg.NoRedundancy);
|
|
PHYSFSX_printf(fout,"multimessages=%i\n",PlayerCfg.MultiMessages);
|
|
PHYSFSX_printf(fout,"norankings=%i\n",PlayerCfg.NoRankings);
|
|
PHYSFSX_printf(fout,"automapfreeflight=%i\n",PlayerCfg.AutomapFreeFlight);
|
|
PHYSFSX_printf(fout,"nofireautoselect=%i\n",PlayerCfg.NoFireAutoselect);
|
|
PHYSFSX_printf(fout,"[end]\n");
|
|
PHYSFSX_printf(fout,"[graphics]\n");
|
|
PHYSFSX_printf(fout,"alphaeffects=%i\n",PlayerCfg.AlphaEffects);
|
|
PHYSFSX_printf(fout,"dynlightcolor=%i\n",PlayerCfg.DynLightColor);
|
|
PHYSFSX_printf(fout,"[end]\n");
|
|
PHYSFSX_printf(fout,"[plx version]\n");
|
|
PHYSFSX_printf(fout,"plx version=%s\n", VERSION);
|
|
PHYSFSX_printf(fout,"[end]\n");
|
|
PHYSFSX_printf(fout,"[end]\n");
|
|
|
|
PHYSFS_close(fout);
|
|
if(rc==0)
|
|
{
|
|
PHYSFS_delete(filename);
|
|
rc = PHYSFSX_rename(tempfile,filename);
|
|
}
|
|
return rc;
|
|
}
|
|
else
|
|
return errno;
|
|
|
|
}
|
|
|
|
ubyte control_type_dos,control_type_win;
|
|
|
|
//read in the player's saved games. returns errno (0 == no error)
|
|
int read_player_file()
|
|
{
|
|
char filename[PATH_MAX];
|
|
PHYSFS_file *file;
|
|
int id, i;
|
|
short player_file_version;
|
|
int rewrite_it=0;
|
|
int swap = 0;
|
|
|
|
Assert(Player_num>=0 && Player_num<MAX_PLAYERS);
|
|
|
|
memset(filename, '\0', PATH_MAX);
|
|
snprintf(filename, PATH_MAX, GameArg.SysUsePlayersDir? "Players/%.8s.plr" : "%.8s.plr", Players[Player_num].callsign);
|
|
if (!PHYSFSX_exists(filename,0))
|
|
return ENOENT;
|
|
|
|
file = PHYSFSX_openReadBuffered(filename);
|
|
|
|
if (!file)
|
|
goto read_player_file_failed;
|
|
|
|
new_player_config(); // Set defaults!
|
|
|
|
PHYSFS_readSLE32(file, &id);
|
|
|
|
if (id!=SAVE_FILE_ID) {
|
|
nm_messagebox(TXT_ERROR, 1, TXT_OK, "Invalid player file");
|
|
PHYSFS_close(file);
|
|
return -1;
|
|
}
|
|
|
|
player_file_version = PHYSFSX_readShort(file);
|
|
|
|
if (player_file_version > 255) // bigendian file?
|
|
swap = 1;
|
|
|
|
if (swap)
|
|
player_file_version = SWAPSHORT(player_file_version);
|
|
|
|
if (player_file_version<COMPATIBLE_PLAYER_FILE_VERSION) {
|
|
nm_messagebox(TXT_ERROR, 1, TXT_OK, TXT_ERROR_PLR_VERSION);
|
|
PHYSFS_close(file);
|
|
return -1;
|
|
}
|
|
|
|
PHYSFS_seek(file,PHYSFS_tell(file)+2*sizeof(short)); //skip Game_window_w,Game_window_h
|
|
PlayerCfg.DefaultDifficulty = PHYSFSX_readByte(file);
|
|
PlayerCfg.AutoLeveling = PHYSFSX_readByte(file);
|
|
PHYSFS_seek(file,PHYSFS_tell(file)+sizeof(sbyte)); // skip ReticleOn
|
|
PlayerCfg.CockpitMode[0] = PlayerCfg.CockpitMode[1] = PHYSFSX_readByte(file);
|
|
PHYSFS_seek(file,PHYSFS_tell(file)+sizeof(sbyte)); //skip Default_display_mode
|
|
PlayerCfg.MissileViewEnabled = PHYSFSX_readByte(file);
|
|
PlayerCfg.HeadlightActiveDefault = PHYSFSX_readByte(file);
|
|
PlayerCfg.GuidedInBigWindow = PHYSFSX_readByte(file);
|
|
if (player_file_version >= 19)
|
|
PHYSFS_seek(file,PHYSFS_tell(file)+sizeof(sbyte)); //skip Automap_always_hires
|
|
|
|
//read new highest level info
|
|
|
|
PlayerCfg.NHighestLevels = PHYSFSX_readShort(file);
|
|
if (swap)
|
|
PlayerCfg.NHighestLevels = SWAPSHORT(PlayerCfg.NHighestLevels);
|
|
Assert(PlayerCfg.NHighestLevels <= MAX_MISSIONS);
|
|
|
|
if (PHYSFS_read(file, PlayerCfg.HighestLevels, sizeof(hli), PlayerCfg.NHighestLevels) != PlayerCfg.NHighestLevels)
|
|
goto read_player_file_failed;
|
|
|
|
//read taunt macros
|
|
{
|
|
#ifdef NETWORK
|
|
int i,len;
|
|
|
|
len = MAX_MESSAGE_LEN;
|
|
|
|
for (i = 0; i < 4; i++)
|
|
if (PHYSFS_read(file, PlayerCfg.NetworkMessageMacro[i], len, 1) != 1)
|
|
goto read_player_file_failed;
|
|
#else
|
|
char dummy[4][MAX_MESSAGE_LEN];
|
|
|
|
PHYSFS_read(file, dummy, MAX_MESSAGE_LEN, 4);
|
|
#endif
|
|
}
|
|
|
|
//read kconfig data
|
|
{
|
|
ubyte dummy_joy_sens;
|
|
|
|
if (PHYSFS_read(file, &PlayerCfg.KeySettings[0], sizeof(PlayerCfg.KeySettings[0]),1)!=1)
|
|
goto read_player_file_failed;
|
|
if (PHYSFS_read(file, &PlayerCfg.KeySettings[1], sizeof(PlayerCfg.KeySettings[1]),1)!=1)
|
|
goto read_player_file_failed;
|
|
PHYSFS_seek( file, PHYSFS_tell(file)+(sizeof(ubyte)*MAX_CONTROLS*3) ); // Skip obsolete Flightstick/Thrustmaster/Gravis map fields
|
|
if (PHYSFS_read(file, &PlayerCfg.KeySettings[2], sizeof(PlayerCfg.KeySettings[2]),1)!=1)
|
|
goto read_player_file_failed;
|
|
PHYSFS_seek( file, PHYSFS_tell(file)+(sizeof(ubyte)*MAX_CONTROLS) ); // Skip obsolete Cyberman map field
|
|
if (player_file_version>=20)
|
|
PHYSFS_seek( file, PHYSFS_tell(file)+(sizeof(ubyte)*MAX_CONTROLS) ); // Skip obsolete Winjoy map field
|
|
if (PHYSFS_read(file, (ubyte *)&control_type_dos, sizeof(ubyte), 1) != 1)
|
|
goto read_player_file_failed;
|
|
else if (player_file_version >= 21 && PHYSFS_read(file, (ubyte *)&control_type_win, sizeof(ubyte), 1) != 1)
|
|
goto read_player_file_failed;
|
|
else if (PHYSFS_read(file, &dummy_joy_sens, sizeof(ubyte), 1) !=1 )
|
|
goto read_player_file_failed;
|
|
|
|
PlayerCfg.ControlType = control_type_dos;
|
|
|
|
for (i=0;i<11;i++)
|
|
{
|
|
PlayerCfg.PrimaryOrder[i] = PHYSFSX_readByte(file);
|
|
PlayerCfg.SecondaryOrder[i] = PHYSFSX_readByte(file);
|
|
}
|
|
|
|
if (player_file_version>=16)
|
|
{
|
|
PHYSFS_readSLE32(file, &PlayerCfg.Cockpit3DView[0]);
|
|
PHYSFS_readSLE32(file, &PlayerCfg.Cockpit3DView[1]);
|
|
if (swap)
|
|
{
|
|
PlayerCfg.Cockpit3DView[0] = SWAPINT(PlayerCfg.Cockpit3DView[0]);
|
|
PlayerCfg.Cockpit3DView[1] = SWAPINT(PlayerCfg.Cockpit3DView[1]);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (player_file_version>=22)
|
|
{
|
|
#ifdef NETWORK
|
|
PHYSFS_readSLE32(file, &PlayerCfg.NetlifeKills);
|
|
PHYSFS_readSLE32(file, &PlayerCfg.NetlifeKilled);
|
|
if (swap) {
|
|
PlayerCfg.NetlifeKills = SWAPINT(PlayerCfg.NetlifeKills);
|
|
PlayerCfg.NetlifeKilled = SWAPINT(PlayerCfg.NetlifeKilled);
|
|
}
|
|
#else
|
|
{
|
|
int dummy;
|
|
PHYSFS_readSLE32(file, &dummy);
|
|
PHYSFS_readSLE32(file, &dummy);
|
|
}
|
|
#endif
|
|
}
|
|
#ifdef NETWORK
|
|
else
|
|
{
|
|
PlayerCfg.NetlifeKills=0; PlayerCfg.NetlifeKilled=0;
|
|
}
|
|
#endif
|
|
|
|
if (player_file_version>=23)
|
|
{
|
|
PHYSFS_readSLE32(file, &i);
|
|
if (swap)
|
|
i = SWAPINT(i);
|
|
#ifdef NETWORK
|
|
if (i!=get_lifetime_checksum (PlayerCfg.NetlifeKills,PlayerCfg.NetlifeKilled))
|
|
{
|
|
PlayerCfg.NetlifeKills=0; PlayerCfg.NetlifeKilled=0;
|
|
nm_messagebox(NULL, 1, "Shame on me", "Trying to cheat eh?");
|
|
rewrite_it=1;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//read guidebot name
|
|
if (player_file_version >= 18)
|
|
PHYSFSX_readString(file, PlayerCfg.GuidebotName);
|
|
else
|
|
strcpy(PlayerCfg.GuidebotName,"GUIDE-BOT");
|
|
|
|
strcpy(PlayerCfg.GuidebotNameReal,PlayerCfg.GuidebotName);
|
|
|
|
{
|
|
char buf[128];
|
|
|
|
if (player_file_version >= 24)
|
|
PHYSFSX_readString(file, buf); // Just read it in fpr DPS.
|
|
}
|
|
|
|
if (!PHYSFS_close(file))
|
|
goto read_player_file_failed;
|
|
|
|
if (rewrite_it)
|
|
write_player_file();
|
|
|
|
filename[strlen(filename) - 4] = 0;
|
|
strcat(filename, ".plx");
|
|
read_player_d2x(filename);
|
|
kc_set_controls();
|
|
|
|
return EZERO;
|
|
|
|
read_player_file_failed:
|
|
nm_messagebox(TXT_ERROR, 1, TXT_OK, "%s\n\n%s", "Error reading PLR file", PHYSFS_getLastError());
|
|
if (file)
|
|
PHYSFS_close(file);
|
|
|
|
return -1;
|
|
}
|
|
|
|
|
|
//finds entry for this level in table. if not found, returns ptr to
|
|
//empty entry. If no empty entries, takes over last one
|
|
int find_hli_entry()
|
|
{
|
|
int i;
|
|
|
|
for (i=0;i<PlayerCfg.NHighestLevels;i++)
|
|
if (!stricmp(PlayerCfg.HighestLevels[i].Shortname, Current_mission_filename))
|
|
break;
|
|
|
|
if (i==PlayerCfg.NHighestLevels) { //not found. create entry
|
|
|
|
if (i==MAX_MISSIONS)
|
|
i--; //take last entry
|
|
else
|
|
PlayerCfg.NHighestLevels++;
|
|
|
|
strcpy(PlayerCfg.HighestLevels[i].Shortname, Current_mission_filename);
|
|
PlayerCfg.HighestLevels[i].LevelNum = 0;
|
|
}
|
|
|
|
return i;
|
|
}
|
|
|
|
//set a new highest level for player for this mission
|
|
void set_highest_level(int levelnum)
|
|
{
|
|
int ret,i;
|
|
|
|
if ((ret=read_player_file()) != EZERO)
|
|
if (ret != ENOENT) //if file doesn't exist, that's ok
|
|
return;
|
|
|
|
i = find_hli_entry();
|
|
|
|
if (levelnum > PlayerCfg.HighestLevels[i].LevelNum)
|
|
PlayerCfg.HighestLevels[i].LevelNum = levelnum;
|
|
|
|
write_player_file();
|
|
}
|
|
|
|
//gets the player's highest level from the file for this mission
|
|
int get_highest_level(void)
|
|
{
|
|
int i;
|
|
int highest_saturn_level = 0;
|
|
read_player_file();
|
|
#ifndef SATURN
|
|
if (strlen(Current_mission_filename)==0 ) {
|
|
for (i=0;i<PlayerCfg.NHighestLevels;i++)
|
|
if (!stricmp(PlayerCfg.HighestLevels[i].Shortname, "DESTSAT")) // Destination Saturn.
|
|
highest_saturn_level = PlayerCfg.HighestLevels[i].LevelNum;
|
|
}
|
|
#endif
|
|
i = PlayerCfg.HighestLevels[find_hli_entry()].LevelNum;
|
|
if ( highest_saturn_level > i )
|
|
i = highest_saturn_level;
|
|
return i;
|
|
}
|
|
|
|
//write out player's saved games. returns errno (0 == no error)
|
|
int write_player_file()
|
|
{
|
|
char filename[PATH_MAX];
|
|
PHYSFS_file *file;
|
|
int i;
|
|
|
|
if ( Newdemo_state == ND_STATE_PLAYBACK )
|
|
return -1;
|
|
|
|
WriteConfigFile();
|
|
|
|
memset(filename, '\0', PATH_MAX);
|
|
snprintf(filename, PATH_MAX, GameArg.SysUsePlayersDir? "Players/%.8s.plx" : "%.8s.plx", Players[Player_num].callsign);
|
|
write_player_d2x(filename);
|
|
snprintf(filename, PATH_MAX, GameArg.SysUsePlayersDir? "Players/%.8s.plr" : "%.8s.plr", Players[Player_num].callsign);
|
|
file = PHYSFSX_openWriteBuffered(filename);
|
|
|
|
if (!file)
|
|
return -1;
|
|
|
|
//Write out player's info
|
|
PHYSFS_writeULE32(file, SAVE_FILE_ID);
|
|
PHYSFS_writeULE16(file, PLAYER_FILE_VERSION);
|
|
|
|
|
|
PHYSFS_seek(file,PHYSFS_tell(file)+2*(sizeof(PHYSFS_uint16))); // skip Game_window_w, Game_window_h
|
|
PHYSFSX_writeU8(file, PlayerCfg.DefaultDifficulty);
|
|
PHYSFSX_writeU8(file, PlayerCfg.AutoLeveling);
|
|
PHYSFSX_writeU8(file, PlayerCfg.ReticleType==RET_TYPE_NONE?0:1);
|
|
PHYSFSX_writeU8(file, PlayerCfg.CockpitMode[0]);
|
|
PHYSFS_seek(file,PHYSFS_tell(file)+sizeof(PHYSFS_uint8)); // skip Default_display_mode
|
|
PHYSFSX_writeU8(file, PlayerCfg.MissileViewEnabled);
|
|
PHYSFSX_writeU8(file, PlayerCfg.HeadlightActiveDefault);
|
|
PHYSFSX_writeU8(file, PlayerCfg.GuidedInBigWindow);
|
|
PHYSFS_seek(file,PHYSFS_tell(file)+sizeof(PHYSFS_uint8)); // skip Automap_always_hires
|
|
|
|
//write higest level info
|
|
PHYSFS_writeULE16(file, PlayerCfg.NHighestLevels);
|
|
if ((PHYSFS_write(file, PlayerCfg.HighestLevels, sizeof(hli), PlayerCfg.NHighestLevels) != PlayerCfg.NHighestLevels))
|
|
goto write_player_file_failed;
|
|
|
|
#ifdef NETWORK
|
|
if ((PHYSFS_write(file, PlayerCfg.NetworkMessageMacro, MAX_MESSAGE_LEN, 4) != 4))
|
|
goto write_player_file_failed;
|
|
#else
|
|
{
|
|
char dummy[4][MAX_MESSAGE_LEN]; // Pull the messages from a hat! ;-)
|
|
|
|
if ((PHYSFS_write(file, dummy, MAX_MESSAGE_LEN, 4) != 4))
|
|
goto write_player_file_failed;
|
|
}
|
|
#endif
|
|
|
|
//write kconfig info
|
|
{
|
|
|
|
ubyte old_avg_joy_sensitivity = 8;
|
|
control_type_dos = PlayerCfg.ControlType;
|
|
|
|
if (PHYSFS_write(file, PlayerCfg.KeySettings[0], sizeof(PlayerCfg.KeySettings[0]), 1) != 1)
|
|
goto write_player_file_failed;
|
|
if (PHYSFS_write(file, PlayerCfg.KeySettings[1], sizeof(PlayerCfg.KeySettings[1]), 1) != 1)
|
|
goto write_player_file_failed;
|
|
for (i = 0; i < MAX_CONTROLS*3; i++)
|
|
if (PHYSFS_write(file, "0", sizeof(ubyte), 1) != 1) // Skip obsolete Flightstick/Thrustmaster/Gravis map fields
|
|
goto write_player_file_failed;
|
|
if (PHYSFS_write(file, PlayerCfg.KeySettings[2], sizeof(PlayerCfg.KeySettings[2]), 1) != 1)
|
|
goto write_player_file_failed;
|
|
for (i = 0; i < MAX_CONTROLS*2; i++)
|
|
if (PHYSFS_write(file, "0", sizeof(ubyte), 1) != 1) // Skip obsolete Cyberman/Winjoy map fields
|
|
goto write_player_file_failed;
|
|
if (PHYSFS_write(file, &control_type_dos, sizeof(ubyte), 1) != 1)
|
|
goto write_player_file_failed;
|
|
if (PHYSFS_write(file, &control_type_win, sizeof(ubyte), 1) != 1)
|
|
goto write_player_file_failed;
|
|
if (PHYSFS_write(file, &old_avg_joy_sensitivity, sizeof(ubyte), 1) != 1)
|
|
goto write_player_file_failed;
|
|
|
|
for (i = 0; i < 11; i++)
|
|
{
|
|
PHYSFS_write(file, &PlayerCfg.PrimaryOrder[i], sizeof(ubyte), 1);
|
|
PHYSFS_write(file, &PlayerCfg.SecondaryOrder[i], sizeof(ubyte), 1);
|
|
}
|
|
|
|
PHYSFS_writeULE32(file, PlayerCfg.Cockpit3DView[0]);
|
|
PHYSFS_writeULE32(file, PlayerCfg.Cockpit3DView[1]);
|
|
|
|
#ifdef NETWORK
|
|
PHYSFS_writeULE32(file, PlayerCfg.NetlifeKills);
|
|
PHYSFS_writeULE32(file, PlayerCfg.NetlifeKilled);
|
|
i=get_lifetime_checksum (PlayerCfg.NetlifeKills,PlayerCfg.NetlifeKilled);
|
|
#else
|
|
PHYSFS_writeULE32(file, 0);
|
|
PHYSFS_writeULE32(file, 0);
|
|
i = get_lifetime_checksum (0, 0);
|
|
#endif
|
|
PHYSFS_writeULE32(file, i);
|
|
}
|
|
|
|
//write guidebot name
|
|
PHYSFSX_writeString(file, PlayerCfg.GuidebotNameReal);
|
|
|
|
{
|
|
char buf[128];
|
|
strcpy(buf, "DOS joystick");
|
|
PHYSFSX_writeString(file, buf); // Write out current joystick for player.
|
|
}
|
|
|
|
if (!PHYSFS_close(file))
|
|
goto write_player_file_failed;
|
|
|
|
return EZERO;
|
|
|
|
write_player_file_failed:
|
|
nm_messagebox(TXT_ERROR, 1, TXT_OK, "%s\n\n%s", TXT_ERROR_WRITING_PLR, PHYSFS_getLastError());
|
|
if (file)
|
|
{
|
|
PHYSFS_close(file);
|
|
PHYSFS_delete(filename); //delete bogus file
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
int get_lifetime_checksum (int a,int b)
|
|
{
|
|
int num;
|
|
|
|
// confusing enough to beat amateur disassemblers? Lets hope so
|
|
|
|
num=(a<<8 ^ b);
|
|
num^=(a | b);
|
|
num*=num>>2;
|
|
return (num);
|
|
}
|
|
|
|
// read stored values from ngp file to netgame_info
|
|
void read_netgame_profile(netgame_info *ng)
|
|
{
|
|
char filename[PATH_MAX], line[50], *token, *value, *ptr;
|
|
PHYSFS_file *file;
|
|
|
|
memset(filename, '\0', PATH_MAX);
|
|
snprintf(filename, PATH_MAX, GameArg.SysUsePlayersDir? "Players/%.8s.ngp" : "%.8s.ngp", Players[Player_num].callsign);
|
|
if (!PHYSFSX_exists(filename,0))
|
|
return;
|
|
|
|
file = PHYSFSX_openReadBuffered(filename);
|
|
|
|
if (!file)
|
|
return;
|
|
|
|
// NOTE that we do not set any defaults here or even initialize netgame_info. For flexibility, leave that to the function calling this.
|
|
while (!PHYSFS_eof(file))
|
|
{
|
|
memset(line, 0, 50);
|
|
PHYSFSX_gets(file, line);
|
|
ptr = &(line[0]);
|
|
while (isspace(*ptr))
|
|
ptr++;
|
|
if (*ptr != '\0') {
|
|
token = strtok(ptr, "=");
|
|
value = strtok(NULL, "=");
|
|
if (!value)
|
|
value = "";
|
|
if (!strcmp(token, "game_name"))
|
|
{
|
|
char * p;
|
|
strncpy( ng->game_name, value, NETGAME_NAME_LEN+1 );
|
|
p = strchr( ng->game_name, '\n');
|
|
if ( p ) *p = 0;
|
|
}
|
|
else if (!strcmp(token, "gamemode"))
|
|
ng->gamemode = strtol(value, NULL, 10);
|
|
else if (!strcmp(token, "RefusePlayers"))
|
|
ng->RefusePlayers = strtol(value, NULL, 10);
|
|
else if (!strcmp(token, "difficulty"))
|
|
ng->difficulty = strtol(value, NULL, 10);
|
|
else if (!strcmp(token, "game_flags"))
|
|
ng->game_flags = strtol(value, NULL, 10);
|
|
else if (!strcmp(token, "AllowedItems"))
|
|
ng->AllowedItems = strtol(value, NULL, 10);
|
|
else if (!strcmp(token, "Allow_marker_view"))
|
|
ng->Allow_marker_view = strtol(value, NULL, 10);
|
|
else if (!strcmp(token, "AlwaysLighting"))
|
|
ng->AlwaysLighting = strtol(value, NULL, 10);
|
|
else if (!strcmp(token, "ShowEnemyNames"))
|
|
ng->ShowEnemyNames = strtol(value, NULL, 10);
|
|
else if (!strcmp(token, "BrightPlayers"))
|
|
ng->BrightPlayers = strtol(value, NULL, 10);
|
|
else if (!strcmp(token, "InvulAppear"))
|
|
ng->InvulAppear = strtol(value, NULL, 10);
|
|
else if (!strcmp(token, "KillGoal"))
|
|
ng->KillGoal = strtol(value, NULL, 10);
|
|
else if (!strcmp(token, "PlayTimeAllowed"))
|
|
ng->PlayTimeAllowed = strtol(value, NULL, 10);
|
|
else if (!strcmp(token, "control_invul_time"))
|
|
ng->control_invul_time = strtol(value, NULL, 10);
|
|
else if (!strcmp(token, "PacketsPerSec"))
|
|
ng->PacketsPerSec = strtol(value, NULL, 10);
|
|
else if (!strcmp(token, "NoFriendlyFire"))
|
|
ng->NoFriendlyFire = strtol(value, NULL, 10);
|
|
#ifdef USE_TRACKER
|
|
else if (!strcmp(token, "Tracker"))
|
|
ng->Tracker = strtol(value, NULL, 10);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
PHYSFS_close(file);
|
|
}
|
|
|
|
// write values from netgame_info to ngp file
|
|
void write_netgame_profile(netgame_info *ng)
|
|
{
|
|
char filename[PATH_MAX];
|
|
PHYSFS_file *file;
|
|
|
|
memset(filename, '\0', PATH_MAX);
|
|
snprintf(filename, PATH_MAX, GameArg.SysUsePlayersDir? "Players/%.8s.ngp" : "%.8s.ngp", Players[Player_num].callsign);
|
|
file = PHYSFSX_openWriteBuffered(filename);
|
|
|
|
if (!file)
|
|
return;
|
|
|
|
PHYSFSX_printf(file, "game_name=%s\n", ng->game_name);
|
|
PHYSFSX_printf(file, "gamemode=%i\n", ng->gamemode);
|
|
PHYSFSX_printf(file, "RefusePlayers=%i\n", ng->RefusePlayers);
|
|
PHYSFSX_printf(file, "difficulty=%i\n", ng->difficulty);
|
|
PHYSFSX_printf(file, "game_flags=%i\n", ng->game_flags);
|
|
PHYSFSX_printf(file, "AllowedItems=%i\n", ng->AllowedItems);
|
|
PHYSFSX_printf(file, "Allow_marker_view=%i\n", ng->Allow_marker_view);
|
|
PHYSFSX_printf(file, "AlwaysLighting=%i\n", ng->AlwaysLighting);
|
|
PHYSFSX_printf(file, "ShowEnemyNames=%i\n", ng->ShowEnemyNames);
|
|
PHYSFSX_printf(file, "BrightPlayers=%i\n", ng->BrightPlayers);
|
|
PHYSFSX_printf(file, "InvulAppear=%i\n", ng->InvulAppear);
|
|
PHYSFSX_printf(file, "KillGoal=%i\n", ng->KillGoal);
|
|
PHYSFSX_printf(file, "PlayTimeAllowed=%i\n", ng->PlayTimeAllowed);
|
|
PHYSFSX_printf(file, "control_invul_time=%i\n", ng->control_invul_time);
|
|
PHYSFSX_printf(file, "PacketsPerSec=%i\n", ng->PacketsPerSec);
|
|
PHYSFSX_printf(file, "NoFriendlyFire=%i\n", ng->NoFriendlyFire);
|
|
#ifdef USE_TRACKER
|
|
PHYSFSX_printf(file, "Tracker=%i\n", ng->Tracker);
|
|
#else
|
|
PHYSFSX_printf(file, "Tracker=0\n");
|
|
#endif
|
|
PHYSFSX_printf(file, "ngp version=%s\n",VERSION);
|
|
|
|
PHYSFS_close(file);
|
|
}
|